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A Swift Introduction to Projective Geometric Algebra 

sudgylacmoe
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1 окт 2024

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@sudgylacmoe
@sudgylacmoe Год назад
Here are the notes that got too long to fit in the description: Note 1 (2:04): Credit for this "note" idea goes to the RU-vidr Bismuth. Note 2 (4:59): You might notice that there could actually be two different angles that two lines can make. So which angle is the one we use? It actually depends! You see, I have neglected to mention that each line actually has a hidden orientation that can have an impact on calculations. I don't mention it here because it doesn't impact most of the calculations in this video, but this is one of the few exceptions. The dependence of the inner product on the orientation of lines won't matter much to us because the main thing I want the inner product for is the definition of parallel and perpendicular (which I'll get to in a moment), which doesn't depend on the orientation of the lines. Note 3 (12:58): If you think that this looks like homogeneous coordinates, that's right, because this is precisely homogeneous coordinates! In fact, this is the main point of connection between PGA and projective geometry. But in PGA we prefer to make lines/planes our vectors rather than points because the geometric and inner products don't work as we want them to if we make points our vectors. Note 4 (15:12): You might be wondering about why I picked (b, -a) rather than (-b, a), and the reason is that this is another case where the orientation of a line comes in. However, given that the two points at infinity are the negative of each other, they are scalar multiples of each other, so in some sense they represent the same point. Thus, it actually doesn't matter which of (b, -a) and (-b, a) we choose, so I just picked one. Note 5 (20:22): You might notice that I swapped an inner product while fusing the two projection equations. Your first instinct might be that this is fine because the inner product is symmetric, but then you might realize that this is not fine because the inner product in geometric algebra is not symmetric. So what gives? Well, between homogeneous multivectors, the inner product is always either symmetric or antisymmetric, and because scalar multiples don't affect what object our multivectors represent, the minus sign won't really matter to us. Thus, for our purposes, we can swap the inner product without really worrying about whether or not we should be introducing a minus sign. Note 6 (24:54): You might be wondering why I write the rotor transformation law as R†aR rather than RaR†, which is what many others use. In the end it's just a convention, and I prefer R†aR because many things feel more straightforward to me when using this convention. I might make a video or a short in the future expounding on this a bit. Note 7 (28:30): Not only is the magnitude of the lines important, but their orientation is as well! In fact, the relative orientation of the lines affects whether you rotate in a clockwise or counterclockwise direction. This is probably the only time in the video that the orientation of lines really matters. However, in my own work, I'll admit that I still don't really think of the orientation of lines/points when I'm exponentiating. I'll just look at the result, and if I see that something's off, I just throw in a minus sign then. Note 8 (51:21): You might be wondering how the symbols map to GA operations. * is the geometric product, ^ is the outer product, and & is the regressive product (while it wasn't used here, | is the inner product). The GA in this demonstration was done using the Python library kingdon: github.com/tBuLi/kingdon
@housamkak8005
@housamkak8005 Год назад
your 8th note answered my question. And Note 7 made me really chuckle hahaha. Thank you for all this.
@housamkak8005
@housamkak8005 Год назад
I am unable though to find the library in a quick search, can you link to it?
@HEHEHEIAMASUPAHSTARSAGA
@HEHEHEIAMASUPAHSTARSAGA Год назад
Is there an intuitive reason why making hyperplanes our vectors works better than just making (homogeneous) points vectors?
@angeldude101
@angeldude101 Год назад
@@HEHEHEIAMASUPAHSTARSAGA Because reflecting across 3 orthogonal planes is the same as reflecting across the point where they intersect. Thus it makes sense that composing three planes can result in a point. The other way around however does not apply. You can generate translations by reflecting across two points, but there's no way to generate rotations, and rotations are nice.
@angeldude101
@angeldude101 Год назад
@@housamkak8005 Sudgy's notation given here seems to be standard, though I personally use a different convention. Outside of geometric algebra, ∧ and ∨ are the standard symbols for AND and OR respectively. There are also contexts outside of GA that use meets and joins and respectively use the symbols... ∧ and ∨. It might also be worth mentioning the intersection and union, which are both closely related to the AND and meet, and OR and join respectively, and use the symbols ∩ and ∪, which look a heck of a lot like the prior symbols. With this in mind, most programming languages represent AND as & and OR as |. Those are the symbols that I've come to prefer for the outer product and regressive product. The main thing it lacks is the visual similarity between ∧ and ^, though since ^ is usually used for XOR, it seemed as good a choice as any for the inner product. Oh, and also that it conflicts with the established approach, but I don't really care about that as much.
@noctis_rune
@noctis_rune Год назад
I can't believe this is all free!
@imnimbusy2885
@imnimbusy2885 Год назад
It is not your maths or his maths, her maths or theirs! It is *our maths* Union indestructible free republics Союз нерушимый республик свободных United forever Great Rus' Сплотила навеки Великая Русь Long live the one created by the will of the peoples Да здравствует созданный волей народов United, mighty Soviet Union! Единый, могучий Советский Союз! Hail, our free Fatherland Славься, Отечество наше свободное Friendship of peoples is a reliable stronghold! Дружбы народов надёжный оплот! Party of Lenin - the power of the people Партия Ленина - сила народная It leads us to the triumph of communism! Нас к торжеству коммунизма ведёт! Through the storms the sun of freedom shone for us Сквозь грозы сияло нам солнце свободы And the great Lenin lit the way for us И Ленин великий нам путь озарил He raised the nations to a just cause На правое дело он поднял народы Inspired us to work and deeds! На труд и на подвиги нас вдохновил! Hail, our free Fatherland Славься, Отечество наше свободное Friendship of peoples is a reliable stronghold! Дружбы народов надёжный оплот! Party of Lenin - the power of the people Партия Ленина - сила народная It leads us to the triumph of communism! Нас к торжеству коммунизма ведёт! In the victory of the immortal ideas of communism В победе бессмертных идей коммунизма We see the future of our country Мы видим грядущее нашей страны And the red banner of the glorious Fatherland И красному знамени славной Отчизны We will always be selflessly faithful! Мы будем всегда беззаветно верны! Hail, our free Fatherland Славься, Отечество наше свободное Friendship of peoples is a reliable stronghold! Дружбы народов надёжный оплот! Party of Lenin - the power of the people Партия Ленина - сила народная It leads us to the triumph of communism! Нас к торжеству коммунизма ведёт!
@TheAdhdGaming
@TheAdhdGaming Год назад
math is free, getting hints/learning sometimes isnt.
@orlandomarchena4885
@orlandomarchena4885 Год назад
Yeah, now that I realize how expensive MATH-books are, this feels more and more like watching Robin Hood.😮😮
@kikivoorburg
@kikivoorburg Год назад
Very excited to see this! Your introduction to VGA and STA were awesome, and I have no doubt this will be similar! Edit: and I should mention Zero to Geo is amazing too! Building up an entire field of mathematics from the ground up is no small feat!
@angeldude101
@angeldude101 Год назад
Not specific to this video, but I'd like to give a mention to the surprisingly consistent color scheme between your videos for the basis blades. They even have a near perfect match with the color scheme for the basis blades in a Swift Introduction to Spacetime Algebra, though with the e₀₁, e₀₂, and e₀₃ terms using the colors γ₁, γ₂, and γ₃ respectively, and the reverse. e₀ and γ₀, along with e₀₁₂₃ and γ₀₁₂₃, have completely different colors, but that's understandable since while they have similar relationships with the rest of the algebra, they also behave somewhat differently. For those not yet convinced of PGA, I recommend doing some reflection, and eventually you will see. ;)
@naturegirl1999
@naturegirl1999 8 месяцев назад
Is reflection a pun? Nice! I like thinking of reflections as (180 degree=pi radian) rotations. Thinking of translations as rotation around a point of infinity is new to me, as is the point of infinity itself. I find PGA fascinating too, I’m not a mathematician, just like learning things every now and then
@angeldude101
@angeldude101 8 месяцев назад
​@@naturegirl1999 To be specific, a 180° rotation is a reflection across a "hyper-line" you could say. (Whatever a N-2 D subspace is when working in ND.) The further away said "hyper-line" is, scaling the angle down proportionally to the distance makes a rotation around said "hyper-line" become more and more straight and more closely resemble a translation more so than a rotation. A "point at infinity" (point being a "hyper-line" in 2D) is basically just taking the limit as the distance from this line approaches infinity. An odd quirk that makes more sense in elliptic geometry or when visualizing the N+1 dimensional embedding is that when the point in question actually "reaches" infinity, it becomes indistinguishable from a point at infinity in the exact opposite direction.
@caspermadlener4191
@caspermadlener4191 Год назад
"Everything in this video can be derived from what is currently on screen." I have never seen this used before, but this is definitely the best way to establish the simplicity of the concept!
@APaleDot
@APaleDot Год назад
Like the ancient Greeks
@diribigal
@diribigal Год назад
I was pretty familiar with VGA and Projective Geometry, but this video (especially the shot of all the different traditional formulas) is probably the best non-calculus argument for why GA is really useful, rather than merely fun/interesting. Excellent work!
@broor
@broor Год назад
Why do geometric algebra videos always feel like advertisements?
@evandrofilipe1526
@evandrofilipe1526 Год назад
Best 50 min ad ever
@bertfriedfauser1676
@bertfriedfauser1676 23 дня назад
Because they are 😂
@benp753
@benp753 Год назад
@53:45 "it allows for a simple way to do n-dimensional rigid body dynamics" Now you're just flexing! I'm really looking forward to 7D video games with a realistic physics engine (that would of course be programmed for 2D then changing a single character to 7 at the beginning of the file). Geometric Algebra truly is powerful Thanks for this awesome video
@choochootraiin
@choochootraiin Год назад
I took a graphics class before and discussed briefly about projective geometry. The whole things was kinda magical with the introduction of homogeneous coordinate that just kinda solve everything. Never thought how extended algebraic system could encapsulate all the geometric operations so elegantly... Thank you so much for opening my plebeian's mind
@yegorwienski1236
@yegorwienski1236 Год назад
Your videos are so great, thank you!
@housamkak8005
@housamkak8005 Год назад
Man you are the father of this topic on youtube by now. I really would like to see rigid body dynamics videos using pga. Amazing work I swear. How can I code that as well? U used an Algebra object, where was that defined?
@sudgylacmoe
@sudgylacmoe Год назад
Look into the bivector RU-vid channel, they have stuff on rigid body dynamics using PGA. The Algebra object was defined in the python package kingdon: github.com/tBuLi/kingdon
@broor
@broor Год назад
Why does this video feel like an advertisement for geometric algebra?
@alejrandom6592
@alejrandom6592 3 месяца назад
He's the salesman of math
@SplendidKunoichi
@SplendidKunoichi Год назад
figuring out quaternions almost feels like unlocking the cordless drill of the physical sciences but this shit is literally magic
@MaxxTosh
@MaxxTosh Год назад
Dude, thank you so much for all your hard work on this! Your OG GA video is one of my favorite math explainers of all time, and STA was up there too. I’m wondering what’s next, conformal GA?
@rodrigolopez3874
@rodrigolopez3874 Год назад
I love it!!! I think I will spend some hours with my analytic geometry textbook redoing all the excercices with these new tools!! Thank you very much. This is awesome
@officiallyaninja
@officiallyaninja Год назад
I assume this is the big video you've been teasing forever?
@sudgylacmoe
@sudgylacmoe Год назад
Yep!
@Handelsbilanzdefizit
@Handelsbilanzdefizit Год назад
I remember the Rotor as: (RO)T(OR) what rotates T in R & O Probably, our ancestors had all this secret knowledge. 🤔
@averagecornenjoyer6348
@averagecornenjoyer6348 Год назад
the part where you showed the code totally blew me away. i'm just speechless
@AndrewBrownK
@AndrewBrownK Год назад
1:45 I've also seen "Euclidean PGA" referred to as "Parabolic PGA" when contrasting "Elliptical PGA" and "Hyperbolic PGA". So in this way these are sometimes abbreviated PPGA, EPGA, and HPGA without "Euclidean" and "Elliptical" being ambiguous
@eflick
@eflick 10 месяцев назад
Thanks for the clarification 👌
@jeremyjedynak
@jeremyjedynak Год назад
Another great video! Looking forward to a future one on Conformal GA!
@mistermanoj3181
@mistermanoj3181 7 дней назад
That day i mistakenly searched this video with algebraic geometry, found out also a subject 😢😢
@JakobWierzbowski
@JakobWierzbowski Год назад
Your intro sounds like a too-good-to-be-true ad 😀A thousand times yes. Better not turn out to be the Springfield mono-rail.
@andrean1086
@andrean1086 11 месяцев назад
Waiting for CGA
@evandrofilipe1526
@evandrofilipe1526 Год назад
36:13 What can you expect, these are different kinds of objects! **Anyway** 48:45 Get this man an ambulance that was brutal
@suomeaboo
@suomeaboo Год назад
You're the Geometric Algebra channel! Watching that video made me the most excited I've ever been about math!
@maxqutekerman907
@maxqutekerman907 Год назад
Nice video. I hope you will eventually cover ideals of Clifford algebras and spinors! They might be hard to visualize though.
@jakersladder
@jakersladder Год назад
So amazing! Thank you for all your work. In by opinion, your videos are the best source for approaching GA. This video makes me so excited because there is almost no approachable information on the different flavors of GA on RU-vid. I think the least amount of basic info available for any flavor is conformal geometric algebra. So I’m so excited to see if you will make a similar video for CGA. That being said, I get so pumped every time you upload a video and love what you are doing. Thank you so much!
@hosseinsadeghi4847
@hosseinsadeghi4847 Год назад
Bro I truly live your videos.❤ Can you tell us the name of application that you make the animation of your videos and the visual parts please?
@crochou8173
@crochou8173 Месяц назад
21:28 we actually had to memorize this in my first year senior high. I could have cried
@Al-xq4ec
@Al-xq4ec 17 дней назад
What kind of dark magic was that? I am fucking amazed.
@d1namis
@d1namis Год назад
I love PGA, it's a standard method in Russian School program, that is allowed to be used on Government Attestation Test to complete your school diploma. I love the simplistic approach to it in this video. We use a different notation, and our most used thing is formula for plane, normal and vector sum, and projection to 2D plane is a backbone to Vector Stereometrics. Things like perpendicularity and parallelism was always considered a time consuming process to formally notate at exams by PGA formulas and we was strongly advised to use traditional methods at that. I'm supper happy to watch this different view at that topic.
@onebronx
@onebronx Год назад
Which schools teach PGA? It is definitely not a part of a standard high school curriculum, and even not a part of most university curriculums (unless, may be, you major in mathematics).
@d1namis
@d1namis Год назад
@@onebronx in Russia it's a part of high school program. There is a separation: language education schools - "gymnasium", history and literature - "licey", and physics and mathematics - "physmat", there are also religion and sport focused schools as well, to specifically learn PGA in Russia you need to go do "physmat" schools or in "competetive math" classes in "gymnasium" or "licey" schools. We have right now 3 Government standard and licensed books for high school students about PGA and basic Vector Geometry. The one that i read was: Alternative ways of solving problems by Isaak Kushmir, Solving geometric problems with vector method - G.A. Klekovkin, and the most complete: Vectors at Exams - S.A. Shestakov. But all High schoolers is allowed to use PGA and Vector Geometry methods on Government Attestation Test. And small nuance about GAT - you need notate your solving process even if it's a test, because test question is usually "yes" or "no", but you can have a high variation of answers depend on method of solving. Enumeration Method is also valid, and you also allowed to use degrees and radian in answers. You can google: "примеры решения профильной математики с ЕГЭ" to look for some answers sheets.
@onebronx
@onebronx Год назад
@@d1namisI looked into the last one (С.А Шестаков, Векторы на экзаменах. Векторный метод в стереометрии, 2005, available online), and I do not see any PGA there, just a standard vector algebra in R^3. The book tells nothing about multivectors, their different products (outer, geometric, "sandwiching"), projective space, linear space of lines, points/lines at infinity etc. Just a regular vector algebra (vector basis/coordinates, scalar product, dot product -- that's it), i.e. exactly what PGA tries to escape from.
@d1namis
@d1namis Год назад
@@onebronx There is projections and infinite lines in that book, as far as i remember, but yes, most of that book is made for idiomatic solving thing approach.
@onebronx
@onebronx Год назад
@@d1namis yes, there are projections in the book -- but those are just regular dot products, not projective spaces, big difference. There is no any Geometric Algebra in the book at all. I believe you just confused Geometric Algebra with Analytic Geometry (cartesian coordinates, lines, planes, conics etc). BTW, I also found a PDF of the Kushnir's book (Исаак Кушнир, Альтернативные способы решения задач (Геометрия), 2006) -- it is all regular planimetry and stereometry, no traces of PGA at all, too. And, as a participant of high school math olympiads and later a graduate of a polytechnical institute (not math major, but pretty math-heavy engineering, including computer graphics, where I'd certanly got benefits from GA), I never heard about [P]GA, Clifford algebras etc. Most probably only math majors and, may be, theroretical physicists studied them, but not high school/gymnasium/lyceum students.
@oleg-avdeev
@oleg-avdeev Год назад
This is incredible, thank you so much for doing these videos!
@AndrewBrownK
@AndrewBrownK Год назад
51:38 and 51:53 are the absolute killer app for PGA. So dang excited
@Tannz0rz
@Tannz0rz Год назад
Are you going to create a video for CGA as well? Most of the concepts are similar so I presume it would be shorter than this video.
@sudgylacmoe
@sudgylacmoe Год назад
While I think this is a great idea, I currently don't know much CGA.
@strangeWaters
@strangeWaters Год назад
I've wondered how PGA would look if you stopped normalizing everything. I know in Lengyel's version, non-normalized points act like point masses, and addition of non-normalized points describes the center of mass
@sudgylacmoe
@sudgylacmoe Год назад
That works in this version as well, even for other objects like lines and planes.
@moshyroth
@moshyroth Год назад
Always looking forward to more geometric algebra lectures. Speaking of vectors, can we apply this topic to statistics?
@Nolrai12
@Nolrai12 Год назад
Wait.. but the linear space of lines _is_ projective geometry isn't it?? Am I overthinking it?
@sudgylacmoe
@sudgylacmoe Год назад
Usually when doing projective geometry you start with representing points in your space as points on a plane in a space one dimension up, which leads to homogeneous coordinates. Then (now assuming we're describing 2D space with 3D space), planes through the origin in 3D represent arbitrary lines in 2D, which works like the linear space of lines. But in the end, these are all just different routes to describing the same thing, so of course a lot of things end up being the same.
@outofthebots3122
@outofthebots3122 Год назад
Why isn't this taught in schools and uni
@liammccreary2941
@liammccreary2941 4 дня назад
I think the algebra was patented for a bit there, and you can thank the manhattan project physicists for preferring to use linear algebra over Clifford algebra
@aprilschauer2545
@aprilschauer2545 Год назад
Think I found a small caveat with something you said: 9:29 You say that the regressive product can be defined in terms of the geometric product, and suggest that “everything on the screen” is enough for this. I suppose there is a caveat which is that you also need a duality operator, which you understandably didn’t mention since it’s out of the scope of the video. As you said in your other very helpful video on the operations of GA, when a basis vector squares to 0, you have to use the hodge dual instead of the simpler pseudoscalar dual, if I understand correctly. In PGA, e0 squares to 0. So really you would have to also come up with a hodge dual table to use the regressive product in PGA, right?
@sudgylacmoe
@sudgylacmoe Год назад
This whole thing with the dual and the regressive product is pretty messy in PGA. Yes, in this particular circumstance, you can't define the regressive product with purely the geometric product. However, once you have picked a basis (such as e1, e2, and e0 here), you can define the dual in terms of that basis and the geometric product, so "You can do everything with what's on the screen right here" is still true, because I showed the basis on screen as well. I guess I did cheat a little bit with including the regressive product in the statement about the geometric product, but I wanted to mention all of the other products being used without going into a long shpeal about basis-dependence right then. I probably should have put a note there.
@aprilschauer2545
@aprilschauer2545 Год назад
@@sudgylacmoeThat’s totally fair! I think it could be a good topic for a short. Someone who watches this video and your other general video on the operations of GA would have enough info to make their own PGA implementation, which is great.
@sudgylacmoe
@sudgylacmoe Год назад
Yeah that other video was actually originally going to be a quick sidenote at the beginning of this video but then I realized it was getting way too long so I split it off into its own thing.
@aprilschauer2545
@aprilschauer2545 Год назад
@@sudgylacmoe I actually find it to be the one I end up going back to most often because it’s so general! I think it’s good that it got its own video
@bytesandbikes
@bytesandbikes Год назад
So, is e_0 something like i would be in linear algebra? Acting like a virtual circle/sphere
@bivector
@bivector Год назад
If e0*e0=-1 you get hyperbolic PGA. If e0*e0=0, you get flat space PGA. (So more like the dual number epsilon)
@jexalinne5959
@jexalinne5959 Год назад
13:35 Git yer MEAT PRODUCTS fresh OUTSIDE!! lmao im never gonna forget it now. (legitimately a fantastic and super informative video, i actually learned a lot)
@lumi2030
@lumi2030 Год назад
this basis vector explanation of linear spaces is so confusing. how the hell can adding lines equal a vector?
@sudgylacmoe
@sudgylacmoe Год назад
This is because the lines themselves are vectors. I'm using a different linear space than people usually do.
@Ykulvaarlck
@Ykulvaarlck Год назад
how does this all translate into embedding this into the basic geometric algebra? i'm having a vague intuition that you need to dualize everything then project onto a plane distance 1 from the origin, but i'm not sure how that interacts with the different products in the algebra
@sudgylacmoe
@sudgylacmoe Год назад
That's actually pretty much exactly one way to do it, although there are other ways.
@uwuzote
@uwuzote Год назад
this is fire and lit my soul to learn as much as possible, thank you!
@NonTwinBrothers
@NonTwinBrothers Год назад
It actually took me a long while to realize that the symbols for meet (∧) and join (∨) look suspiciously similar to the symbols for set intersection (⋂), and set union (⋃) as they act accordingly. This may be obvious to some, but for myself it was a fun realization. (Well, I first realized for logical AND / OR, but it works here as well :)
@AkamiChannel
@AkamiChannel Год назад
I didn't realize it! To help me remember, I imagined two people meeting face-to-face (up above ie ^) and "joining" down below (v)
@angeldude101
@angeldude101 Год назад
This is why it upsets me that most GA libraries use ^ for the meet, & for the join, and | for the inner product. I mean, they literally use the symbols for AND (∧) and OR (∨), so naturally they should use the symbols for AND (&) and OR (|).
@metachirality
@metachirality Год назад
Im curious about how hyperbolic and elliptic PGA work.
@angeldude101
@angeldude101 5 месяцев назад
Aside from "e0 doesn't contribute to the magnitude/inner product", pretty much everything applies as-is. Rotations are still rotations, and translations become translations in hyperbolic and elliptic space, which, like how Euclidean translations can be viewed as shears in the higher dimension, hyperbolic and elliptic translations become hyperbolic rotations and traditional rotations in the higher dimension. There are a few quirks of the geometry that can give potentially surprising results, like translating in elliptic geometry eventually getting you back to where you started, and 2D hyperbolic PGA having a noticeably finite "line at infinity", and points that can be said to be "beyond infinity". Also, while hyperbolic and elliptic geometry are more often visualized with stereographic projections, PGA actually favors the Beltrami-Klein model and gnomonic projection, which would get used automatically if using and existing plot intended for Euclidean PGA, so they may look different from how you might expect because of that, though they'd also look more like Euclidean PGA at the same time.
@loganm2924
@loganm2924 Год назад
Learning about projective algebraic geometry in class... come home and see this in my feed... maybe tomorrow :')
@neoned71
@neoned71 10 месяцев назад
Your content is amazing!! Eye opening to me and presumably to many!! Can you please do a video on where are we on explaining general relativity and quantum field theory using a flavour of geometric algebra? Maybe possible unification hope there? Would love to watch that from you. Thanks!!
@map3935
@map3935 Год назад
Great as always! Would you consider making a video about geometric calculus? It would be very interesting.
@sudgylacmoe
@sudgylacmoe Год назад
I've been asked this question enough now that I just added it as question 16 of my FAQ: ru-vid.comUgwGXciowesPuiRUlBJ4AaABCQ
@map3935
@map3935 Год назад
@@sudgylacmoe Thanks for letting me know. Also I thought I was late and you wouldn't see my comment, it's nice that you check the comments on your videos once a while. Also I would love to see a geometric calculus series regardless of your mastery on it, I think it would be fun regardless of the number of mistakes or anything and you could just put a disclaimer at the start saying it is not a professional video but of course if you don't feel you're good enough no pressure.
@Spirit-DEV
@Spirit-DEV 24 дня назад
Idk what im looking at
@KipIngram
@KipIngram 11 месяцев назад
This is really remarkable stuff. I am working on a computing environment, based on a "souped up Forth" system, and I want to incorporate this stuff into it, along with several other things I've stumbled across. It's just a dream right now, but... we'll see.
@Bolpat
@Bolpat Год назад
*Is there an operator symbol for the geometric product?* It’s probably a stupid question. (I mean like + is the operator symbol for addition.) Because × is taken, ⋅ is taken, * or ∗ are essentially taken as well, so is there really no operator symbol for the geometric product?
@sudgylacmoe
@sudgylacmoe Год назад
In handwritten math, I never use a symbol for it. When programming I use *.
@Bolpat
@Bolpat Год назад
@@sudgylacmoe Programming is probably the only context where you absolutely must have one. But good to know that I'm not crazy/stupid for not finding one somewhere online. Thanks for your response.
@davidhand9721
@davidhand9721 Год назад
PGA is love for 3D graphics. There needs to be a tool that compiles PGA to VLSL.
@MattHudsonAtx
@MattHudsonAtx Год назад
I keep coming back to this channel for more geometric algebra all the time. It's so clear.
@jhuyt-
@jhuyt- Год назад
This is your best video yet, fantastic work!
@Oscar-vs5yw
@Oscar-vs5yw Год назад
I can tell that this is good, but I've only watched a bit and im kinda confused, gonna just save this to a playlist and review it later
@alexwang982
@alexwang982 Год назад
Do this in CP2
@alexwang982
@alexwang982 Год назад
and maybe OP8 just for fun
@jaytea6516
@jaytea6516 Год назад
3:02 "and e 0 is the line at infinity" lolwut ok this is to high level for me
@sudgylacmoe
@sudgylacmoe Год назад
I go into more detail on why this is the case in my video focused on the linear space of lines: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-T0b8-NJH79s.html
@jakobthomsen1595
@jakobthomsen1595 2 месяца назад
Very elegant!
@jacksonwilloughby7625
@jacksonwilloughby7625 Год назад
It's really interesting to watch math videos as I progress through my studies. I can actually understand something now.
@gabitheancient7664
@gabitheancient7664 Год назад
53:04 :0 that thing you told me when I asked about geometry problems using GA
@alphalunamare
@alphalunamare Год назад
ok you lost me at 2:40 ...it's like going to school again waiting for the penny to drop whilst reading a book that is supposed to be obvious. 2:50 Is x vertical or horizontal in this display?
@sudgylacmoe
@sudgylacmoe Год назад
x is horizontal. The vector e1 represents the line x = 0, which is vertical.
@alphalunamare
@alphalunamare Год назад
@@sudgylacmoe Thank you for the timely clarification, I must have had a brain fade! I totally get it now! :-)
@tiripoulain
@tiripoulain Год назад
This is awesome.
@TheJara123
@TheJara123 Год назад
What a wonderful effort to bring down beautiful math to us...visuals.. You are a math angel man!!
@jarredeagley1748
@jarredeagley1748 10 месяцев назад
Why is it convention to write the second basis bivector as e20 instead of e02? Just ease of calculation?
@sudgylacmoe
@sudgylacmoe 10 месяцев назад
I picked e20 to make the correspondence with points simpler. It doesn't really matter what you pick as long as you are consistent.
@jarredeagley1748
@jarredeagley1748 10 месяцев назад
@@sudgylacmoe Thanks! I glossed over that detail the first time I watched through this video and it confused me when I caught it this time.
@elidoz7449
@elidoz7449 Год назад
woah, conformal geometric algebra might be just what I needed to become better at geometry finally I will be able transport my algebra skills to geometry in math competitions
@TheSummoner
@TheSummoner Год назад
What a treat!
@puqeko
@puqeko Год назад
I'm interested in how you solved the overlapping transparent objects problem (mentioned at the end). Would you be open to sharing any hints on how you accomplished this? Either way, thank you for these great videos!
@sudgylacmoe
@sudgylacmoe Год назад
The basic idea was to split up the shapes so that they wouldn't have any intersections, and then sorting them from back to front. The sorting is harder than you would think, and I did it by projecting the shapes onto the plane of the computer screen, finding a point in the intersection of the two shapes, and then seeing which of the two shapes is closer at that intersection point.
@LucasDimoveo
@LucasDimoveo Год назад
Not to be confused with Algebraic Geometry
@shahars3134
@shahars3134 Год назад
Just came across this series and it has been a wonderful introduction to PGA. It’s so clear and I’m amazed how beautiful and elegant PGA is.
@BlackM3sh
@BlackM3sh 8 месяцев назад
21:26 There seems to have been a mistake where x and y got swapped. I plotted the point it in GeoGebra and it gave the wrong point, but on like a different line. I then tried switching the formula for x and y, and it then correctly projected the point onto the line. So seemingly the left expression is the y-value and right is the x-value.
@davidhand9721
@davidhand9721 Год назад
But how do you calculate the regressive product? How does it relate to the geometric product?
@sudgylacmoe
@sudgylacmoe Год назад
I originally was going to go into all of the details of how exactly to calculate all of the products in this video but it ended up getting way too long and split into its own video: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-2AKt6adG_OI.html (this is timestamped to the part about the regressive product).
@davidhand9721
@davidhand9721 Год назад
@@sudgylacmoe thanks!
@theidioticbgilson1466
@theidioticbgilson1466 Год назад
HYPE!!!!!!
@rdbasha5184
@rdbasha5184 Год назад
You lost me at "and e0 is the line at infinity"
@robertoxmusica
@robertoxmusica Год назад
Same lol
@sudgylacmoe
@sudgylacmoe Год назад
I would suggest watching the video that spends more time on the linear space of lines, including a derivation of this concept: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-T0b8-NJH79s.html
@adelelopez1246
@adelelopez1246 Год назад
think of e0 as simply the horizon
@chokza0238
@chokza0238 Год назад
I think it could be interesting if you could do a video about complexification of real vector spaces and its properties with hermitian product
@emjizone
@emjizone 8 месяцев назад
2:42 Sorry, but *this equation doesn't only convey the sense of a line. It associate a scale to it.* Better than just the equation of a line, it's the equation of a *tuple formed by a line and a scalar.*
@Hector-bj3ls
@Hector-bj3ls Год назад
Can't wait for chapter 5 now. I really like GA and I wish I was better at it.
@helehex
@helehex Год назад
Cool
@abcdef2069
@abcdef2069 Год назад
why do you want to use e1 and e2 that are not perpendicular, there is a constant in front of e0, seems like hocus pocus. i need something more basic than this lecture and with some visual aids.
@gavintillman1884
@gavintillman1884 Год назад
Great video. The penny hadn’t dropped until today that, because scaling doesn’t change anything in PGA, (A.B)B^-1 is essentially the same as (A.B)B. Neat! I’m not an experienced Discord user, I joined, but seem to be struggling to find the notes! Thanks.
@gavintillman1884
@gavintillman1884 Год назад
Ah, found them in the comments.
@xba2007
@xba2007 11 месяцев назад
What does it mean "e0 is the line at infinity" !?
@sudgylacmoe
@sudgylacmoe 11 месяцев назад
I cover this in a bit more detail in my video on the linear space of lines: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-T0b8-NJH79s.html
@ywenp
@ywenp Год назад
Very nice! I grasped the overview of PGA in some De Keninck's and Dorst's videos and books, but I find their style to be a bit impenetrable. Yours makes everything much clearer (eg. the profound reason why the *outer* product was actually appearing to *lower* the dimension of objects in PGA, which seemed backwards). One question: how would you compute the regressive product in PGA though? You can't just use A \/ B = (Ai /\ Bi) i^(-1) because i is non-invertible due to the degenerate metric. I know you mentioned a basis-dependent way of dualizing in your video on operators of GA, but is there a more principled way to do so in PGA?
@sudgylacmoe
@sudgylacmoe Год назад
Annoyingly, in degenerate metrics, the dual actually *has* to be basis-dependent. So to calculate the dual and the regressive product in PGA you have to do something similar to what I showed in that video.
@pianochannel100
@pianochannel100 3 месяца назад
5:32 this is a special case I believe. Only true when |a| = |b| = |1|
@AntiProtonBoy
@AntiProtonBoy 10 месяцев назад
Thanks for putting time into these videos. I have two questions: 1. You showed how to rotate geometry. Can these techniques implement shears? 2. Is conversion between PGA representation and 4x4 transformation matrices straight forward?
@sudgylacmoe
@sudgylacmoe 10 месяцев назад
1. In this case, no. PGA only does rigid transformations by design. 2. Converting from a PGA rotor to a matrix is easy: See how the rotor affects the basis vectors, and that's the columns of your matrix. The other way is impossible in general because not all matrices are orthogonal.
@96Vatras96
@96Vatras96 Год назад
18:15 How did you get this result?
@sudgylacmoe
@sudgylacmoe Год назад
ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-2AKt6adG_OI.html
@cerulity32k
@cerulity32k Год назад
My recommendations are comprised of two types of videos: r/furry_irl Calculus I don't know how it happened, but it's not changing.
@angeldude101
@angeldude101 Год назад
ℂomplex number go spinny uwu.
@oncedidactic
@oncedidactic Год назад
Amazing video, thanks!!
@AkamiChannel
@AkamiChannel 9 месяцев назад
Has anyone figured out how to get the code towards the end to work?
@davidhand9721
@davidhand9721 4 месяца назад
Any ideas about how to go about extending PGA into spacetime a la STA? It's easy enough to think of geometrically, with time-like lines forming object paths and space-like planes being full 3D volumes. However in implementation, there are a number of stumbling blocks I can anticipate, starting with how to blend the two concepts of vector. VGA/STA have vectors that indicate points/events with the coordinates equal to their components, whereas in PGA, vectors are equations that involve the coordinates, and the objects are formed from all points for which the equation equals zero. Very different concepts, and I'm not quite sure how to bridge them. Where does the metric fit, i.e. which basis vector(s) need to square negative in order to make all the transformations work? If I could fill in some of the blanks, I think it could be really interesting. You would be able to capture an object's motion through spacetime as an exponential rotor/motor, and maybe formulate forces that way.
@sudgylacmoe
@sudgylacmoe 4 месяца назад
This is an active area of research! I don't know much about it, but I do know that spacetime events are represented using pseudovectors, similar to how points are represented using pseudovectors in normal PGA.
@cparks1000000
@cparks1000000 Год назад
4:06 These aren't vectors because vector scaler-multiplication must be distributive. If x=2x for some nonzero x and the distributive property holds, then x = 2x = (1+1)x = x + x. It follows that x=0, a contradiction. Thus these objects are NOT vectors and shouldn't be referred to as such. Also, the operation "+" doesn't really make sense here. For example, 2u+v = u + v since u=2u. I think you're trying to write homogeneous coordinates in a "familiar" form. Unfortunately, this leads to contractions.
@sudgylacmoe
@sudgylacmoe Год назад
I never said that x = 2x. I said that the lines that x and 2x represent are equal.
@AkamiChannel
@AkamiChannel 7 месяцев назад
How come the projection formula is given as (a • b)b but in ganja.js it's (a | b)/b
@sudgylacmoe
@sudgylacmoe 7 месяцев назад
a | b is just programmer speak for a · b because "·" isn't ASCII. As for the inverse, I explain it at 20:26.
@MultivectorAnalysis
@MultivectorAnalysis Год назад
"You're a wizard, sudgy!"
@ebog4841
@ebog4841 Год назад
YES! THANK YOU! this is the big one! Let's gooooooooooooooooo!
@aleksanderjaworski1578
@aleksanderjaworski1578 Год назад
Your videos are really good at exposition. To the point where one might fool oneself that one understood the content. Are there any exercises that you would recommend? Are you planning on composing a list of such exercises to verify one's knowledge?
@sudgylacmoe
@sudgylacmoe Год назад
Not yet, but I'm planning on doing this when I eventually reach this point in From Zero to Geo.
@guidosalescalvano9862
@guidosalescalvano9862 4 месяца назад
How do you calculate a dual?
@sudgylacmoe
@sudgylacmoe 4 месяца назад
I made a video talking about many of the operations in geometric algebra. Here it is timestamped to the section about duals: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-2AKt6adG_OI.html
@Achrononmaster
@Achrononmaster Год назад
A course on conformal GA would be awesome.
@nicholasparkin6054
@nicholasparkin6054 14 дней назад
Hi Sudgylacmoe, do you plan to cover Conformal Geometric algebra?
@sudgylacmoe
@sudgylacmoe 14 дней назад
At the current moment, no, but it is a subject I want to cover eventually. The main issue is that I just don't know much about it.
@lame_lexem
@lame_lexem Год назад
this is a great video and demonstration of the basis for PGA, but i was wondering how this framework applies to real world problems, and the demo in the end of the video is a great example of that, but i would like to see more examples like maybe a textbook problems what are hard to solve using classic tools 🤔
@bivector
@bivector Год назад
A tutorial at SIBGRAPI covered n-dimensional rigid body kinematics and dynamics in PGA : ru-vid.com/group/PLsSPBzvBkYjxrsTOr0KLDilkZaw7UE2Vc
@taggosaurus
@taggosaurus 7 месяцев назад
4:09 - Why does (2e2 + 2e0) represent the same line as (e2 + e0)? Doesn’t e0 shift the line? I think they should be two parallel lines, with the same vector being perpendicular to both of them.
@taggosaurus
@taggosaurus 7 месяцев назад
Never mind, got it. You have to convert it to y + 1 = 0 to get it.
@PaulMurrayCanberra
@PaulMurrayCanberra Год назад
Ok. Problem at about 4:30. If 2 times the coefficients gives us the same line, how can we unambiguously talk about a line having a magnitude?
@sudgylacmoe
@sudgylacmoe Год назад
There are two different objects we're dealing with here: 1. Geometric lines 2. Vectors in the linear space of lines Everything in 2 represents something in 1, but this map is not injective. We have multiple vectors that represent the same line.
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