37:42 Pokemon’s kinda weird in terms of rpg elements because ice is usually a type exclusive to lategame mostly due to how strong it is as an offensive type Volcarona is actually a bug/fire type, and in lore it acted as an artificial sun for other pokemon struggling in the cold (which is why I think the card effect is the way it is)
On the topic of magikarp. I wonder if he can evolve from killing both bam and boozle in one battle. Same as with Truffle. Cause that could be a nice little angle if you grab him a little late
36:41 You’re right, but sometimes same-type pokemon can have synergy. You can build your whole team around a strategy like using a move/ability that starts a rainstorm, making certain pokemon faster or stronger, and then you don’t really care that you have like five water types because you can hopefully just steamroll through everything. I think that’s the kind of type synergy you’re talking about?
On the topic of types at 36:30, I can give a thorough answer here as I've been into competitive pokemon for many, many years. in a competitive setting having a bunch of the same type usually isn't good. However, there are some notable offensive teams that spam one strong attacking type, with the objective of overwhelming the opponent's few (sometimes single) answers to that type and then sweeping them clean once those answers are gone. In the past, this was "DragMag" (dragon-type attackers with magnezone/magnemite to remove the opposing steel type), "Ghostspam" (taking advantage of the removal of pursuit in Gen 8 and lack of strong normal- and ghost-types), and "Psyspam" (strong psychic-type attackers under Psychic Terrain which boosted all of their moves). There are also Rain and Sun teams which spam out strong Water- and Fire-type moves using their respective weather's boosts, and newer "Darkspam" teams which mainly revolve around a Darkrai-Kingambit-RoaringMoon core which is just hard to deal with defensively in general. However, all of these teams feature off-type mons to support their main type's pressure, the most obvious example being the "Mag" in "Dragmag" which was a Steel/Electric type that supported all the dragons. Another example is that Rain teams bring defensive Grasses like Ferrothorn which can resist electric- and grass-type moves which will threaten their waters (and benefit from the lowered power of fire in the rain). There is also an entire competitive format where you can only bring pokemon of one type ("Monotype") which actually was one of my favorite formats to play. That format is all about finding synergies between a single type, but it definitely isn't a way you would want to build a team normally. Another random note, in both Monotype and regular OU (the premier singles format), Volcarona is a multi-generational all-star competitive pokemon.
Type synergy is more a bane than a boon, but funny enough Volcarona and Ninjask do similar things. Ninjask can pass bonus stats to allies with Speed Boost (+1 speed every turn) and Swords Dance (+2 attack) into Baton Pass (pass stat changes to ally). Volcarona has Quiver Dance (+1 sp att, sp def, and spd) and a powerful move pool.
Not sure if you planned on doing that or if anybody mentioned the idea already but you should check out the mod "another snowfall" when you're done with the 2 you're playing now. Snowfall is good but I think you'd like Another Snowfall more!
I had the exact same reaction seeing magikarp as you 😂 also found out that if you get the companion/charm bell then evolve a Pokémon their max charm count goes back to three
In game Magikarp doesn't learn any move outside a move that literally does nothing until level 15 and that is an extremely low damage move that most pokemon learn at level 5. Gyarados is what it evolves into at level 20. Where it suddenly gets a lot of decent moves and has pretty good stats
If I remember correctly we've seen Sylveon (the healer), Jolteon (the one that draws), espeon (I think she adds +1 to all effects?) and umbreon (the demonize). Now the Eeveelutions missing (not counting today because I haven't watched yet) are Vaporeon and 3 more which I'm not naming in case you or someone else cares about keeping the surprise. If it matters, Espeon and Umbreon and the day and night evolutions (psychic and dark type respectively), Sylveon is the fairy evolution and Jolteon is the electric evolution. The types missing are water, fire, grass and ice.
I think the eeveelutions youre missing are the ice one, the grass one, and the fire one. But you also missed vaporeon You also had sylveon which was just bonnie but with attack
Looking at a type chart would give most people a headache lol. Off the top of my head, bug is weak to fire, flying and rock. There's 18 types, so there's overlap in what one is strong or weak to, and bug is commonly thought of as bad since it's weak to types with better offense or defense, and as most are dual-types and the second typing is usually flying, they usually get decimated by rock types. Pokemon don't have to be of a type to use a move of the type, and most pokemon can use something that counters bugs.
Honestly defensively they can get by especially with a good second type, the main problem is that bug is horrible offensively, only supereffective against 3 types and resisted by 7. Most pokemon don't really run Flying or Fire as coverage, Rock though is pretty common especially in the form of stealth rocks. Also doesn't help that a lot of their identity (in the earlier games at least) is that they are generally weak with low base stats, but evolve early and so are good pokemon at low levels in the games. Most bug types that go against that philosophy are actually just pretty good.
Pokemon's type chart is far more convoluted, especially when you factor in dual typings such of Volcarona being Bug and Fire, then most RPG elemental weaknesses tend to be. There's an uneven distribution between weaknesses and strengths across all the types. Bug is weak to: Fire, Flying, Rock While Electric is only weak to: Ground (Which is different from Rock, think hitting with boulders vs hitting with earthquakes) Bug is strong vs: Grass, Psychic, Dark Electric is strong vs: Flying and Water Fire is strong vs: Grass, Ice, Bug, Steel So its not really a perfect circle like most element systems are and there's plenty of overlap, its more a "thematic" thing. Though sometimes they're arbitrary, like Fairy being strong vs Dragon because Dragon was historically a very good type with only two weaknesses prior to when Fairy came out.
The problem with rotom is that by the time you have a clunker worth using the normal rotom's ability, you are often by the point where you evolve him already.
It's me your thinking about Voyix at 2:44 I'm the one who keeps saying oh you could create the Ice and fire eeveeloutions or at least speculate creating them with Frozen Heart charm for the Ice type Eevee and the Scorchberry charm for the Fire type eevee
I'll take the interaction bait because of my pokemon autism but Bug is weak to Fire (try lighting a bug on fire) Flying (Birds hunt bugs for food) and Rock (Try laying a rock on a bug with decent force) Unfortunately the type isnt great defensively, but offensively its pretty alright, U-Turn is one of the best moves in the game
Bug is weak to flying, rock and fire. Bug is also resistant to fighting, earth and grass. When attacking Bug deals double damage to grass, psychic and dark, while dealing half damage to like half the type chart (fighting, flying, poison, ghost, steel, fire and fairy). So no, bug does not beat fairy, it soft loses to it. *Insert smug face here*
In the majority of generations, Magicarp has only one move, splash, witch does nothing. If you exhaust its uses, it uses struggle instead, which deals damage to opponent and self. Now, eventually, you can also level it using exp-share, but before that, struggling is the only way to level it up till it evolves.