in this video I'll show you how strong the long distance glitches really are. Special thanks to @casinobabu2.0 @palucas6723 @donutshcr2 for the footages. warning: this is not my footage
for the ones wondering why the invisible wall was under the map, it is because desert is a map that goes up over time, if you notice, it looks like the background gets lower and lower, thats a result of the map going up over time. it doesnt actually dissapear, its just that the map goes too high to see it eventually, this can happen to other maps earlier, for example beach invisible wall dissapears at about 50km, beach is a map with alot of tall hills so it makes sense why the invisible wall doesnt work anymore and the invisible wall doesnt go up forever so eventually it just isnt high enough so it becomes useless you can still die of this because the terrain around 100m behind you dissapears, so you can fall off the map and die that way, i would assume why its only 100m behind you is so that your device wont lag because if it kept 100km of all terrain loaded, it would probably be unplayable or crash.
the beach point is a good one. if u die at the 85.3k hill or 67.1k hill and fall backwards, you would eventually fall off the map and it pretty much explains the fact that the invisible wall along with the predecessing part of the map disappears into thin air
That's crazy, imagine you get that far and the level just goes back to the start in an infinite loop, and players try to do as many laps as possible on the entire map? Cool idea
This is what happens with large floating point integers the larger they get the more computers struggle with them causing simulations and games to start breaking down. there is basically nothing that can be done to fix it.
funnily enough I'm fairly certain these glitches could be fixed if they made a system where every now and then it resets the position of the player and origin of the world, as rarely the player ever goes backwards for long enough to see parts of the world get removed from memory, so there's really no reason to actually keep letting the player move that far away from the origin of the world without resetting it at some point, it's how a lot of space games fix it, have the origin be around the player and move the world instead of the player
Need a big raise for the players/gameplays. This is truly Pro. And also the creator/team of the video because the making of this video is truly incredible.
Many months ago before this video was uploaded on Yt, i got a dream in which there was a glitch named "infinite brakes". In desert if you reach 1,00,00,000m with Cc ev kanga, map starts shaking like this at the video end & becomes flat. If you exit, after driver down, cc ev starts to infinite brake (which is stand in kanga position). After that i decided to ask about this to a hcr2 pro (like Linus or zorro). They said that "Almost everyone forgot about this thing by now, so dont ask about it, leave it". After somedays, now its uploaded on yt. Nice vid bro
this is explained by one simple sentence: X-position limit. The further - the more difficult, up to the impossibility of moving forward. The number of frames per second can change this value
at this phase. the glitches starts to overdrive your whole game that it started too look uncanny and dreamcore till it actually look scary and here creepypastas were made.
The music perfectly matches the gameplay and the video theme, great editing skills and great video, I think you’ll blow up fairly quickly if you continue this type of video… don’t miss your chance and work harder, the results will be worth it. Deserved a sub ❤
Helloo I always watch your videos and there super good, I was wondering at what level your car was in this video and at what level where the things you are using to make the boost. Pls answer I want to be better at the game
There is a limit till where you can drive because it is impossible to make progression forward there because the float distance doesn’t have enough precision to calculate it and it just crashes then
Thats true but if instead of floating point value, somehow they integrated a longer value like double(Ik its not possible) but im saying IF then it would be easy to gain more distance
I come from rayman legends and as a top 3 distance player I thought rayman legends was on of the only games that hast this glitch but every day I get surprised again
I make small prototype games but I've never made anything in box2d (hcr2s physics engine) so I can only speculate as to what is happening to the vehicle while it is very far into the maps distance. It may be caused by the fact that hcr2 is 32bit, like many mobile devices so this may have an effect on the box2d physics engine as 32bit integers, also known as floats, are known to have inaccuracies when doing calculations especially with physics at high numbers, which could cause the inaccuracies to mess with physics, and as you said, it gets worse every multiplication of 2 l, which is exactly how bit integers work, 1 2 4 8 16 32 64, etc etc. There may be more to this theory however my small futile blender and game dev brain cannot handle physics coding. So hcr2 still remains one of the games of all time.
Nice video! But I got a question: This glitch phases are in every map at the exact locations, or just desert valley has this specific location for changing glitch phases?
the reason why this happens because of the game client and the storage of the phone, the glitches happen because of an unprocessed string of code or the code breaking.
Imagine hearing the "LOW FUEL" beeping for several hours... I would not resist honestly ☠☠ wait where does the last fuel spawn again? I've heard that fuel doesn't spawn infinitely...
Well if the game was 64bit or double its processing power from now the max distance would twice also but as made as a low-end game that can run on most devices it's kept at 32bit where as all modern devices have huge support to 64bit and most applications run on that for smooth experience