@@nans-kp9heI think before we could only go on the right side which put you on the side of the combine with the same result. Killer has to go up and drop to get to you and you can drop to ground and maybe get 1 more out of it while they loose los on the ramp Guess you can go either way now?
hearing you talk about taking a break to live your life really hits… everyone deserves a vacation. glad u were able to take care of yourself and i loved the recent longform videos!
typically if the killer is right on top of someone else and you shine them they continue to chase the original survivor because usually when someone wants to be chased you don’t chase them
@@Aiden0_0_literally if the ghost face didn’t get screwed over by the auto aim he would’ve gone down and given the ghost face tons of pressure. Like he made the correct play but got screwed over by a simple auto aim
Glad to hear that you enjoyed your break! It's always a good idea to have some time off, doing other things. It really helps combat burnout and frustration with games too.
well this is the weirdest moment of my life being in a video... i was embarassinglly the blight was not a good game for me at all but that end game was chaos ggs and was an honor to play against you :)
Hey Ayrun I've been using this very consistent self-sustaining sabo build using the flashbang buff where it uses the killer item slot. When you drop a flashbang underneath a hook while the killer is carrying someone they have to delay the hook to look away, and during that time you can sabo. The sound of the flashbang and the fact that it shows instead of the item in your hand also masks the intent and sound of the sabo. This also works with the perk Saboteur but I find doing it with a sabo toolbox is very consistent.
Ive been noticing that many old maps (Coldwind farm, Macmillan estate, and Yamaoka estate) have had different changes to buff or nerf looping the killer.
I had somebody do the harvester against me. They were already injured and it was endgame, so I knew there was no escape for them. A teammate came to heal them, but healing pushed their hitbox out, so I downed them, and I had forced hesitation, which combined with the stun meant they went nowhere by the tone I got around (they got like 3 meters away from the hay before I caught up)
Probably wasn't you, but went against a Nea as Pig who kept trying to take me to harvester and spamming FOV tech. I very quickly just gave up on ever following to harvester and focused on chasing off gens and it ended like that Blight game. Where everyone made it too easy to just stick to an area and get free hooks as they kept trying for a four-person out. Ended up with two kills and at least one other on death hook.
DBD is more fun when you take little breaks imo. I often play on a few days, off a few days. If I keep playing nonstop I get incredibly cynical about everything in the game lol.
Ayrun bro u could take breaks whenever g been watching u since like 2017 but kinda stopped around 2021 or sum then started again this year u ain’t change nothing and it’s beautiful keep up the good work g😘🎁
The plague got destroyed, man. She tried to ignore him, and the dude dropped a pallet on her left ass cheek. She's gonna be pressing charges to the entity.
that first game is giving me serious deja vu. ghostface is one of my mains but i use the bathrobe and golden face. but the rest of that game feels so familiar
Given how many versions of the game bhvr seem to be building on I think this “buff” isn’t intentional. This is probably from some old code like that doorway in Dead Dawg Saloon that suddenly opened up again a couple weeks ago, turning the main building into an infinite. Bet my ass they’ll patch this out real soon
Its funny to see this because I was playing nemi and someone tried to do this and knowing that the whip has drag all I did was drag while I was falling and it would hit them
The thing he did with running into the killer after breaking the pallet when I do that on controller I mostly get hit even if they are facing away from me
Just seeing this now I got looped for about 2 mins on this loop ended up saving that guy for end game and still got the kill. knowing this would of saved me 2 mins
these types of structer like harvester or shak are okey to be overwhelmingly strong if they are isolated from other tiles/structures. most killers just try to brute force end a chase.
Lol someone tried to do this to me a few days ago. It took a few swings but i hit em both times for a down as nemesis with my m1 while they were on the haystack.
You stream too so I cant speak much on that in regards to overall burnout but personally I think you can totally upload these videos with extremely minimal editing (or none at all lol) and id still watch them 🙂 as a youtuber myself I totally get the energy used up by having to add random sound effects and edits n stuff
I havent tried this thing yet but one time when i got killed while vaulting that window on the hay bale the killer couldnt pick me up. You just dont move. Not sure if it was a one time thing or not
i love how ayrun can loop killers for 5 gens and get hit in the first 30 seconds, but then loop the entire match injured without getting time to even heal, and getting really close from getting downed
The Knight can make this buff obsolete. Just set an assassin or jailer outside one spot and it'll run up and hit them, usually catches the survivor off-guard and sends them running off the edge for a 2nd hit. But if you're not on The Knight, it's a super tough loop. I know I hate this map in general as a killer, it's rough to play against good squads but it does test skills!