Hey everyone! I had a lot of fun talking about Assassin’s Creed 1 even though it’s a pretty strange game from a story perspective; I love this series and at some point I’d love to go through all of them. Just a heads-up, I did my first recording for this when I had a bit of a cold and I ended up coming back on a later date and rerecording some of the messier bits. It’s probably noticeable but hopefully not too bothersome, just one of those things I’ll feel less anxious about if I acknowledge it. I think Dawnguard is up next for hopefully a festive Halloween-ish release? Thank you all for watching!
I vehemently believe that assassin's Creed as a series is so interesting because of this ideological conflict at the heart of this game, and all it's pockmarks and contradictions, I'm not half as well read as you it seems, but this video really demonstrates my firm belief that assassin's creed consistently is a series that is less than the sum of it's parts, the series is so enrapturing to me partly because every new release is an opportunity to live up to the potential that it's never achieved. I'm excited to see your coverage of the sequels, as I've grown older I've decided that this game is unfortunately the series narrative peak, even while the ideas for a compelling sequel are there for AC2; much like AC1, there is not enough connective tissue to follow through on the amazing story on paper.
@colewebb2409 I remember playing when I was younger and I was so enraptured by the death confessions. It felt like I was hearing thigs that were way beyond my understanding. The twists and turns really did catch my off guard. AC1 is one of my favorite games. The latter ones may be better on a technical level. But the story was amazing. Ezio was damn near close. His character is more interesting from a broader perspective but I think Altair is more interesting as an actual character study. Might be nostalgia but no other character tops Altair for me.
"It's here we get the most obvious sign of Vidic's evil nature: The sick bastard appears to be a morning person." That came out of leftfield so fast, I choked lol
Yeah so, the reason why both Robert and Al-Mualim mention God in those scenes is not because they believe in God, but because their soldiers do. It's a way to improve morale. That's also why Al-Mualim tells Altair and the other 2 assassins to throw themselves off that cliff while Robert's men were looking - in that case it's both a demoralization tactic to show Robert's men that those of the Assassin order are loyal and fearless to the point of killing themselves when commanded to, as well as a way for those 3 assassins to circle around the cliff unseen and activate the trap.
Well said. That way of showcasing the faith of the disciples, by having three of them jump off a tall structure and into seemingly certain death, was also something that happens in Alamut, the book which Assassin's Creed took inspiration from
@@kiwaminski that book was great! And I believe Altair was inspired by the only successful Assassin in the book, Ibn Tahir. I loved how the AC devs used the novel as an inspiration for the game.
@@seiferwolfhart1144 It really was! And I think you're spot on about Ibn Tahir likely being the inspiration for Altair. Both were the only ones that questioned their faith and their leader and both were the only ones that ended up enlightened about the true nature of the scheme they were a part of by the end. Both were also wise and introspective about their place and role in the world. Cherry on top being that the next castle the hashashins would migrate to in the book would be the castle of Masyaf haha
@@kiwaminski Great of you to catch those details! You can get an idea of how Ubisoft tweaked the plot of Alamut to fit AC1! But men, I just love the parallels between Ibn Tahir and Altair. Not only do their names sound the same, but both of them had a family member who was murdered and both fell in love in strange circumstances with a woman whose name starts with the letter M.haha
@@seiferwolfhart1144 Right on! Honestly, whenever we followed Ibn Tahir in the book and especially during his venture at the end of the novel, I had always envisioned him looking just like Altair. Especially during the assassination at the end, hood and all haha And I never realized those strong parallels between their names, love interests and family histories! Nice catch! Also something I found really fascinating is the book's and the games' implied meaning of the book's maxim Nothing is True, Everything is Permitted and how they're somewhat different from one another. In the book, it held more of a religious and personal meaning, as in no God, moral or law shall forbid you to use any means possible to achieve your goals, political and otherwise. Whereas in the games it spoke more about the politcal and controlled way information and facts are spread amongst society and how history was painted by only a few certain individuals of power. Was that something that stood out to you as well by any chance?
I have a funny memory about this game. I rented it from the video store, and was playing it at my brother's house. His wife's very religious father and her 9 year old nephew were also there, and the young boy wanted to play this game. No qualms from his religious grandad for playing this violent killing game. But he got increasingly angry at the boy when Altier bumped into an NPC woman. There's hundreds of NPC people in the crowded streets and he was bumping into them trying to kill enemies brutally, and his grandfather was yelling at him not to bump into women.
One thing I disagree with is when the player is introduced to the leap of faith. Al Mualim says to his men "Go to god!" not because he or Robert believes in God, but because he wants to scare the enemy soldiers, by making them think that the Assassins don't fear death. It's scarier to fight someone who's not afraid to die and that's the point. That scene is also taken from the book Alamut. The Seljuk Sultan sends an emissary to basically threaten the Assassins, as a demonstration of the total devotion of the Fedayeen (assassin soldiers), Hasan Sabbah has two of his best men take their own lives, one by stabbing himself with a dagger, and the other by jumping off a tower. Both do it with a smile. It's a way to fuck your enemy up psychologically and scare the shit out of them.
In no uncertain terms this channel is the most promising up and comer I have ever seen. One day when this channel has a million subscribers I can't wait to be able to say "I was among the first few thousand"
Its quite interesting how this is literally the only game in the swries that actually has any motivation for the Assassin/Templar conflict. Even by AC2, it was completely dropped in favour of a generic, Flanderised "mmm yummy power tastes good" story. AC1 has so many reasons to doubt your mission and the results. The characters are barely intoduced and seen, and yet in their minute long interactions with Altair expound huge amounts of philosophy, observations, or motivations. Garnier is probably the most important, and after his detah has the most visible effect. Hes completely correct- without him, the cities of the Holy Land are flooded with lost crazies unable to help themselves. How much does freedom truly matter to someone who has no home, no family, no money, no food, no future? By AC2 these sorts of questions entirely disappear. Rodrigo Borgia essentially says he wants to take over the universe by defeating God with the Apple and Staff, and the rest of the Templars are essentially one-note- Rodrigo even berates them in Venice for attempting to have their own plans. This doesn't mean AC2 is jot great, its just interesting how quickly the franchise abandoned the original intent/theme of the story, despite being written and guided by the same people. One is a thematic stealth adventure, the other is an action stealth adventure. One focuses on the ethics and moral quandries of being a killer, means and endings, the other focuses on the story and revenge fueld rampage of an orphaned killer.
I really disliked that about AC2 as well, the game seems to be building up to some kind of extremely pointed commentary explicitly about religion and Catholicism in particular by having you assassinate the literal pope mid sermon. But then Rodrigo looks straight into the camera and goes "ahh but you see it was never about belief or religion I just chose to be an evil pope because abusing the goodwill of the masses grants easy access to money and power mwahahaha!" I honestly believe at some point in development there was a scathing critique of the Catholic church that was torn out because they were worried about audience backlash, as it is now the story straight up has no discernable message to take away from
@@Legacy0901 well, it was made by the French, who are intensely anti-clerical and almost repressive with religion in public life. It's pretty clear they don't like religion in the first game though - every character who breaks through the illusion understands there is no God. Those who cling to the illusion and delude themselves, well that way of thinking shows their position.
@@lewisyeadon4046 Made in Montreal by French Canadians. I think that's a fair distinction. There's a much different history of the involvement of the Church and its power in society there than mainland France.
In the beginning I think you said to perfectly and it was something I had never realized, “it lacks confidence”. The sluggish tutorial, the bad pacing all stem from that lack of confidence that slows down an excellent game. I also love your vids you show me a great insight on my favorite games!
Honestly looking back at Altiar’s redemption over the game makes me appreciate when they make the Templars and Assassins more morally grey and bendable. I kinda wish we could see that corruption angle more when they did the Templar perspective in Rogue.
I think Rogue is such a terrible game. The idea behind giving us the perspective of a Templar for a game is superb, but the execution is so horrible that I would have rather not had it. The only interesting plot point in that game is the fact that in their race to prevent the Templars from finding artifacts, the Assassins forget to preserve innocent lives. The other parts presented, where the Assassins act like lawless thugs and gangs, I feel is very weird and out of place. And the conviction in Shay's conversion is very awkward, as well.
The 'go to god' thing isn't directed to the Assassin's or Robert.. It's to lower the morale of the knights behind Robert.. Robert is a grandmaster.. that doesn't mean the soldiers don't believe in God.. especially when looking at history Tempkar knight ( at least the soldiers ) were highly religious
Yes, this! To me this video at first seemed very good. But soon I realized that a lot of the criticism isn't valid at all. A lot of the stuff went over this guy's head. AC 1 is written extremely well.
The go to god scene does not require either man to believe. The entire crusader army believes and those are the only ones that can be worth influencing in that situation.
In defence of saving citizens through the game: It's clear that Altair only benefits from this action. At the start of the game, aiding civilians is quite useful for what they provide, vigilantes especially. Altair isn't fully skilled yet at destroying whole armies, so running away is serviced by Altair helping people and getting something in return. Towards the end of the game, Altair doesn't need to save people anymore, however chances are players have simply gotten used to this, even if they're no longer running away or using the streets to get around due to experience and ability in the game, especially since previously saved civilians in past districts can still be used. This in turn transforms Altair's motivations from self service to pure heroism, aided by Altair not saying a single line of dialogue, letting you infer whatever motivation is appropriate.
Another defence, this time of Templar possession of the Apple: Using only this game as a reference, we can see from the ending that there are multiple Apples. It's not unreasonable to think they have already had one, or perhaps they are aware of some form of literature that describes how they work. Afterall, de Sable clearly knows the Ark will help him attack Masyaf, and Al-Mualim describes events related to it from the past. It seems therefore likely that knowledge of these artifacts is rare, but not that no one knows anything. While AC1's Templar Order only just started, it's not like you can't read the story as sort of El Doradan in nature, but actually happening. The invaders want to find this treasure and exploit it, they know about it, and where they heard about it doesn't exactly matter since we know from the opening, it is in fact real.
About the "Paradise" in Masyaf, it's a reference to the real assassin's brotherhood lead by Hasan in the fortress of Alamut. He built a garden inside of the fortress and when he was recruiting new assassins, he drogued them with haschich and then putted them in this garden claiming it was a vision of the paradise that was waiting for them in the afterlife by seving him
..I think moreso than this, it's clear that both the AC1 garden & Alamut are based upon the traditional quadrangle Islamic garden. It's meant to be a representation on Earth of the fourfold promises of paradise. The exact format of the garden the fight takes place in is extremely common in the Islamic world, albeit with some features missing in the game such as specific fruit trees. From wikipedia: 'Persian gardens were traditionally enclosed by walls and the Persian word for an enclosed space is pairi-daeza, leading to the paradise garden.' Google Islamic Paradise Garden for more info on this. It's actually not a self-referential thing within the franchise, but a straightforward naming convention from this culture IRL. My source is just visits to certain of these gardens; I'm not Muslim or from an Arabic background so I'd yield on the subject to anyone who has more real standing, but I'm pretty sure this is it.
Not true. This idea was popularized in the Vladimir Bartol novel "Alamut". Where many other story ideas and also the maxime were taken from. Ironically we never visit Alamut in the first game, but masyaf instead. According to archeologists neither castle had any such gardens tho. And houris would have been a myth as the real hashshashiyin were hardline ismaeli muslims
Love how there are no subtitles and no Arabic or Turkish localization despite both languages being spoken by the guards, but it for some reason supports Czech
There is a different interpretation to Altaïr's ressurrection when he gets stabbed by Al Mualim early ingame than it actually happening ingame & being weirdly unaddressed: It was an illusion. The apple of eden can, among other things important in Mualim's bossfight, generate realistic illusions of people & events as if they actually happened. I think this was the case there. It didn't actually happen, but it was a convincing illusion generated by using the apple.
@@BleydXVI It has been a while since I played the game, I'm working off your video + my memory, but I never got the impression he wanted to pass it off as an actual resurrection rather than metaphorical. Immediately before & after the scene, we are cut off in some way so we never really get to see the full context from an observer perspective. For all we know Al Mualim was talking literally - he wanted him to experience that as if it had been an actual execution for Altaïr within that moment. Not to make anyone think it's a ressurection, but as a tool for manipulating or influencing behaviour.
@@Argacyan I was just quoting the scene played in the video, it's not my video. I think we agree. Al Mualim didn't want to make Altair or anyone think that he had actually been killed and resurrected, rather instilling a sense of mortality and humility into Altair that would make him easier to control. It's one thing to punish Altair and have him do your missions, all while keeping his arrogant pride. It's another to turn his far off knowledge that you could have him executed, and actually make him experience it. This "rebirth" definitely backfires on Al Mualim though
I think you’re both right and whole thing being an illusion is the most logical explanation we’re left with. I wish they played a bit more fair with that though, fast-forwarding right to that moment from the log trap makes it hard to tell if anything is amiss and feels like a missed opportunity to build some mystery.
I always thought he probably just drugged Altair supposed to using the Appel to me it makes more sense than the Apple Altair could (at least parsley) see through and why you health goes down as you slowly get it back through out the game(all tho that could represent armor to) and with his (albeit very veg) relation with the Templars who were experimenting with similar substances. Unfortunately to my knowledge they never give more context to the situation than what me whales showed in his video
I can confirm the bench montage was objectively funny. I very much enjoy your videos, You actually add something to the conversation and that in 2023. I really need to replay the series, it has been a good while.
Ac1 is one of my favorites in the series. I really love the hazy filter on the game at all times that gives it a dream-like quality. Specifically I think of Desmond in abstergo where you can’t see outside the windows which makes you wonder if anything that’s happening is real (a little on the nose ik). Ultimately the series would never continue to present itself in such an uncanny manner, but I still love it in this first entry
I don't normally comment, but this video is absolutely amazing and very well detailed. I hope you don't drop your effort or rush any of these vids because some receive fewer views. If you keep making content of this professionalism, it's just a matter of time before you get lots of attention. Keep it up man
1:43:32 The thing is: Looking to AC4, Ubisoft still maintained that Al Mualim was never a Templar; meaing he was an assassin during the Templar expedition to find the apple the first time. Maybe Al Mualim was under cover, having to reveal himself before escaping with the apple? Maybe he was just corrupt, and made a deal? But if that was the intent, it needed clarification.
It doesn't need a clarification. It's like people forgetting that Assassin and Templar has the possibility to work together without converting to the other group.
from my own observation, Al Mualim was an Assassin, once he found out what the piece of eden can do (possibly from watching the templars from the dark), he decided to work with them, and then he started to use both the Assassins and the Templars for his own benefit, simply put. for me, Al Mualim was neither an Assassin or a Templar, he's nothing but a man who takes power for himself.
The Knights Templar order and the Templar "brotherhood" that controls the crusader conflict through the shadows are different things. Al Mualim was only part of the latter group and wasn't even the only "muslim" to do so.
The first AC is what got me into history, and is one of my favorite games 😅 my favorite thing was getting a horde of guards to chase me before I whip out the dagger and kill them all with the counter kill moves
I've been thinking of a video like this for a long, long time. Because the narrative and storytelling of AC1 is what really elevated it as the "true" Assassin's Creed concept that Ubisoft abandoned with AC2. Yes, it's plotting is wonky and nowhere as solid as it CAN be, but I miss this style of storytelling and the topics it touches on. I knew I couldn't do it justice, but even with summarizing the entire plot even scene by scene, you show that core, the foundation that made Assassin't Creed compelling to me. The initial 1 hour tutorialization is horrible on replay, absolutely arduous, but what it allowed afterwards was a story that could properly expand its scope. AC1 was undercooked, it walked so AC2 could run, and Richard's Kingdom could've been easily just cut and save so much resources, if it wasn't already developed by the time they figured out that part and were investing into making it just OK for playing.
1:28:01 Little detail I just realized in hindsight, Lucy says Abstergo already found the Apple in Masyaf, the same one Ezio found in Revelations, meaning they had to overcome that stone door. Cool little detail
This is actually a great video and analysis. I enjoyed that you went into so much detail even if I don’t agree with every single point (and the "snarky bench montage" made me actually laugh out loud). One significant criticism I have, however, is that I don’t think you quite manage to put yourself in the shoes of someone playing this game for the first time in 2007, without having played any other game in the series, without even knowing that it was going to BE a series in the first place. You say that when the Templar twist comes your reaction is "Haven’t we been killing templars all along?". and I think that really would be a player’s reaction - IF that player starts playing AC in 2024 with some vague idea of how AC is about "Assassins vs Templars" which they’ve absorbed through friends and social media. Of course, looking back now, it is BONKERS to think that "All of our enemies are Templars" was actually a plot twist at one point, when that is just a given from AC2 onwards. But back then we knew nothing of the secret shadow organization capital t Templars - as far as we knew, during the Crusades they were just a Christian order that was part of the Crusader army, like a lot of other orders at the time. And I don’t think that them having beef with the Assassins from the beginning really changes that, bc we ALSO didn’t know ANYTHING about the Assassins at that point - they might actually be a Muslim sect (like they were in history), so it would absolutely make sense for them to have a combative history with the Templars. And so, yes, the fact that Saracens, or seemingly Saracen-aligned people like Tamir, Talal, ect., are part of the Templar Order, a Christian order in the Crusader army, WAS actually a twist. In the same vein, I don’t think the Al Mualim twist is that obvious either for a first time player. Now at this point of course we know that the Assassins are the Good Guys (TM), and so yes, Al Mualim’s behavior is immediately suspicious. But playing this game for the first time, without any prior knowledge, I don’t think his behavior seems out of place for the leader of a mysterious, somewhat creepy order that lives in the mountains and sends out men in hoods to stab people with their sleeve-blades. It doesn’t help that Altair is such a dickhead at the beginning of the game, so it seems even more justified that he gets brought down a peg. The thing that DOES make him suspicious, over the course of a few assassinations, is how secretive he is, that he refuses to answer any questions, but I think that the game actually handles this quite cleverly by putting the first big confrontation with Al Mualim, together with the ~Templar Twist~, at the midway point. I remember, when I first played the game way back then, I grew suspicious of Al Mualim, but then, just like Altair, during this confrontation I too got manipulated into trusting him again, with the whole "I only withheld information for your own good" and "ACTUALLY it's YOUR behavior that made me not want to tell you the truth" etc. That way you could add in a lot of foreshadowing without it ruining the twist at the end (imo), bc it had seemingly come to a head at the midway point - I remember after that point I just dismissed anything suspicious he said or did bc that confrontation was basically confirmation that he’s a good guy, right? but maybe I’m just easily manipulated idk lmao ¯\_(ツ)_/¯ I guess some things work for some people and not at all for others, which is fine, but I don’t think it’s fair to say that EVERY player will have IMMEDIATELY guessed the twist, especially considering how little we knew in 2007. (Also, can I just say, I love coming back to that moment of Al Mualim saying that "there can be no peace without order, and order requires authority" during a replay after having played all the other games, bc I find it really cool in hindsight that, while we do learn that that's Templar ideology in the first game as well, after ALL the other games, it's become so natural to associate Templars with "order" and "authority" that it feels insane to remember that we DIDN'T know that back then, and even though it did seem suspicious, that was more bc Al Mualim refused to answer questions and not bc of those WORDS specifically. Though tbh, it also kind of makes me sad that the whole "Templars = order & Assassins = chaos" has become such a given to the point where these words don’t even really feel like they have any meaning anymore, and the fact that Templars want PEACE - THROUGH order is just completely forgotten most of the time) Welp, guess I just had to get all of this off my chest in a RU-vid comment that no one's gonna read. Well, if anyone should find themselves going through the comments and reading this one in its entirety - congrats, we're BOTH losers.
Hello. As a loser myself, I decided to read your entire comment and I disagree with your first point. I really do think the Templar twist was too obvious and while I didn't play the game back in 07 before it became standard for the series I think that the story's twist should still hold to Altaïr and especially to Desmond. Vidic's pin, Robert attacking Masyaf on a whim (that is to say, presumably, without authorization from higher ranked individuals like the King), the change from the Assassins' historical mutual tolerance for the Templars and the obvious hints from the first few targets about working together all point to the obvious. The twist essentially consists of nothing but the fact that they're called "Templars" and since we know that people like Tamir or Abul don't work with King Richard we understand that Robert's Templars are entirely separate to Richard's who were never relevant to the story. The nine were always presented as a collective and as soon as we get to Garnier we learn that they were all after the Apple, hsnce the medical treatments for the insane. We knew they were a single secret group, that they were after the Arc of the Covenant and that they had beef with the Assassins (Al Mualim and Robert being on a first name basis makes it even more obvious there's something special going on). Not to mention the marketing was all about it. The "Altaïr was here" trailer had the nine all dressed in Templar robes, clearly as a secret order. It's the same as with Ezio’s family being killed being spoiled in the cinematic trailer.
I would love to see a whole series of these with this level of thoughtful, considered analysis! I've been a fan since this first game, and I deeply love the AC mythology and metanarrative, despite (and sometimes because of) its flaws. I really appreciated seeing someone else talk about it who seems to feel the same way I do. Ezio trilogy next? 🙏
I really appreciate that you make an effort to make a video like this entertaining as well as informative - too many multi-hour long video essays are too dry to be as long as they are. This one could be even longer and Id lap up every second.
This channel may just be my new favorite. You have nowhere near the credit you deserve! Please continue to make these videos, I will watch every single one
Altair's Creed had godlike dialogue. I don't understand how dialogue could go down the cliff after only the first entry in the franchise. Night and day difference in the conversations in Altair's Creed VS Ezio's Creed
I just watched all of your videos in one sitting. All excellent watches, well written, funny and tight editing, and I could feel the steady improvement and your increasing confidence in your voice over. Thanks for the wonderful content and I am waiting excitedly (but patiently) for more
Bro this video was fire, please make more for the rest of the series, seriously great job i never comment and never subscribe but i had to do both cuz this video was so good lol keep it up g
I love this video, though I disagree with some things. One: Altair being stabbed by Al Maulim. I think it's meant to be an Illusion and the reason nobody brings it up is because Altair is the only one under that illusion, Altair doesn't question it past the initial cutscene because he is too arrogant and unwise to bother looking into past "Urgh, I'll go kill these 9 people to get my honor back" and once the Templars start dying other thoughts take his time. After all it's weird for Masayf's tutorial section that while people treat Altair by his demoted rank, nobody notes he has been labelled a traitor and been stabbed. What really would have happened is that Masayf knows that Altair has failed and been demoted to a novice and nothing more. Two: I think the Twist is better on replay because it's repeatedly hit on Altair's head something so obvious. "Question everything but not your master" is very blatantly suspicious phrasing. One that is designed that set alarm bells that Al Maulim is not exactly the good mentor. The fact the Templars are very similar to the Assassins may raise question into what ways Al Maulim would be similar to Robert. But the main point, Altair has been raised in the Brotherhood all his life, Revelations has a line by Al Maulim that he fits his father's shoes like they were made for him. I think like in real life, disillusionment is not one big event, it's multiple smaller bits. For Altair: Templars have some good points, Al Maulim refuses to answer questions but wants you to question others, Showing the Apple, the consequences of these assassinations. A lot of Disillusionment comes from a lot of minor events being put together. Altair gets closer but it's hard to get out of what you're born in as if you'd ask a Atheist who was raised into a very religious family, they'd tell you a similar story. Another series that does this alot is Star Wars with Jedi going to the dark side. Darth Vader didn't just flip a switch and choose violence, this was a lot of failings of the Jedi with also some manipulation by Palpatine. The inverse is true as multiple events tugged Vader back to the light. Palpatine's lies being revealed, Vader having a son despite being told his wife and unborn kids were dead, Luke having faith in him that he's good, seeing his son be hurt. I think we see the obvious side as poor writing because we're on the other side of the fence whereas someone who's been told "You're doing good by doing all of these assassinations" probably didn't question things, especially if they're a young player like I was when I first played AC1. It's why I think AC1 aged like a fine wine to me despite the flaws. Three: The reason nobody would remark Al Maulim's absences is the probably the same as why Altair took so long to break though his mentor's lies. They were ingrained into the Brotherhood after all the whole line of "Question everyone but not me" was there so they didn't find it strange and once Altair got enough information to make his opinions he did notice his mentor acting strange and Templar-ish. Four: Why didn't the 8 targets before Robert tell Altair about Al Maulim's betrayal? Well gameplay and story for one. But logically? Templars would be ready to die for a goal, my guess is that this was Robert's plan. Either the Templars would have the Holy Land under their rule sooner or later or if they died, it made a good case to the King to go after the Assassins who I doubt would be able to repel the combined forces. If Altair didn't show up and kill Robert it's assured that Robert would have convinced the King to go after the Assassins. I imagine the other eight were told not to mention this to help a back up plan of Robert convincing King Richard.
So glad this popped up in the recommended, adore these type of analysis videos, especially since you're covering some of my fav games! Keep up the amazing work, would love to see assassins creed 2 or far cry 3 covered!
What an amazing video. I felt the exact same way about the al mualim twist. Id seriously love you to talk about the other ac games, especially 3, since that one has a sadly small amount of conversation around its narrative.
I still remember the shivers when I reached my beloved Damascus for the first time, the same goes for Jerusalem. Assassins creed used to be revolutionary especially in the Ezio series, as i feel I've visited half of Italy without even going there irl 👌🙏🏻
RU-vid recommends at it again giving me another new favourite channel Looking forward to future videos on the later AC games, I always mourned the loss of my boy Desmond ever since I was a kid
It's absolutely crazy, I say one hour after my last comment, listening to the latter half of assassins creed 1 when i never got past the first few missions. You see i first started playing assassins creed with the second game, and in that game you see all of the first civilization shit through these weird puzzles set up by 17. I played these puzzles not having any o the context from the first game and it was a genuinely amazing experience. You can get details about the first civilization stuff much sooner than when it comes up in the main story. It almost cheapens that aspect of AC2 to know they dropped all this stuff in the first game
Soaking in your work again, re-watching everything. I really dig your sense of humour + digressions as well as how you organize the material, write, & edit. I know you mock your "vocal fry" in I think ?? the Skyrim video but I find your voice really soothing tbh. I believe YT is its own medium with several art-forms evolving within it. Your instincts are good. I hope you trust your practice to lead your growth as an artist & the criticisms + requests that besiege Creators don't make you doubt yourself or your progress or projects. Obviously, take good advice where you find it. But I hope it's easy for you to distinguish between what will help your art grow + what offerings don't speak to you. Happy workings!
I find it interesting that the main way Lucy comforts Desmond throughout the game is by telling him to have faith, a word usually associated with religiously placing trust in a force that we can’t see nor understand, and yet she keeps telling him to hold it. Who is he supposed to have faith in, Lucy? In lore we know there is no “spiritual” force to guide Desmond’s fate, so I think it’s an interesting clue to her true nature that the only way she gives Desmond any comfort is by telling him to trust in her entirely.
dude you are on a fucking roll with these videos, good job and thank you cause i pay full attention until i pass out for the night, then pick it right back up in the morning
Aw man the mystery box and conspiracy stuff mixed with real life anxieties about 2012 made AC up to Revelations so promising. The first game brings up so many ideas that were later dropped. The plague, the hurricanes, the world silently ending. None of that is brought up again. I think there’s even some emails and conversations with Lucy about a PoE that made time traveling possible and Nolan North hinted I think that around AC2 there was a plan that Desmond would go back in time.
Crazy looking back at this game. I remember when I was a kid and I got this game because it looked cool, and since then it's developed into one of the largest video game franchises of all time.
Watching this after finishing the AC2 video. Incredible job on both, looking forward to watching the rest of the backlog as well as future videos. Also I feel like the bench montage followed by a deep dive political analysis on benches showcases the duality of your videos and I am all for it.
This is up there with some of the best critiques i've seen. Your narration makes it easy to listen and stay interested, the jokes land and the footage shown always relates to your point. If you keep up a regular upload schedule this channel will go places. Great work.
One thing I find interesting is that your critique here reminds me about my feelings in Bioshock, which I have not thought about this game. The difference? I played this game when it was new and I was like 13 - so I felt the full impact of how ambitious and different this game was coming off the PS2 (I was also raised in a religious household, and this game brought up questions I had quite frankly never seen discussed openly before). I played Bioshock when I was in college, well after it had made its impact and after game narratives had come a long way. The twists were obvious immediately, so much so I thought they would be part of the tutorial. And for this reason I picked the game apart as I played. Great video - love the thoughtful critique of a game I love so much.
You gotta remember just how much time is between these cutscenes. But also alot of people when it comes to watching or playing games are really not great at thinking and need the story to beat them over the head with everything so they can get it.
Man you really made me excited for a remaster of this game. Imagine what they could do with modern graphics and fixing some of the weaker elements of the story. It's truely remarkable how they managed to make such an interesting story for this game. The amount of subtle details to real life myths and religions is such a brilliant move. I wish they somehow managed to keep the story more coherent after brotherhood. I haven't played the newer games but to me it seems like they never reached the peak of the story telling in ac1-ac2 again.
I’ve been waiting for a narrative focused AC video, and I’m so glad you decided to give it some attention. The ambition of the original narrative makes the decision to completely ditch it in the later games much more disappointing.
Man this is a welcome suprise to have pop up in my recommended. This game is easily the strangest of the first 3 (see: 5) games, and bizarrely the _least_ similar to *every* game that it would spawn. Ive often wanted to see discussion of this title just due to HOW bizarre the title feels to play. Its clunky, its awkward, the missions suck, the gameplay is repetetive, and yet the game *is* captivating in its own ways. Story-wise, idk if the Ezio trilogy is as wonky as this title, but they certainly didnt feel it. Strangely though, i felt that Assassins Creed 3 was THE most wonky, and that was where i stopped playing the series. Would be interested in seeing a thoughtful dissection of the ones I've played as well as the ones I've foregone, as ill never play them but the Ezio trilogy was my early teenage-dom, so the series will forever have a place of nostalgia reserved in my heart. Thanks for the video!
just found ur channel, so unbelievably excited for the Ezio Trilogy analyses. cant even estimate how much time i spent on Revelations, it'll be nice to view the narrative in a different perspective
Wow This franchise got tottaly wasted. It weird that this bacame a yearly realease franchise compared to something like call of duty that is more casual and easy to get into. If AC had not been exploited and had a defenetive ending in like 3 or 6 games, it could had been an even more memorable franshise, something close to metal gear.
The entire series can be summed up as a cool concept executed in the worst way possible. If these games were fun action historical pieces with some alien stuff peppered in it would be cool but fuck me the writing becomes so generic and lazy at Brotherhood.
I agree to a point. Later in the line, it just sells its entire premise out for $$$ The later games aren’t bad in themselves, but you could remove the assassin part and they just be generic RPG’s.
Yeh outside of Origins they have nothing to do with assassins creed (especially odyssey) which is fine just don’t call it assassins creed. It just makes me think assassins creed will never come back in stead of appreciating that theirs a new franchise to play weather I like them or not at least then it could feel like we still have assassins creed and not another game intirly with assassins creed losely taped over where the tidal should be
i don’t comment a lot anymore but your channel is surprisingly small; i really expected you to have a 100k subscribers at least haha. great content! i’ll be joining the cozy club who use your videos as sleeping aid aka ill finish watching this video over the span of a week or so, constantly falling asleep to it & rewinding it to watch it from the part i last remember. keep it up!! looking forward to seeing what you’re upto next :)
@@sebicmiel4221 I dropped it halfway through, so yeah i think so. Reason being, the Ezio story takes 3 books, and the first book works as world building and set up for Ezio. Especially since Ezio looks up to Altair as the hero that set the creed down the right path. But, the third book has no relation to first 4, as Connor is much later in time.
1:15:15 This. This the biggest truth about this saga. That's why after 3 I stopped really caring about it: every main mistery was pretty much resolved. We had Juno's threat afterwards but they decided to kill her off in a comic and with that my interest died aswel.
Over all a good video. It actually made me realize a question I've had for years: why the Assassin's stopped fighting for peace but fought for free will from AC2 forward. Its because of Altair's decision at the end of AC1, peace isn't worth it if there is no free will so the Assassins' goal was consistent all along. Now you say that the reveal that all 9 targets as Templar members falls flat because we have been killing Templars all along. The point they are trying to make is that the Templars don't need to look like a knight with a red cross in order to be one. That they follow and idealogy that revolves around peace and order through control is what makes them Templars. Anyone regardless of their background, ethnicity or sexuality can be a Templar so long they follow the Templar ideology. That is the big reveal. The common Knights Templars are not in on the plan, they actually believe in God hence why the "Go to God" scene works and why only 10 Templars know about the Treasure.
So I watched your Gollum video and had a bit of a binge. (I NEED MORE!) I love your work, it honestly reminds me how much I appreciate the stories in the games you have covered. The Skyrim video alone got a 'Oh yeh I liked this game once upon time.' reaction from me.
The garden at Masyaf is to resemble the Garden of Eden from the inspiration of Assassin's Creed - Alamut by Vladimir Bartol. In the original novel this garden is used to radicalize the assasssins in order to have an a obediant order.
Bro is over here dropping Hegel and Gramsci in an essay about a video game I played in middle school because "history is cool or whatever, also parkour". Instant sub, good shit
So as someone who has just started to play AC1, first game in the series , too, I really needed that long tutorial. This game tried to get me to grasp a lot of new mechanics pretty quickly, at least that's how it felt for me. Upon returning visits I would probably love an option to skip it, but the first time I found it pretty helpful. Maybe I'm just a slow learner lol, that's definitely possible.
Can I just say that I LOVE Assassin's Creed 1 cinematography, and wish that Assassin's creed had really kept to it rather than moved away from it? These wide open shots, often from above. It's like the story is consciously not taking us into a character's perspective through emotional camera angles and a bunch of close ups, but giving us a matter of fact view from the outside, where the world around is kept stationary, taking up so much screen space, seeming almost as important as the characters themselves. Where we have to judge based on actions, not being convinced by camera work. I don't know, it's hard to describe, but there is something so COOL about it. It's one of the most iconic cinematography styles I've ever seen in a game, even though it seems so simple, and I love how it fits the series in general. It feels so immersive and really adds emphasis to the events of the game to me.
Just binged all 4 of your videos. I love the way you break it all down and your analysis. I can’t wait for whatever the next video is and I hope to see a Mass Effect series soon!
The funny thing about the setting of the first game and of both main factions being based on religious institutions is that, with context of later installments, the discovery of a piece of eden can lead to both nihilism AND religious zealotry, since it's later shown in Revelations that faith is an actual force in this universe because the Apple of Eden can be used to literally manipulate reality and will things into being by forcing people to believe in the exact same thing.
If you ever read _Alamut_ , it would be great to see another video comparing it with AC1. A few points you seemed to be unsure about make more sense with the book's story in mind (especially the Garden part). Great video tho, hope this channel blows up.
Nice video. I'm not usually keen on plot summary to extend the video runtime but you had a fair amount of real analysis as well and I really like how you spotted that there is a reflection between Al Mualim and the rest of the Templars you were killing. Subscribed.
I remember this game because the very first time I played it, I made it almost to the end... And then my mom said "come, we are going to pick up your brother from school", so I had to turn off my PS3. When I turned it on again, I was stuck between two memory barriers and couldn't do anything. And had to start it all over again. I wanna say that I bought the game several years after release (I was barely 6 when it launched 😅), so it was the definitive game, updated and "fixed", so very unfortunate of me... But anyway, I still miss this game, and sometimes I wish to play it again.
This video is a good example of seeing these games within their own little bubble and in that way one can dissect and understand each individual game and the story being told. I do as such now and it's how I can continue to enjoy the series as is. Obviously, it isn't just a blind following ready to throw my money at whatever new game they provide but just think critically about what it is you are experiencing.
Thank you so much for all the passion and work and time you pour into crafting your beautiful and thought-provoking critiques. I was recommended your critique of Dawnguard, loved it, and immediately subscribed. For me it's a very fortunate coincidence that I am particularly passionate about TES and AC and deeply enjoyed Firewatch, because it has allowed me to appreciate your careful analyses with particular interest. Thank you so much, I really look forward to your future videos!!