Magnus Gallant from Ogre Battle 64 also approves. In that game, you can progress the calendar by moving around the map constantly and then getting a free birthday gift on your main character's birthday, some which are crazy strong. The in-game characters will grow more and more tired of your shenanigans every birthday and the in-game glossary will display the actual ages of all the characters, despite their portraits or models never changing.
Making an Odin's Grimoire +7 is like the Ultimate Odin fantasy, as it means you've been waiting and charging your magical attack for decades before finally unleashing it upon your enemy for minimal gain.
Garon:"Why has Corrin not completed his mission of bringing me 100 Hoshidan heads?" Iago:"It would seem that he has learned the art of time travel so that he can take weaponry from his own troops."
It's a good thing you didn't find out about this until the online scene died, imagine if this information came out in Fates' hayday and everyone was running +7 Sunrise Katanas alongside dodge tank builds in the game's online mode.
@@ChillstoneBlakeBlast serenes forest has this documented somewhere on their Fates section. I was just looking at it today. Probably under the same section as Tag Team.
Sunrise Katana is actually based, it’s the only sword aside from the Axe Splitter and the S rank Hagakure Blade that lets a Swordmaster use the awesome dual sword animations.
@@ryangallagher9723 To be completely honest with you, that's more of am issue with relying on dodgetanking in general than anything to do with Fates as a Fire Emblem title. If you put a character in a situation with multiple enemies, even if they have low hit rates against your unit of choice, you still risk at least one of them scoring a hit on you sooner or later if their chance to hit is anything above zero percent; this is true of any game that uses rng for calculations, I would assume. I feel like people just complain more about the rng of Fates for some reason than they do for other games, so it probably just feels worse because there are more people pointing it out, even though it's not the only game in the series to use the system to calculate rng
@@matthewkuscienko4616 The reason for that is the fact that Fates uses a different calculation formula for RNG than other games before it! IIRC, Awakening and a few other games would use a formula that rolls for two numbers (I think they’re averaged unless I’m mistaken), making high hit rates even higher and low hit rates even lower than the displayed hit rate. Meanwhile, Fates uses a single RN, which means the actual hit rate is closer to the displayed hit rate, causing low% hits and misses to happen more often, which generates complaints from some sections of the playerbase. I’m indifferent, personally, but I can see how it would be frustrating for some players, and how others might appreciate the added challenge.
Do you have any insight on how supports work in this game? I feel this is a very obscure topic, specially on fates and its a shame because it can be very useful because of reclassing.
Yeah, I could do a video on that. A lot of the support mechanics are scattered across multiple sources and isn't really super consolidated into once place as far as I can tell.
Funny how Conquest has the only real useful birthday items, save for maybe the Sunrise Katana in Rev. But as you say, it’s not really worth it, but man is it funny.
Conquest birthday items: An awesome tome, a niche but useful dagger, another powerful tome. Birthright: uhh here's a twig, a piece of paper, and a *monke*
In FIre Emblem Fates, characters get rewards for their birthdays that help them out in the long run. But whenever MYyYY birthday comes, I just get a heaping pile of mental debuffs.
That would explain why I keep getting Odin's Grimoire so often. At least on my first save file. I also keep getting lots of Odin's Grimoire and Iago's Tome on that same save file as random loot everyone finds in my castle. I have a hunch that certain items are always acquired in my castle when different characters find loot laying around (although you can still get random loot).
@@Kris-ds6wj You can. Just have to go to a friend's castle on the BR or RV route that has a Dawn Armory and forge it there. (If you have no friends, then random Internet denizens.)
probably the only route where tie traveling for gifts may be useful is conquest as you don't have infinite resources and using money to forge one weapon means another weapon type isn't getting forges. With birthday time travel shenanigans, you effectively get free weapons to forge at small cost (aside from time and ores you don't have)
I got recommended this on my birthday funnily enough, I never thought about doing this though it’s pretty interesting! if I played on emulator I would try it a bit, it’s kinda funny to think you’re technically prolonging the war for numerous years just to forge a dinky low level weapon lol
As far as I can tell, you will gain ~2 WEXP, or the equivalent of entering two combats with that weapon for all weapons that character that can use. It's really not much.
I think I've gotten most of these birthday items as random items my units found around the castle. Now I'm wondering how the game decides what loot your units should give you in My Castle.
As far as I can tell, it's random but the "higher tier" items only appear in later chapters. Testing this out in particular is much more difficult, though.
The system clock... you should have mentioned as an extra data, the actual 3DS console for the date potential limit (never mind, you mentioned the actual hardware issues). Edit: Conquest gifts are really good overall (Moonlight being the most useful), Birthright as expected, those are pretty much get them and sell them, Revelation the Lantern could be the only good one as emergency healing might save your life in the long run, but overall is still not good enough, just like Birthright birthday items, those are better suited for sell to get some money for other stuff.