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A Brief Introduction to Computational Geometry 

Mike Shah
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21 окт 2024

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Комментарии : 34   
@wrymeanders8382
@wrymeanders8382 2 месяца назад
Thanks for the overview. I love the description of the "Marks" book as something you can curl up with and read! I'll have to get a copy now :)
@MikeShah
@MikeShah 2 месяца назад
@@wrymeanders8382 cheers, you are most welcome!
@reneradojcic
@reneradojcic Год назад
Awesome stuff! Great presentation style
@MikeShah
@MikeShah Год назад
Cheers!
@BruceJia
@BruceJia 6 месяцев назад
Nice stuff. Thank you.
@MikeShah
@MikeShah 6 месяцев назад
Cheers!
@darkside3ng
@darkside3ng 5 месяцев назад
Very interesting. Thanks for the explanation
@MikeShah
@MikeShah 5 месяцев назад
Cheers!
@josephbarnes3596
@josephbarnes3596 8 месяцев назад
I've wanting to get into computer graphics since I heard about geometric processing. I'm a math and comp sci major. Should I learn open GL first?
@nyanlauncher7350
@nyanlauncher7350 7 месяцев назад
I'm no expert, but I believe you'd be fine if you get a little comfortable with it and its concepts first, then you can dive more in depth as you use it. A lot of the time, you just gotta start stuff and learn what you need to along the way.
@yuli3873
@yuli3873 Год назад
Super interesting, thank you!!
@MikeShah
@MikeShah Год назад
Cheers, you are most welcome!
@yuli3873
@yuli3873 Год назад
@@MikeShah 39:39 Isn't that Mark Overmars the creator of Game Maker? :o By the way, it would be awesome to see a video about Integration and Resolution as well! Great content Mike!
@MikeShah
@MikeShah Год назад
@@yuli3873 Good eye -- it sure is :) en.wikipedia.org/wiki/Mark_Overmars
@MikeShah
@MikeShah Год назад
You know you've made it when you get a wiki page :)
@guilherme6535
@guilherme6535 Год назад
Awesome stuff!
@MikeShah
@MikeShah Год назад
Cheers!
@atenaansari4319
@atenaansari4319 Год назад
very useful thank you for sharing
@MikeShah
@MikeShah Год назад
Cheers!
@erik9817
@erik9817 Год назад
Nice. Do you recommend implementing the algorithms in a graphics API?
@MikeShah
@MikeShah Год назад
Yup, 100% -- at the very least eveb simple or brute force implementations can be a great way to learn more algorithmic thinking in a different domain 🙂
@alexandrohdez3982
@alexandrohdez3982 Год назад
I like when you say pause the video and think your stragerty. 👏👏👏
@MikeShah
@MikeShah Год назад
Cheers! It's part of the learning process 🙂
@vinodgupta-cy1kf
@vinodgupta-cy1kf Год назад
I am looking to explore computational geometry. It seems to be good start.
@MikeShah
@MikeShah Год назад
Cheers, glad to hear it!
@lordsoup4287
@lordsoup4287 4 месяца назад
Hey are you continuing this course? Super interesting topic!
@MikeShah
@MikeShah 4 месяца назад
Eventually I'd like to do more math & programming videos, but no immediate plans to do this quite yet.
@skeleton_craftGaming
@skeleton_craftGaming 8 месяцев назад
* non- planar flash backs*
@MikeShah
@MikeShah 8 месяцев назад
😆
@skeleton_craftGaming
@skeleton_craftGaming 8 месяцев назад
@@MikeShah blender is particularly bad at shading non planar geometry
@MikeShah
@MikeShah 8 месяцев назад
How so? In EEVEE, Cycles, or just the general viewport? There's probably a setting to change how the normals are computed (averaged for example) that can maybe improve this?@@skeleton_craftGaming
@skeleton_craftGaming
@skeleton_craftGaming 7 месяцев назад
@@MikeShah i mean it is in the view port... I guess idk if the shadows are wrong per se they just look real bad compared to planar surfaces. Also I just end up triangulating the mesh and that, by definition, makes all of the surfaces planar.
@MikeShah
@MikeShah 7 месяцев назад
Interesting -- I'm sure improvements can always be made. Maybe someone knows what option to toggle here :) @@skeleton_craftGaming
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