@pravum3150 Ah, well that's really not a big deal. Neither is it something new to Mihoyo. They always loved to put fan service in their games but they have also always been forced to tone it down
The potential of this game is within reach of Hoyo. For anyone that hasn't played it, it's basically where a game SHOULD be in a closed beta, but if they fail to act on the feedback provided, itll be dead on arrival for core gacha/hoyo fans.
Problem is, both Genshin and HSR offered way more during their CBT stages. People compare ZZZ to these games and they find it lacking in every aspect, combat and animation quality aside. How should I put it... ZZZ doesn't make me feel like I'm going on an adventure. It's just a mobile game (even if you play it on PC), and that's not what I expected from Hoyoverse.
@@Aya_21387 Never felt that way, Mihoyo games always feel like mobile game to me, Genshin open world and story pales compared to real proper single player RPG. Same way with HSR, I enjoyed parts of the story but the gacha aspect will always interfere with its potential to be a proper single player experience.
I would like to come out and say that this is the best review for ZZZ that I’ve seen on RU-vid thus far. No stalling, no cryptic meanings, just the cold hard facts upfront and your opinions after. You addressed everything beautifully, and I really appreciate that you took the time to write a script. (Most content creators don’t and just ad lib while the play the game which makes for a really unprofessional and messy review since their attention is diverted between commentating and gameplay, so usually it just amounts to them saying a nothing burger or taking too long to get into what they want to say.) I love how you drew comparisons from their other games, allowing people from other hoyo games to instantly grasp that concept you’re talking about. (I didn’t get into the beta, but I’m pretty sure the video store thing is similar to assignments in hsr or expeditions in Genshin), something that other content creators were scared to do because they desperately want ZZZ to have its own identity. As for the content of the review itself, I have to say that I agree with every one of your points. I hope to see an improvement to the enemy design because I feel the like characters are fine. It’s just that the enemies don’t deal much damage, nor are their attack patterns hard to read. From what I can tell, it’s very lenient with its combat, so you can sight-read almost everything. Great review! You’ve earned yourself a sub!
I think Mihoyo will most likely improve on the stamina mechanic, at the very least later down the line after release, because with Honkai Impact 3rd I initially was annoyed by the stamina system but over time they started implementing so many ways for you to gain extra, and now no matter how much Honkai I play I always sit at a good no less than 400/160. While it will definitely not be as generous with a newly released gacha game, I believe that they will almost definitely at least at some point make it so you can still enjoy the game without having to wait. Hopefully they will remove the story stamina cost, because that is the biggest most obvious elephant in the room when it comes to this issue. Honkai, as previously mentioned, has lots of options for easily refilling stamina (and also had its story levels condensed to lower stamina costs), while Genshin and Star Rail both have no cost or limit for going through the story. So it'd be absurd if they kept it as it is right now in CBT
You would hope that after releasing many games that had to do the exact same thing (fixing the stamina system) MiHoYo would be aware of this issue by now, a new game shouldn't launch in this state. It honestly feels like a deliberate decision, trying to slow down progress knowing there isn't much content in the game. MiHoYo is just pushing how far can they take it without annoying most players into quitting, I just can't see how it would not be intentional after so many games doing the exact same thing.
@CyborgNinjaJesus To be fair they fixed it in Honkai Impact and improved it from Genshin in Star Rail. Why not add Star Rail's improvements to Genshin tho I have no idea
@@wisgarus Yeah basically that's what I'm saying, they must have learned their lesson by now, so the only logical explanation I can find is that they are trying to slow player progress down intentionally, to hide the lack of content until they have more ready. The other possible explanation is that they are just flat out incompetent and they don't communicate between teams to improve their products, and as they say: never attribute to malice that which is adequately explained by stupidity, right?
@@CyborgNinjaJesus I think it's definitely reasonable to hold off judgement before release or at least the third beta, as there may still be a lot of changes. And because as you said, there may be reasons they are making it harder due to a lack of content, which is potentially specifically due to this being a beta. That is unless there is a way for us to submit our feedback in the case of the worst, but I don't believe mihoyo goes through RU-vid videos' comment sections for that, they'd normally host their own surveys instead. I don't think it's fair to call them stupid though. Even in the worst case scenario, it's completely their choice. Not only is the game their own creation, but it's free on top of that. One can't judge the creators with such strong emotion when to experience all this you won't need a single cent, they are free to do pretty much whatever they want, and with the money from the other games, they could afford it too, so "stupid" is definitely not a fair label for them.
FINALLY, thank you for making this video. It's interesting to see this subtle but noticable vibe with content creators since by the end of most of their streams it was clear that they had mixed reactions, but they have *a lot* riding on wanting this game to be good for content since HSR/Gensin gets a bit slow to make content with late game so I notice them not being as truthful. It's due to the latter that I notice them not being as genuine with their reactions, or when they do mention negativities it's done in this vague way. Videos like this keep it real and are super important, great vid!
It's also many hoyo content creators have to sugar coat hoyo games. It's been known for some reason, if they talk bad about hoyo games, they will get blacklisted, especially if they make the video out of it
It's also the fact,some content creators gets sponsored,when the game release and want to promote it. So they tone down the criticism before the game release.
@@noobbll hoyo did actually blacklist them. for example iirc tectone and mtashed are blacklisted by genshin. afraid of losing sponsor also one of them too, but it applies to pretty much every games
@@Elio-nu3fz not every content creator sugarcoat. tectone and mtashed didn't sugarcoat if it anything related to drama or controversy that lead to viewership not rare they blew it up out of proportion, thus why they got blacklisted by genshin (only in genshin) in past 2 years before that they were part of content creator program at least between 2020-2021. walrus didn't sugarcoat too and he never got support by genshin as far as i remember. shift up and at least hotta didn't do that, tim and gate at least not blacklisted despite occasionally make criticism about nikke or tof idk about about my comment led to you to make conclusion about relation between sugarcoating to get viewership, which is not really true. getting viewers not only by sugarcoating, making controversy topic also giving viewership and it's easier than being positive one, drama sells. well, they do sugarcoat if they got paid promotion for videos. i think if you didn't know about this, you must be the one who's living under the rock or simply don't know anything about content creation and how viewership works
The fact that this is the THIRD time that they’re implementing the “artifact rng” style is honestly concerning enough for me. It pisses me off, and I just wish that the gacha was just left with getting the characters, NOT the upgrades. If anyone says “if the upgrade system is much eaiser, then it makes the game too easy”, then why not make the fights propose more of a difficult challenge (like make it encourage you to learn the ins and outs of the combat system) to balance out the ease of attaining upgrades. It’s not impossible, and other gacha games already have done it. Seriously, it wouldn’t be any LESS of a gacha game if the only thing you had to roll for are characters, NOT the stuff you need to clear the game’s content.
Really appreciate the well structured and organized review! Really helped me to understand what to expect if I decide to give the game a shot and this is by far one of most digestible reviews I've seen.
damn you had me worried i thought this would be a negative review about fundamental issues with the game but it just sounds fantastic with a few issues that may very well be solved when it fullt releases
some reviewers also said something like this in beta of honkai star rail now it tops genshin in sales for several months now but feedbacks like this are helpful for the game development
It's have a lot of similarity with HI3 combat system. The battle is not that good now but it's actually the same with their first hack slash game that game birth to Genshin and HSR today. From what I see they are trying to go back that state while implementing new things that they discover on the previous games.
@@GigaLuigi124 I disagree about the button smashing part try playing like that and achieve top 0.1 percent on abyss ranking. Unless either you haven't the game or your not finishing Weekly Abyss and 3 Red lotus above level.
@@GigaLuigi124 zzz is similar with honkai, for real. Zzz looks like modernized honkai in gimeplay wise. You can't button mashing in honkai unless you're bad at gaming in general or you clueless with the game. If honkai button masher, would know where you're at in abyss rank. I can't imagine for veteran even to stay at red lotus with button mashing while against sweaty meta players
6 artifact slots with 2/4 set bonus doesn't give more freedom than Genshin. It's the same as HSR. You either go 2/2/2 or 4/2, you can't have a flex slot like in Genshin.
I think you are missing the issue with the "lack of flex spot" in HSR compared to genshin. In HSR, the slot is divided to a 4 normal relics and 2 planar relics. So if you want to get let say, 4 piece boxer, you have to fill all of your normal relic slot with boxer relics because the planar set cannot be filled by boxer set. Even if you have a good rolled piece, as long as it is not boxer set, you can't get the 4 set bonus altogether. Here though, since the 2pc bonus isn't that huge, you can compensate running a single 4pc set with 2 flex if the 2 flex rolled well. In the end, it is more flexible
@@lolwarrior2181 This is exaclty what the OP said. And you are wrong in the second part. HSR has no freedom. If you don't have good relics, you'll have to break the sets. And most sets are niche. The elemental sets are bad for most characters of the same element. The character Path or some gamplay gimmick will always determinate your builds.
@@navalhabr >This is exaclty what the OP said. And you are wrong in the second part. ? OP said that 6 universal artifact slot offers the same freedom as hsr 4/2 setup which is wrong as if you fail you get the exact 4 parts (helm, gloves, boots, chest) of a set, you can't get the 4 set bonus, meanwhile for the 6 universal slots, you just need any 4 different piece. If you only have slot A B C D but not E F, you can still get the 4pc bonus. Meanwhile in HSR you can only get if you have all slotted with the same relic. I brought up that it might be more flexible than genshin due to the value of the 2pc not bringing that much to the table. Depending on the value added, you can substitute a mid 2pc for a 2 good rolled broken sets >HSR has no freedom. If you don't have good relics, you'll have to break the sets Literally what i just said ??? >And most sets are niche. The elemental sets are bad for most characters of the same element. The character Path or some gamplay gimmick will always determinate your builds. Your point being? Almost every character still wants the full 4pc in star rail, elemental set or what not. Pretty much all support with non atk ult wants to run hackerspace DPS either run their 4pc element set (clara, seele, sw), 4pc playstyle set (dan heng il, blade, jy, topaz,etc), or 4pc quantum for that def pen (jingliu). The only 2pc 2pc units are probably healers and non-shield tnaks
@@lolwarrior2181 wtf dude, you can't read: OP: "6 artifact slots with 2/4 set bonus doesn't give more freedom than Genshin" Translation: 6 slots (HSR) with 2pc set and 4pc set, doesn't give more freedom than genshin (5 slots) with 4pc set + 1 flex slot. All the rest is we talking the same shit. Like i said.
Thank you for the review! I sat down and watched a ton of gameplay and I'm really excited for release. I think people are being too harsh on this game imo, it's just on CBT2 and the whole purpose of a CBT is to gather feedback for the final product. I hope they take all the constructive criticism to heart for CBT3 (HSR changed a lot from CBT2 to CBT3). Also on the stamina for story stuff, I think it's just a timegate so the beta testers dont rush the entire content in one go, I hardly believe it's gonna make it to release considering none of the other hyv games have stuff like that.
Yeah this game is have more TV jumping/bangboo TV than Battle combat. I imagine...i want a Battle experience with good character, background, music, etc. but i must do something boring (for me) like bangboo/TV jumping for a long time. Hope Devs will make it simple/easy. Btw, Nice content.
i really like its character design, it's far more diverse and more interesting than their older games. sadly the gameplay until now looks like a glorified HI3. i just hoped it would introduce something new like elemental reaction in genshin
Diverse? The majority of the characters are so generic that could fit in any anime lmao. Wise's character design is disrespectful AF with people who likes to play with male characters. It's like they did a search: generic anime boy in Google and just straight up put in the game. Who cares right? They will always choose the waifu anyway. There's only ONE other male design, the rest is 2 furries and they did as generic as possible
I agree with you on all points but by only complaint is that the art style and the way they are presented makes it generic IMO. Like the theme is all over the place and the color pallete does not help, sort of like adding a white and grey tint to everyone and everything. Even though I like the character designs and saw a lot of potential in them, like the Victorian-themed manor and the faction where Ben Bigger works, it's something to be said :/
I am curious but not sure whether or not i will play zzz as a main game. So thanks for sharing your impressions. If they really give away multiple 10 pulls per month this will make a huge impact on my decision
Personally, it will be my main gacha game. Hoyo production value along with hack n slash combat plus endgame content. Checks all boxes. Its looking like a gacha where I can play for hrs daily if I want to.
What are your impressions of the game (so far)? Even if you did not play the CBT itself, you may have watched streamers play it, I would love to know your opinion!
love the artstyle and vibe, but the gameplay and combat loop guaranteed to bore me in 10 fights, seems like all flash but low ceiling, the mobs are just there for you to button mashing.
@@altrazh-88I somewhat agree, but even though it is somewhat repetitive, it is still very fun to play. I just hope they introduce more enemy variety, since that is the biggest letdown for me currently.
@@GachaBuns In the end, the game is free to play. So trying the game for a few hours would likely not hurt you, even if you decide to abandon it afterwards. Gotta have to see what Hoyo decides in the future.
At least for the 6th street, the game has a full day-night system and a weather system and at least most of the stores have closed at night but because u can skip time it doesnt matter too much. Some of the footage was taken during fog, so maybe thats what you are refering to
@@boboverlord1 ain't that the truth. HSR turn based is mid. Granted I haven't played many turn based in my lifetime but HSR doesn't feel like one at all for some reason. If anything, HSR almost feels like Genshin with turn restrictions for some weird reason. And that takes out the game's appeal for me as a turn based.
honestly keep the game hard, if its not for casuals thats fine. they have hsr and genshin to play, theyre already taken care of. if they want to make a more skill based game then im all for it.
Yes this so much! As much as pleasing the casual crowd is the better marketing move, a game too easy will just make it boring to keep coming in, especially when it's not about chilling whenever you want like genshin. I seriously hope that the main complain of the game being too easy and shallow is only the result of a poorly balanced early game and impatience of the testers to go further than tutorial stage rather than the state of the entire game.
if u watched the video, it is the opposite. and while I personally like the game, giving some fair critique !== doomposting. though some comments overdo it
I agree with you. When I went through the prologue, I was clueless about how to progress on the story. The hollow TV part is kinda boring and annoying to navigate & not to mention about the excessive amount of blue exclamation marks popped up in the sixth street 😭
Thank you for the review! I've been watching people play the game, and I found the TV part to be very boring, and they were spending too much time on it. Now it seems like that's not only my impression.
I really don't get the appeal of the overall aesthetics and combat style of ZZZ. Everything about it gives off the vibe of an outdated and generic mobile game from 10 years ago.
I really like the theme and character designs, but the gameplay looks so tedious and boring for me. I might pass on this one, I was actually excited for the release but after watching gameplay videos, and then your review, my hype pretty much deflated after considering the pros and cons of playing ZZZ. I really appreciate your honest review, this is quite insightful and should be reviewed by Hoyoverse seriously, as other content creators are too scared to give their honest opinions. Honest feedback that points out the pros and cons is more valuable than forced praise or just having vague opinions
The custom select for farming materials is great, players can target farm what they need and focus on other aspects of the game. I am playing Reverse 1999 and their intensive focus on limiting resources and making it hard to farm materials made the game look more like a monopoly game with a great story than a strategy card game while giving few mechanics too work with and some of it are solely reliant on luck.
I don't know if you've played other Mihoyo games, but they're probably one of the worst when it comes to making it hard to get what you want. In Reverse 1999, you only need to farm for materials, once you've done that you're set. Sure it might take some time but when it's done your character is at its full potential (not factoring in duplicates). It's close to the arknights system, and it's honestly great. Just like in Genshin and HSR, ZZZ will probably have RNG stats attached to your equipment, which means even if you farm all the materials to max out the levels and skill levels of your character, you're still gonna be on the treadmill by farming gear for those specific stats you want on the equipment. You can farm for years without getting the thing you want.
@@Rytom it's not even close to one of the worst if you've played Ragnarok Online or other MMOs before you'll notice that gearing system in HSR is pale in comparison to those games out there you don't even need perfect stats to beat Genshin and HSR, those who farm for years only craved for the most perfect stats you can possibly imagine while for a casual like me who doesn't need those stats can farm for 4 days or 2 weeks maxed and got the stats I really want. I'm not saying this to say that gearing system is the *best* I'm saying that it's not as bad as people painted them to be and while Arknights progressive system is really good the resources for upgrading your characters is really REALLY hard to come by especially when every 5-6* character needs tier 5 mats which can only be obtained by crafting and tier 4 mats that have super rare drop and used a high amounts of tier 3 mats.
@@yourboyrudy4499 true, typical mmo only offers one build path to a character and the equipment you need is only dropped at a whopping 0.001 percent chance or lower. Getting other equipment that is for another class is so painful as your only option is to sell it or trade it or give it to your alt accounts.
@@Rytom I have played Hoyo games since the release of Honkai Impact 3rd, so I'm an ex-captain at this point, HI3 does not have the RNG when it comes to equipment, there are substats on Stigmata but it does not really matter if you re roll for it or not. The thing with Genshin is, I have farmed for a few months and never got a good substats on gilded dreams for my Yae Miko, on the other hand she is rocking a 5 rainbow artifacts with godly substats and she's clearing abyss while having a tea party. This shows that it does not matter if you don't get the ideal complete 4 pc artifact set. Meanwhile most MMO only has one or two build path and those requires completing the set to become decent or upgrading weapons to a certain level while risking of losing it mid way. Genshin and HSR does not have any of those BS and resources is not deliberately limited, if I get a unit I could potentially have the materials ready provided that the required materials a already available. Reverse 1999 prevents that from happening, their whole gimmick is you cannot complete AS (artificial whatever) 6-2 without raising units to a certain level and on a side note solo Eternity can't possibly do it as well due to how high the damage on 6-2 is, and the math behind how defense works in Reverse 1999 is completely sus since the higher the level the more defense gets diminished value and it plateaus at some point, so while the gimmick requires you to have decent raised characters the game purposely puts a stopping gap to prevent maxed level i3 from pushing. I am this close to clearing 6-2 as my team dies when the pianist reaches 5% HP. I estimate that I would clear it in a few days or so but this is genuinely a bad design of a game.
@@daleryanaldover6545 man you are playing eternity wrong and the pianist is nothing at all in terms of difficulty. Endgame is limbo and UTTU content for now
HSR have the benefit of QoL. I can auto the game and alt+tab to play another game, it really lessens the FOMO burden. If ZZZ don't have those it might have to directly compete with other active games.
It's a real bummer there are generic enemies and the flow of this game focuses on having you get from point a to point b and not letting you screw around because you are locked into playing a mini game and repetitive enemy wave/beat the big boss combat to progress the story. I think the only saving grace for this game would be if there was more flavor and variety in the combat and if there were less and different types of mini games instead of just the tv one. Take a look at something like Reverse 1999, it does not demand as much time and when you do spend time on it there is a variety of content thatnks to events and there being alot of low rarity units to invest in if you chose to do so while ZZZ is limited in the characters you use and the gameplay is almost a sort of loop you are forced to run through.
Idk why some people have complained about art style but I think this games art, design, story, animations, character personalities are very refreshing. These aspects are far better than Genshin Impact by far. I think the problem is that this is not the type of art style suited for everyone and I think that’s normal. It’s has a more contemporary and modern feel to it compared to Genshin (Medieval Fantasy) and Star Rail (Sci-fi). I think people that prefer that style and the gameplay obviously will play this game like other play other MiHoyo games for their own niches.
If you get to at least IK lv15 and unlock the Hollow Zero... no, it's actually quite fun. BUT - if you quite before that I don't blame you. The initial first hours of gameplay are really boring.
I don't get people saying "It has parry, QTE, toggle etc" to justify the gameplay. It's still boring. If we're thinking the same thing about the game progression, then the more time you play this game the more you don't care about all that gimmick and you'd probably just end up mashing the button. Tbh it fails to deliver the "We're appealing" message.
For me the parry, QTE dodge stuff IS fun. It doesnt need to appeal to everyone. And lategame it is certainly not just mashing buttons. Again, the problem is GETTING to the lategame
@@iamrivenous like the equipments? Yeah I can feel the multiple layers of RNG come into play. Mihoyo loves this part. And some diehard fans certainly do despite how annoying it is 😂
I honestly don't mind if people quit before getting to the good part of the game. I didn't mind at all how slow the intro was. It felt like I was playing an actual game for a while and not a gatcha money making machine. Sure, they could tighten up some of the tutorials and stuff, but overall I don't really mind how long it takes to get into some of the features. The game does present you with the idea of all these mechanics early on, but doesn't give them to you. Not gonna complain if they do tighten up some of that stuff of course, but I don't mind it. I also like the TV segments and I feel that they are an important part of the game and combat shouldn't always be the most important part. The TV segments offer some interesting change in gameplay which can take away from the monotony of doing combat over and over again. I do think that combat should be more complex though. The combo system I'm fine with, but enemy variety and difficulty I'd like to see changed.
Yeah, this game actively kept me from playing the game. Like it's designed in a lab to string you along just long enough before you can start fighting again. And then the enemies barely even try. Bummer. I like the approach to combat, and would like to see this system implemented into more *actual* games.
Those honestly are the best part of this game, its just the problems with how the game takes a bit to get going is what I can see killing the motivation to play. Art style and character wise, this game definitely hit gold, characters have a lot going for them, considering genshin has multiple twinks and this game having a lot more body variety.
Pissss mihoyo fanboys will eat up anything mihoyo cooks …….as for me I will just wait until I can try it out for myself……they tried to replicate pgr’s fast pace stylish combat but failed miserably…..this is my opinion from the video I have watched but I will still try it out myself to get a feel for it but imo in all of gacha games when it comes to combat PGR is in s tier with no other game
I think that's one of the main problems right now for people who either cannot play it themselves or only played the first few missions: It LOOKS boring, but it actually is very fun to play. But given how one needs to play for hours on end to even get to the fun part ... well, that's an issue in itself. However, it will also not be for everyone and that's ok too!
@@iamrivenous I fully agree with the sentiment that games don’t need to cater to everyone. I just don’t think the game looks good but yeah I’ll make my judgements when I play. Hopefully they take peoples feedback seriously
Knowing HoYo, I don't doubt that the story, writing, characters, OST, level design, quality, and visuals will be God tier. I just want this game to be (EXTREMELY) HARD with the combat it has.
Saying everything gonna be god tier is too much, knowing hoyo we can expect: Story - main one will be good, but the rest will be hit or miss. writing - again main will get all the good stuff and then rest gonna be walls of skippable text. characters - well we already getting censorship, so any point of +16 rating lost it's meaning. Be ready for sterilized heroes with 3-5 models to share. OST - one of the best things hoyo do and for sure it will be great. level design - Hit and miss, looking at other games. quality - agree, at least they keep up high quality game experience. visuals - when they hit, they hit hard. ZZZ looking to be similar to HI3 and in that game powercreep is quite bad, so if you not gonna spend lots of money there will be possibility, that ZZZ gonna be hard for you.
@@GigaLuigi124 Game difficulty is supposed to be playable for everyone, obvious the game won't be extremely hard that only those who spends money will be able to clear it, also if they make the game too easy, in that case you can clear high level phases at level 1 as long you don't get hit, mostly of people will lose reason to spend money and they don't want that. It's a pretty common limiter that every gacha game have.
I'm with you here this is tagged as an action Rpg with Roguelike elements. Roguelikes get harder the more you progress, in the first CBT one of my main complaints was that the enemies didn't attack that much and the game was too easy for a Roguelike. Now they added more enemy variety and 5 / 6 hours in the game finally starts getting harder, still might be a turn off for some people to have to play 5 hours to finally get some harder content. The trailers for this year show a new boss of Hollow-0 which is supposedly hard content, still waiting for a streamer to reach that content if the content is in this CBT of course. They did improve the game gameplay wise even added parry to all characters
I must say, I really feel like people are being WAY too picky about the graphic design and UI. The game does not look bad visually in any way, shape or form, nor does the UI. The UI is simplistic, yet still sticks to the general aesthetic that the game is going for. As for the gameplay, I do hope that they add more interactivity with it, as it does seem to be somewhat limiting. Other than that, it looks enjoyable. I've never really been a fan of the equipment systems that gacha games implement, especially with all the RNG that you're forced to depend on. I'll definitely be enjoying the grind of this game much more than the two other Hoyoverse I have played (GI, HSR) though. Personally, I'll be able to enjoy the TV sections as well. For the story elements, I don't think I really have to worry about those with Hoyoverse. Another thing: those of you who are complaining about the censorship should be ashamed of yourselves. "WTF!!!! THEY'RE WEARING SLIGHTLY MORE CLOTHING!!!"
Comment on censorship after looking further into it: So, I believe I can now understand the censorship hate. I've discovered that the animations for Nicole's equipment(?) menu have been changed, which really does suck. I've also realized that this could be foreshadowing future censorship of things that could really take away from the charm. I will still stick with my original opinion on clothing censorship, but I have a better understanding of things now.
the greatest offender imo, is the repeat of the same artifact/relic system genshin and hsr has. the weakest part of those games, i had hoped they tried something else to differentiate one from the other, playing multiple hoyo games is terrible due to this.
No one will play ZZZ because of some random TV surfing gameplay that wasn't even shown on the trailers, it feels like one of those meme mobile games that look insane in all of their 3d cgi ads then the game turns out to be 2d and completely different ( a bait and switch ) that's how it feels
I'm cautiously optimistic about this game. Genshin impact is just a berry collecting simulator at this point and the community pretty much hates the combat or anything combat related. Its like some of the genshin staff hates its playerbase. The rewards are a joke compared to the Hsr team. All in all good review thanks for this.
I think that is the right way - being cautiously optimistic. The game has a great foundation and it honestly doesn't need much to get it up there to HSR, HI3 or genshin. Even just shorten the initial TV jump things a bit, add more combat and enemies with actual mechanics and I think ZZZ can already be top tier. The character designs are fantastic (visually) and even though quite a few people currently say it doesnt matter what you pick that is because the enemies dont have variety or mechanics. And given it being the second beta, I am sure they have much more in store for us, so I agree here with you
@@iamrivenous When you mentioned the time consumption aspect in tandem with the 6 artifact slots making the grind even more because of the secondary rollable traits. This is what sets off red flags. I like Honkai Star Rail because it respects the player's time. The issue that may arise is the A.I of the enemies. If they act like hilichurls and just stand there. I can see this making the game's main fun factor to be impacted heavily. Think about it. You've spent a few months grinding free currency or even paying a decent chunk of money. You pull for your characters just to test them out against ragdolls that stand there and meander around you. This would be the exact same state genshin is in for the overworld but for ZZZ this could potentially be the zoned areas. Genshin's benefit is that there's a world to explore with the characters. Whereas ZZZ's main focus is the combat.
My impression, from watching others play, is it feels like style over substance. The Persona vibe makes it stand out from other gacha games, and everything looks very clean and polished, much better than HSR. But, the gameplay... the TV minigame looks annoying and takes up way too much time, and the flashy-looking combat seems to be mostly button-mashing and QTEs. The story looks like your standard low-effort excuse to fight endless monsters, and if I'm wrong, they've done a poor job of communicating why it's worth getting invested in. I'll probably still try it when it comes out, but my hopes of it being as fun to play as it is to look at aren't particularly high.
Nice to have such a detailed review of the game, especially since I'm unable to play the beta. I'm praying the rewards stay the same and they they move towards story not consuming stamina like their last 2 games.
so basically what I understand Game will have identity crisis , being a non story focused game have its downside , only combat related games struggle on later because it fails to provide variety but will depends on how much they will rotate new types of game modes each patch , Also daily time dedication is a massive red flag , had to quit PGR despite it being F2P friendly and good combat system for the same reason , game had too much time dedicated content , lets see if ZZZ live up to its family (hoyo) name or not
What makes money in gachas are characters and the focus on story can make them likeable and therefore - marketable. Otherwise the only option to sell characters is meta - which risks powercreeping. I'm not mentioning design and characterization, it can be not enough on its own without story or meta.
I mean, hack & slash are pretty niche overall. The game will live but it won't be in the spotlight as his brothers Star rail and Genshin. Maybe I'm wrong and the game would bring a new hit for Hoyoverse as the previous 2, but I don't see that happening on this one.
Great review and honest unlike the popular content creators. The game looks uninspiring and boring, the tv trials look like a repetitive chore just to get to the combat. Combat doesn't look innovative or skillful, character designs don't stand out and look very generic. It's ridiculous that story progression is locked behind stamina which in my opinion shouldn't be. Not to mention the story didn't hook me and seems very basic. I was on the fence to play this game but i'm definitely not after seeing a few streams to gather my thoughts on the game. It's just another lazy Hoyoverse game with the same formulas. I hope more people open up about this game and tell the truth unfortunately it's going to be fake praise from content creators just because it has the Hoyoverse brand attached to it.
In the early game the TV things do feel somewhat repetitive, but as I said in the video, it actually gets way more fun when pressure comes into play and you cannot just mindlessly walk around, also combat occurs WAY more often. I think they nailed the lategame, just the early is very lacking currently, gameplay-wise. The story is actually quite good, IMO, but I agree that the progression shouldnt be locked behind stamina, at least not this much. I think they have a good game here at hands, they just aren't quite there yet
"combat doesn't look appealing or skillful" how many hours of gameplay have you seen? Because I have seen 6 hours and at 5 hours into the game the combat starts getting good. Also no skill? some characters roles are better against some Monsters types, others can have disadvantage against them. There's dodge, parry, and a tag like function to do a team like strike. As for the TVs this game is an action Rpg with Roguelike elements, Roguelike, the TVs is the Roguelike element of the game. Also uninspiring? Tell me how many games do this TV thing, also the TVs are related to the game story and lore, you're Phaeton as Phaeton your role is to help and guide Proxies, you do that by possessing the BangBoo while your other sibling helps you find the exit by looking at the TVs, so the TVs make sense, there's puzzles to solve and 5 hours in or 6 there's stronger enemies. There's even a mode called VR something where you can even select enemies to fight and you can choose to fight all the strong enemies. Also they announced recently on a trailer Hollow -0 which is against more difficult Monsters, still seeing if someone will be able to reach that one. Your comment makes it seem like you watched some minutes or at least 2 hour and gave up, the game takes a bit to get harder and more engaging but it reaches there. There's also arcade mode which can be played in multiplayer against other players, tell me how many games do you know that allow you to play mini games against other players?
if u need 5-6 hours for a a core mechanic to "start getting good" that means developers have failed. I have beta access, i quit at rank 15 because i couldn't force myself to continue 80% chore 20% left click/space spam combat. First impression is important and now its BAD. Not to mentions the more mature approach Hoyo was advertising got axed as well @@symphonixblades
for me it not as good as hoyo other game, in my opinion, and im a little disapointed whit ZZZ , not only the daily is take longer to play, No character design that interest me when they release the beta.....may be this the only hoyo game i will not touch... but maybe they will change something before it release...... after all it just like HI3 with male character....... do your best developer team , i hope the final release will not dissapoint me