characters always end up either dying or becoming skilless :< mortis and dyna NEEDED those hypers yet theyre win %s are still among the lowest they genuinely need to take the hit on popularity and make characters retain their cool gimmicks instead of just watering them down to the point of no skill
They are the most popular and you already know about the bad randoms so of course their win rates are low. That being said I dont like how no skill they have become (I main dyna for a long time and mortis more recently, like 3-4 months before hypercharge)
to be fair, Mortis is one of hardest, if not, the hardest brawler to play and master. So i don't really think his winrate will ever be huge like other, more simple, brawlers.
@@____________________________a he used to be ass because his sticks took longer to explode and regular people dont use dyna jump to its maximum potential
Both of them became too good and too easy to use (compared to how it was before) Before they were good but hard to use effectively I think that's what got people mad at them
I’ve lived with rico as my main ever since gadgets weren’t even a thing, and i’ve watched many brawlers go in and out of the meta, and i’ve always viewed rico as a saving grace with how he was almost always on the S or A tier in terms of skill. Which is why he’ve always been my main. Ever since this year started, the skill-aspect of this game has plummeted beyond recognition, and my main was not spared with hypercharge, the mutations, and now even the spongebob collab, and now, even tho he was always my most fun brawler, he no longer feels different than any less skilled brawler, and so with how ridiculous every meta is from the last, and my main losing his shine in my eyes, I’ve decided to finally quit this game until supercell pays respect to the competitive side of it and actually acknowledges and maintains skillful brawlers, and stop focusing attention on the new comers who will soon become like us and find that the game’s balancing is horrible as of now.
As a Rico main, I never use his OP modifiers (mutation and SpongeBob) so that I can create the illusion that he still takes skill. I almost gave up on him when he got the hyper charge… he wasn’t the same brawler after that day
@@MythicalForce27 I feel like they weren't even trying to break darrel, giving him 2 supers was an honest to god good idea, and if a nerf came with him on the super update I feel like the community would've tweaked out.
One of the most frustrating things about Skillcos’ is how confident they are when they have gadget charges left. I hate it when I’m playing some kind of tank/assassin and the enemy Rico can reliably just run into my face and skill me…
You could try adding some gifs or tiny videos to enhance visual explanaition and easier understanding, maybe with how some hypercharges work. Just an idea, still a very good video
I feel like a small problem with Rico is that some people just don’t know when to aim straight forward. Like the extra range and damage is nice, but the enemy is 600 hp and right in front of you, just shoot them.
yess thumbnail alone i know that this is exactly my opinion on rico (therefore correct :) ) btw if you play griff with heal star power, you can actually reliably counter a rico whos already set up on split hotzone map since you heal you can tank more than most other rangers, griffs attack is easier to hit in an open area than ricos, and you can break open walls but the main reason i say griff can counter rico here is bc even without breaking walls, by timing the healing right you can literally just walk up through ricos projectiles. let them hit you before they bounce to take less damage this doesnt work with tanks bc they continue getting hit once theyre around the corner, so they get supered and die, but griff can start fighting back immediately once around the corner and with the regen you only need to dodge half decently to win the 1v1
I've been thinking this for a while but it's curious how brawlers like Rico, Colt, Dynamike or Piper used to be considered like really difficult brawlers to master, but now with these balance changes clearly appealing to the more casual players they are hated and no-skill brawlers. Been playing BS since global and I remember the days when Dyna had such a slow attack and Piper didn't deal that amount of dmg at short range, so everybody thought that these were the high-skill brawlers lol, and ofc Rico's gadget wasn't boosted so almost nobody played him. Things change a lot
second comment i have another theory for why rico is noskill now his projectiles are too wide and they have too much innacuracy if you look carefully, his attack isnt really the same as colt, its more like thin pam. the projectiles come out at a bunch of different angles, so even if you mess up the trigonometry, the attack correct it for you and a few projectiles will still go where you want this makes it so the only skillful part of rico, isnt even skillful additionally, this makes rico much more frustrating to play against, because even if you do the angles to find EXACTLY where ricos projectiles would go, you physically cant dodge in the gaps because the projectiles are wide and the angle are varied in such a way that its impossible to not get hit the way he does damage right now is like colt level damage but easier to hit, which is why all the bad randoms seem to have suddenly picked up rico, hes just easy mode colt with even more possible damage output, less aiming, and better surivability tbh i dont get why supercell wants to give every brawler in the game an entirely self sufficient kit. whats the point of a team comp if everyone in the game is a damage dealer anti assassin with some way of securing kills? look at berry, why does a thrower have 2 escape options ON TOP of being really good? whats ricos weakness? hes weak to assassins and being outranged, and a lot of the time outranging isnt an option so giving rico an anti assassin gadget makes him just uncounterable look at larry too, hes a thrower whos main attack is STILL too good, but also has anti assassin capabilities too? like why? and there was charlie who was an anti tank, but on release she also had the range to handle snipers? like why? and darryl whos whole thing is 'dont let him near you or youre friggin dead' and then they gave him the ability to get all the way up to snipers with a 50% damage reduction while doing so. and then kit whos supposed to be an assassin, but has such a high super charge rate that he can even kill tanks in 1v1s and clancy who does a lot of damage, but they decided to also give movement speed so he could also counter snipers??? they got in a habit of just making everyone counter everything and its the real reason theres no skill anymore everyone does too much damage
@@hexorth3580exactly. Colt is very skillful and hasn’t fallen in the same way. this is only temporary. Can’t call ruffs skillless because of mutations.
As a rico main, i couldnt agree more,even before his hyper he was already pretty good if you knew how to play with him which made him a really underrated brawler, but after all the attention he got with his own event and the hypercharge people started to realize that he is actually broken asf
I hate the balancing in this game. Rico has become the most fucking frustrating brawler I have ever faced. If he shoots down a lane it permanently becomes blocked off (very fast reload, reload gear, bounces etc). It is impossible to kill him, assassins get one shot by his gadget, tanks get melted or feed super and sharp shooters have it slightly better as some outrange him, but if theres walls… yeah. I hate him.
@@didntaskplusratio3509 now it's rico, before it was frank, then it was larry & lawrie... yeah the balancing in this game sucks. it genuinely feel like they don't test any balance changes because how did they think that giving Darryl 2 supers wasn't crazy
It’s so sad that my main since I started playing (January 2019) it’s now a lot used by noobs that only click gadget, if you are skilled Rico you probably don’t use gadget on the game
I'll admit, I'm a Rico main, and I agree with your points. I didn't really know how to feel when Rico could counter assassins with the press of a green button.
Piper really is braindead easy to use nowadays it’s so jarring to see who was once praised as the pinnacle of skill being seen as the biggest noob crutch in the epic rarity
at first rico does need skill to use and especially so when trying to master him. The problem is precisely what you mentioned he has several haha button go brrr (skilless) options and like I said in a previus comment, supercell's care for gadget balance and now with hypercharge balance (seriusly, what were they thinking tith mortis???). Too many brawlers have a free kill/get out of jail free options (mainly with gadgets). I remember when I first saw rico's ability to fully recharge his super in 2018 if he hit his entire super, suddenly making him a damage demon. This though, required careful positioning and bouncing. After his 2nd star power came out this made it so that he could still do that without walls, out manouvering the opponent (aka good movement) was needed instead. This was part of his balance, rico can only sustain high damage through cicleing supers, one of the problems is that nowadays it is too easy to do so on maps that favor him on a different note, in a previus video of yours you briefly mentioned damage inflation wich got me thinking, that is absolutely true. With the two biggest examples gene and mortis gene before had VERY low damage, barely being able to 3-shot low hp brawlers. He was a brawler that practically required teamwork to be played at its best. Today, with his hypercharge, 2nd star power super and 3 ammo he is just barely not able to kill a full hp darryl. mortis, until recently, needed not high skill, but high gamesense and intuition. while playing mortis you had to keep in mind several things: 1. have at least 50% super at all times, 2. hit as many enemies as posible with the super to not only charge it faster but heal more, 3. only engage in a fight if you know you'll be able to confirm a kill or stay alive. Without super it was hard to get kills due to middleing damage and slow reload speed. Essentially, when fighting, mortis is carried by his super so to play him optimally you need to keep those things in mind. recently however, most of that has been thrown out the window. Now you equip the mythic gear, and your entire gameplan is to get the hypercharge. It doesn't matter if you die or not as long as you get some charge. Then, when i'ts ready, you click the purple button, then the yellow button and poof! you have "earned" yourself a teamwipe. a high skill, oportunistic brawler with middleing damage, turns into a teamwipe machine due to a button (with 3 ammo and super) from 7800 damage to 12000
They should make it so mortis cant heal again and make it so mortis heals less from the hypercharge effect, so mortis wouldn't be able to heal that effectively
if there were no counter gadgets to assasins then all of them would be hella broken and toxic, it's nice to have some form of counter but definitely not stupid ones like rico and Piper gadgets which make them untouchable
The brawl stars paradox is creating a character that’s really good while also being considered “skilled” to be liked by the player base. Every character that people like and call “skill” really sucks donkey balls because their kit or mechanics are horrible so people feel better about themselves when they use them like using ash or hank.
There is no paradox Adrian sucks ass He buffs brawlers in a way that makes brawlers completely braindead. Rico got his main weakness removed changing his playstyle to a braindead one Piper got a huge damage buff that made her take less skill to play than fucking jacky Chester got his main weakness/gimmick essentially removed from the game making everything about him absolutely braindead Brawlers like gray,angelo and melodie got away with being good and not being called 0 skill
It’s not really a paradox, it’s just a case study of horrible game balancing because the devs dont actually play the game. Balance changes often dont address the parts of brawlers that actually need balancing so very often the changes the devs make will cause more problems than they fix. Its more fun to play “skilled” brawlers like Hank, Sam, Stu, Bonnie etc because they have dynamic kits. In the current meta the best brawlers also have incredibly boring kits and the optimal way to play them is incredibly boring. Winning with gale, piper, angelo, meg, etc is not fun because if you play them as intended it is just not fun for anyone involved.
@@scopezzbro2458 winning is fun. Didn’t hank get nerfed so hard that it became a meme to say that a brawler getting shafted with nerfs is called getting hanked? It makes my point even clearer. The really bad brawlers like him getting crowd support because he is so awful that playing him and not shitting the bed is considered an achievement. With the patty power ups, he is actually useable instead of being a punching bag for peoples supers
Your videos are very well made. I like how simple yet effective your formula of powerpoints are. Id really enjoy some small clips to show what you mean at some moments, but thats not important😊
I started playing Rico before global release, I always picked him over Colt because of his ability to bounce. I used him so much that I could not aim/hit anyone by normal shooting, instead I had to use the bouncing gimmick to even kill. I was so happy I got the bouncy star power from a brawl box. I don't see many Rico players back then, but now its so common that I don't feel like playing him as much.
İf colt is very high skill then rico is high skill in my opinion. But yea sometimes it feels like rico does not have a certain counter. When a character becomes popular players call him no skill and that is annoying.
@@Biyikliadam625Yea, i am skilled Rico (formerly Ricochet) main and it’s so sad that my main gain popularity after 5 years noobs started playing him and only miss shots and spamming gadget
I mean ever since Colt got his reload speed buffed I don't actually think he's that difficult to be good at consistently since you can spam more attacks and eventually charge up your hypercharge, which can be used to spam even more bullets that also hit harder (I do love Colt, I've always played and him my comment doesn't originate from hate towards the brawler)
wonxerful video with all necessary and useful infos. btw i would like to see mr p being mentioned, since it seems like theyve forgot this thing. feel like im the only mr p main on this planet
I started playing Rico when the sovereign skins came out, and he is skilled and also no skill. If and Edgar or el primo super into you, your gadget (from my experience) has a 50/50 chance of saving you, due to el primo having much more hp than Rico, and Edgar being able to heal himself. The gadget can also be used to get extra damage in when trying to kill someone. For example, your opponent is to Rico’s top right, and begins trying to run behind a wall. Popping the gadget can do the extra bit of damage that Rico’s main attack couldn’t dish out to finish the opponent, however, this is VERY situational and I’ve done it like twice. Rico requires a lot of understanding of each map to play properly, as some maps don’t have an insane amount of wall for him to bounce his shots off of, forcing Rico to be able to attack like colt and ricochet his shots when he gets the chance. Rico also depends on the team comps, which many other brawlers also depend on. If Rico is going against a surge, el primo, and Edgar, and his teammates are Brock and piper, you will probably get slammed. But if Rico is playing against brock, piper, and a tank like el primo or frank, Rico has a lot more leniency in his playstyle, because the Brock and piper HAVE to hit their shots or else Rico can easily melt them, and the el primo or frank, as long as they don’t get on top of Rico, and be slowly pieced up from a safe distance. In conclusion, if a rico understands maps, can hit opponents with most of his attack, and knows how to not run into his death, then he can be insanely overpowered and a massive threat to any team, unless his teammates have the brain power of an Edgar main.
TL;DR You can be really good at the game with both mechanical (aim and dodging) skills and map knowledge. But your Edgar teammate(s) at Power 9 with a gadget gear with no gadget nor starr power can throw the game and make you lose.
I think that when you were explaining why Rico was good on Split you could have made the map a bit bigger and maybe use some arrow or indications about how Rico aims just to make the explanation more clear. Still an awesome vid.
I've been a rico main since i started back in 2019 and i hate to see him becoming an npc brawler especially due to the hypercharge and free skin, but personally i use him with the robo retreat star power which can be maintained permanently along with damage gear if you just keep attacking to prevent healing and i find that play style much more unique from hid intended wall biunce plah style, it's so fun to dodge every attack and be untouchable for the entire game
A brawler that can: Shoot you behind walls Completely block entire narrow lanes Erase assasins with a click of a panic button Melt tanks with an almost endless stream of supers Prevent you from healing more efficiently than a crows main attack due to random hypercharge bullets bouncing around like a game of asteroids. Yeah pretty balanced, nerf poco bro
Rico’s Launcher is another piss easy gadget to bait out and take minimal damage, but it is still really annoying. Especially annoying when you HAVE to pick him on certain maps.
Yeah, just 1.5 or 2 tiles away from Rico and you're fine, most melees can still make good damage from that range, still annoying because it's another thing you should keep in mind when being in a situation that would be completely at your favor otherwise. Unrelated, but I like your pfp.
I think gifs would not only fit the ppt style, but help with the interpretation of certain situations. Describing angles isn't an easy task, showing actual gameplay would have helped a lot IMO. Do you have some kind of policy against them?
If it weren't for the hypercharge skins, people wouldn't be so tempted to grind free trophies with Rico's get out of jail free cards. I Agree that Multiball launcher is broken, but Rico has always been broken. I've been a Rico main since Brawl Stars went global, and it hurts to watch my fav brawlers go either to waste or unskillful. Darryl, Ash, and (ofc) Rico are my favorite brawlers ever. But because of the Hypercharge and Gadget. I can no longer say with confidence that I am a Rico main.
I think what's the biggest problem in brawl stars right now are the damage inflation and damage dealers in general. All of them can be versatile any mode any map because of their annoying amount of damage I mean why do we need skill when we can just spam buttons and supers to win? That's why I think damage dealers are by far more over powered than assasins
The whole game is losing its skill with hyper charges and stat inflation. Mortis is the saddest victim, as his hyper charge has made him broken and actually not require skill anymore
I really prefer when you were making short, direct to the point videos like before easier to digest, very informative and more dynamic. Now it feels like you are stretching the video by talking very slowly :(
@@MythicalForce27 Nah you don't have to: you're right And all that's exacerbated with the Chum upgrade (hence why I can flex his r30 now [cuz I'm a noob lol])
yo mythical it's me bable... We need to talk. I'm not asking for an unban or anything, I'm not even asking to be forgiven. I just wanna tell you what happened that day and that I'm sorry.
@@Italian218remove walls in general rico is already VERY good and straight up unfair on some maps if u need more than just get better idk what to tell u
People in ladder just dont use brawlers right. Rico is very easy to counter by throwers Thats also why tanks like primo darryl frank are skilled js cuz ladder players are brain dead doesnt mean he is no skill Thats why sometimes edgar and kit can be skilled and to any of the 20 k players replying just get good