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Absalom - Darksiders II DE : Final Boss (Deathinitive difficulty) & Ending 

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Absalom - Darksiders II DE : Final Boss (Deathinitive difficulty) & Ending
Darksiders II follows the exploits of Death, one of the four horsemen of the Apocalypse, in an action-packed tale that runs parallel to the events in the original Darksiders game. This epic journey propels Death across an expansive gameworld as he tries to redeem his brother, War, the horseman blamed for prematurely starting the Apocalypse in Darksiders.
Like the original Darksiders game before it, the second iteration of the series is primarily a hack ‘n slash adventure. The game takes place across netherworld environments, including "The White city," an outpost where angels live, and "The Eternal Throne," a floating fortress where the Lords of the Dead stand guard over souls that need to be cleansed. Although Death is the most feared of the Four Horsemen, his physical abilities are very different than his brother, War. Death is far more nimble, and relies on a combination of melee and ranged attacks. In combat Death's primary weapon is his huge iconic scythe, with a wide range of other weapons and usable items that must be gathered as the game progresses. Weapons can be dual-wielded, upgradable armor can be acquired for protection and Death has access to his terrifying and powerful mount, Despair.
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28 авг 2024

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Комментарии : 4   
@gazoonman
@gazoonman 2 месяца назад
Death's execution is so cool omg
@bonefetcherbrimley7740
@bonefetcherbrimley7740 Год назад
This series is awesome!
@kimberlyphillips1246
@kimberlyphillips1246 Год назад
Tbh, This Boss felt quite weak. If I feel like I'm telling the truth, The Archon and Samuel were more difficult. Also, Hi.
@parlor3115
@parlor3115 Месяц назад
Hi, one of the game devs that worked on DS2 here. We've deliberately made Absalom weaker. Our reasoning was that corruption is not necessarily powerful in the combat sense. In fact, the only reason, it managed to take on a form is Absalom's seething hatred and desire to engage Death. It's like a disease where all susceptible creatures (in this case all of creation) caught by the infection eventually fall victim to it, but the virus itself is ever so insignificant and helpless on its own.
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