Most people who play video games don't know or care. Making a cutscene in which you do the exact same thing would mean suspending gameplay for a few seconds simply to satisfy the often insincere criticism of a tiny minority and in doing so risk breaking immersion for everyone else.
@@gavinhillick Oh I get that. I wasn't angling that cutscene transitions were superior. But it does smack of unintelligent critique when we're praising sequences like this in an era that has actively recognized 'Squeeze-thoughs' as something tolerated rather than celebrated. People will still have their immersion. But we shouldn't be praising something that quite frankly isn't fundamentally different from what we've criticized before, IMO
@@gavinhillick playing ff7 remake made me hate video games with how many slow walking sections or the 100 squeeze through sections in the first 8 hours. I'd rather have a loading screen than padding the game for no reason like gow.
When it comes to Ubisoft the question isn't "is it going to be good?" But rather "how are they going to drag the experience down?" Ubisoft has more than earned it's skepticism
@@KurokishiOcelot People not even giving it a chance because Ubisoft is involved isn't "skepticism". And sorry, I didn't reply to the right person - meant to be in response to the comment 2 above mine.
One odd thing I just noticed in the transition from ground to space is that once the ship got out of the clouded atmosphere it was instantly out in space and it briefly turned around a bit to show that the planet looked like it was already over a hundred miles away 6:38
@@billywashere6965 While to my knowledge no info is available regarding that, I have to assume for practical reasons, that there will only be specific zones of planets we can land on. While being able to explore whole planets would be cool, that's kind of absurd to develop for, and would probably be mostly empty and uninteresting anyway.
Just to be clear, I am 100% sure there is ofc a loading screen. Its just hidden as clouds. Like back in Deuex, with its door/scaning Doors loading screen.
Obviously, but that's the point. They are clearly using smoke and mirrors to achieve it, but in the end it doesn't matter, because the whole thing leaves you with an amazing sense of scale and seamlessness. I wish Bethesda could do that too with Starfield. Doesn't matter how, fake it, use some clever tricks, just make it feel the same, instead of putting in some boring animations that take away your control every time...
I don't know why Luke thinks this is some amazing tech like the demo Ubisoft had a few years back. Even Lego Avengers had you fly through a straight tunnel disguised as clouds while it loaded in. If it looks like gameplay, I want control. If it's a loading screen, make it a cutscene or a bar. It makes no difference to gameplay and he's far too concerned about both this and starfield being 'seamless'
@@DarkManhunter what is this if not for an animation that takes away your control every time? How is flying in a straight line unable to see anything more interesting than a cutscene
starfield could have made that kind of transition work, but instead they chose to have the stupid cutscene. this star wars clip probably used the same trick bethesda used in their FO4 elevator's, where the player is obstructed from viewing the loading and potential pop-in by the cloud cover or perhaps even an entry burn into a planet obstructing the view so the feel of the transition feels seamless. the transition also requires that the ship moves slower during the transition to make sure the game fully loads up the new cell, which requires the proper time being used for that transition to be possible.
I have learned my lesson with cyberpunk. No matter how good or fun a game looks like before release i am either way still going to wait for the review’s.
@@Archangelm127 ehh... it was average. I can't think of one thing that was special about it. The castle I guess? People say the castle. I thought it was kinda underwhelming since all the real missions were outside of it.
@@martymcfly88mph35 yeah that’s also true. I bought outer world’s because of angry joe’s review but when i actually played the game I found it pretty boring and stopped playing like 3 hours in.
@@martymcfly88mph35 But does not immediately mean a review is bad. Everyone’s idea of a perfect game is different so there will always be people that wil either agree or disagree with a review.
It looks fantastic visually. One huge reason I love The Division series is because Massive and the Snowdrop engine seem to enable wonderful environment art and fidelity. Both those games were gorgeous and well realised. I have some reservations about Outlaws' gameplay though - it wasn't really shown to be anything more than a fairly standard third-person shooter.
The art and environments of the Division games were superlative, as you say, but Div1 was never really fixed from most of its launch problems, and Div2 was an absolute trash fire from first to last technically speaking. I am very skeptical of Massive's ability to ship a truly working piece of software.
It was never confirmed, you just set an unrealistic expectations and when this unrealistic expectations wasn't included you were disappointed, you expected something never said to be in the game and when it indeed wasn't in the game you lost the interest on the project entirely, this is your your fault for getting hyped on a non-planed feature not Massive,s
@@_RU-vid-User_ Umm, hello? Almost literally everyone wants their own star wars experience with their own character inside the SW universe, not some random girl boss chick no one cares about. And this is quite far from unrealistic especially with a budget and backing that massive has....soo yeah, I completely lost interest in this because it's another "strong female lead" instead of a decent character creation.
IF the footage is real......I'm pretty sure the flight through the clouds with zero visibility is just a really smooth, seamless loading screen for the ground to space transition.
It looks really good. The only thing it felt strange to me was the minute she enter the spaceship the framerate seemed to drop, and usually its the other way around (The framerate drops when you go out in to an open area)
Ubisoft has earned skepticism of anything they come out to be honest and I actually liked what I saw. the frustrating is most of their games are games that could have been amazing but have been corporatized and abused to death. Absolutely frustrating.
This game is reportedly using the newest version of UE5's premier assets like one in particular is (NANITS landscapes) which enables tremendous complex scenery and other script base assets to exists seamlessly without a huge hit if at all on a overall performance level. its more like plotting graphical elements without having to even make a base foundation. that in itself is a TRUE GAME CHANGER for the gaming industry. So it will be interesting to see games moving forward using NANIT technology to its fullest.
as a huge star wars fan i don’t know if i want to support this game it looks good but it just seems like a run and gun game with the title star wars on it imo
I just want to point out the clouds acted as somewhat of a "hidden loading screen" when leaving the planet. Hence why everything just popped up all at once when you exited the clouds.
This could have finally been the perfect avenue to give us a boba fett game, or atleast let us create our own mercenary type character, because I'm so sick of lightsabers and jedi. But no ... we've got female Han Solo ... a character that certainly hasn't been done to death.
That's what you call trying to virtue signal or be inclusive. More than 80 percent of players are male..could of done something similar to acv or oddessey for the player to be more immersed in the game.
i find it highly unlikely that they will be able to pull of the seemless transitions between planets without some sort of cutscene or having the game be absolutely busted… being it is ubisoft
Unlike fallen order and survivor. This actually looks like a Star Wars game. There’s Action that feels like set pieces, the music, the interactions between characters on screen it great! Respawn put NONE of those things in 2 games 🗿
the transition from ground to space in outlaws is not real time it has a hidden loading screen Im surprised most are missing it.. thats why it hangs in a repeating cloudy area for a bit for as long as it needs to load before flashing to space.. sadly they are not using that tech demo tech showed later in this video know its not a big deal really either way but just more info to put out there for everyone.
It kind of is a big deal because it means no space battles will go from space to the ground -- as assets in space get loaded out of the cache. And vice versa, no ground battles will seamlessly transition into space. You can effectively use the cloud cover load screens as an escape from danger, like entering/exiting caves in Sons of the Forest, or entering/exiting buildings in Cyberpunk.
Why every Star Wars game have to have you run around with a muppet companion? I also would have liked the choice to have a male protagonist. I don't mind females protagonists like in Last of Us, Horizon Forbidden West....just not feeling it in this game for whatever reason. At this point it feels like the industry is just hitting inclusivity quotas. I'm sure I'll still enjoy it, but I'll feel less like Han Solo....and to me, that's a miss.
The gameplay looks good. Protagonist and vague story seem perfectly fine. I'll probably play this, but it's too early to know for sure. I enjoyed Fallen Order/Survivor and I like Star Wars, so this should be worth playing.
No one gives Massive enough credit. One, World in Conflict was an amazing game, a technical masterpiece that was groundbreaking at the time. The first game I can recall that had a free Driect X version patch that added a ton of new never before seen features to the game. Also had a dual monitor mode so you could run with the real time map on one screen and your in game view on the other. Then the Division. The Division 2 is one of the most technologically accomplished open world games ever made. From the scale, the global illumination, the incredible AI, the systemic systems, weather, ToD, lighting, effects, all that runs beautifully on anything from a PS4 to a Steam Deck to a 4090. This is an accomplished team who deserves more credit that just being thrown into “Ubisoft” as a whole. Great video! I just never see Massive getting the credit they deserve at this point.
Okay, so here are my issues from the only time I saw this trailer. 1) She jumps on a hanging conveyored container, which we audibly hear make a noise in CLEAR earshot from the enemies below her and NO ONE reacts because Ubisoft considered it stealth. 2) When she leans out from cover for extended periods of time to shoot at a single targeted enemy while practically being surrounded, not one enemy lands a hit on her. 3) I do not believe the speeder chase combat sequence was entirely player controlled. It's likely a cinematic story on rails gameplay sequence. I believe the same of the space combat. And lastly, as Luke mentioned, Ubisoft has done the smooth 'gameplay' trailer which turned out to be pre-rendered before, so as promising as this looks, I'm going to be waiting for reviews on this one.
Only complaint was it was the perfect opportunity for a star war RPG. One where we can created our own character. Im sick of Disney's cookie cutter characters.
Long comment ahead, to the ones that actually make it to the end of it, thank you for your time and have a nice day. From a *visual standpoint* , the game looks pretty good, nice details, textures and the different zones they showed in the montage all have different colors to them aswell as lighting, which is also nice, tho this might be a result from a potential day/night cycle which I don´t know if it will be there but it´s reasonable to assume it might be. I´m standing on a middle ground with this since, yes it looks very good and fluid but apart from Watchdogs we had another relatively recent game which had very selective and deliberate showcases throughout the marketing campaign, which was Cyberpunk 2077, it looked really good on those events and controlled showcases until it came out and it didn´t. Now let me say I´m not a fan of having a *pet with gameplay functions* (such as incapacitate or disabling stuff) that you have to carry everywhere in an outlaw-gunslinger kind of story. Now this is not me being skeptical, this is personal preference and since this is current Star Wars there´s a part of me that suspects it might be an attempt at creating something cute that may translate well to selling toys (which is something current SW has not been very succesful at lately) that ended up being a feature . But we´ll see how it turns out in the future. The *gameplay* itself looks quite simplistic at first glance even though I get that more is to be shown in the future. I´m also not a fan of selecting a mode in a menu that allows me to zoom the camera into a target when I´m using a blaster, which also triggers an animation to "install" that module into the gun. Especially when it comes to a character that is supposed to or seems to be experienced enough using a blaster, mind that I´m not saying Han Solo levels of experienced, just experienced enough. Just a button to do it would have been fine. Furthermore, in regards to *enemy AI and aim* , since the moment she takes the bike and runs away, the only damage you see to the healthbar is from the landing, neither of the two enemies are able to land a single shot in the whole sequence. This is countered a bit by the fact that she takes one shot in the previous action setpiece and it depletes nearly a third of the total hp, which is cool, it adds stakes to the combat even tho I guess it depends on how easy it is to find covers (which seems to be plenty of) since the hp seems to recover pretty fast, by itself, and regardless of having to meet certain damage parameters for when it may happen. Also the game tells you exactly how many hostile enemies you have in front of you instead of letting you figure it out. Regarding to the *dialogue choice system* , I´ll wait til they show examples of "let´s choose this and once we are done, we choose the other one", because even tho the system seems to be there, which is nice on paper, it could also be a fake choice where it triggers a bit of extra dialogue but the end result is the same. Not sure I buy the bit about infiltrating the base filled with and controlled by the Empire and blasting your way out alone, and less so if the cutscenes do the heavy lifting for you at crucial points to justify your success. Even Luke, Chewie, Han, Obi Wan and Leia together had massive difficulties in doing so but we´ll see. And I´ll wait til they show more about how the ship and space combat goes, it wasn´t bad or anything like that, but I´ll wait til I see more. There´s also a workbench so hopefully we´ll be seeing some customization.
In general I find that Bethesda has a really interesting design philosophy for their games, but clunky broken tech. Ubisoft has amazing tech but generally a terrible design philosophy for their games. I think both companies are capable of producing great games, but only a handful of their titles I actually end up liking.
While this does look fantastic, isn’t ‘no loading screens’ not quite accurate? I thought loading screens are just cleverly hidden these days. Like those thick clouds when transition from a planet into space, similar to many of the ‘climb through a crack’ sequences in the new God of War.
Yeah, that's definitely just a loading screen. Turning everything grey and showing you a clip of a shaking spaceship doesn't change the fact that you're watching a loading screen.
Actually the climbing through cracks etc in God of war is not due to loading screens but due to pacing. The devs said themselves that their streaming tech can stream in everything seamlessly without issues.
A lot of Watch Dogs E3 graphical settings can be toggled on with one single false to true switch in .ini file and on a good pc when it released it worked even better with the e3 graphics enabled
Ubisoft presentations of games were always over the top, but remember, they show us only most polished parts without bugs. I wouldn't show bugs of my product in front of 100 000 people. It is after all marketing and we will see after release the results :)
This is what happened to Beyond Good and Evil. Reskinned for the Star Wars license, with all the added micro transaction and XP boosting we have seen in every game they have churned out the past 7 years.
The strange thing about watch dogs is that the graphics settings from e3 are actually in the game and you can mod it to access them, they were just made inaccessible presumably to avoid making the at the time next gen consoles look bad in comparison I really want to know how doing this was worth the reputation hit
Personally, my favorite bit in the trailer is when the player directs the alien dog to fetch guns they can use. It’s so campy and stupid, I love that concept of that mechanic.
Personally it's my least favourite aspect I've never been able to understand how enemies are just oblivious to the main characters pet... It literally walks right in front of people to press a button that opens a door... Just shoot the thing it's immersion breaking for me but I'm glad it's in the game gonna be fun just my least favourite aspect of these games
Anytime I see a Ubisoft reveal, I think of the Crowbcat video "Ubisoft downgrades". Helps keep my expectations in check. I did enjoy The Division 2 quite a bit so I know they're capable of making beautiful games with fun combat. I'll be curious to see how their Avatar game turns out.
In the end of the day, Ubisoft is behind this. This game along with Avatar are essentially Far Cry: Checklist Simulator. Ofc I wanna be corrected, but the ubisoft open world formula is just the worst kind of gameplay experience
This is what I wanted for jedi outcast and survivor. Cant get into the uncharted gameplay, it seems weird how so many planets in the galaxy are set up perfectly like platforming levels in a video game.
Yea, I’ve never doubted that Ubisoft can make a pretty game, a game with large scale, or even a game that’s fun to play, what I doubt is that Ubisoft will make a game that isn’t bloated to all hell with uninspired side content meant to drive you toward micro transactions. We shall see.
Great early analysis, thanks for doing your best to keep people grounded. I still remember when no man's sky was announced and everyone (myself included) went insane. The game does look excellent, and I think I'm tentatively excited. That being said, I do have some worries, mainly concerning Ubisoft's annoying game design practices . My main concerns are firstly that the actual gameplay loop will be good, but there will be many small things that drag the experience down. Things like a terrible Interface with redundant screens and complicated processes to do very simple things (like in destiny, I know it's not ubisoft but I couldn't think of a different example). Another point of concern is possible feature bloat. far too many triple A games have a whole bunch of needless gimmicks thrown in to sell the project to shareholders but have no meaningful impact on the game, often making it annoying to play (not the best example but I'm thinking of horizon zero dawn having a blasted herb to pick up every 5 seconds. The story was supposed to be engaging but now I'm paranoid that I'll need some techno thistle at some point) Additionally, of course, is monetization. I really do not want to see an ingame store where I can buy cosmetics in a single player experience, that's just unacceptable to me, especially after paying for it with my organs. Games like this do not come cheap, I do not think it's a good thing that we are then encouraged to also pay for a hat that costs as much as a second smaller game. My final concern is minor by comparison, but I really hope they pace the game well. nothing breaks immersion more than having something cool play out and then nothing happens for 50 years (like in starfield's opening). Hopefully things will turn out for the best, it would be a real shame for them to waste what seems to be shaping up to be a solid experience, dare I say a fun experience? I suppose we shall see
Not only ubisfot, but any project with any degree of involvement with modern Lucas film should be taken with grains of salt, specially in the lore/story department
Bruh that Beyond good and evil 2 gameplay demo was running on a totally different game engine..it was called Voyager Engine not Snowdrop and also Massive was not involved in that project! Tho they are all under Ubisoft and might have shared the tech but it's all speculation!
I will always rather several planets with one detailed location than an empty planet to roam also I much prefer the sound of one ship with maybe a few customisation choices instead of build your own from scratch
It's very important to be cautious and/or skeptical. I'm excited for this game and the trailer looks amazing. The issue is that it's not truthful. We are probably seeing a polished vertical slice or a specifically curated demo. We've seen it multiple times. Watch Dogs and Rainbow Six Siege are only two examples. Also this game seems semi-open world, not open world.
i dont wanna be hyped but its star wars and ive been waiting for an open world star wars game since forever. think i'll be blindly excited for this one whether i can help it or not
The assessment that there is in fact a fluid transition from surface to space is most definetely incorrect. These clouds are 100% a loading screen which is fine because it is a nice way to hide a loading screen. But come on you don't fly through clouds and suddenly you are mid-space. Just wanting to point that out. It's not a negative point since space flight won't probably be a focus of this game and at least they hide it in a way.
Id like this game to be good, and do well. But im still sore about the canceled bounty hunter game we never got, i think it was called 1313 or something.
I mean this is Ubisoft… they’ve made most of my favorite games. But they always make things seem way better than they are. So they release these great games but people are still disappointed because they were expecting an incredible game, not a great one. Expect a great game and nothing more and you probably won’t be disappointed.
Ubisoft *can* make a good game. They're a big studio for a reason. But...yeah...this does look a little too good to be true, in such a short amount of time (relatively).
I'm skeptical but its also a Ubisoft game. We know the formula for their games. I think it'll be alright. I would be shock if it does amazing. I'm expecting okay 7/10 game. There is probably going to be the Ubisoft formula for quest.
I want to be a Jedi in Star Wars. It’s what separates the universe. I have little interest in this game as of now because if it isn’t phenomenal it is just another generic game. If you play as a Jedi it can make up for that in a way. At least for me it can.
AC: Valhalla looks really good mostly. I think US's new engines they start using for this games for the first time may actually pull this kind of graphic, or at least 90% of its awesomeness. In 30fps on consoles that is. Probably 80% as good on consoles. On PC 90-95% but in 60fps with good card. I don't think they over-advertised it much.
The Trailer looks good and I agree on the side of shown Gameplay, world building, graphics and Technics it looks fantastic. But this are not the problems we known from UBI, we know they can deliver outstanding beautifully worlds with a good technical foundation. The questions are more like how generic UBI Formular will the world and activities feel? How likable will the main character be? How good is the story written? And for me the biggest trap: How filled up with (not very) micro transaction will it be, how hard try it to force you in the ingame shop, how big is the power and accessibility gap, which grind walls will we face, which time gates do we have to expect? These are the things i worry about and these are the reasons why there is absolutely no anticipation for the game, or even serious interest.
Let’s be completely honest here, that flying thru the clouds to get into space sequence…that’s a loading screen full stop. The same way squeezing between cracks in other games is a loading screen, staring at your ship flying thru blurry clouds/atmosphere is 100% a loading screen.
Who was saying otherwise? Of course it’s a loading screen, it’s just a damn good one. Keeps you immersed which is what really matters. Edit: Nvm just got to the part of the video where Luke says there’s no loading screen 😂
@@jonbotwesley the guy in the video…? Literally saying no loading screen and getting hyped af over it lmao. Honestly Id prefer a cinematic cut scene like Starfield is doing as opposed to pretending I’m flying thru a blurry cloud of dust for “immersion”. Those hidden load screens are just annoying whether they be squeezing thru a tight space, extended elevator rides, or flying straight up
@@jonbotwesley all good man. I was also very surprised to see Mr Skeptic himself kinda go fanboy over this game. He seems to just kinda have a vendetta against Bethesda so he’s hyping other space games over it
Remember when the first Watch Dogs "gameplay" trailer was released and everybody lost their minds over how dynamic and highly detailed it looked? Remember when the same happened with the first Division "gameplay" trailer? Both games were pretty good when they were finally released, but still far from what was shown in these first presentations. I think Ubisoft has a track reckord of spicing up ingame footage to get you hyped over something that they know they won't be able to deliver. That said, if the gameplay is solid and the storytelling is good, it's still going to be a great experience. We'll have to wait and see. And first of all not preorder.
6:26 That fog is a loading screen, you can see when the ship pans (6:52) how far away from the planet you emerge. That _was_ a loading screen with clever game engine tricks to hide it. I bet this game's equivalent of an infinite loading screen will be an infinite fog void. It is not equivalent to No-Man's Sky or Star Citizen or Elite Dangerous until we see a full unobscured transition from planet to space and back.
I'm guessing they'll absolutely nail this perfectly. THEN they'll take that ball, pretend to throw it a couple times, and then put it down the garburator. Then they'll take 10 more of those perfectly crafted balls, and shove them down the garburator, too, because they like making nice things and then making sure that NO ONE could ever enjoy them without putting their hands in the garborator. It won't be on, of course, but they won't have cleaned it, y'know, ever, and they've been using it to dispose of dog vomit for the last 30 years.
Now generally I’m not the most skeptical person out there when it comes to games, I am always skeptical of anything Ubisoft craps out, since none of the devs seemed genuinely excited for anything they were promoting at the event.
It will be downgraded. Ubisoft shows off trees blowing in the wind, curated mission sequences all with a Star Wars skin like you said and everyone squeals. The gameplay looked beyond boring with tacky HUD and (as always in Star Wars) a cute animal or droid sidekick. The ship combat was the worst bit of the entire trailer. Mind numbing combat with ships going pew pew and boxes that align to a ship and you click shoot and then you go pew pew and their ship goes ppooosssshhh. The ship combat looks ridiculously awful. The open worlds will have towers we climb and enemy outposts to clear except we don't escape in a jeep but in a Millennium Falcon instead. The Division was all a lie. Everything in regards to that game's trailer and final product was a lie. Rainbow Six Siege (wasn't made by Massive but still Ubisoft) was also downgraded. Siege is probably THE biggest lie of Ubisoft. Once again Star Wars is handed off to another incompetent gaming company. The world's largest IPs and we can't ever expect a true, genuine game made by real, passionate fans. Lord of the Rings, Star Wars, Marvel... the bad games outrank the good ones a million to one. Oh and those trees won't be moving in the wind by the time the game comes out. I can almost guarantee this.