I love how you explained every frametrap in your blockstrings so that even a noob like me can understand ! Thanks for the guide it'll help me a lot ❤️❤️❤️
this was an astonishingly educational and high quality video given the sub count, my only suggestion is to put more energy into your voice, its super monotone and boring right now
I'm probably late with this, but; You go to training settings and opponent status then you have a few options like a) Put the dummy to block standing, all guard but also disable block switching. or b) All guard and block first hit only With option a) the dummy will block everything as long as it's not a low while option b) will block anything that is a true blockstring.
I been looking for a new character to pick up and Ky piqued my interest. This guide is top tier. Shame DI is locked behind 30% HP. Think u can do one for Zato1?
Do you use the dash macro? I'm assuming this is because the forward input is being carried over from the dash giving you 6236, witch would be a DP. One way you could stop this is by returning your stick to neutral before inputting 236H. I would recommend just running using the dash macro, however. (there is no need to press a direction with the macro as it automatically assumes to go forward.)
I recommend switching to a keyboard or hitbox. Controllers are the least accurate way to play fighting games. Double quarter circle backwards/forwards is the easiest super input to do on keyboards/hitboxes.
The only mods I have are Sol H over color 5 gamebanana.com/mods/307038, Goth ky gamebanana.com/mods/329176, Blue lighting gamebanana.com/mods/299509, and Hungry clicker art over UI gamebanana.com/mods/376510
@@wizdom_cracked8976 I believe the most consistent and optimal Stun dipper RC combo (at midscreen) is to Stun Dipper into a stationary red rc, dash briefly to close the distance then charged 5 Dust > Close Slash > dash cancel > Close Slash > 6H > 2S > Dire Eclat > 6H. Doing that at round start should result in the opponent wall splatting, and then you should be able to micro dash into an H Vapor Thrust to break the wall. You mentioned them briefly but if you want, you could also link people to Crow's channel too in the description since they pretty frequently put out Ky labbing videos which was where I found this combo, (the video in question: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-SeunHG3rLrQ.html ) I'm sure that could help many people wanting to continue their Ky gameplay. Crow pretty recently uploaded a video that apparently does 2 whole extra damage compared to the above combo I shared, but I don't find myself able to do it as consistently so I wouldn't be sharing it to people looking for a quick and practical Ky guide.
Haven't even finished the video but I already like your character guides. Can you do one for gio and sin? Rating their difficulty too... I just want to get in GGST 🙂
TLDR: Try using j.S instead of j.K A lot of jumping block strings have this problem if they aren't super tight due to the height at witch the first button being pressed being slightly variable. Doing j.S should make it tight enough to counterhit grabs. That being said, if somneone is mashing throw in your pressure you could bait it out with jump or backdash to get a big counterhit 6h or j.H combo. It's really easy to catch a lot of players fuzzy mashing throw on your landing, and most of they time they do it intictivly and struggle to stop once you make the adaptation. Even if they don't bite, most likely they wont punish you for backdashing, and even if they do, the situation just turns into RPS in your favor from there. Hope this helps
@@wizdom_cracked8976 Yeah I’ve known about baiting it out like that for a while and even labbed it a little bit I just need to incorporate it in to my game plan in matches