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A Theory of Fun for Game Design | Raph Koster and The Art of Designing Fun Games 

The Game Overanalyser
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A Theory of Fun for Game Design was a book written by Raph Koster that has now become foundational in the study of games. In this video, we examine his core theory of how fun is about learning, about providing a system for players to engage with indefinitely, training them on a variety of cognitive and dexterous domains. The video also compares Koster''s theory to other popular frameworks as well, including game feel, systemic design and Nicole Lazzaro''s keys of fun, to see if there can be a universal definition of fun.
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Sources
- A Theory of Fun for Game Design , Raph Koster
- Game Feel , Steve Swink
- Advanced Game Design : A systems approach Micheal Sellers
- Nicole Lazzaro 4 keys of fun • Nicole Lazzaro | Gam...
-Mechanics Dynamics Aesthetics
users.cs.northwestern.edu/~hu...

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5 апр 2020

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Комментарии : 34   
@mikesellers4355
@mikesellers4355 4 года назад
Great video! Thanks for the mention of my book - great company to be in. I think we can talk about fun without being reductive, and with acknowledging the more nuanced aspects of aesthetics and meaning that sometime enter into this seemingly ethereal quality. At the end of chapter 4 in my book, I posit that all games must be engaging, but not all have to be fun. "Fun" is when a game is engaging (in various ways as described in that chapter) and enables an emotionally positive set of interactions. An experience can be fun but not interactive (a movie, book, joke, etc.), or it can be engaging but not fun ("The Grizzled" or even "Train" for example). All games are interactive in various ways, and most are fun too.
@thegameoveranalyser4835
@thegameoveranalyser4835 4 года назад
Thank you Mike, and thank you for the work you did with your book. It was perhaps the first book I read that sincerely attempted to meld game design with the literature on systems theory , making it an absolutely fascinating read. The distinctions you make clarify the semantics of the debate really well, and it is perhaps in comparisons with other mediums that we can properly articulate how games can be engaging in so many ways. Thanks again!
@EliteBeast
@EliteBeast 4 месяца назад
Why only positive set of interactions? To have positive set of interactions you must also have negative set of interactions. Let’s say you play a 4 player card game and everytime someone wins they score 1 point. First to 100 wins. Eventually the players are going to get bored. But if you have ways to score 10 or 20 points in one round , it gets more exciting. One player is achieving those points and 3 players are not. Is that not an overall sum of negative interaction ? But when one player does pull ahead by 10-20 points it feels good. I believe the negative interaction is also needed to be incorporated into “fun”
@dekira3545
@dekira3545 5 месяцев назад
Thank you so much!!! this helped me finish my thesis paper.
@gabrielchfernandez
@gabrielchfernandez 4 года назад
How in the world did you manage to put so much interesting and useful information in such a short amount of time. Good work!
@thegameoveranalyser4835
@thegameoveranalyser4835 4 года назад
Thanks Gabriel! I started with a much longer essay and then just compressed it!
@TimmacTR
@TimmacTR 4 года назад
Great stuff.. Concise and deep, exactly what I was looking for..
@neillamas8929
@neillamas8929 2 года назад
Summary: - fun comes from rich space of possibilities for learning - we are a pattern recognition species - fun is dopamine influx that serves a feedback when we are learning patterns - type I : cognitive games vs type II: reflex based - difficulty escalation (for reaching flow state/sense of engagement) depending on our abilities
@megamindblue1732
@megamindblue1732 Год назад
Incredible condensation of so many important works. Thank you for this ❤
@prathameshpatil4323
@prathameshpatil4323 4 года назад
Your channel is pure gold.
@thegameoveranalyser4835
@thegameoveranalyser4835 4 года назад
Thanks!
@Visigoth_
@Visigoth_ 4 года назад
Very good. I really enjoyed this one. I think it's all tied to conciousness; as we unravel/reveal more about how we exist, we'll inevitably gain a greater understanding of the mediums we create and their experiences.
@FelixEnigma
@FelixEnigma 4 года назад
Great video and analysis. Keep up the great content, mate.
@sypwer
@sypwer 4 года назад
This chanell is underrated
@damienbourgeois6929
@damienbourgeois6929 4 года назад
Wow, your videos provide so much value ! Thanks 🔥
@SocraTetris
@SocraTetris 4 года назад
I also ran across this concept of The Tyranny of Fun on the WebDM channel, and made a video on it as well. I tend to distinguish 'fun' as a subjective perception of pleasure, and substitue the word Core Engagement to describe value-creating prospects in general.
@thegameoveranalyser4835
@thegameoveranalyser4835 4 года назад
That''s really fascinating, I will have to check that out. Fun is a somewhat reductive word to use, and is perhaps better substituted with engagement , aesthetics or motivational drives, but I wanted to stay true to kosters ideas for this specific video.
@NeoTalon
@NeoTalon 4 года назад
Great analysis, and structuring. Good work, keep it up
@thegameoveranalyser4835
@thegameoveranalyser4835 4 года назад
Thanks Leon, I appreciate it !
@maruso2221
@maruso2221 3 года назад
Great video thank you
@dantevahezleicaf2038
@dantevahezleicaf2038 4 года назад
This is something i desperatly needed Thank you very much, This is going to help my thesis. 😁
@thegameoveranalyser4835
@thegameoveranalyser4835 4 года назад
Thanks for the kind words dante, glad it was helpful!
@filippocucina7001
@filippocucina7001 Год назад
Awesome
@neworderfuture9780
@neworderfuture9780 Год назад
Yoooooo I hear that timesplitters music!!
@dan.urquhart
@dan.urquhart 4 года назад
Very dense, that's a good thing
@hoangminh6964
@hoangminh6964 4 года назад
Something i never really wanted but desperately needed. Thank you for this video!
@thegameoveranalyser4835
@thegameoveranalyser4835 4 года назад
Thank you for watching hoang, glad it was helpful!
@husayndolatkhani898
@husayndolatkhani898 4 года назад
I think your video had a really good point but it was a little bit vague for me as I needed things to be explained more.
@ksisneh
@ksisneh 2 года назад
What's the music in the bg
@evilagram
@evilagram 4 года назад
I've put a lot of work into precisely articulating many of the ideas you laid out at the end in my theory of Depth. Try checking out my blog. critpoints.net/2015/03/21/thoughts-on-depth-and-a-basic-introduction/ critpoints.net/about/
@thegameoveranalyser4835
@thegameoveranalyser4835 4 года назад
Thanks for sharing your work, ill have to check it out.
@danielvutran
@danielvutran 4 года назад
💮 Lol nic editing
@kosatochca
@kosatochca 3 года назад
In the academic world there isn't yet any fully formed theories of fun? Really? Huh.. it's a little bit disappointing even
@freelanceart1019
@freelanceart1019 3 года назад
Such a shame for genshjn
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