How to win a card game Step 1, don’t have cards Step 2, customize one of your cards (give it abilities that it shouldn’t have) Step 3, sacrifice that totally fair card Step 4, make your own totally balanced and fair card Step 5, play that totally balanced and fair card in battles Step 6, win with using the least amount of brain power Step 7, bring that totally balanced card to local tournaments Step 8, continuously complain online for being unfairly banned from all tournaments for “unauthorized card”
Hi foxtrot! Its me, some random commenter in a past livestream; we dated for a bit. Did your professors or whoever they were like the cookies you made?
@@FuknKms oh they liked what I made, I gave some of the extras around to friends . I made a couple more batches of cookies in the last few weeks and handed them out too. Turns out that’s what hobbies are and next week I’ll try cupcakes
It took me a while to realize how fitting the “Screw Bros” name are, considering in Act 3 you DO IN FACT add screws to the scale, which is funny when you think about it
While we’re at it, I kinda wonder if it’s possible to kill off the two cards (Daus & Gem Guardian) Mycologists used to create a fragment of the OLD_DATA in Act 3 with a Sentry + Touch of Death combo…I remembered executing exactly that once, but I’m not so sure.
“Maybe this would also be a good speedrun method” Speedrunners: *Proceeds to have three fights running while simultaneously travelling on the would map to instakill bosses*
Alternative build: Step zero: do the Mycologists event in act two to get the key. Step 1/2: Don't pick up any unnecessary cards. Step one: Get a Ourobot and pre-buff it to at least 12 to deal with the generator battles quickly Step two: get Mrs. Bombs remote and the nanoshields to help beat the Mycologists Step three: place an empty vessel in the middle and your ourobot to the right or left of it. Step four: Shed your cards until you only have the Mycobot, the Ourobot, and a card for trading. This strategy will make it so you will draw a one energy, 12 attack card on the first turn every time, and you can rip bosses to shreds. shreds.
You know, a really fun mod for this game would be multiplayer. Simply have the 2 players progress through Act 1 content like normal, then the boss at the end of each map is the other player. That way both can progress in their own unique, randomized way. Should be too difficult.
You know in act 3 if you have the holopelts you can go into that side room and talk to the trader/trapper or whoever and he’ll tell you secrets about the game with all those cards he has? I’ve been playing around in act 1, and after like my tenth run, the empress card from act 3 popped outta one of the side tables in the cabin. I’ve never seen that, there was no dialogue, and the game continues like normal. Can you find more of those cards throughout the game? What’s the significance of the tower card being in leshy’s cabin?
Hey exxo. Been a while since I commented. I've been busy. I tested 3 challenge runs in act 3, and 1 in act 2. All four challenges I tried are possible, but very difficult. If you're interested, i'd be glad to explain them.
I think this is part of the reason why we don’t have an official Kaycee’s Mod of Act 3. This is very easy to abuse. Compared to everything Fecundity related in Act 1 which is luck based. I’ve also never been a fan of Create-A-Card, besides. I prefer using the ones the game provides. Also, why didn’t you do 3 Power with Bifurcated Strike on the Screw Bros.? 1 more Power for the same SP.
I think that mod could either remove this mechanic or not allow certain combination of sigils and stats, so you can't create free cards that give energy (or free cards in general, they can't be balanced), 5 damage for 1 cost cards, etc.
No, it's really not. Smaller deck means that you have to make proper decisions on what cards to include because a smaller deck will mean that you have a much higher chance of drawing desired cards instead of something that might not suit you at the moment. It's the difference between drawing a card and having a good idea of what you're going to pick out because of the little amount of cards in the deck, and drawing a card and it being effectively random because of how many unnecessary cards there are that ruin strategies or builds.