Good Captain Toad level, it was entertained and funny to watch. Some hard the last part with the conveyors. Now I can see the glitch that you had commented before, that was weird. Thanks Luny for showing us this good level. I hope that you have a good weekend. Until the next time. Bye bye.
The glitch is happening because my PC is struggling with video encoding now. This PC is really old with outdated specs, that's why I will be getting a new one mainly to continue producing higher quality videos for SMM2.
Clever challenging level with such a clear condition. Those moving platforms can make players mess up easily to force them to jump over the enemies and then fail. The survival room is also tricky as those blocks won't let the beetle shell keep hitting the on/off switch in the same pace. GG
The no-jumping clear condition is not my favorite. I think this level makes use of the CC about as well as you can, and it avoids the cheap tricks that really make the condition insufferable. The ruins exploration theme is nicely handled, too. All things considered, if more makers took a page from this design there wouldn't be so many bad CC levels and maybe that reputation would be cleaned up. The only thing I'll say I might have changed would be to add a bonus for any player making it to the end with their fire power up intact (unless there is one that I somehow missed). Nice level.