Тёмный

AAA GameDev Couple Create Indie Soulslike | Devlog #2 | Combat System 

Rafal Obrebski
Подписаться 4 тыс.
Просмотров 22 тыс.
50% 1

Опубликовано:

 

16 сен 2024

Поделиться:

Ссылка:

Скачать:

Готовим ссылку...

Добавить в:

Мой плейлист
Посмотреть позже
Комментарии : 82   
@Daydam
@Daydam 5 дней назад
The devlogs are amazing, the project itself is super cool. But the swine system is just revolutionary.
@Sh4xerCS-
@Sh4xerCS- Месяц назад
i am 13 years old and still learning unreal engine 5. but this channel has started a passion for games even more! so ty so much for that.
@Sourge_GR
@Sourge_GR Месяц назад
Bro I'm 16 and I'm learning UE5 too and just found this channel, check two star games and cobra code too from inspiration about your UE journey
@Dustygoodz
@Dustygoodz Месяц назад
Dont give up!
@ryanjdevlin87
@ryanjdevlin87 Месяц назад
It doesn't matter how old you are you will always be learning unreal engine noone can learn everything as well as remember everything about every feature and plugin. Go slow you have time on your side young friend.
@Marhsss
@Marhsss Месяц назад
Keep going bro you got it,I’m learning Blender rn and gettting back into unreal engine. See you at the top
@StephonProd
@StephonProd Месяц назад
Same sh4xerCS
@Sabukaaaa
@Sabukaaaa Месяц назад
Wow! There is so much more you've done since your first devlog in very short period of time! You really inspire me keep on making games! As always I wish you all the best!
@chubbytwist9434
@chubbytwist9434 Месяц назад
I've watched countless devlogs and yours are by far the most insightful. Your experience shows and it's a breath of fresh air to actually see people knowing what they talk about and not just hobbyists repeating the same talking points. I will be tuning in for every video and hope you guys succeed!
@pxrposewithnopurpose5801
@pxrposewithnopurpose5801 Месяц назад
for honor combat system needs to get implemented more. one of the best and unique combat system that can be improved a lot
@evanmcmanus5668
@evanmcmanus5668 Месяц назад
bro yes i was thinking of trying to make something similar but with magic instead but i have no idea where to start.
@pxrposewithnopurpose5801
@pxrposewithnopurpose5801 Месяц назад
@@evanmcmanus5668 the magic part is actually nice idea. i am already having ideas about how the convert system will work. like the soft feints or the hard feints or bashes. problem is the spacing how will that work ?
@pxrposewithnopurpose5801
@pxrposewithnopurpose5801 Месяц назад
@@evanmcmanus5668 you need just start on the combar system first anything else can come later
@wethesqueemish-
@wethesqueemish- Месяц назад
Not only is this the best devlog I've seen, it's also my favourite game genre and at a time where I'm making my own 2D souls-like. Couldn't be more perfect! So good to learn the little tips to make combat feel more intuitive. Keep them coming. I'll be following this project closely!
@ZashawGames
@ZashawGames Месяц назад
it was really great learning about the combat because ive just started that phase of my game aswell
@emberwulfz6948
@emberwulfz6948 28 дней назад
Awesome video! Really appreciate the in depth insights to your design decisions. I am making a similar project for my final year project this year so the bits of gold about motion warping is really helpful! Always useful to know those secrets that can take you to the next level
@maddened3746
@maddened3746 Месяц назад
As a game designer also making an indie game .... I couldn't be more thrilled to follow this journey of yours !!! Also, 5:20 yes Please !!
@charlespierro8048
@charlespierro8048 Месяц назад
Yeah, this is dope. I threw you on notify-all so I don't miss any of this.
@MitraKesava
@MitraKesava Месяц назад
This is such a fun project to track. I'm really excited what you two cook up!
@97ajg
@97ajg Месяц назад
Looking forward to the future devlogs!
@denizhalimi387
@denizhalimi387 Месяц назад
Love it, super hyped for the next devlog
@rafalobrebski
@rafalobrebski Месяц назад
Thanks!
@grzesfu
@grzesfu Месяц назад
You didn't mention the detail that in my mind always set the soulslike combat systems apart: animation commitment, versus the arcady ability to cancel attacks at any points in most other games. Also wondering what your plan is regarding taking such a large part time project, it seems the 2 of you could spend years on it full time, let alone after hours. Anyway you've inspired me to spend some money and buy quality assets for my passion project and it feels more "real" now :) I've also caught up on your other videos and massive congrats on your mobile game success!
@troutfish8590
@troutfish8590 Месяц назад
A design principles video or series of videos would be awesome. Especially considering you all have a AAA background. I think it would be really helpful to the indie dev community as a whole. It would really help people get started thinking like a high-level game designer.
@itsfynn
@itsfynn 14 дней назад
good video will keep up with these
@IIAJEARLEYII
@IIAJEARLEYII Месяц назад
Been looking forward to this video!! Please could you make some videos whoing your work flow including how you decide what order to make assets/design your level
@azogderschander6391
@azogderschander6391 15 дней назад
That Swine System is revolutionary haha
@youngthando
@youngthando 8 дней назад
Wow it looks so AAA i like the vibe man spot on
@zcc101
@zcc101 18 дней назад
movement animations and movement speed are also incredibly crucial in game design as it can change a game from feeling like a bad indie game into an amazing AAA experience
@TrolMixMax
@TrolMixMax Месяц назад
Great video! Love it. Can’t wait for more.
@ahmedestyak4094
@ahmedestyak4094 Месяц назад
Well made. Please keep it up
@mio3552
@mio3552 Месяц назад
mec, c'est incroyable continue !
@yousef04-5
@yousef04-5 Месяц назад
I will be your first supporter from Egypt❤❤❤
@rafalobrebski
@rafalobrebski 29 дней назад
Welcome!
@Films_zonez
@Films_zonez 18 дней назад
amazing video it provided great insight ❤❤
@rafalobrebski
@rafalobrebski 18 дней назад
Thank you! ♥️
@HamMobox
@HamMobox Месяц назад
❤ thank you for these vids!
@pepire1638
@pepire1638 Месяц назад
zajebiste devlogi! Czekam na nowe odcinki
@GregoryHenriqueDequeiroz
@GregoryHenriqueDequeiroz Месяц назад
Hello from brasil, good to see this project, this teaching me alot, gj !
@imjusttellingstories1688
@imjusttellingstories1688 Месяц назад
Zarąbisty devlog!😉
@rafalobrebski
@rafalobrebski Месяц назад
Dzięki!
@Zeuzdelaluz
@Zeuzdelaluz Месяц назад
5:20 Please =)
@WellandJoyceArtist
@WellandJoyceArtist Месяц назад
I was JUST thinking I wanted the second video in this series then you posted. That's crazy. P.S let me know if you need a soundtrack artist because that's what I do :)
@teddybonzo8460
@teddybonzo8460 Месяц назад
Fluidity imo is everything for a melee centric video game, motion matching in rolls and dodges are everything for me. In MY opinion Sekiro has better combat feel then elden ring, i hate how rigid u feel at times in ER. Assasins Creed Origins and Rise of the ronin are good games for reference.
@arthiyaxn
@arthiyaxn Месяц назад
I can't wait to see what happens next
@ragerungames
@ragerungames Месяц назад
Awesome video! I would love to hear what your friend has to say about techniques involving sword combat.
@greatikechukwu4032
@greatikechukwu4032 Месяц назад
Whenever you do get to it, I really want to see how you handle BALANCING. I find it to be difficult, sometimes complicated but also very necessary and rewarding.😅
@Jackdufon-sd4on
@Jackdufon-sd4on 20 дней назад
As far as I know, there's no motion warping in dark souls\bloodborne\elden ring. Being able to position yourself is, in those games, part of the challenge, and some weapons also do more damage if you hit the enemy with a particular part of the weapon.So - if I'm not mistaken - the statement that every game with good combat implements it is wrong, and I don't think that it's an essential component in a game with good combat - even if many games do in fact implement it.
@shotgun1995hot
@shotgun1995hot Месяц назад
"Adding motion warping will help you stand out from other candidates when applying", buddy i applied in sumo and cdrp and with gas, common ui, gameplay messaging and state tree, but i still haven't landed the job 😂
@UmbralJxrk
@UmbralJxrk 15 дней назад
Damn, this looks like this game will be super high quality. So, you're going to sell it? Since you're both employed in a studio are you even allowed to sell your own games or does a non-compete clause prevent you from doing so?
@silchasruin4487
@silchasruin4487 Месяц назад
Your animations are extremely important. Unfortunately that 70 dollars you spent leaves your knight looking like he's flailing his sword around. You are on the right path on how to handle those animations in engine but you have to create a set of rules for the ebb and flow of combat. Does the knight commit to each swing, or will you allow animation cancelling. How fast or slow will each swing be? Will there be a focus on dodge, roll or positioning? Will there be blocking, parrying, guard breaks, guard counters? You've already implemented a form of movement type attack with the player moving forward each swing they take. You can take it a step further with special moves and so on. For that good feeling combat, you need game juice. You need crunchy feeling hits, freeze frames, sparks, blood sprays, and more. The world needs to respond to every action the player makes. Do more comparisons between Bayonetta, God of War, Devil May Cry, and more. The best way to improve is to replicate something until you can create something you're happy with.
@dee_rius
@dee_rius Месяц назад
The swine test system was a sure-fire solution Hilarious too But it works 😂
@Lepumpkino
@Lepumpkino 22 дня назад
Did you change the locomotion system from devlog 1? Cause it seems you're using motion matching now
@Sebsen997
@Sebsen997 Месяц назад
Love your devlogs ❤ thank you for sharing your progress. For a newbie in game design / development, which books would you recommend? I am currently reading „level Up“ by Scott A. Rogers
@ChrisSmith-qt7qy
@ChrisSmith-qt7qy 27 дней назад
How did you design or create the pig system?
@Visigoth_
@Visigoth_ Месяц назад
Hey, it's cool that you're both working on a project together. 🙂👍 - Now don't take this the wrong way... I mean it as criticism (from an intent to be helpful): Your animations look too "floaty"/ slidy (the animation pack you bought is *terrible) the movement and attacks fail to convey a sense of *weight/ mass (the "tempo" of the animations are too 'robotic'/ artificial.). 🤔 "Souls style" (including Ghost of Tsushima) combat is pretty good (probably the best in the industry, but it has some *Jank too "mainly snapping to position."), God of War: Ragnarök (although stunning visual fidelity) has *bad "floaty AAA combat" ... Souls vs GoW "are not the same Design style" (GoW is closer to something like Fortnite where focus isn't placed *on the combat; it's placed on the *action/ the spectacle of "seeing the *game do something cool," vs "*you successfuly doing something challenging" which *is cool.). 🤔 An "ok"/ decent example of "typical AAA designers" attempting to keep their focus on the *action, but while also attempting to replicate the feeling of challenge that a Soulsborn has... would probably be something like For Honor (it's a little bit floaty/ sliddy/ lacking mass = more "gamy beat'em up" feeling than a Souls game, and they *over rely on camera bob/ shake to try and sell the weight of their animations... but it's still better than other AAA examples like GoW). - Good Luck! 😉
@MateuszWendowski
@MateuszWendowski Месяц назад
Good luck!
@rafalobrebski
@rafalobrebski Месяц назад
Thanks!
@sevhoss
@sevhoss Месяц назад
I will say, I hope the souls like elements aren’t too strong. Not every action game needs to have souls mechanics to it. Games like that are a dime a dozen at this point. It’s not a selling point for me. That being said, still excited to see it.
@BassShoter
@BassShoter Месяц назад
Good job so far how did you guys tacke the story itself? Is it fully written by now?
@rafalobrebski
@rafalobrebski Месяц назад
Thanks! Story is only partially written, we’ll be working on it for quite some time still :)
Месяц назад
interested for every thing
@matheusleite-gameart
@matheusleite-gameart Месяц назад
Hello Rafal. Do you intend to count hours worked on this project? So we could have a idea how it would cost a game if your and her skills. You said 230 dollar but i bet its way more.
@rafalobrebski
@rafalobrebski Месяц назад
Hi :) I also mentioned how much time all topics took for - currently - 2 people working on it.
@matheusleite-gameart
@matheusleite-gameart Месяц назад
​@@rafalobrebski lmao i will rewatch then. thanks
@Lewis-dq2xb
@Lewis-dq2xb Месяц назад
after using unreal & playing ER feels like, put these foolish ambitions to rest
@6fvf6fiolajola29
@6fvf6fiolajola29 Месяц назад
jakie masz doświadczenie w game devie?
@realmcafee
@realmcafee Месяц назад
me and my wife are doing the same. wish you good.
@rafalobrebski
@rafalobrebski Месяц назад
Good luck as well! 💪
@giorgi877
@giorgi877 Месяц назад
R u a programmer or on art side?
@rafalobrebski
@rafalobrebski Месяц назад
I’m a designer :) but I also do programming
@Drashwins
@Drashwins Месяц назад
Co to za film? 0:49?
@rafalobrebski
@rafalobrebski Месяц назад
The Northman, 2022
@nifftbatuff676
@nifftbatuff676 Месяц назад
Ah, they left AAA to create something original. 😂😂😂😂
@rafalobrebski
@rafalobrebski Месяц назад
@@nifftbatuff676 we did not leave :) we didn’t say that did we?
@userSAcom
@userSAcom 21 день назад
I think the combat should be slower for more fun and challenging combat
@Miss-Stephanie-Night
@Miss-Stephanie-Night Месяц назад
i am a big fan of the pig system !
Далее
How To Never Ship A Game | Devlog #0
19:42
Просмотров 31 тыс.
Каха и жена (недопонимание)
00:37
MINECRAFT CREPPER EXPLODES SHARK PUPPET!
00:15
Просмотров 8 млн
AAA GameDev Couple Create Indie Soulslike | Devlog #1
14:06
I Remade My Unity Game... but in Unreal Engine 5
8:54
Why Character Design is about more than just Style
24:57
Modern Gaming.
29:00
Просмотров 3 млн
The Strange Graphics Of LETHAL COMPANY
15:59
Просмотров 838 тыс.
Why Stealth Sucks
19:38
Просмотров 99 тыс.
He called my Game BAD, he was so WRONG | Devlog
12:43
Просмотров 124 тыс.
Каха и жена (недопонимание)
00:37