Well, if anything that Resident Evil game was at least TRYING. It was certainly ambitious. I mean, at least it wasn't just a generic sidescroller like what the back of the box looked like it was going to be.
Mortal Kombat: Senior Citizens edition ; joking aside, the frame rate and screen tearing really did need to be addressed before MK: Trilogies hit store shelves or yard sales. If only Tiger Electronics LLC waited a few years and released / made or created a newer Pocket Pro DX (coloured sprites over a larger display/screen) then it would have been a true competitor to the other handheld devices of the 1990's - 2000's...oh and if the ram was increased, and CPU/motherboard included a faster processing CPU !!!🙈☹️😰🤐😊😍😬😵😱😲
you think THYAT'S bad? I have a Chrome extension that actually restores annotations so you can see them again! But for some reason this video's annotations didn't get saved...
The "eastern european" music from the Sonic Jam title screen is the music from the Sonic 3 load/save screen slowed down and made into ear piercing pain
Knut Kniffte Yes, that is why I put the word "mask" right there in my comment... Perhaps you should properly read a comment before posting your redundant, smug little replies.
hey it's better then the shit you millennials come up with today like phrases such as "i'm dead" wen things are funny or "it's Lit or stay Lit" wen trying to sound cool or bruh or boi wen someone makes a stupid comment and last but not least the most dumbest move i have ever seen become a thing that spread like wild fire that refuses to die out is the DAB move where it looks like your covering a sneez ...... but how we talked in the 90's is weird? hmm i think you need to look at the shit you kids do in today's age cause wow just wow LOL!!
I know this is a year old comment, but, they probably didn't have them cause... it's monochrome... hopefully you understand why that'd be a problem haha.
Loponstorm Your comment is now also a year old, but Scorpion and Sub-Zero were included in the Game Boy port of Mortal Kombat. And no, there doesn't seem to be any way to tell them apart.
It might have been ill-conceived but you have to agree that putting RE2 on this thing was a pretty crazy accomplishment. Id buy this just to look at that, actually.
Well actually Sonic Jam for Game.com Did not count as a real Sega Game,It was a port so Tiger could make a few bucks.But u are true the port was crappy
+Nick Tucker it's actually not a port, they couldn't get the whole games to work so each of the games only has 4 levels that have no resemblance to the originals other than tile sets and enemies, the final boss in Sonic 2 according to Sonic Jam for the Game.com is the very first boss of the mega drive version.
I used to have one of these when I was a kid. I left it out in a tent for an hour and the heat literately turned it demonic. It would rarely turn on and when it did, it would make really loud noises and the screen would be all messed up.
What kind of heinously underpowered CPU (and graphics system) did this have in it, then? I'm pretty sure I've seen better animation on the Spectrum than what's exhibited here in RE2, so it's presumably got something less powerful than a 32 year old Sinclair machine... (or in other words, a 3.5MHz Z80 that's wholly responsible for all pixel pushing duties short of the actual video signal generation *as well as* the game routines proper *and* audio output...) In something that was meant to compete with the Gameboy / Gamegear AND connect to the internet in some way. Jeez.
It was a SHARP SM8521 8-bit CPU running a main clock speed of either 4MHz 8MHz and 10MHz (I'm unsure of which the Game.com used) and a subclock of 32.768KHz with a massive 4kB ROM and 1kB RAM in addition to being able to accept a 2MB maximum external memory. LCD controller was a back and white with four gradations of grey handled by VRAM that was 2 phase 160 x 100 dot or 2 phase 100 x 260 dot. Like the Sinclair example you gave, this processor was also responsible for the sound. In comparison: The Gameboy Color also used an 8-bit SHARP processor, however it utilized the far more powerful LR35902 (Based on the Zilog Z80 8-Bit processor). This processor ran a 2 processor mode 4MHz and 8Mz clock speed and had access to 8MB ROM and a 32kB RAM. The graphics were generated using 16kB of VRAM and had a 15-bit color pallet (32,768 colors) As you can see they stinged out on the processor with the Game.com and paid the price (300,000 consoles sold). So did people conned into buying one as they cost $70USD and the Gameboy Color was released at around the same price. I am aware that the Game.com was released a year before the GBC but that is no excuse IMO. The hardware is comparable to the original Gameboy, a console released 8 years earlier, which is lazy and dodgy and I reckon that Tiger Electronics would have been aware of the impending release of the GBC and would have been somewhat clued in on the abilities. This means they pushed a crappy product which they knew wouldn't be able to compete with Nintendo a year ahead to cheat people out of hard earned cash. Tsk Tsk.... If you want more info on the SM8521 for some reason check out the datasheet archive website.
The games are actually not bad, especially considering they were all done in house by Tiger. The reason they look so bad is because of the terrible screen.
Indeed. Played on the emulator available, on a PC monitor, both graphics and gameplay are improved a lot. On the downside, the emulator's FPS is a tad slower than on real hardware.
If I where to put an actual LCD screen on it or Liquid Crystal Display do you think that it would display better or do you think that it's the hardware
With a better LCD screen than the one featured on the system, the output would be more crisp and defined, and a lot less blurry (the Pocket Pro version has a slightly better display than the first model, on par with the Game Boy Pocket's, with less of a ghosting problem). Still, the machine's hardware is seriously underpowered, and the games were too ambitious for it. Considering the system's limitations, Resident Evil 2 is good, easily the best game for the console. Duke Nukem is not that bad either, but a lot of content and animations had to be cut. Both William's Arcade Classics releases are also acceptable (some of the games included are seriously affected by the screen's blurriness, though). On the other side of the scale, Mortal Kombat Trilogy has good graphics, but most of the animations consist of only two frames (easily noticeable in the fighters' stance), the AI is predictable and very easy to beat, and the gameplay is really slow. The later also applies to Sonic Jam which, of all the bunch, is also the most hurt by the screen's ghosting, with both issues rendering it almost unplayable. The rest of the library falls somewhere in-between. All of them, with no exception, present control lag to a greater or lesser degree.
This thing is terrible, and might be the reason *nothing* has a C and D buttons nowadays. The title should be changed to "A 'Look' at some Game.com games" Also, this is pretty irrelevant, but on the other versions of Resident Evil 2, the face that displayed in the opening cutscene was the stuff of my younger nightmares.
***** Actually I got one from my grandma once and it worked pretty well it may have been garbage but it functioned and I had never experienced trouble seeing the screen.
A thing that doesn't often get mentioned about these old handhelds -- _Cheap LCDs are Ink Based, and they rot_. It's very likely that the GameCom wasn't _that bad_ back then. It _became blurrier_ over time and exposure to the elements.
Why would you want to play Sonic on a Game.Com when the Game Gear was such a better choice? I had a Sega Game Gear from about 1994 up until the early 2000s and then lost it somehow while moving. I actually enjoyed playing that thing. I had Sonic and some Power Rangers game that was a one-on-one fighting game (a la Street Fighter).
Now I remember why I still used my original Game Boy from the late 80's to the late 90's. Eventually replaced by a series of Palm Pilots, though the first two were black and white, they did have a very clear screen and some pretty good games to download. We are massively spoilt for choice now.
Did you know that in American supermarkets at the time of the Saturn version's release, there were actual jars of "Sonic Jam" being sold? Tails was orange flavored, Knuckles was strawberry, and I think Sonic was grape. >_>
I think this thing could've been half decent if they'd just put a colour backlit LCD screen on it. It would've suffered the same battery life issues as the Game Gear, but at least the games would've been playable. It actually looks like it had a fair bit of power inside it for the time.
Other than the crap screen, for the mid-nineties, good graphics and great being able to store sounds and voice like that. But the bit music is so limited and is really crap even in comparison to the GameBoy of 1989. Perhaps in sound they prioritized sound effects over music.
They did make a Sonic Jam for the Saturn, it had a 3-D overworld and all the classic 2-D platformer Sonic games on the Mega Drive. BTW Tiger's best product was the TALK BOY! :D
If you knew how to play the games it would not have been soo irritating watching this. Since some of the things you where blaming on the game/system where actually your own doing >< Not saying this version of the games you showed here is not shite ( or the system itself ) just saying that.. a fair amount of misrepresentation is there..
Haha. Used to have one of these as a kid... only ever had one game, was a batman side-scrolling platformer based on the film with the evil ice-dude. Can't say i've thought about the gamecom since i threw it out years ago. Gonna end up with blurry nightmares for years after watching this video....
Actually, all British people are either Simon Pegg or the Queen. Any other person claiming to be British was actually one of these two in a mask. The more you know!
I can't afford pasta anymore, since the spaghetti just fell out of my pants pockets too much. So I grow hats. Yeah, that's right, I'm living la vida Gaben. HL3.
Velociraptors were as big as a turkey but not as rotund as one, Utahraptors were bigger but literally none of them looked like the shrinkwrapped monstrosities from Jurassic Park. Good gods, that awful wrist articulation *shudders* oh yeah also, no, they're not extinct. Non-avian dinosaurs are but avian dinosaurs aka birds are still alive today.
Tiger electronics products, even when at the height of technology and craft, were pretty shit. I wish I could have told my younger self to stop trying to find the fun in many of their LCD handhelds and just... read a book or something. I was very convinced that they were fun and I was just playing them wrong, somehow.
10:25 - That screenshot is from the first Resident Evil game yet Tiger used it for this game. There's also a second model Game.com which came with a built-in light I believe that has only one cartridge slot. I think that one was much better but the light it use tend to cause glare so it's not as good either way.
I remember seeing screenshots for the RE GBC port, and I was really impressed with what I saw. Apparently there are 2 versions which were given to the community for free, but neither one reached finished state (so you can't really 'finish' the game). Then, years later I saw Alone inthe dark 4 on gbc, that supposedly used the same engine. It looked really nice at the time. Not too long ago I got hold of a copy and finished it. I liked walking around in the prerendered environments (which acted more like a slideshow then anything else), but the combat was really dumb. I'd have prefered the combat to be realtime like in the RE gbc port, but instead you get transported out of the prerendered goodness to a 2D top down view and horrible controls... At least now I have my 64gb loaded Vita and A good library of PS1 games on the go, PE, PE2, RE1-3, FF7-9, Dino Crisis 1 & 2, etc... We're spoiled.