I'm no expert, but I believe you'd be fine if you get a little comfortable with it and its concepts first, then you can dive more in depth as you use it. A lot of the time, you just gotta start stuff and learn what you need to along the way.
@@MikeShah 39:39 Isn't that Mark Overmars the creator of Game Maker? :o By the way, it would be awesome to see a video about Integration and Resolution as well! Great content Mike!
Yup, 100% -- at the very least eveb simple or brute force implementations can be a great way to learn more algorithmic thinking in a different domain 🙂
How so? In EEVEE, Cycles, or just the general viewport? There's probably a setting to change how the normals are computed (averaged for example) that can maybe improve this?@@skeleton_craftGaming
@@MikeShah i mean it is in the view port... I guess idk if the shadows are wrong per se they just look real bad compared to planar surfaces. Also I just end up triangulating the mesh and that, by definition, makes all of the surfaces planar.