For any casual players or Ironmen that want to train Dungeoneering here is a quick TL;DR on how to dung using floors: Use alt1 while doing dungeons, it takes a lot of your focus away and makes you not have to remember every key door. For ironmen and people who have no friends, you dont want to do large Floor solos ever, unless you got the mechanics down and are very fast at it. The general way to do Dungeoneering then is to rush the floors. Simply start up the floors and do smalls untill you are 10 rooms below your current maximum Floor, these you rush in medium and then prestige. (Rushing means to just constantly click all doors you can, pick up every key and ignore the mobs unless theres a Guardian Door. You also shouldnt care about completing the whole Dungeon and just Proceed as fast as you can.)
Damn thorough guide. Niche tip: For the crafting_statue/grapple/chasm/golem puzzles you can use the materials of a room with the same puzzle on rooms with a higher level requirement. Say that crafting a rock requires 102 crafting, you can use the resources of another room that gives such rocks to open it. tldr: always grab extra.
Once again my man Protoxx comes through! After a 13 year long "break" I returned mid August and thanks to you I've not only gained nearly 800 levels but I've learned many new things and skills since I last played! Thanks for taking the time to do this. Your videos are by far the best and I always recommend your channel to other players.
@@MasterMaka Jesus you're such a weak human. Imagine commenting 1 minute after an hour long video is posted just to hate for no reason. You must have tons of friends.
I swear, dude, it feels like you read my goddamn mind sometimes with videos you release. You're always one or two days off releasing something I'm ready to start doing. Dungoneering is literally my second last skill for maxing. I needed this! Thank you..
This was such a good video. Thanks for taking the time to make this, even if it was super long. This is my least liked skill, but after watching your video, I at least underatand a lot more than I did before with this skill.
great effort and detail into the Guide! just want to additionally note, when it comes to unlocking most efficient XP/hr It would be most advised to start out with Elite Dungeons 1 Token farming from Levels 1-59 Dungeoneering. by doing this you would spend your Tokens obtained towards XP within the Dungeoneering Shop. This will allow you to unlock Large Floors fairly rapid after completing your "Rush Floors; 1-30" for non Skiller accounts. This is recommended because large floors are best optimal for large XP/hr within doing floors.
2 more minor buffs: You can get 1 more level boost from the dungeoneering shop and also the Deathless archeology relic which negates death penalties. Just small things, otherwise amazing guide :D Honestly would enjoy a funny moments video full of dungeoneering clips lul
Alt 1 has a tool called DG key or dg helper and keeps track of keys and where your Gatestone that you placed around the map. Very useful especially if going for 120
I find that's a little buggy, especially regarding your gatestones, and *very* buggy when you sync with other players. But when it works properly, it's fantastic
The Dungeoneering skill gave all other skills more purpose in leveling up. Without dungeoneering there would be no charming imp, bonecrusher, scrolls, chaotics weapons. And your frost dragon gp per hour would be reduce by 3m
@@taylorman4080 all of the already existing skills gave more reason to level up dungeoneering*. If it gave rewards like it’s little brother, no one would do it. Shit, hardly anyone does dung floors now. Elite dungeons exist and has better token gains from ed1, more combat xp from ed3, gives actual gold for completing. Including alch items for irons, as well as permanent unlockable abilities. If I’m being honest. Summoning is a joke, dxp with all the boosts you’re looking at a solid 136% or more extra xp. Collecting charms for that with aoe loot would suffice as we’ve proved that pre-dungeoneering. As for the scrolls, they’re alright but we also have portables and brooch. Bone crusher with the bone picker upgrade and prayer restoring amulets and maybe vigour (if it was more like the spirit cape and didn’t need to be equipped for the effect to work) are the only things I would say are great content. Other than that. Meh.
Charming imp would be way better if it could also store your charms in it or came with a pouch/box to do so. Otherwise it’s just inventory clutter and Mildly annoying to have on. I literally only have crimsons and blues ticked and sometimes I even turn those off so I don’t get the charms in my inventory over the loot I could instead be grabbing.
I’m impressed how in depth this guide is and how much there really is to dg… I went from 99-120 with elite dungeons exclusively and that took about 4 months
I never have been able to get far into this skill but I've always slacked off on this game, been doing good lately I think im gonna give this a go again
Another small note at 13:58 coins are also technically used in the riddle room. Also if you have the pawnbroker perk so you don't need feathers to fish, that will work in dg as well. The antipoison can be decent but most high level dgers take coins.
I am amazed by the amount of effort put into this video. Well done sir! I feel like a totally RS3 noob and have always stayed away from dungeoneering but I really want to get into it
Cool video! Nice shout out to DG Service, really great dungeoneering FC if you don't want to go through the headache of leveling yourself, they are very passionate about DG there and will help you out! Adelaide, one of their ranks, was super helpful!
39:30 - If multiple people throw a grapple at the same time, it will automatically pull the platform iirc. If you encounter multiple grapple rooms but one requires a stat to be boosted for making the grapple, make one in the other room if you do not have an artisans potion bound, or skip if only one room and almost cleared dungeon. 42:30 - THIS PUZZLE IS EASY AS HELL WITH THIS ONE SIMPLE TRICK; Go one direction and run opposites. North leads to East in next room, go West. West leads to South, go North. North leads to center.... That is N opps. North Opposites. I REPEAT, NORTH OPPOSITES. I have tried to teach this to so many new players and they just never grasp the simple concept of going to the opposite door that they are currently sitting at.
Small tip at 10:45 there is a gorajo card that allows for all skilling doors in dg to be opened by anyone irregardless of level requirement. It is called beguiling smoke devil. With the release of 120 farm and herb and accidentally, according to jagex, introducing it to dg, many high skilled dgers bring them along.
Yes follow the tip!!! I learned the hard way finishing the daemonheim diaries the other day. Not doing it earlier, I found a firemaking door level 101 and waited a while for it to drain really quick from 102 to 101. It is such a pain to do maxed. Jagex needs to change it so you can still complete it if you have the level and the portent in your inventory. If you're maxed already do larges until you find a door. Or if its possible join a friend in a hard mode floor not sure if thats possible though.
great guide, thanks for your efforts. bulwark beast needs to be mined by wielding a pickaxe (easily smithed) which removes the armour in seconds; then can be finished off easily with any style.
Hey guys, 1-99 dungeoneering guide here, just make sure to spend a few months near-maxing a few other skills and grab a bunch of friends to help you rush floors! It'll be a fast and easy skill! What's that? You don't have high skills or friends who play Runescape? Well uh... oh, that's not in the video.
If you are not maxed, and want to play with non-maxed friends, you can bind potions, so you can each bind a different potion making you able to open all bonus doors easily
the feathers become useless after you unlock featherless fishing through prawn perks, you can buy anti-poisons from shop guy from the rusty coins on table, i take the cosmic and laws so i can use the tele stones instead of having to make them (didnt finish the whole vid yet, had to head to bed), i'm 120 dung atm just watching to see if i can add anything :P also love watching vids XD 18 mins in and it's extremely accurate as far as i can tell i will watch the rest tomorrow.
Thank you so much for this super in-depth guide. I have an old account, but I'm new to RS3 and dungeoneering so I have no idea what I'm doing. This helps a lot :D
I remember 2010 dungeoneering, no bonus items no melters , no EOC, boss were fucking hard. That was insane time, no double gates, no custom map interface. No sinkholes, no maw, no nuffing.
Dungeoneering is one of my favorite abilitys in the game, now I feel that I can go straight to 120 with the support of your video! Ps.: It'd be nice to see a video covering all the dungeonering history/lore haha
The other thing you can bring into the dung is the 99 skill cape for those going for 120. The cape also boosts all skills. Definitely something to have when going for 120.
Daemonheim can also be reached (for the very first time) from Taverly Ferryman as well who is located by the southernmost bank. However, Lumby and Taverly routes are just about the same. Anyhooo, this was a fantastic guide. And this is one of the things I wished I had seen before getting 99 dung. It still helps me peak to 120 though. Love the effort mate. Top notch.
One perhaps sweaty tip at 24:27 with the icefiend boss is that the 1hp invisibility phase can actually be skipped. Damage from things like wrath, blood necklace and maybe familar damage can bypass the hard hitcap. This is another reason why many stand still. They lower their hp, stand next to the boss, attack then when the icefiend is low hp but not 1hp shadow tendril so it kills the player activating wrath and killing the boss and bypassing the 1hp phase. A blood necklace would be far far harder to time properly although I have gotten it as well accidentally lol.
It’s actually such a fun skill, my most favourite. You can play at any level solo, however most optimally would be at higher levels all round as most groups these days are other high level players.
I admit even at post 99 dungeoneering I do a lot of "uhh, sheesh, IDK what I'm supposed to be doing right now, maybe if I teleport to the group gatestone I can help with something?"
This game is overwhelming. I feel like i have fun until i try to look up a guide and then it feels like i have to get a phd in bonuses/boosts before i can have fun
Nice video. The only reason I did dung in the first place was to get the pet for master of all and tokens for the advanced gold accumulator. May have to consider going for 120 now.
Thanks for this I just started getting back into dung now I go for 99 😁! Currently 81 By the way I'm getting video notifications late like just got the notification for this 5 days old 🙄
Small note at 10:25 I and many high level dgers would say there are 4 main types of door. The 3 you mentioned and the enter door. This is simply a door that can be opened without needing to do anything. Also another thing at 11:12 necromancers besides the boss spawn zombies and not skeletons :p. Also in warp floors there are reborn mages which can spawn reborn warriors. Necromancers only appear in occult floors.
At 32:26 the mechanic is not an instant kill. It simply does a lot of damage around 8-9k potentially which will most likely kill you. Also unlike nex, if you are dragged your prayer is reduced to zero as well.
Tbh should be called The Masterguide for Dungeoneering. ALL the most details I can think of are covered. Seriously good- lengthy- but how else can you expect for a skill of THIS complexity imo is to be yet discovered lol.
I want to expand on what is mentioned at 20:22. One big thing to keep in mind when skipping puzzles is how much map is potentially behind that puzzle, whether it is bonus or crit, and if it is crit if you have another crit key that opens a big part of map. If you find an emote that only has like 1 or 2 doors behind it, many dgers will just gate the puzzle if it is the beginning of the floor then skip or as dgers often say "melt" the puzzle at the end. This is done as later on the floor more annoying puzzles may show up which are more important to the floor and save more time by being melted. If you are unsure you can always ask if it is okay to melt a puzzle or just gate it.
Just a tip what you said at 6:40 about always doing c6 complexity floors is incorrect to just about 99% of the high level dg community. Any large floors and mediums before 59 dg should be done as c6 but the lowest floors are commonly done as c1 for the fastest rushes. You can do c6 rushes with guide mode but very very few people do that since many people solo rushes so the ggs loses value, aura 2 is all that is needed to really gate any key block, and c6 unlocks very very annoying puzzles which can not be skipped like robo, vines, and winch. You can also skip rushes with tokens but not many do this since tokens can be used for gorajo cards. Several things to mention about gorajo cards, the solo versions are the best to buy if you are only after xp for yourself as they are far far cheaper. However it is important to note that only 1 solo gorajo card can be activated per floor. The majority of solo gorajo cards also do not stack with team cards. The only exception to this are wildcards which will stack with team cards. Team cards will stack with other team cards however. The whimsical bunyip card is currently glitched so that it will always guarantee 2x tokens the first time it is activated so that can be a nice little boost to tokens from dg floors.
Hey protoxx great video. Dg is a hard skills to explain. Suggestion: You should have mentionned that you can also pay for dungeonnering with some fc. A lot of people don't know about that.
I am one of those players who quit RS almost as soon as the EoC update released, and I never really looked back. I've since played a little bit on an Iron man in OSRS, but now I'm finally deciding to try RS3 again. I recovered my old account which is currently 1,5 years away from a 20-year veteran cape, which I find kind of exciting. I've been checking out your guide videos, and it seems like there are incredibly many tokens and reward coins etc. that I know nothing about that is needed to buy different auras and buffs and gear etc. Is there a dedicated video or page that explains all these RS3 systems for a newbie like me, other than the Wiki, or is the runescape wiki my best bet? Thank you for your great effort and work in all your videos by the way.
@@ProtoxxGaming Just wanted to put a small update here since I find it kind of funny, but it turns out one of my colleagues at work is a veteran RS3 player (rank 4577 on overall RS3 high scores) and he is more than happy to help me and teach me all about RS3.
What you said at 16:40 is incorrect. There are 2 variables which are the difficulty aka 1:1, 2:1 etc and the (6-n)th highest level in that skill where n refers to the first number in the difficulty. The critical skill doors are at most 9 levels lower than the (6-n)th highest level. Thus if at least one player is maxed in 5:5 with 120 farm and herb the critical doors would be 90-99 and 111-120 for herb /farm. What you are referring to at 16:40 I presume is about xp drops from skilling puzzles which calculate it in various different ways. Also pro tip with skilling doors. If you right click and examine the door, it will say what skill level is required for it so it is easier now than ever before to identify crit and bon. Lastly it is important to note that no door is guaranteed to be crit unless it is obviously the only active path and boss hasn't been found. It's simply that doors which fall the description I gave are guaranteed to be bonus. Doors which require boosts like a 102 str door are guaranteed to be bonus as well.
Damn fact checking as i watch the guide is not a good idea. I am now 100% certain that you mispoke at 16:40 given what you said later on in the 3rd way to determine crit and bonus
You didnt explain rings and wich ring to put as primary and secondary and quick switch, also fish ferrets can be done in 2 most of time as ferret 1st runs diagonally and then straight. Hunter ferret can be done with 1 trap only if you dont want to take risk to get bitten. Pondskater is indeed always the southwest he will open his mouth Hen they are all 4 in the middle and you can see right after you open the door as they start in the middle. Also could explain some pathing choices wich is important where to run, peek doors when to break ure gate.
I got 120 dungonnering months ago, I never want to do it again its not a skill its a minigame. shame this guide wasn't out during then but il still watch it cause I like to help protoxx out. and you never know mabey one day il cave in and go for 200m dungoneering, I still need the pet tbf.
Again at 34:10 the mechanic is not an instant kill. In fact it will never kill you. It will always leave you at 1hp. If you are already at 1hp, it won't damage you at all.
At 38:32 immortality is generally better than barricade. For the max binds you would only have a flamevurst defender which only gives enough barricade time to negate the damage from one spike while immortality can negate more especially if the defender damage reduction effect procs. At 38:42 this is no longer true for i believe the past like 8 years. When the safe spike is discovered, simply clicking on the map or floor beyond it will walk the player over the safe spike automatically. There is no need to mark it anymore or anything like that
I love this video but I am surprised you recommend to always use complexity 6 for all floors. It's better to rush through the lower level floors on c1 to tick them off as quickly as possible, since the xp is bad even on c6, but c6 takes a lot longer than c1.
"And even if you can't do solo large dungeons in under 10 minutes, 20 minutes for a solo large is in my opinion a little slow after you watch this video." Me, who has never gotten sub-15 minutes on a medium-sided dungeon: *nervously sweats*
24:00 about miss info there. you can get killed due to have the code works with the dmg. the max hit is higher than the lowest hp before dmg stops. :D been killed 5 times out of 1k floor leeches xD it happens and the host goes WTF every time since it happens so rarely xD