@@hyproxl1 Not true, many of us thought this was the case but after the initial 1 hour video wave many funny losses were kept off the subsequent videos. Maybe they've changed it back up.
I think you guys dont realise that it's time consuming to compile 1hour of games every day. The editor is great for giving us 4 games every day, dont know why some people want more when it's already really good that way. Before the challenge videos were 14-28 mins long
Thank you, drututt, for teaching me how to roll a snowball with nunu. Now I can help my dad roll that bolder up a hill so he can come back from hell. You truly are a hero
Why does he never pick up the infernal cinders? Even when they’re literally not out of the way to get whatsoever, seems like he purposefully avoids them
@gan3954 nilah, first few games he forced eclipse for no reason and he used W too early so many times which cost him the fights, especially the kindred game
imo they should scrap nilahs passives and double down on her being a bruiser but that might be a wholesome idea, altought still i soo hope for major changes because this character is fun but is not allowed to be played the way she feels like she was meant to play
bro keep making longer videos i will set here and watch the whole video even if its 4 hours long THIS IS WHAT I WAKE UP FOR EVERYDAY (after my daily stuff ofc)
Nilah passive Joy Unbound: For each attack against an enemy champ nilah gains one stack of joy for a maximum of ten stacks (Abilities give two stacks basic attacks give one) Jump for joy: For each stack of joy nilah gains .5%-1% (based on level) movespeed Overjoyed: For each stack of joy nilahs gains .5%-1.5% (based on level) attack speed Laughter is the best medicine: For each stack of joy nilah gains 1% lifesteal. (R passive) At full stacks nilah begins giggling uncontrollably