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A Soldier's Guide To Tactics In DnD & TTRPGs 

Renegade Rolls
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30 окт 2024

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Комментарии : 9   
@age-of-adventure
@age-of-adventure 6 месяцев назад
I think this video is a good reminder that i need to try and incorporate different elements in my combat encounters to like terrain, weather and obstacles to provide ‘depth’ and the opportunity for tactics. I GM theatre of the mind games so I also need to get better at encouraging players to ‘make things up’ about what’s around them
@RenegadeRolls
@RenegadeRolls 6 месяцев назад
Theatre of the Mind can make it tricky for the players to know what they can use in a situation. Until there's more information, I find myself assuming the most generic of rooms in my head. But even a suspiciously plain dungeon room might have loose blocks in the roof, or sand on the floor that can be kicked, or a puddle that can be electrified. It's something I need to get better at too! (one of the videos I'm planning for this series is all about "Descriptions" where I'll be looking at exactly this)
@age-of-adventure
@age-of-adventure 6 месяцев назад
@@RenegadeRolls- yes that will be a good topic. In some recent OSR games I’ve played in Descriptions are even more important because discovering things is based on what the player asks and how the character goes about it, rather than just character skill checks eg searching for traps or secret doors
@bartlankheet9026
@bartlankheet9026 6 месяцев назад
This is really important to remember when running large prewritten campaigns! CoS for example has no interesting encounters on its own. You really gotta put in the work to make it work as a DM
@RenegadeRolls
@RenegadeRolls 6 месяцев назад
I've done Curse of Strahd as a player but not as DM. I felt like the encounters that were straight from the book felt oddly flat. Modules are often recommended to new DM's, but I feel like following them by the book can lead to some really bad habits. The people who get most from them are actually experienced DM's who know how to twist them to their party's needs. I've got a video on exactly this topic in the works. An open question for everyone: Have you ever played a module (from WOTC or otherwise) that you thought needed hardly any work from you to run successfully?
@DoubleCritFail
@DoubleCritFail 6 месяцев назад
I loved the shout out to Monsters Know What They're Doing. By far one of the best books on the subject! My main takeaway from this video is to see monster sheets as more than a statblock. Treat them as thinking creatures. By the way, nearly TPKing a Level 3 party with 6 goblins is really impressive! 😂What did your players think of that encounter?
@RenegadeRolls
@RenegadeRolls 6 месяцев назад
Fleshing out monsters is definitely one of the jobs that I'm bad for skipping if I'm short on time, but a quick skim of TMKWTD always gets my brain thinking in creative ways. As for the goblin ambush, It was mostly down to atrocious perception checks by the party while walking along a road through a clearing which led to them being surprised on the first round, then lacking in many ranged attacks, so the first two rounds were just a hail of arrows with the goblins trying to hide again. The party clawed it back eventually, thanks to some "kind" DM'ing by me saying that a natural 1 from a goblin's attack caused her to shoot herself in the eye!
@TGehle
@TGehle 6 месяцев назад
Good video. I always disliked the "oh, look, DM rolled an encounter and now we face 5 Goblins" and "Last Party standing" approach to not only rpgs but computer-games as well. I like the idea of "sentient" and to a degree "intelligent" enemies, that not neccessarily outsmart the player party but do act somewhat more realisticly when it comes to locations for an ambush, how they fight, if and when they retreat or if they can actually call in reinforcements from a nearby camp etc.
@RenegadeRolls
@RenegadeRolls 6 месяцев назад
I really hate random encounters for this - "the book says five goblins" doesn't feel satisfying if there isn't any context. If you've seeded the idea in advance that there are bands of goblins stalking the area, then it feels a lot better. If I am going to use random tables, I'll try and foreshadow everything on the list ahead of time with clues for the the players on what they might face. This might get tedious if it's a d100 table... maybe keep it to 4-6!
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