When that BF1 soundtrack hit, I got the strongest mini-nostalgia I've felt for a long time. You *have* to cover BF1 in one of your future videos, I beg you, please!
If you get the chance, I think you'd love to see Red Orchestra 2's tanks. There's technically only 6 armored vehicles in total, that being the T-34-76, Panzer IV, T-70, Panzer III, lend-lease Universal Carrier, and Sd.Kfz.251, but lemme tell ya, I think you'd LOVE to look them over.
@@willliamnash4855 very arguably. By that time, Pz. III and IV were around, both featuring Radios, three men turrets and actual visibility from inside the tank. Also, the S-35s deployement didn't really Help them either.
@@harmdallmeyer6449 I'd say the SOMUA S35 was roughly equal to the 2nd generation Panzers, maybe even a little better in speed and effective firepower. Of course they were a lot less reliable and horrible to communicate with, which calls into question how good a tank is when it cannot be employed correctly... However, keep in mind that the amount of Panzer III's and IV's was minimal during the invasion of France. Most German tanks were either the terrible 1st generation tanks or the Czech tanks 'found' after the Munich betrayal. Against those tanks the SOMUA kicked ass.
@@harmdallmeyer6449 Well to be honest, seeing what the French generals did with the tanks and troops they were provided, it really wouldn't have mattered much how good the S-35 was.
Speaking of the naming as with "Renault R35", it's quite common for foreign vehicle names to incorporate the full word, primarily when it's abbreviated in the original version. Good examples are: Yakovlev Yak-1 (just Як-1 in Russian), Lavochkin La-5 (just Ла-5 in Russian) Messerschmitt Me.109 (Me.109 AND Bf.109 in both German and Soviet documentation) Sometimes they don't though, as with LaGG-3 (Lavochkin, Gorbunov, Gudkov), Ta.152 Sorry for examples being just aircraft, but these're the closest to the naming pattern like R35.
What you're describing at the end could make for a interesting VR game. It could just be co-op game where each player is a crew member and has to physically interact with the equipment inside to complete a scenario. It's a great idea for VR since the crew don't have to move that much outside their position; while at the same time offering a good reason to have them travel in the virtual space without them moving IRL. In addition VR does tend to give claustrophobic vibes to players, which meshes great with the idea of a tank simulator. In addition getting hit with a HEAT shell in VR would be the mother of all jumpscares.
The song is “Hole in One” from the Rhythm Heaven Fever sound track. Assuming you’re referring to the “How’s that Sherman” segment! Also glad to hear you enjoyed the video!
Isn't "FT-17" more of an exonym than a anachronism? I thought it was the US designation for it when some were purchased for study [and other countries' designation when they fielded it] standing for "French Tank model 1917". Similar to how later on all Soviet weapon systems had NATO codenames and how the allies called the Panzerkampfwagen VI "Tiger" Ausferung B the "King Tiger" or "Royal Tiger" [or how Americans call many countries outside of their native tongue, Like Germany/Deutschland].
The tank was originally called “FT Char.” With FT being a factory code name, and Char being the French word for tank. Outside of the factory, the tank gained the name Le Char Renault “The Renault Tank.” It went through a few variations of this as time went, but in post war literature, it slowly became universally known as the FT-17 or the Renault FT.
I think I saw Gates of Hell in these openings? Please tell me we'll get to see it! Also, check out Valour mod for it It itches my need for Hungarian equipment!
HLL is a pretty good game for tanks. While it isn’t as detailed as PS, it works for me. The tanks only have a maximum crew capacity of three and the tanks don’t have a ton of individual character to them. I’m really excited for the British Commonwealth update due for this year and how those tanks will act, but I would definitely give HLL a look Eta
dudes not crazy i mean look at Foxhole if your doing the loading for artillery you'll spend ages walking to a truck taking a shell and walking it to the ammo dump ... cause its a job thats gotta be done... when i played i did logistic runs driving supplies from bases out to fob's and sometimes front lines its not for everyone tho so there would be a limited playerbase for those kinda games... tho it can be nice to have a less combat focused role esp if your tired after a long day
37:40 In regards to the points you’re making here, I’d recommend checking out IL2 Tank Crew. It’s easily one of the coolest tank simulations I’ve played
I'm glad you mentioned PSRM's tank interiors, only the Tiger, Panther, StuG, and Panzer 3 L have them at the moment since there's only one guy working on it. The devs of the main game were given the suggestion to add tank interiors but they complained that it would take around 7 months to do 1 meanwhile the modder who made the tank interiors had done those 4 in the last seven months ON HIS OWN
modding and developing are 2 different things. Generally the differences are quite small, but small differences can have huge and very annoying repercussions. The biggest one is optimization. If a mod has poor performance on some machines, those players will either go "eh, it's just a mod" and live with it, or move on. If a game has poor performance people complain, review bomb, refund ect. Another big difference is that when a mod has a lot of issues but does something cool, people focus on the cool and tend to ignore the issues. If a game adds that same feature people expect it to be polished. Basically expectations with a mod are a lot lower. Now, maybe this singular modder managed to make a perfect mod that works on most players machines and is well optimized with minimal or no bugs. But firstly Squad44 (and post scriptum prior to the purchase) have very few devs anyways, and secondly he managed to get interiors for 4 tanks, whereas the developers were likely saying it would take 7 months to get all of the tanks currently in the game done AND may effect the ability to put out new content of fix issues in that time, as developers are taken off one area of the game and put onto interiors. TL;DR, it's pretty useless to compare a game's feature to a mod. In most cases the mods are making sacrifices in areas that game devs aren't willing to or can't.
Say, did we both get tank pfp's from the same museum? Cause that funnily enough looks like Goofy, the Stuart, from the AAF tank museum Would've been weird running into you at one point, you'd have gotten a kick outta tanker's experience day, the Panzer IV looks nice on the inside...as nice as it could be. Was randomly trawling through a discord channel I moderate, and a clip of your StuG guide was there, and I saw the pfp.
We definitely did! I’ve only been down to AAF once and I’d love to go again on a day when I can get inside a tank, especially the Panzer IV that would be a dream come true!
ever heard of foxhole? tanks in game though fictional are very interesting to look at mechanicaly and there olso is multy person operation, and havving been in a tankers seat in that game before it does get quite stressfull like how you mention here
oh, now this is gold, a tank nerd reacting to tanks, time to see if i can get it all right before he does, god i can't wait for A Guide to the Sherman Variants: The GMCs and HMCs (you can't escape it eta)
I want to suggest a future T.E.R. video on the Vehicles of Foxhole. Granted, none of them are direct recreations of real vehicles, but they do borrow some features. Also, it's not that common of a subject on RU-vid, and there was some demand for it when Gamespot did a Firearms expert reaction video on the game's guns.
13:21 I’m sorry but I smiled because of your pronunciation which isn’t great at all x) Not your fault tho. I love french tanks from the 30s, probably my favorite ones. Especially the S35, this thing was a BEAST in 1936 and in 1939. Amazing speed, amazing armor, amazing gun, and overall very reliable. The B1 bis is the 1936 tiger, a mechanical nightmare to build, but actually more reliable than you’d think, and a monster on the battlefield. If only the French government had actually listened to De Gaulle, France would have won. But the French governement at the time was a bunch of old men still thinking they’re the best after the Great War victory (panzers on Paris go brrrr). Btw « Société d’outillage mécanique et d’usinage d’artillerie » means « Mechanical tooling and artillery machining company ».
It's hard to say with certainty that France would have won, but it's clear that it would have been very different if the French higher ups knew what they were doing...
Got to disagree that the S35 was a beast. Good armour, speed and gun, yes. But it's a one man turret, the commander not only has to command his tank , but also load and fire the gun. There's a reason that everyone transitioned to three turret crew, commander, loader and gunner. if you're the platoon/troop commander you also have to command the other tanks in your unit. You have a radio so higher levels of command can talk to you, but, for budgetary reasons the rest of the tanks in your unit don't, so you're reduced to waving flags at them or shouting. Visibility from the turret was also awful. So, if you're looking at the hard factors the S35 is good, looking at the soft factors it's awful. You need both to be good for a tank to be good.
hey eta i got a question for you. where'd you buy your tanker jacket? you've been wearing it for quite some time so i assume it's good quality, and i wanna buy one myself that'll last a good while.
I like how the Americans refused to give up their slow M10s for M18s for the M18 had less armour, yet there was that cromwell crew who loved the speed of their training vehicle made out of soft steel looool
Just a word of advise… HLL is gonna make u flip, in a bad way lol All tanks have the same speed, turrets move like a m10, and my god u don’t have the option to fine tune like in post scriptum. Also fun fact about post scriptum, AP-HE shells can be used on buildings to clear them out, so one a AP-HE shell penetrates a wall, or even hits the ground, it has that lethal HE blast, not as deadly as a full HE but as a last resort, or wanting to blow up some sneaky bots in the building, that’s a good way to do it, and yes hitting the group with even regular AP can be VEEEEERY deadly in this game, also, ricochet can kill too. Ps: I am 100% behind ur loader idea btw!!! My god that would be soooo cool, just imagine the screaming of the loader and the controlled chaos haha
Wow Eta, you know so much about tanks. It's mind-blowing to a simpleton like me who could never know as much about tanks as you. If such a lowly subscriber could ever so boldly ask, (remember to subscribe if you haven't) could you give me a personal lesson on tank history >w< ? It's not like I need it or anything, but you're just pretty cool and know a lot I guess. You're also really handsome so it would be nice to look at you while you talk about how much you hate the Panzer II... wait did I say that out loud??!?! D-Don't judge me, I just look up to you so much... so what do you say Eta, would you personally teach me about tanks?
Gunner Heat PC is also a pretty cool tank game you should check out. It's the only game I can think of that has a ready rack style gameplay mechanic. After you've fired X amount of shells, you start reloading slower until you get out of combat and order your loader to reorganize/refill his ready rack, which prevents you from shooting for a while. That being said I think most games did it right by combining the loader with the gunner position. Even RO2 did this. Loader position would be just too boring since you can be basically afk until the fighting starts. IRL they had to scan for targets with their periscope, but that bleeds into the commander's role in the games. Same reason for combining the driver/bow gunner spots into one. Bow gunners don't have much to do until they are in the fight. Very boring gameplay. Coolest thing about RO2 is that they fully modelled the commanader's cupola, so instead of this boring binocular vision when you're buttoned down, you're actually peeping through the glass slits in the cupola.
Australia ignored in intro !! 🥳🥳🥳🥳🥳 But yeah like you said in the outro, I feel the exact same way for HLL. In other tank games you're practically exclusively relegated to PVP tank combat which 1. didn't occur all too often and 2. wasn't the primary role of the vehicle. In HLL and PS, you actually get to both operate realistically and immersivity in a crew but also engage and operate the vehicle itself realistically. Your commander will hear radio reports about a position the infantry is having trouble assaulting, so you're commander orders the driver to move to that position and him with his bow mg and the gunner with his coax and HE shells soften up and weaken those defences for the infantry to take that position. Or in another scenario, you're on the defence and you hear reports from the command chat that the team is being pushed on an exposed flank, so you commander looks at the map and finds a chokepoint to plug that hole in the teams defences, the driver moves there, and the vehicle becomes that mobile bunker in the defence lines. And even whilst stationary the driver is looking for targets with the bow machine gun, the commander spotting targets, the gunner using his coax and HE. Or in a third scenario, you hear reports from infantry squad leaders about an enemy tank in a rough or exact position, and your commander orders you to move out and engage. If you were given good intel, and say your a Panther crew and that tank was a Stuart your commander can decide to move directly to engage. Or, if it was vice versa, you could plan a flanking route and take the enemy crew by surprise in the flanks. I've had plenty of situations where I've taken out a Medium tank in a heavy or a heavy tank in a medium by having better intel, and a superior and more effective crew working efficiently to coordinate and engage the enemy. Or a 4th scenario in a urban environment where because you're so exposed to infantry, your tank commander and a nearby squad leader agree to work in conjunction to mutually support, engage, and move up together, both tank and infantry covering each other and their weakness' to operate in that specific AO more effectively. You don't get that in a dedicated Tank game. Because a Tank is simply just one part of combined arms warfare, a cog in the machine. It has a symbiotic relationship with the infantry, both supporting each other to conduct operations. It's only in primarily infantry focused games with living, thinking player infantry in which the infantry operates semi-realistically like PS or HLL that you even have the OPPORTUNITY to conduct the combined arms warfare scenario's I explained, and all of that was organic and dynamic - it's not a once off mission you play and that's that. There's nothing more fun, immersive, or satisfying. And honestly? It kind of sucks. I want to get into a HLL game to play as a tank crewman, but I don't have anyone else to play it with so I can only crew with pubs, and that opportunity only presents itself once in a blue moon in those games. And for me in Aus PS is practically dead and I only have HLL. And I know I won't ever get this experience anywhere else either.
Biggest issue with IL-2 tank crew is the lack of infantry in that game. The tanks are INCREDIBLY well modeled but what's the point if you can never use them in the way they were actually used.
The Cromwell is the wrong variant in this game, it is the Cromwell 1 which was used mostly for training. It is obvious due to the 57mm 6 pounder instead of the accurate 75mm quick fire gun off of the Cromwell 4.
(Idea) A Tank Enthusiast Reacts: Steel Titans [Roblox] - I know its Roblox, but I think you'll be surprised about how much this game has to offer. Yes there are Experimental Vehicles but those are regulated to Premiums mostly
I'm very much aware that people would call it normal for you to be historicly accurate about France WW2 but I just want to thank you about it since you're probably aware of the overdone jokes that are just not even funny anymore, great respect to you and ur channel, keep the good work going !
11:50 the reason why it's named H35/39 it's because in France old designation standards, the "/" mean "Updated" so H35/39 mean H35 tank updated to the 1939 version of it. I don't know if i'm clear but that's basically it. :)
Asi I Czech the fact about the souma surprised me, as I thought I knew pretty much all about the development of tanks in my country... Didn't know about that tho.. thanks for that eta!
Probably a little late to the party, but it wasn't the turbo that was removed on the Meteor but actually the supercharger seeing as though the tank wouldnt be operating at several thousand feet. It also had to have its rotation reversed via a completly redesigned cam shaft meaning that part had to be specialty made along side all of the tappets and valves, it was also derated to be able to work at much lower revs. They also fit the engine to a heavy recovery/transport truck know as the Antar, we really did try to make the most of the merlin.