huh. i dont mind the youtube algorithm sending me to videos like this, pretty neat. It's kind of fun how when enough objects stack on top of each other it almost starts to look like a pressure and heat simulation on the atomic scale.
It's very nice to see how your simulations are slowly getting more and more realistic. It's nice to see this process in action. And again nice choice of music :)
At the top, some pentagons get flung back, but slow down super fast. Also they seem to be falling with constant speed. Also pretty much no bounciness. So im guessing std verlet + custom angular forces?? :)
The speed becomes constant after a short while because of the viscous drag I'm using. And yes, I use a Verlet-type algorithm, and a torque computed from the effect of other polygons' vertices.