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A new Lisa Haaaik Spelunky Custom Level comes to TORTURE ME 

El Blargho
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I thought we had a cordial working relationship but this is cruel and unusual punishment. (Just kidding it was actually a great and really fun level pack!)
Lisa Haik's Withering Whimsicality is a 12+ level pack with ALL NEW AND EXCITING Spelunky HD obscure mechanics. Some really creative stuff here, very cool, very cool.
For ALL your Spelunky modding needs, visit
www.Spelunky.fyi
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You'll find my newsletter, my email and all my novels in my very handsome and successful website:
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21 сен 2024

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Комментарии : 20   
@lisahaik
@lisahaik 17 часов назад
Thanks for playing! A few comments: 1-3 I am amazed! My originality was bested by your originality! I knew something like this could be done in theory, but haven't found a way to do it consistently... a learning experience for both of us! 1-4 In the previous level I was amazed, in this one I am ashamed. The level had two puzzles and both of them were completely bypassed. Wow. Just... wow! This is what happens when you have no playtesters... 2-4 You actually don't need the yeti punch, but that was cool, so let's pretend that you do! Also, that temple block is not bait. First, it tells you exactly where the snail bubble should go. Second, in some rare occasions you get bombs instead of ropes, so that's why there are two exits: one if you get ropes, the other one if you get bombs! 3-1 You said you've never seen the bullet elevator before and asked how I knew about that. Oh, I can tell you exactly how I found that mechanic. Watch your recent video about the first half of JETPACK BLARGHVENTURE, particularly the 6:33 timestamp. Funny, isn't it? 3-4 I think what you were trying with breaking the bottom block could actually be possible, so I'm glad you went with the intended solution instead! Also, I'm surprised that you didn't put the cape on after resurrection, you have no idea how many times I did that while testing... 4-1 1:08:15 - what was that??? How were the arrow traps triggered from behind? This game is weird. Also, that is somewhat the intended solution, yeah. The intended way is to get crushed instead of dying from arrows, but it only differs in style points!
@GiveMeChocolate2308
@GiveMeChocolate2308 11 часов назад
A true blargh fan
@awesomedoompit2574
@awesomedoompit2574 8 часов назад
i thoroughly enjoyed watching this and i'm quite glad you made it!
@nsaulnier8692
@nsaulnier8692 2 часа назад
How long did it take you to do this level pack? Was this entire thing done in just a week???
@benejeneb
@benejeneb 2 часа назад
Thank you Haik!! Always so impressive to see this sort of effort 😊 cheers!
@nsaulnier8692
@nsaulnier8692 2 часа назад
This was a lot of fun to watch, thank you for making the level pack!
@jormalindgren4865
@jormalindgren4865 5 часов назад
Nice 👍🏻 well done both of you.
@ales_toad
@ales_toad 11 часов назад
LISA HAIIIIIIIIIIK!!!!!!!!!!
@GoodSmile3
@GoodSmile3 11 часов назад
I just watched your previous Lisa Haaaaaiiiik custom level playthroughs and wondered if there's gonna be another one soon.
@lisahaik
@lisahaik 11 часов назад
Could there be another one in the future? Check back in 5 years!
@GoodSmile3
@GoodSmile3 7 часов назад
@@lisahaik maybe when Spelunky 3 is out? WHO KNOWS?
@badams52
@badams52 7 часов назад
Loved this one Blargho. The level pack was also nice in that it was 1 or 2 simple puzzles then exit.
@lisahaik
@lisahaik Час назад
Yeah, that was a purposeful design decision, puzzles are not that fun to do again and again, so I spread them out between levels!
@drybones85
@drybones85 11 часов назад
Well that's a way to start a level!
@kaku_zato
@kaku_zato 11 часов назад
Nice! More custom levels
@OrdinarySimonTheJoe
@OrdinarySimonTheJoe 8 часов назад
What controls do you use?
@BarderBetterFasterStronger
@BarderBetterFasterStronger 3 часа назад
35:58 For anyone needing a new notification chime
@TgDante29
@TgDante29 8 часов назад
1:01:58 wtf the spikes just bug out?
@lisahaik
@lisahaik Час назад
They seem to always do that in the temple, I don't know why... maybe because there's no natural spikes in the temple, so the game doesn't know how to handle them?
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