Thank you for making these videos. I imagine if your already familiar with other table top war games KOW is rather straight forward too learn. KOW being my 1st time learning a war game, it's a lot to take in at first. It's so much easier learning from someone showing you how the game mechanics work, over trying to learn the game from reading the rule book. If the rule book was so straightforward I wouldn't need to be looking up how to play videos ;)
Great set of video guys! I love the banter you have as well :):) I was looking to get back into fantasy and I stumbled on some awesome looking miniatures whilst on Google. I think I may give this a bash after watching this introduction series :):)
how does it work when I want to try a charge or similar, and half way through the process I realize it's not possible. Should I mark where I started with like a die? Or do I somehow need to make sure it's possible before I even grab the unit?
I have a question about Lifeleech which says: When this unit completes its to Hit & to Damage rolls in Melee, it regains one point of damage it has previously suffered for every point of damage it caused on the enemy unit, up to a maximum of (n) So if my unit with Lifeleech (1) Lands 3 hits, and does 3 damage to an enemy unit, does my unit regain 6 life or only 1?
@@DeathByDragonsI did interpret the rule as you did. But I was thinking maybe the rule is written funny and they mean you regain the (n) value for every point of damage caused. So Lifeleech (2) you gain 2 life per damage dealt. Because In my mind im thinking Lifeleech would be more similar to Regeneration in terms of the amount of health you could possibly regain. Cause if not lifeleech seems super weak.
@@DeathByDragons I agree the flanking and movement are the core of the game. It just brought back some bad memories - I personally was driven off from KoW back in 1e because I was playing with guys that were constantly measuring milimeters, and if his unit could hit one off-centered side of mine unit, than that was double attacks. I did not wanted the game to drag so I made my movements relatively fast, than they were grabing laser pointers and searching for exactly the cases you shown in 7:30 - just in much smaller scale.
@@histkontext That's unfortunate. The convention for me when I play (and a lot of players I've observed at tournaments) is confirmation on movement. So you say " do you agree this is in your front", "do you agree this is out of charge range", they agree, and that's the fact, measuring it afterwards goes against good sportsmanship. Then the problem goes away!