Тёмный

A Game-Changer for the Godot Engine 

StayAtHomeDev
Подписаться 43 тыс.
Просмотров 61 тыс.
50% 1

Megacrit just made an announcement that I think will prove to be a big deal for the Godot Engine in the future.
🔥 SUPPORT THE CHANNEL ►► / stayathomedev_
Thanks for watching everyone!
-----------------------------------------------------------------------------------
SLAY THE SPIRE ►► store.steampow...
SLAY THE SPIRE 2 ►► 2store.steampow...
MEGACRIT ►► www.megacrit.com/
ANNOUNCEMENT ►► / 1778106796554723786
-----------------------------------------------------------------------------------
STAYATHOMEDEV ►► stayathomedev.com
TWITTER ►► / stayathomedev
#megacrit #slaythespire2 #godot

Игры

Опубликовано:

 

29 сен 2024

Поделиться:

Ссылка:

Скачать:

Готовим ссылку...

Добавить в:

Мой плейлист
Посмотреть позже
Комментарии : 227   
@stayathomedev
@stayathomedev 5 месяцев назад
Who else is excited?? I'm excited.
@Le_x_Lu
@Le_x_Lu 5 месяцев назад
yes sir :D.. we all know Godot is the future.. specially for indie games.. i have no proof but neither doubt..
@LeilaNumanor
@LeilaNumanor 5 месяцев назад
This is excellent news!
@MangaGamified
@MangaGamified 5 месяцев назад
That's what she said 😜
@just_for_funarts9905
@just_for_funarts9905 5 месяцев назад
The steam page is already up with a release date 2025. So they must be already in full production.
@anonimowelwiatko9811
@anonimowelwiatko9811 5 месяцев назад
Slay the Spire is one of the best games, with best balance/design choices I have ever seen. I can't wait for sequel. Definitely gonna buy it right away and put another hundreds hours to it!
@SanOcelotl
@SanOcelotl 5 месяцев назад
Hopefully we see more big developers using Godot
@stayathomedev
@stayathomedev 5 месяцев назад
I think we will 100%
@vectoralphaSec
@vectoralphaSec 5 месяцев назад
And developers always create new features to help them in development meaning it will only improve the game engine even more and faster.
@ミニシュ
@ミニシュ 5 месяцев назад
Hopefully when C# gets better support and easier setup for Git.
@AveragePearEnjoyer
@AveragePearEnjoyer 5 месяцев назад
Especially after unity shot themselves in the foot.
@dfa2691
@dfa2691 4 месяца назад
I must be the only one not liking Slay the Spire. Oh well.
@mozzart230
@mozzart230 5 месяцев назад
who is this Gato he keeps talking about
@mr.shplorb662
@mr.shplorb662 5 месяцев назад
Ikr 😭
@mbg4681
@mbg4681 5 месяцев назад
What's strange to me is that everyone knew how to pronounce this word properly, even sight unseen, when it used to be just a Samuel Beckett play. But his pronunciation is a fun little quirk that I mostly tune out now.
@theTeslaFalcon
@theTeslaFalcon 5 месяцев назад
Gato is spanish for cat.
@stefanfyhn4668
@stefanfyhn4668 5 месяцев назад
Gato Go-dough Go-dot God-ot Take your pick 🤭
@templewulf8016
@templewulf8016 3 месяца назад
They call me Gato ♪ I have metal joints ♪ Beat me up ♪ And earn 15 silver points ♪
@GreySectoid
@GreySectoid 5 месяцев назад
There has been no limits on Godot for past year or so, it's insanely good, just try it out. I've been programming games for 25 years and I can fully agree with their slogan "The game engine you've been waiting for".
@CringeMaster6420
@CringeMaster6420 5 месяцев назад
Using godot? So you don't want your games to be commercially successful?
@GreySectoid
@GreySectoid 5 месяцев назад
@@CringeMaster6420 Nobody buys games based on the engine.
@fahlgorithm
@fahlgorithm 5 месяцев назад
@@CringeMaster6420 Living up to your name I see
@joshuabartlett3589
@joshuabartlett3589 5 месяцев назад
@@CringeMaster6420 Commercial success: Releasing a game on Steam, in Early Access, claiming the game isn't complete, a nice scheme to funnel money from unsuspecting juveniles. Game channel on RU-vid rave about your title and makes videos trying to popularize it for their own gain. The hype lasts for about 30 - 60 days. Then your game disappears into obscurity for the remainder of its life span. This isn't the rule but it is the path for 90% of quote unquote "commercially successful games". So my answer would be negative, I don't want commercial success. Life isn't about money...
@theTeslaFalcon
@theTeslaFalcon 5 месяцев назад
As soon as it gets a good iPhone export, it'll be a "perfect". Lots of iPhone users out there w more money than brains to buy a game.
@tenzennicholas2127
@tenzennicholas2127 5 месяцев назад
WAIT SLAY THE SPIRE 2?????????? YES AHHHHHH!!!!!!!!!!!!!!!!!!!!!!!!!! SO EXCITED!!!!!!!!!!!! RAHHHHHH
@stayathomedev
@stayathomedev 5 месяцев назад
🥳
@AveragePearEnjoyer
@AveragePearEnjoyer 5 месяцев назад
This is crazy news because i have been spending my time messing around with godot and trying to beat defect ascension 20. (Shits hard lol)
@mavinu4845
@mavinu4845 5 месяцев назад
Are you Lebanese ? Cuz I am
@shahzaibhassan2777
@shahzaibhassan2777 5 месяцев назад
@@mavinu4845 i thought you were straight its a joke dw i am not american
@mavinu4845
@mavinu4845 5 месяцев назад
@@shahzaibhassan2777 Dw I knew you meant this as a joke X)
@vectoralphaSec
@vectoralphaSec 5 месяцев назад
Since Godot is free and open source these devs can and most likely will create new features for the engine to help them make Slay the Spire 2 and improving the engine like that will drastically improve the community and engine further.
@wiktorwektor123
@wiktorwektor123 5 месяцев назад
It's called snowball effect.
@justaway_of_the_samurai
@justaway_of_the_samurai 5 месяцев назад
Not necessarily. If they were using Unity before, they probably didn't involve themselves in engine-level development at all. Their development team's collective development experience may be completely high-level, and they might not have any skills in programming in C++, or Graphics Programming. Also, even if they did make modifications to the game engine, they could just fork the engine's repository and keep all of their own modifications private. That probably wouldn't be a good idea though unless they had a very strong engine-level pool of experience.
@AlexDiaz-gw5ov
@AlexDiaz-gw5ov 5 месяцев назад
Cassette Beasts $10M+ in revenue projections will look like nothing as STS2 should do $100M+ eventually. So, yeah. This will be the most successful game made with Godot so far. Slay The Spire has versions for everything. Even mobile.
@bbrainstormer2036
@bbrainstormer2036 5 месяцев назад
I've been thinking for a while that in order to become mainstream, there's gonna need to be some big games made in the Godot engine, just like Hollow Knight, Risk of Rain 2, and Cuphead for Unity. This might be it
@xylvnking
@xylvnking 5 месяцев назад
After watching what's happened with Blender I am very excited for godot. I use unreal mostly but I'm learning it too.
@thepolyglotprogrammer
@thepolyglotprogrammer 5 месяцев назад
For sure! I also use Unreal on my day job, but choose Godot as my solo and indie projects engine.
@jlebrech
@jlebrech 5 месяцев назад
Godot doesn't need trust right now, it needs devs that can work around some of it's limitations and quirks.
@kingoietro99
@kingoietro99 5 месяцев назад
What are the godot limitations?
@jlebrech
@jlebrech 5 месяцев назад
@@kingoietro99 when you change 1 thing and your whole project won't load anymore, that's one the built in physics system is not good enough for faster paced games (hard to make a pool game using the physics features alone) spline editing is terrible. there's no built in terrain system, the ones provided by plugins are a bit of a crap shoot. you kinda have to ship all your server code with client code if you plan to make a multiplayer game, and it's unencrypted and uncompiled. there's shaders bugs (such as next-pass not working) plenty more.. you'll find by yourself I recommend making a small game first and seeing what is bad and what doesn't work, because there are definately workarounds for every i've mentioned such as doing terrain in blender instead of in the engine (in fact i recommend doing as little as possible in the editor, just use code to load stuff)
@theTeslaFalcon
@theTeslaFalcon 5 месяцев назад
​@@kingoietro99 Exporting to iPhone.
@MangoJones139
@MangoJones139 5 месяцев назад
Well, that's the beauty of open source: you could do that yourself.
@theTeslaFalcon
@theTeslaFalcon 5 месяцев назад
@@MangoJones139 I had a hard enough time following the scant instructions to successfully export to Android which is supported let alone caring about the snobs on a platform that isn't.
@myykeats
@myykeats 5 месяцев назад
Exciting! I was thinking the same! The biggest thing holding Godot back is the mispronunciation by all the vloggers.
@DePistolero
@DePistolero 5 месяцев назад
they're not betting everything on godot, they are simply changing the engines, and it will have no implications on players whatsoever, but it will have monstrous influence on godot engine and game dev scene!!! This is awesome!!!!
@westingtyler1
@westingtyler1 5 месяцев назад
I literally learned about and started using unity in like 2013 because a game I wanted to play, war for the overworld, said made with unity at its beginning. This can do the same for Godot.
@TheKrensada
@TheKrensada 5 месяцев назад
I have been using Godot now for about 5 months. its the first time I have been able to use any engine properly. it's so intuitive.
@theTeslaFalcon
@theTeslaFalcon 5 месяцев назад
I banged my head for 3 days trying to make sense of the user manual. I never did finish "Dodge the Creeps" cause the recipe was so terrible. I bought GDQuest 2D training course to teach me better. If it wasn't for Nathan Lavato's personal eMails guiding me along, I'd've already given up. I'm finishing up my 1st project (a merge game) complete w export to Android & saved game.
@TheKrensada
@TheKrensada 5 месяцев назад
@@theTeslaFalcon oh I just started from scratch.
@Volt-Eye.
@Volt-Eye. 5 месяцев назад
Yeah, Godot going vrooom vrooooooom !!!!!
@henryfleischer404
@henryfleischer404 5 месяцев назад
Nice, I've been working on a game for my college capstone project in Godot. Hopefully the added funding lets the devs refine the engine a bit more and write better documentation.
@EMLtheViewer
@EMLtheViewer 5 месяцев назад
I just hope they write more detailed documentation on GDScript and some of the slightly more obscure parts of the engine. Unfortunately it is lacking in that regard. I'm learning Godot and have had to use unofficial sources to find information on certain things.
@loopzys
@loopzys 5 месяцев назад
@@EMLtheViewer Agreed
@henryfleischer404
@henryfleischer404 5 месяцев назад
@@EMLtheViewer I've pretty much stuck to the manual, and where it did not explain things well enough, I coded my own solutions. The FPS I'm working on does not use the built-in animation system, but unlike my previous project, it uses nodes as more than just a way to display information.
@gonderage
@gonderage 5 месяцев назад
@@henryfleischer404 I've been having my own gripes with setting up complex animations with built-in tools, so what are you doing / using for animation in your FPS? Also, what examples of the documentation being lacking are all you guys experiencing? I've really only seen it for Skeleton3D, the rest of the hundred or so doc pages I've read have been detailed enough.
@henryfleischer404
@henryfleischer404 5 месяцев назад
@@gonderage Well, for my FPS, anything animated is using sprites, so I just set which frame it's using with a C# script. As far as lacking documentation, the documentation for pathfinding is confusing, and unclear, but I have yet to delve into that, and I found the explanations of how animations work confusing, but was on too tight a schedule to really sink my teeth into it.
@st.altair4936
@st.altair4936 5 месяцев назад
Godot is shaping up to be the Blender of game engines and I'm all here for it
@shinobi600
@shinobi600 5 месяцев назад
How is this a game changer? i thought you'd talk about new features or improvements, but it's just about another game dev using the engine in the future?
@mbg4681
@mbg4681 5 месяцев назад
Because "just another game dev" is exactly how the mass exodus from Unity beganin the first place: with big titles like Terraria and Road to Vostok putting their money where their mouth is.
@uselessheartinbox1711
@uselessheartinbox1711 5 месяцев назад
I cannot see the dislike counter :(
@shinobi600
@shinobi600 5 месяцев назад
@@mbg4681 it's a pointless point for any serious indie game dev. You choose an engine based on features, documentation, community support , programming language, ease of use , assets and the required fees for using the engine, not because some popular developer started using it.
@charlieking7600
@charlieking7600 5 месяцев назад
@@mbg4681 >big titles >mentions unreleased game and game on XNA framework
@Pencil_Frog
@Pencil_Frog 5 месяцев назад
I love the idea of a mainstream open source game engine. And I understand the very nature of it makes this next statement difficult. But I feel like until there's official streamlined console support, Godot just can't reach super mainstream. I know it's possible, but using a 3rd party to port or taking on the task of porting yourself is such a large disincentive for choosing Godot.
@mincraft752
@mincraft752 5 месяцев назад
Hey i love your videos u make everything so easy to understand . Can u please make a video about how to use this inventory plugin the documentation is quite hard to understand The plugin name is gloot v2.4.6 the latest version. I cannot send any links because my comments are being disappearing.
@GodofGrunts
@GodofGrunts 5 месяцев назад
I know you're comment farming by saying Godot wrong and that's not cool dude...
@ABentPaperclip
@ABentPaperclip 5 месяцев назад
godot is always going to have an uphill battle because nobody seems to know how to pronounce it correctly
@Nefarious_Bread
@Nefarious_Bread 5 месяцев назад
Unity has done so much marketing for Godot. I'm rooting for them. I uninstalled Unity, don't plan to use it. Currently learning Unreal. But I still have Godot on the Pc. Going to use it of 2d games and less ambitious 3d games for sure.
@kikkomansojasauce1738
@kikkomansojasauce1738 5 месяцев назад
As far as I know, Slay the Spire was written in the lib gdx framework (Java) and not in Unity.
@gokudomatic
@gokudomatic 5 месяцев назад
If that was the case, why would their team have announced that they leave Unity for Godot for their next game?
@owdoogames
@owdoogames 5 месяцев назад
Looking at SteamDB entry for Slay The Spire, it reports it’s detected the SDK-JVM, so the Java Virtual Machine… not something the Unity runtime uses. It’s not listed under Unity in the Technologies section at all. Maybe MetaCrit started using Unity for a new game, but dumped it for Godot?
@gokudomatic
@gokudomatic 5 месяцев назад
@@owdoogames Yes, I see now my mistake. I confirm what you said. I checked more news and it appears that while the first game was made with LibGDX, they started the sequel with Unity, until the announcement of the new pricing, and they switched to Godot. No finished game with Unity was released.
@shrippie-4214
@shrippie-4214 5 месяцев назад
I'm already making on a project with Godot 4 think it will be a good example for the engine to be honest at least for 3D I don't see a lot of 3D games
@oakmage
@oakmage 5 месяцев назад
Have you seen Road to Vostok yet?
@BFedie518
@BFedie518 5 месяцев назад
This is huge for Godot. Can't wait to see what other developers follow suit. I really hope your mispronunciation of "Godot" is deliberate. How much it annoys people is hilarious.
@stayathomedev
@stayathomedev 5 месяцев назад
Deliberate and correct. GOD-oh is proper pronunciation for the play
@BFedie518
@BFedie518 5 месяцев назад
@@stayathomedev Huh. Turns out you're correct. If I edit my comment your like icon will go poof, so I'll just leave it as a monument to my presumptuousness.
@HoldMeForever
@HoldMeForever 5 месяцев назад
This is huge 😮 To hell with Unity 👎
@godotgamelab
@godotgamelab 5 месяцев назад
So hypeeeeee Already wishlisted StS 2! 🙌 If you want to check how you can actually recreate Slay the Spire in Godot, I have a 100% free course on my channel ⏩
@darknetworld
@darknetworld 5 месяцев назад
Well this break out their comfort zone. But it break and improve godot engine. Still just the basic ground code build like unity but power by the users. Plus with the clean engine from ground up is not easy task which took years to clear out bugs.
@gemfruitgames
@gemfruitgames 5 месяцев назад
I feel like this is the first of many big profile names / games to come! We're hearing about Slay the Spire 2 now, but I'm certain there are games in development that just aren't announced, and probably other devs who plan to migrate once wrapping up existing projects. Exciting and healthy news for the future of Godot!
@BrunodeSouzaLino
@BrunodeSouzaLino 5 месяцев назад
Despite some good games being already done and released with Godot, it still doesn't have a "killer app," like Unity had with games like Cuphead, Hollow Knight and many others.
@drunkshaman3623
@drunkshaman3623 5 месяцев назад
I mean, HLD was made in game maker, so anything is possible. Good luck to them. I switched to Godot no questions asked, it is a new and much easier workflow that I have to re-learn but that doesn't stop me from making games. Godot will get its mark regardless considering how things are going with unity and they are losing massive user base. My thoughts so far? I wish I would've started learning Godot sooner. Start up indie game dev here.
@voinrima
@voinrima 4 месяца назад
Just started learning Godot after quitting GameMaker 2 (even though I did get the forever-license in 2021, I am excited. That's is such a cool engine.
@tianmaru3573
@tianmaru3573 5 месяцев назад
Well, I already knew about the Go-Dot vs. Go-Doh pronounciation discussion - but I couldn't help but understand Gouda engine every single time :D
@rashadfoux6927
@rashadfoux6927 5 месяцев назад
I'm so happy I've never played Slay the Spire before, because I just picked it up, and now it's in my top 3 favorites alongside rimworld and FTL
@joshuabartlett3589
@joshuabartlett3589 5 месяцев назад
Going mainstream I feel would ruin Godot. They need to remain open-sourced so there are no complications with licensing, politics and things of that nature. Like the song says, "The more money we make the more problems that we see".
@mikhailhumphries
@mikhailhumphries 5 месяцев назад
Godot great but when it comes to in depth tutorials on obscure topics, it's lacking. When i was trying Godot, it always seemed like it lacked alot of quality tutorials compared to unity.
@MattyDoesGameDev
@MattyDoesGameDev 5 месяцев назад
Sir are you...are you being held for ransom? Haha, what happened to the background??
@uselessheartinbox1711
@uselessheartinbox1711 5 месяцев назад
Slay the Spire was nothing technically advanced or unique. seems overdramatic to be watching a game like this.
@Hamstertron
@Hamstertron 5 месяцев назад
We keep seeing "Are there Godot job in the industry?" threads on the subreddit and so far the answer is "no". This announcement may well tip other studios into looking into Godot and it'll be the indie devs on the subreddit who have all the experience at that point.
@sanyi9667
@sanyi9667 5 месяцев назад
which one is better? Godot or Unity? I tell you which one is better - the developer! if the dev is a noob the game engine does NOT matter.
@C0SSTY
@C0SSTY 5 месяцев назад
I actually think StS 2 might not be as successful as StS 1, not because of the engine, but because it just looks like StS 1.5
@eobet
@eobet 5 месяцев назад
It’s a huge indie hit but a game which uses barely any advanced engine features… so kinda easy for them, to switch.
@SemperFidelisGames
@SemperFidelisGames 5 месяцев назад
The best part is, I have no doubt that if they have issues with godot during development, the godot team will be massively insentivised to help them, and that could only be a good thing for the rest of us
@SandarianMD
@SandarianMD 5 месяцев назад
Holy crap!! This is where I’m hearing about StS 2!! Snaaaap let’s go. I’m building a deck building roguelike in godot so this is all just great news
@renstillmann
@renstillmann 5 месяцев назад
Isn't it pronounced "Gooo Dot"? Since it's "Gooo Lang"/"Go". "Gaaddooo" just sounds so weird 😂
@CoreyDWillis
@CoreyDWillis 5 месяцев назад
Wow! That is huge news! Super excited for the future of Godot and playing Slay the Spire 2 on day one!
@brandonjacksoon
@brandonjacksoon 5 месяцев назад
Awesome news!
@Trialwolf
@Trialwolf 5 месяцев назад
Can't wait, really enjoyed the first game. Hope they do a native Linux port as well like they did the first one.
@Vlyood
@Vlyood 5 месяцев назад
gatto engine
@fading-sun-studios
@fading-sun-studios 5 месяцев назад
Good thing i started using godot in its golden era.
@gryzman
@gryzman 5 месяцев назад
so you never seen a single video from devs of Godot, cos you pronounce the name wrong.. :|
@Sirius-Nightstream
@Sirius-Nightstream 5 месяцев назад
So tl;dr popular game sequel being developed on Godot = more popularity?
@tonyramirez5707
@tonyramirez5707 5 месяцев назад
THERE IS A SLAY THE SPIRE 2 ANNOUNCEMENT? WILL IT BE MADE IN GODOT?? LET'S GOOOOO!
@ZachHixsonTutorials
@ZachHixsonTutorials 5 месяцев назад
I remember when games like Hotline Miami released and brought Game Maker from a hobby engine to one that could be used professionally, or when the same started happening to Unity. I feel like that is finally happening to Godot (and ironically it might be thanks to Unity that it's happening)
@theTeslaFalcon
@theTeslaFalcon 5 месяцев назад
Why do u pronounce it ga-dough? I've been pronouncing it go-dot.
@ЛососьКопчёный-у5х
@ЛососьКопчёный-у5х 5 месяцев назад
Dude, if you are being held as a hostage in a basement of your house, then give us the sign xd
@litjellyfish
@litjellyfish 5 месяцев назад
Game changes? Not at all. Very good news? Indeed.
@nullx2368
@nullx2368 5 месяцев назад
Everyone wants Godot to workout but it's just not great atm. I work with a bunch of Indies and they struggle hard when they are deep in development. Engines like unity tend to be better at this. Sadly it will likely take years for the engine to really be viable across a broader range of developers... One big indie Dev making it work doesn't mean much
@gokudomatic
@gokudomatic 5 месяцев назад
When you don't say what exactly is lacking in Godot, you only sound like some biased fan of a concurrent engine.
@litjellyfish
@litjellyfish 5 месяцев назад
@@gokudomaticit’s a huge list to list. Why is it not enough to state that regarding taking a game through production launch live ops etc then godot is not as good as other commercial options.
@gokudomatic
@gokudomatic 5 месяцев назад
@@litjellyfish dunno what is your stuff that you cannot state because something is not enough, but that list of lacking features must be truly huge if you guys can't even name a single one of them. Or maybe you're just making that up because you don't like that engine but you can't give a good argument. Until you guys can finally give a proper example, I'll assume that's the real reason.
@litjellyfish
@litjellyfish 5 месяцев назад
@@gokudomatic performance. Especially when project gets bigger. Analytics. Platform support. Those are some of the major ones. Good enough? And as said if I would need to go down deep level into features and functions is a lot to write. Hope high level works for you Please stop assuming things. It’s not very productive and professional. But I agree that it’s good to more in detail what people are lacking. I work as a professional in game dev. There is no “just because not liking” in such a world. Of course it can be due to lack of experience or knowledge of an engine and how to use it. Still when we state that features are lacking is based on that we have work to do and prod its to release and some tools to do that is better and more reliable for that than others. THAT is what one base it ok. And as said it can be that Godot is a lot better than how I have experienced it due to what I wrote above. But it don’t base my work tool on “like” it or not. I hope above give you enough to get my reason to at the moment not choosing it over other
@gokudomatic
@gokudomatic 5 месяцев назад
@@litjellyfish What you said was not very intelligible. I mean, what does the sentence " Why is it not enough to state that regarding taking a game through production launch live ops etc then ..." mean ? So, I couldn't understand what was said. But you gave 3 factors, which is better than none before. So, yeah, much better. I don't need to assume things when you give information. And that makes quite the difference, because there are godot haters out there on the internet, who use every excuse to diss that engine, saying it's bad, it should stop, etc., but without going more in detail. And that's not professional, either. So, I was "testing the water" to see if I was facing one of those guys, who happily pretend to be professionals too, or if I was talking to an experienced Godot developer. I can however say that your points are not enough to justify nullx's claim that godot is not great. For indie games, it is great. For triple A large world games, it's not great. But Unreal is also not great for small games and unusual concepts. I understand well your point that Godot is not fit for the big games. And it lacks all the libraries and ports that more popular game engines have. You made that point clear. But I'm not arguing that. I'm arguing the saying of nullx that godot has a limited worth in general. I disagree. For a large share of commercial games, Godot is more than enough to get the job done, even in the matter of performance.
@TommyLikeTom
@TommyLikeTom 5 месяцев назад
Godot is great, I love it, it's the future
@HankyUSA
@HankyUSA 5 месяцев назад
Is that really how Godot is pronounced?
@flashback4588
@flashback4588 5 месяцев назад
Isnt sonic colors the highest profile game in godot?
@NightmanEX
@NightmanEX 5 месяцев назад
This could effect how console developer kits work in the future. Consoles have been iffy on how open source plays with their hardware and might open a door to Godot if enough people get on board with it as their preferred engine.
@joshuabartlett3589
@joshuabartlett3589 5 месяцев назад
That is due to licensing laws, so I would rather Godot doesn't get to that place. It would compromise the dedication to free and open-sourced.
@hidemat5141
@hidemat5141 5 месяцев назад
That's cool
@fiffy6572
@fiffy6572 5 месяцев назад
cant wait for godot to be the blander of game engines
@MrOnosa
@MrOnosa 5 месяцев назад
I never heard it pronounced like gatto engine before 😅 Have i been saying it wrong? This is so confusing
@mbg4681
@mbg4681 5 месяцев назад
Don't worry, you're probably right (guh-DOUGH). It's just a quirk.
@635574
@635574 5 месяцев назад
Slay the spire 2 will be early acess in 2025
@dmitri9831
@dmitri9831 5 месяцев назад
Bro you really need to paint theses walls
@michaeljburt
@michaeljburt 5 месяцев назад
Very exciting news!! Side bar: I really like how you articulate this type of news. Short and to the point. I like.
@GoblinArmyInYourWalls
@GoblinArmyInYourWalls 5 месяцев назад
I've been tracking this since they announced a port
@Sylfa
@Sylfa 5 месяцев назад
I notice they are going for some sex appeal in this one, the newest female hero is almost completely topless! She's called "the Necrobinder." And is a skeleton.
@Waliente
@Waliente 5 месяцев назад
awesome! i've decided to develop my small indie game with this engine and i start to believe in it! Now i think that will be two killer-app for Godot: Slay The Spire 2 and Road To Vostok!
@Vaug_
@Vaug_ 5 месяцев назад
Is there any reason why there is hesitancy with Godot? Is it just because Unity and Unreal are more known currently?
@DeviRuto
@DeviRuto 5 месяцев назад
it's a different workflow that people aren't used to; you can't use things from the unity marketplace on godot for ToS reasons; and it doesn't have quite feature parity
@litjellyfish
@litjellyfish 5 месяцев назад
No it’s because the others have better performance. Features godot not have. Some features works better and some workflows are faster. And as you say more know it = more learning material and more people to ask Yes also a bigger asset store also helps
@desktorp
@desktorp 5 месяцев назад
Guh-Dough Say it.
@gonderage
@gonderage 5 месяцев назад
I'm just excited to be able to someday crack the game wide open with GRE and see what a game made by a professional studio looks like. I'm curious to know what kind of standards they'd adopted, shortcuts they took, whether they do things in humongous 1000 line scripts or short scripts compacted into modular nodes.
@danfg7215
@danfg7215 5 месяцев назад
Isn't it "go dough"?
@drewo.127
@drewo.127 5 месяцев назад
One word: Hype! Wasn’t even aware of this indie game or the company behind it before this or anything related to it…but after hearing that they’re embracing Godot for their Slay the Spire sequel, I’m gonna do whatever I can to support this game! (I might watch playthroughs of the first game so I can have context for the second game!)
@darecagames
@darecagames 5 месяцев назад
the problem with Godot is the prices you have to afford for port a game into consoles... more expensive and difficult than in Unity
@wiktorwektor123
@wiktorwektor123 5 месяцев назад
You can always port yourself if you have skills. It's not that you MUST use 3rd party solution. With Godot being 100% open source you can do it, if you can. There is nothing stopping you, except skills.
@darecagames
@darecagames 5 месяцев назад
​@@wiktorwektor123 Are you tried to port a game to a console? that's a hell. No is not the way and not productive for a solo indie dev.. and yes you can do it with 3rd party solutions like W4, but is more expensive and more difficult to maintain than do it with Unity. I think Godot has a long way to do it.
@litjellyfish
@litjellyfish 5 месяцев назад
@@wiktorwektor123yes but with that reasoning you can write your own engine from scratch. Key with engines in game prod is that you want as much out of the box as possible naturally
@rafae5902
@rafae5902 5 месяцев назад
NOT a game changer.
@Snyper-if3kt
@Snyper-if3kt 5 месяцев назад
More of Unity's dumbassery benifiting Godot. Gotta love it.
@microfg4
@microfg4 5 месяцев назад
I'm already convinced, didn't even know Slay the Spire was going to be using Gadot
@ivangh94
@ivangh94 5 месяцев назад
Going to buy 1 and 2 just because of Godot, we need more free software.
@リッカルド
@リッカルド 5 месяцев назад
I hope to see console export on Godot engine in the future
@DeviRuto
@DeviRuto 5 месяцев назад
It can't happen on the engine itself for legal reasons, but there are companies you can work with that can export it for you
@USNTM2
@USNTM2 5 месяцев назад
W4 Games, a company created by some founders of Godot, are working on getting console support as well as full multiplayer support. W4 Games is a for-profit company that contributes to the Godot Foundation that is offering services directly for the Godot game engine.
@StiekemeHenk
@StiekemeHenk 5 месяцев назад
0:40 slay the spire 2 will probably be developed in the Godot engine Np
@DuckTheFinn
@DuckTheFinn 5 месяцев назад
The gadoh engine
@Oxxyjoe
@Oxxyjoe 5 месяцев назад
A deck-builder that has static(mostly), 2-d graphics, ought to run superbly, agnostic of whichever engine it uses. So, seems like green flags all the way down. Now it's whether or not they have it in them to make a compelling sequel! So many great games have had mediocre sequels in the past.
@SylvanFeanturi
@SylvanFeanturi 5 месяцев назад
Rendering is just a part of it. I'm more interested in the project's scope - can Godot handle a game with so much content and mechanics. And how buggy it'll be.
@Oxxyjoe
@Oxxyjoe 5 месяцев назад
@@SylvanFeanturi I have barely scratched the surface of developing games myself, but I feel like, as much attention as Godot has had in terms of the people I watch on youtube, it should be more than capable! You gotta think, a computer has no problem handling tables and tables of data, 12-dimensional arrays, and whatnot. The complexity of the first slay the spire may seem like a lot but a compiler is like, "hold my beer." What it comes down to (again, I'm not a developer, but I have been studying the subject), is, whether or not the code is written properly, such that it can be called optimized rather than doing something such as, rendering more than it has to.
@Oxxyjoe
@Oxxyjoe 5 месяцев назад
@@SylvanFeanturi i guess I would be surprised if it couldn't do it, because it's a well known name
@Oxxyjoe
@Oxxyjoe 5 месяцев назад
@@SylvanFeanturi Godot is actually something I want to learn next. Right now I have some Python understanding and some Unity understanding, and then years ago I picked up some Javascript but that was in college
@SylvanFeanturi
@SylvanFeanturi 5 месяцев назад
@@Oxxyjoe Part of it is organization of work for a team and what kind of organization is forced by the tool. The more moving parts there is, the more stuff is happening, the more impact they have on the underlying framework. And those are usually exponential - maybe 10-dimensional array will work fine, but 14 will slow down to a crawl. Engine also has an impact on organization of work for artists of all kinds, as it has its own quirks that require making assets in a specific way. Compiler has nothing to do with it.
@imraan_alam
@imraan_alam 5 месяцев назад
First of all, it's gado or go dot ?
@Soniccairo
@Soniccairo 5 месяцев назад
its go dot lol hes the only person that pronounces it gatto
@uselessheartinbox1711
@uselessheartinbox1711 5 месяцев назад
ghetto?
@uliveulearnandregret
@uliveulearnandregret 5 месяцев назад
666 likes
@redalchemy7322
@redalchemy7322 5 месяцев назад
Really excited to see them take up Godot, here's to one more going to the engine!
@mushsoup
@mushsoup 5 месяцев назад
amazing news. now my day is more bright
@benjoe1993
@benjoe1993 5 месяцев назад
Is it confirmed that STS2 is done in Godot, though? Half a year of turnaround for a high-profile game like this is a very short time for a mid-development engine switch, and Unity walked their stupid stuff back somewhat so if MegaCrit is still using 2022/23 LTS versions of Unity (most likely what they started development with because Unity6 wasn't even on the board back then) they had the chance to finish one last game in that engine without the new fees. Unity backtracked in September and that tweet is from November so I hope I'm wrong but just want to make sure that we don't celebrate prematurely :D
@noahhounshel104
@noahhounshel104 5 месяцев назад
The steam page for sts2 explicitly says it's built from the ground up in a new engine. Unless they switched to gamemaker or something it's going to be Godot
@benjoe1993
@benjoe1993 5 месяцев назад
@@noahhounshel104 That's cool! Thanks for the info.
@MadaraUchiha-iu3ld
@MadaraUchiha-iu3ld 5 месяцев назад
Should I try learning Godot or should I learn Bevy + Rust?
@gokudomatic
@gokudomatic 5 месяцев назад
Why do you ask? Both are free to use. Just try both.
@denny7477
@denny7477 5 месяцев назад
that is good but I would be happier for a full 3d game. Everybody knows that godot is great for 2d but we need some big 3d game
@gokudomatic
@gokudomatic 5 месяцев назад
Like sonic colors and road to Vostok? Anyway, there's a yt channel presenting 5 games made in Godot every week, and many of them have nice 3d art.
@denny7477
@denny7477 5 месяцев назад
yeah I meant some medium/large studio. That would be huge for godot. I know Road to vostok is fking awesome but its one guy.
@Frostycrypton
@Frostycrypton 5 месяцев назад
Mega Crit? More like Giga Chad!
@benjoe1993
@benjoe1993 5 месяцев назад
And this is just the start. All the others who swapped will flood the market with better and better Godot games as soon as they are done (in the upcoming years). Good sht.
@brodriguez11000
@brodriguez11000 5 месяцев назад
Games, yes. Better? Depends upon the developer just like any other engine.
@benjoe1993
@benjoe1993 5 месяцев назад
@@brodriguez11000 Ohh yeah ofc. Not saying that any game made with Godot is great, just that people who switched in September have had enough time at that point to bring over the quality that they were gonna make with Unity. It all depends on design and execution.
@TUKMAK
@TUKMAK 5 месяцев назад
Huge news! Thanks for sharing!
@jasonwilliams8730
@jasonwilliams8730 5 месяцев назад
👍
@willysanc9099
@willysanc9099 5 месяцев назад
This is very big news indeed!! I'm hyped!!!
@turbomodus
@turbomodus 5 месяцев назад
Exciting news!
Далее
Why Slopes are Shockingly Difficult for Indie Game Devs
17:20
You'll Never Quit Slay the Spire. Here's Why
31:38
Просмотров 197 тыс.
Катаю тележки  🛒
08:48
Просмотров 567 тыс.
Optimizing my Game so it Runs on a Potato
19:02
Просмотров 593 тыс.
Can I Remake Super Mario World in Godot? (Part 1)
18:44
A Game that Will Make You Rethink Life
26:27
Просмотров 57 тыс.
choosing a game engine is easy, actually
15:08
Просмотров 500 тыс.
Small games win big, here's how to make them
14:59
Просмотров 15 тыс.
I Made My First Game in Godot in 3 Weeks...
26:21
Просмотров 370 тыс.
4 Godot 4 Devs Make 4 Games in 44 Hours
25:19
Просмотров 523 тыс.
НАШЕЛ СЕМЕЙКУ СОНИКА в ROBLOX!
21:53
Живу в могиле ( Minecraft )
16:47
Просмотров 393 тыс.