there is a mentally ill metal gear streamer on Twitch who keeps replaying all the metal gear games and you said he is mentally ill because it seems to me that he is chronically depressed....to do these repeat streams. ..I think anyone would get sick... he hates "phantom pain" and he makes a point of always repeating his dislike for the game when he plays it, it's as if he's trying to be the quintessential "Metal Gear" player, it's like if they tried to be the only ones capable of seeing "the truth through Hideo Kojima," that Kojima is overhyped and the strangest thing is that he has like 1000 viewers and they all keep repeating the same things like zombies... a very high number of viewers for someone who makes content so full of negativity. .maybe he found a niche of sick players ..the vibe he gives on the stream is pretty bad..anyway.
Gotta disagree with that, I can't believe anyone likes ground zeros short map more than the open world of phantom pain because I feel as phantom pain years later you find new things I think it's probably the most replayable in the series
If only TPP would have been as good as ground Zeroes.... Things that i like in Ground Zeroes, which are missing in TTP. - Great Atmosphere - A intense story (especially after playing Peace Walker) - its more focussed - Storytelling - No annoying Horse riding or waiting on a Helicopter, loading screens and going back to motherbase. - Its big enough, it doesnt need to be huge - perfect stealth feeling - good characters...and they all talk! - A main mission that feels like a main mission. With several cutscenes. TPP doesnt have much of them... - a playable real big boss 😫
You can use vehicles instead of d horse though and Tpp has great characters too ,am pretty sure TPP has 6 hours worth of cutscenes , GZ story is good but it’s not that special I honestly don’t get why people praise the story of that game more than tpp. Anyways GZ is a brilliant game and it’s shocking that it was labelled a cash grab or a scam .
@@cantsuggestareasonablename9101 vehicles are even worse. I dont want to drive or ride long ways to a mission in a stealth game. I want to be in the mission like in all the other metal gear games. TPP had mostly unsatisfying Characters and a weak and poorly told story. The game has a lot of flaws, sadly.
@@BenSlashesYou can literally go to the chopper instantly from a press of a button in the settings tab and this is helpful since you can instantly travel to missions faster rather than riding vehicles or buddies across barren and lifeless areas. Man on fire, Ellie , the third child and skull face are the only unsatisfying characters in the whole of Tpp. Am not trying to say Tpp is better but I simply and respectfully disagree on some of the points you made. An argument I can definitely understand is that being caught in TPP doesn’t necessarily give you consequences but it certainly just ruins the overall stealth experience of the game . Like you said Gz definitely has a satisfying feel when you achieve perfect stealth. Overall I like all the metal gear games and i have no problems with them and am certainly very interested on how Konami is going to remake them especially GZ and TPP. Lastly mgsv doesn’t need to have big boss as the main character to make it an amazing game. Venom as a character was a great idea but how they handled him in the overall story was kind of unsatisfying.
@@BenSlashesMost stealth open world games I can think of have traversal options like Vehicles etc and what I like about Tpp is that you can hide in vehicles which adds a more espionage/ stealth feel to the open world. D horse is much more easier and cheesier to use when compared to using vehicles in TPP.
What I found to be the craziest thing about Ground Zeroes is that it didn't happen, at least, not in the way we played it, if it happened at all. Kaz remarked that he couldn't believe they'd ever bought Paz's cover story when, at the end of Peace Walker, he revealed he'd known all along who Paz was. On top of that, the medic's passport Ocelot gives to the real Big Boss is shown to have been used in, if I remember correctly, 1979, four years after the alleged coma began. Ground Zeroes, if it happened at all, was definitely a mission implanted in the medic's mind via hypnotherapy, and I have some doubts that Big Boss went on a real equivalent mission at all. It's absolutely fascinating.
Its happened, from Ground Zeroes Two Fantoms Were Born, that helicopter crash was real, because Venom has many shrapnels in his body from that crash. But we played it as "historical recreation" of it with changes, That part with Miller is changed, because Venom was supposed to trust him. Its part of hypnoterapy for players/Venom to think they are Big Boss in TPP too. Its genius. Also these secret missions are called Jamais Vu and Deja Vu these are psychology terms. It has many hints that GZ is not "real".
забавно, что metal gear ground zero была моей первой игрой из серии MGS, и в то время она мне не нравилась, но пятая часть стала моей любимой и вызвала желание поиграть в старые части
Watching your video resulted in me immediately ordering the Mgs5 definitive edition on Amazon. I've never played mg5 on the oled TV I bought a year ago. Should be fun
Your right , if the open world and most of the side ops in TPP didn’t suck or become very repetitive then completing TPP would be very satisfying. I really enjoyed completing GZ but to be honest those trials/challenges that you have to do are kind of frustrating.
Their isn't a single area in TPP that is on the same level as GZ's U.S. Naval Prison Facility. Anyone that honestly thinks OKB0, the Mansion or Nova Bravo Airport are anything to write home about needs to get their heads checked.
Ground Zeroes is a special game for me, for two reasons, one, it was the first Metal Gear I've ever played and two, when I moved to Portugal In 2022, I had to leave it here in Brazil (I lived in Portugal for Six months during 2022, but came back to Brazil, due to the horrible economic and psychological conditions me and mom were), but anyway, I managed to play It again there in Portugal, and looking back, I see how the lore of the game was very close to what was about to happen In my life, so that's why for me, today, Ground Zeroes still is a game, but also more than that, its the reflex of a complex period in my life.
This is going to sound insane, but I actually prefer Ground Zeroes to Phantom Pain. I just could never get properly into TPP, yet GZ always has me wanting to replay. The atmosphere, linearity and map layout is something TPP severely lacks imo. In fact, I've probably put more hours into GZ and the MGS 3 demo on 3ds combined than I have TPP lol.
Ground Zeroes had great value in my opinion. In this world of bloated open world snorefests having something that was well contained and replayable was great. This more than lived up to its price point and kept me engaged prior to The Phantom Pains release.
I like the comment that this feels like the first metal gear solid given the freedom to tackle the mission entry in multiple ways. GZ feels like the modern MGS1 for the series.
I have reservations calling GZ a "game" on its own. It's just the prologue of TPP that got cut out and sold early separately. Same as if they cut the Tanker chapter from MGS2 and sold that separately. I absolutely get why some people prefer GZ over TPP (I love it too, for the very same reasons), but I can't help but wonder what the overall opinion would be if the whole thing got released as one product as intended.
It is a great Prolog. But I can’t get enough of TPP melancholic vibes and the openworld sandbox, so when I do a complete new playthrough, I play way to fast through GZ. I also prefer the perfect controls of TPP over GZ. TPP for me is an outstanding merc experience. 😎
I like how Arkham knight and mgsv have in common is that both games are a bit controversial between the fanbases in terms of story but they deliver amazing graphics and gameplay.
I think a big reason as to why the game's visuals still hold up, is that they're both realistic and stylized at the same time. I heard this was done to avoid characters looking uncanny by not making it too realistic. Of course take that with a grain of salt, as it's something I've only heard.
Complete the story made only 9% completion in the main menu if I remember correctly. Play all side missions, objectives and explore made me have a good amount of hours in it, like a normal game, not short. Fun to play. Got 100% eventually. If MGS1 gets a remake, this same structure might work very well: fast story, but a lot of extras to do.
I would watch and watch and hear how good both MGSVs are. I would only get these years later. And even on the PS3 (what I would play these on) impressed me, maybe the viewing distance isn’t as far or the 30 fps (20 during cutscenes) but it’s still impressive. And I’m glad these games did come to the PS3, and it wasn’t a shit port either. Still very very good games the two of them. As for Ground Zeroes, yeah the main plot is short, but it was a quality experience I found and I found the wait between it and Phantom Pain was necessary. To build excitement for the follow up
Finally bought it last week at discount and is a blast. Just missing the All Trials achievment. Gameplay is so good, story for me is... eh. The game looks dope. Looking forward for TPP when it's at a discount.
I love ground zeros! I do think the game helped phantom pain be the game it. If kojima had not gotten hate for the same map being used for the entire game. Phantom Pain probably would have used the same map as well.
I played GZ more than MGSV, same what I did in MGS2 on tanker mission I play more. GZ felt better, but that was because you play as it was the real Big Boss. It will be perfect if it was David Hayter voice. If Konami release a remake of one so I hope to put it in David. Have no problem if Venom Snake hade Keith Sutherland voice. I buy the game on the Xbox 360 and One. Never got for 100% in a game but did it on GZ twice.
Ground Zeroes reminds me of Kojima's other unifinished game: PT Silent Hills. I think both are essentially just a demo for a game that never really releases how it should have been or just straight up doesn't release.
I think that if you didn't pay full price for it when it launched, there's no reason to not like this game. I spent 24.5 hours (according to the in-game counter) completing it 100% in-game/100% trophies a couple years ago and had a lot of fun in the process. That's decent value, even at $40 I would argue (though I paid like $5 for the Definitive Edition w/TPP). But I can see how it was disappointing to people who were expecting a full classic MGS game at the time, and got an hour long main campaign.
I’d actually argue that, now the game is a lot cheaper, GZ’s short length is a strength. It’s nice to have a game I can knock over in 5-10 hours (including side ops etc). I’ve happily played GZ again and again but going through all of Phantom Pain again is just too much.
I dont like when players called GZ a overpriced Demo. Kojima's original plan was to release MGSV in Three Parts because whole project become too big for release it as one game. Part 1: Ground Zeroes(released 1 year before TPP), Part 2: The Phantom Pain, Part 3: The Kingdom of the Flies - as DLC likely would be released 1 year after TPP(That was scrapped).
I think it's interesting that enemies normally load not correctly in Ground Zeroes, which can be interpreted for showing that this is a virtual reality. And even though The Phantom Pain is much more larger, the enemies don't load incorrectly. Is Ground Zeroes a simulation for Venom? Up to you :D
Aint watching allat. It IS a cashgrab, imagine paying 60 dolars for gta V and the game just ends after the first 7 minute heist with clunkier controls.
I remember that i was disappointed in the game when i played it the first time, cause a few days earlier i played Splinter Cell: Chaos Theory and Blacklist for the first time and especially in Blacklist Sam Fishers movements were so smooth and dynamic. Metal Gear Solid was never that good when it comes to Animations and movements of the Character 😅 I was also not a fan of Snakes new Voice and the generic Soundtrack....oh and the healing spray!!!! I HATED it soo much. Especially as a MGS 3 Fan this spray felt soo cheap... Kaz's "they played us like a damm fiddle" felt extremly bad acted and out of place to me. But well, it has become one of the best MGS Memes ever.
It was great even if cash grab. Disappointed no David Hayter but it looked so good and ran at 60fps. It made me super hyped for Phantom Liberty... which turned out to be an empty open world, near no boss fights, fake snake that barely talks... hell Quiet doesn't talk.. lol repetitive missions, bad story. As a MGS game V was pointless.
Venom did talk , blame Kojima for having the idea that venom should be a quiet character to begin with. The open world was indeed meaningless but it allowed players to enjoy the great gameplay that the game has to offer, in addition the missions may have been repetitive but they were certainly the most fun repetitive missions that I have ever played in any game . Story for me was decent if you did a deep analysis on it but even still it contained many flaws. Overall Kojima may say the game is finished but it certainly feels rushed and incomplete.
The game is carried by its lighting and animations, but the overall presentation looks of the time. I really don’t see what the big deal is. You look at any rock and it’s pretty low res the buildings have simple geometry, and the faces of all the NPC‘s look like melted wax.
I'm with you and the boys here. GZ felt PERFECT compared to TPP. The map was seized to the inch, the long shot was true, no bullshit... Man, wish TPP were like that. TPP feels obviously unfinished, messy, with an awful open world, mechanics that felt like a chore (Mother Base), and I could keep going... GZ's only sin was that it promised something TPP never delivered and that it was overpriced.
Ground Zeroes truly felt like a legit MGS experience. The Phantom Pain on the other hand, felt at times like a generic game with a MGS sticker slapped onto the box art