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AC-Veteran Explains "How To Aim" In Armored Core 6 - 

Royal Skies
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Here's everything you need to know how to properly maximize your chances of hitting in Armored Core 6-!!
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30 сен 2024

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Комментарии : 365   
@TheRoyalSkies
@TheRoyalSkies 11 месяцев назад
For anyone who'd like to see what the data looks like written down - I've done my best to organize everything below: All "Lock-Speed" tests were done with the "Ocellus FCS" and the "Wrecker" and "Nachtreiher" arms to get both ends of the extremes - All results are "Average Seconds": [[Difference Between Optimal/Off Range With Hard-Lock:]] (WORST Firearm Specialization) + (BEST Close Range FCS) + (OPTIMAL Range) + (HARD-Lock) = .58s (WORST Firearm Specialization) + (BEST Close Range FCS) + (OFF Range) + (HARD-Lock) = 3.58s [[Difference Between Optimal/Off Range With Soft-Lock:]] (WORST Firearm Specialization) + (BEST Close Range FCS) + (OPTIMAL Range) + (SOFT-Lock) = .33s (WORST Firearm Specialization) + (BEST Close Range FCS) + (OFF Range) + (SOFT-Lock) = 1.33s [[Difference Between Hard/Soft Lock In Optimal-Range:]] (WORST Firearm Specialization) + (BEST Close Range FCS) + (OPTIMAL Range) + (HARD-Lock) = .58s (WORST Firearm Specialization) + (BEST Close Range FCS) + (OPTIMAL Range) + (SOFT-Lock) = .33s [[Difference Between Hard/Soft Lock in Off-Range:]] (WORST Firearm Specialization) + (BEST Close Range FCS) + (OFF Range) + (HARD-Lock) = 3.58s (WORST Firearm Specialization) + (BEST Close Range FCS) + (OFF Range) + (SOFT-Lock) = 1.33s [[Difference Between Optimal/Off Range Comparisons "HardLock":]] (BEST Firearm Specialization) + (BEST Close Range FCS) + (OPTIMAL Range) + (HARD-Lock) = .28s (BEST Firearm Specialization) + (BEST Close Range FCS) + (OFF Range) + (HARD-Lock) = 1.52s [[Difference Between Optimal/Off Range Comparisons "SoftLock":]] (BEST Firearm Specialization) + (BEST Close Range FCS) + (OPTIMAL Range) + (SOFT-Lock) = .20s (BEST Firearm Specialization) + (BEST Close Range FCS) + (OFF Range) + (SOFT-Lock) = .66s [[Difference Between Hard/Soft Lock at Optimal-Range:]] (BEST Firearm Specialization) + (BEST Close Range FCS) + (OPTIMAL Range) + (HARD-Lock) = .28s (BEST Firearm Specialization) + (BEST Close Range FCS) + (OPTIMAL Range) + (SOFT-Lock) = .20s [[Difference Between Hard/Soft Lock at Off-Range:]] (BEST Firearm Specialization) + (BEST Close Range FCS) + (OFF Range) + (HARD-Lock) = 1.52s (BEST Firearm Specialization) + (BEST Close Range FCS) + (OFF Range) + (SOFT-Lock) = .66s [[Difference Between Optimal Softlock "Center Screen" vs Optimal Softlock "Un-Ceneter Screened":]] (WORST Firearm Specialization) + (BEST Close-Range FCS) + (OPTIMAL Range) + (SOFT-Lock "Uncentered") = .86s (WORST Firearm Specialization) + (BEST Close-Range FCS) + (OPTIMAL Range) + (SOFT-Lock"Centered") = .30s I hope this information helps you build your new ACs and have fun with the game :)
@playreach360
@playreach360 11 месяцев назад
Thanks a ton!! The way you explained everything with examples made this very clear for me.
@RX-93-2
@RX-93-2 11 месяцев назад
Haven't watched yet because im at work but that looks scary
@Gome.o
@Gome.o 11 месяцев назад
Scary good or scary bad? @@RX-93-2
@RX-93-2
@RX-93-2 11 месяцев назад
@@Gome.o looks like alot
@Maikeru64
@Maikeru64 8 месяцев назад
In your video when you test the difference in Firearm Specialization, you compare the times you got at 3:28 and 6:20 in order to demonstrate the difference between the arms with the best Firearm Specialization stat and arms with the worst. However the AC you use for each test is different. The second AC at 6:20 is clearly heavier than the AC at 3:28, and this would effect the thrust of the booster being used for the test. I know this seems nitpicky, but I run a double viento build with a pile bunker. I'm trying to find out if I should use the Basho arms or the VP-46D arms in this build but I need to know exactly how helpful the Firearm Specialization stat is since I Assault Boost circle enemies at the most extreme close range.
@eherden2169
@eherden2169 11 месяцев назад
This is the best visual demonstration of the lock on system I have seen. Awesome work!
@zenivinez
@zenivinez 11 месяцев назад
Even for experienced players this is so helpful because we make assumptions but I've never researched it like this what an amazing video.
@tybirous3417
@tybirous3417 11 месяцев назад
Honestly, this. It's nice to actually see it broken down and in action. My buddy plays mouse lock, I think he's gonna wreck face with a mid-range build.
@haydentravis3348
@haydentravis3348 11 месяцев назад
Can't wait for somebody with an actual brain to debunk this whole video, it's offensively misinformed.
@hideous_taco_michael_zacki
@hideous_taco_michael_zacki 11 месяцев назад
Conclusion of the video: the best and most balanced FCS in the game has to be Talbot. It's very effective both up close and middle distance (the two most used ranges) and has an ok missile guidance. I personally use it on 90% of my 60 mechs and it never let me down.
@norwardradtke1361
@norwardradtke1361 10 месяцев назад
Yeah bro I was using Talbot for 90% of things, besides the best long range one for some escort/rescue/defensive missions, but I recently started using the Research Institute FCS chip that has almost all 3 distance categories around 2/3 full (long range is the shortest of the three but it’s still pretty good imo). It’s the long skinny one with the slats running parallel to its design!
@Calvin_Coolage
@Calvin_Coolage 4 месяца назад
Yeah I basically swap between the Talbot, Abbot, and one of the Furlong FCS's for when I'm doing a missile heavy build.
@bandhi9
@bandhi9 11 месяцев назад
watching this made me appreciate how advanced this games combat system really is
@kamronowen6110
@kamronowen6110 10 месяцев назад
From should just patch this video into the game and pay this guy. This is a mandatory watch. I changed my whole AC build after seeing this and melted the CEL-240 boss
@Rationalstart
@Rationalstart 3 месяца назад
This is the best most accurate comment possible. Well done.
@TheNapster153
@TheNapster153 11 месяцев назад
I love how this video plays like an actual retired vet who's had enough of the shit of new Mercs spontaneously combustimg the moment their AC fantasy shatters from contact with reality. Great content I'll put into practice for when I get back in the game. Stay safe you old bird.
@Gome.o
@Gome.o 11 месяцев назад
Unfortunately I failed Math, so I don't think I can qualify as an AC Pilot 🤤
@Night--Shift
@Night--Shift 11 месяцев назад
😂
@Krystalmyth
@Krystalmyth 11 месяцев назад
Yeah I had a dream as a kid to be a fighter pilot. But I suck at math 😂 I would have never made it.
@Corusame
@Corusame 11 месяцев назад
Just whack on the biggest bazooka's and blast away lol
@johndelanie3649
@johndelanie3649 11 месяцев назад
That's what the implants are for
@tadferd4340
@tadferd4340 11 месяцев назад
Can I interest you in our totally ethical, not indentured servitude, Human PLUS program?
@Staladus
@Staladus 11 месяцев назад
Its so weird seeing a channel I usually go to for 3d modeling help, teaching me how to aim better in AC6 lmao
@ericcaissie9137
@ericcaissie9137 11 месяцев назад
Gatling users: I'ma pretend I didn't see that
@SuperSurferDan
@SuperSurferDan 6 месяцев назад
Brrrr,brrrrr,brrrr,brrrr ..dead
@hf117j
@hf117j 11 месяцев назад
Oh boy, you might not like this. I just throw my builds together in a few seconds. I know just how in depth it can get. The way I play is just get in comfort zone, smash enemy.
@jackmesrel4933
@jackmesrel4933 11 месяцев назад
Hey, if it ain't broke, don't fix it
@ScienceRules118
@ScienceRules118 11 месяцев назад
Big caveat on this - if you’re mixing in missiles or other lock-on weapons, be aware that Missile Lock Correction is also an important stat for your FCS - a MLC stat over 100 reduces lock-on time by up to 50%, while a lower MLC nerfs lock-on times.
@OneBiasedOpinion
@OneBiasedOpinion 11 месяцев назад
I understood about 3/4 of this before coming into this video, but your demonstrations helped me grasp the last 1/4 as well as finally recognizing some bad practices I’ve been using in my own playthrough so far. Thanks a ton for doing this video!
@colbyboucher6391
@colbyboucher6391 11 месяцев назад
I'm SO happy that someone's figured out the exact ranges for close, med. and long range, it clears things up a lot. I've been searching for those numbers since launch. Also, soft lock times being screen region dependent is _super_ interesting. Actually, I wonder if that's largely what causes the difference between lock styles? Because hard lock only turns the camera once someone's at the edge of the screen?
@Arrowtomahknee
@Arrowtomahknee 11 месяцев назад
The range numbers are in the stats page on FCSs. If you activate the context helper (in the pause menu in the Stat screen) you can find what you need.
@yogxoth1959
@yogxoth1959 8 месяцев назад
What do you mean by that? There’s nothing to figure out. The numbers are literally in the game.
@colbyboucher6391
@colbyboucher6391 8 месяцев назад
Responding to these comments: Those numbers aren't telling you the distance, they're stats telling you (somehow, in From's vague way) how accurate the FCS is within those range brackets. I don't really get how you watched this video, saw how the actual distance of those range brackets is fixed and still think otherwise.
@Lastyearsjacket
@Lastyearsjacket 7 месяцев назад
There is a help button at the bottom of the screen, the following prompt has an option called contextual help that brings up an overlay. Contextual help allows you to hover any stat on the screen for more information. If you hover close range targeting, for example, it says helps with targeting up to (or within) 130m. The advice they gave you was correct. What you said is also true, the number on the close range stat tells you the speed that you'll pick up a target in that range. But there is also a way to see exactly what close, medium and long range means in meters, too. Contextual help, in most cases, can explain every stat in the game and what it means. Some things can still be confusing even with contextual help, but the target distances are very straight forward.
@colbyboucher6391
@colbyboucher6391 7 месяцев назад
@@Lastyearsjacket I swear that ai checked this exactly when the game released amd the help text for those stats was way more vague. I think it got patched at some point.
@bryanho7376
@bryanho7376 11 месяцев назад
Thank you for the detailed breakdown! Knowing what these stats actually does instead of relying on placebo gives me much more insight and confidence when build crafting! Definitely the best breakdown on this subject so far, especially hardlock vs softlock. I think the next skill gap for me will be utilizing both forms of locks in a fight.
@jamesheinrich7326
@jamesheinrich7326 7 месяцев назад
This game is like "what if we took dark souls combat, but calculus?"
@Nick85
@Nick85 11 месяцев назад
Glad to see I came to conclusions that fit the bill for best practice. I appreciate you taking the time to explain the targeting system!
@norwardradtke1361
@norwardradtke1361 10 месяцев назад
I wish those ranges were color coded into the lock reticle, for example green would mean you’re in the most effective range for your FCS chip, yellow, then red (for example if you were far away and using a close range FCS). Something I wish the creators would pick up on, because sometimes it can be dicey knowing what the right range is. I’m sure it would become ingrained after a while though
@valroniclehre193
@valroniclehre193 11 месяцев назад
Really need to use the same target for all tests in order to remain consistent. The hard lock vs soft lock demonstration is invalidated because the soft lock target was heavier and slower than the hard lock target. No worries though science is hard.
@drehasthebestbeats2874
@drehasthebestbeats2874 11 месяцев назад
You explained everything so well in this video, whether it was about the benefits of soft lock, the effects of firearm specialization, or even the way they all intertwine with each other as the player is in combat. Please keep making content; fresh content like this is always a needle in the RU-vid haystack.
@cheetman1
@cheetman1 11 месяцев назад
chatgpt wrote this 👀
@drehasthebestbeats2874
@drehasthebestbeats2874 11 месяцев назад
@@cheetman1 Stop the cap. 🧢 Signed, ChatGPT
@arierizkydharmawan3352
@arierizkydharmawan3352 11 месяцев назад
Thank you for your detailed explanation. Especially regarding pre lock and lock phase. This made me understand, these 2 things make my aim good. This also allows me to save ammo too. Previously I just shot blindly and was confused why almost 50% of my shots didn't hit the target 😂
@KaisaCantCommunicate
@KaisaCantCommunicate 6 месяцев назад
played ac6 for 300 hrs now. still coming back to your fundamentals. it's not only what you explain, it is also how you explain things. one could think, you do something with visualisation ... 😀
@dsagent
@dsagent 11 месяцев назад
I would like to add something very important. The effective range on some weapons are not accurate. Check your weapons in test mode.
@ZeroMetal
@ZeroMetal 11 месяцев назад
i remember some people said AC6 pvp doesnt have much depth well now.... :)
@CreativityNull
@CreativityNull 11 месяцев назад
I take (minor) issue with the claim the FCS hasn't changed. The FCS used to determine the size and shape of the box you had to get a target inside of for it to start tracking. Thats all out the window now. To be fair, that's because a BUNCH of stuff changed with regards to camera controls, turning speed, locking, etc... Either way, not a big deal because it still affects lock timing. I do like not having to move my reticule over every enemy to lock missiles on now. That confused me in the beginning of AC6 but I eventually learned to like it (it didn't help that I just finished another playthrough of AC3 the day AC6 came out and started playing it lol)
@baval5
@baval5 9 месяцев назад
Thats actually a common misconception, you dont have to move your reticle over enemies to multilock, when you multilock it will automatically divide missiles evenly to all visible targets.
@CreativityNull
@CreativityNull 9 месяцев назад
@@baval5 please read my post again carefully and realize you're telling me shit I already know ❤️ It worked differently in other games where you had to get the enemy inside your lockbox to target it with missiles and I had literally just come off another playthrough of AC3
@notatallheng
@notatallheng 11 месяцев назад
I'm pretty sure the secondary reticles were in For Answer and possibly 4 as well. I fondly remember somehow managing to get handheld grenade cannons on lightweight arms and then watching the reticle crawl across the screen like a snail. That was when I discovered the joys of manual aiming. Of course, being 10+ years older now, I don't have the coordination to pull off that shit anymore...
@uhsund
@uhsund 10 месяцев назад
Yeah AC4 has it. I'm blind and didn't realize AC6 had this.
@xianfa1708
@xianfa1708 11 месяцев назад
this is a better presentation than most "detailed guide to" videos ive ever seen. NICE JOB >w
@thechroniclesofcriss942
@thechroniclesofcriss942 11 месяцев назад
wait... failing to keep the target centered on screen is actually throttling my lock-on in softlock? shit, maybe I should start using hardlock more often.
@Propietario283
@Propietario283 11 месяцев назад
It doesn't really explain how to to aim. Guess hard lock is still the only way to consistently have opponent on my screen.
@poppyfrancis7338
@poppyfrancis7338 3 месяца назад
Normally I prefer to figure a game out on my own but when a fight is in an enclosed space I I become so much worse
@AnimeSoldierB
@AnimeSoldierB 9 месяцев назад
beaten the game fully, almost 100% aside from s ranking each mission, and i at no point actually understood fcs and optimal range, this alone gave so much more info than the game itself did
@matasa7463
@matasa7463 11 месяцев назад
I think that it is also worth noting, that unlike Melee Specialization on the arms, the Firearms Specialization doesn't increase ranged weapon damage output, only the lock-on speed. But the closed-range assist of the FCS does not affect your melee damage output. Therefore, you will have to consider what arm to take, if you do plan on using melee weapons.
@Krystalmyth
@Krystalmyth 11 месяцев назад
I feel like the Hard Lock penalty punishes controller players waaaaay too harshly.
@brentramsten249
@brentramsten249 11 месяцев назад
as a controller only player i like the difference between the two styles. if im genuinely haveing a hard time keeping the enemy on screen at all (let alone in the center) i switch to hard lock and deal with the penalty. its an on the fly decision that actually makes me consider which FCS i should be using (not unlike the ibis fight that made me realize i wasnt using the right booster for that fight)
@belldrop7365
@belldrop7365 11 месяцев назад
It punishes mouse users more cause you practically can't use hard lock with it lmao.
@beatotheelder6170
@beatotheelder6170 11 месяцев назад
@@belldrop7365Gotta duct tape your mouse and your wrist to your desk for it to be usable lol.
@jezuznevweraz8800
@jezuznevweraz8800 11 месяцев назад
I just wish the sensitivity max is raised by like 3 fold. Maybe even 4. Like black ops 2 max sensitivity type beat.
@unh0lys0da16
@unh0lys0da16 11 месяцев назад
@@beatotheelder6170 Armored Core 6 turned mouse users into lmaose users
@JaggedJack1
@JaggedJack1 11 месяцев назад
I have seen more than one video attempting to explain the targeting system in AC6 and this is by far the clearest and most informative one. Thank you!
@mannmann314
@mannmann314 11 месяцев назад
After learning to keep an eye on that retical more i save so much ammo and waste way less opportunities. I used to miss so many cause i was busy reloading from a mag dump that i missed 3/4 of the shots of
@RichardHeiney
@RichardHeiney 2 месяца назад
Damn, thanks for this man! Very detailed, very useful!
@sbk09
@sbk09 10 месяцев назад
Excellent analysis & effort.
@TheRoyalSkies
@TheRoyalSkies 4 месяца назад
Wow, thank you so much, and I'm so happy you enjoyed the info. You have an absolutely wonderful and Fantastic Day-!!
@MechaBorne
@MechaBorne 11 месяцев назад
Thank you for explaining this to me like I'm stupid. Targeting makes me feel very stupid.
@QuestionableObject
@QuestionableObject 11 месяцев назад
what a really want is a way to keep my AC facing my camera direction without needing to use hardlock so I can more easily strafe and not need to turn to fire when I'm focusing on dodging...
@kyuboxincubox7556
@kyuboxincubox7556 11 месяцев назад
For me, I like the big heavy explosives that fire one shot and have to reload. It completely negates the need for any recoil control, since the recoil recovers by the time these slow cannons reload. But their massive weight means I actually need to prioritise arms load limit instead. I should definitely scroll through the store again though, see if there's anything bulky enough to actually hold my big guns while also having decent firearm specialisation.
@vmanog67889
@vmanog67889 11 месяцев назад
U have many options tbh
@w1mark275
@w1mark275 11 месяцев назад
Consider putting a melee weapon in your left hand and bypass the arm weight limit by putting the heavier weapon on your left shoulder.
@aaftiyoDkcdicurak
@aaftiyoDkcdicurak 11 месяцев назад
​@@w1mark275his arms will just get overloaded when he switches to that weapon.
@w1mark275
@w1mark275 11 месяцев назад
@@aaftiyoDkcdicurak ?? How does that work? I've played the game with overloaded arms using this trick and I didn't see any drop in performance
@xianfa1708
@xianfa1708 11 месяцев назад
i use the melander c3 arms for a very balanced and versatile performance owO also has a nice add on shoulder shield where i can put my pinup decal for everyone to see Owo
@Jociaoftrades
@Jociaoftrades 11 месяцев назад
I’ve been playing AC since AC2 and honestly I didn’t know this about lock. I did know about the dodge, but never the lock. Pretty damn awesome. Love how deep this games mechanics are.
@F3L3453
@F3L3453 11 месяцев назад
New sub i just learned alot of info from this vid
@Mangfera
@Mangfera 11 месяцев назад
This sounds like me when I'm trying to explain how to play to my buddy who can't find the square button
@Name_Lessness
@Name_Lessness 11 месяцев назад
You can use an advanced technique by counter boosting in the opposite direction and still hit without a lock on. This is often used with AOE weapons. Also if you're facing the direction of your opponent but they are outside your reticle you can still use a melee and hit as though they're right in front. I'm not sure if the fcs or arms makes this possible but it cripples the fastest opponents.
@inigobirden2155
@inigobirden2155 11 месяцев назад
Explains why i've been able to manage dealing with even trickier enemies. I just by default always used the best firearm specialization arms with aim assist off using mouse and keyboard and I basically just let loose freely, interesting to see that I actually did make the correct choices there.
@randomuser4379
@randomuser4379 2 месяца назад
i wish i had seen that BEFORE i finished all 3 playthroughs :x i guess that explains why i never had much success using energy/plasma weapons lol honestly would've been nice to have a real explanation of what these stats actually do in game, rather than the vague description we were given. anyways, very useful video :)
@tmo7299
@tmo7299 11 месяцев назад
Dude thank you so much for this. Actually seeing each range distance was a godsend. I was having a hell of a hard time hitting things.
@astrusgn0013
@astrusgn0013 11 месяцев назад
This really helped me a lot on understanding the game mechanics. Explains a lot on the certain ac build I choose. Will keep this in mind from now😎
@Vilgeforty
@Vilgeforty 2 месяца назад
I miss the FCS system in the old games. The objective is to maneuver and stay out of the opponents FCS box. Maneuvering, not reaction based. Aim assist just turned it into a souls-like parry/dodge timing training diapers.
@kelvinwang7623
@kelvinwang7623 2 месяца назад
Do the variables mentioned (optimal range, firearm specialization, soft lock) also affect the accuracy of laser drones like the vvc 700 ld?
@kadebass6187
@kadebass6187 11 месяцев назад
I wish they added gyro aim and bumped up the analog stick sensitivity by like 10x. This game feels like it was made with gyro aim in mind (for manual aim) but they just don’t know the idea of it akin to how with some languages they don’t have the word for a certain color so they use a color combination to name it
@spirothegamer
@spirothegamer 10 месяцев назад
Exhaustive targeting breakdown, an eye opener. Thanks!
@knight_lautrec_of_carim
@knight_lautrec_of_carim 2 месяца назад
This just makes me wish we could customize our huds more. I'd want the distance to my target be in a fixed posititon on the screen. And maybe there should be a clearer distinction between locked and locking on stage. maybe something like yellow for locking and then finally red for actually locked on
@raimee81
@raimee81 5 месяцев назад
I have almost 100 percented the game. Just need some S ranked missions. I have NEVER noticed the red reticle. Wtf. I love how there is a logical and fair difference in the way soft lock works between controller and M&K.
@rank9collard
@rank9collard 11 месяцев назад
The recoil stat on arms affect the recoil of the back weapons. That makes me question does the firearm specialization stat affects the tracking of the back weapons as well? If anyone did the testing let me know Great vid btw 👍
@lillyclarity9699
@lillyclarity9699 11 месяцев назад
I came here for tips on manual aim, not an explanation of how the FCS I've used for decades functions 🤦‍♀ regardless very helpful video, just not what I was looking for. subbed for a (hopefully upcoming?) manual aiming tips video though
@RLQFK
@RLQFK 11 месяцев назад
They either need to allow kbm on console or vastly speed up the maxed out camera move speed. That shit is slow as melasis and really hinders optimal use of soft lock.
@haihuynh8772
@haihuynh8772 11 месяцев назад
Or just use hard lock to snap to enemy, then swap back to shoot.
@PsycheTrance65
@PsycheTrance65 11 месяцев назад
fr i've been trying to move away from using hard lock on console, but enemy ACs move too fast for my camera to keep up without it, even at the highest camera sensitivity.
@mateominiati5256
@mateominiati5256 11 месяцев назад
@@PsycheTrance65 Yeah. I had used soft-lock through most of the game, until I reached one of the final bosses. Even with max sens, she'd still get behind me and stab me right in the ass. Had to rely on hard-lock to keep track of her. The camera is the true end-game boss in this game
@kyotra
@kyotra 11 месяцев назад
USE QUICK TURN
@RLQFK
@RLQFK 11 месяцев назад
quick turn is only a 4 directional turn with the camera, you still need to be able to track them consistently, also quick turn has a small (but meaningfull in the heat of battle) cooldown, and doesn't move your camera vertically obviously. Quick turn is good for snappy movement but isn't the solution to having the camera be too slow for the intended gameplay. This is directly observable by just looking at how much better the game plays on kbm where they don't have an arbitrary lock on camera sensitivity. @@kyotra
@jack-exzolt9858
@jack-exzolt9858 11 месяцев назад
Basically take your time. Don't rush and waste ammo until your lock get a Phase 2.
@Feedbackfile
@Feedbackfile 7 месяцев назад
I'm pretty new to AC Series (I played the PS1 demo like 22 years ago) and i'm still trying to grasp how to play this with a controller. this tip is super useful, thank you.
@_h3artofgold943
@_h3artofgold943 5 месяцев назад
as a Vet myself (armored core nexus) This was Good to watch definetly a great place to start but this wont give you skill get creative find different ways to do different things because some people can figure it out quick what is happening and find ways around it adaptation is must
@keithsimpson2685
@keithsimpson2685 10 месяцев назад
Since the FCS takes "perfect lead" you can dodge shots even without breaking the lock by chagning direction after you see a muzzle flash.
@reekhavoc2932
@reekhavoc2932 6 месяцев назад
Omg I'm just learning that if you manual target lock, it holds target faster and longer 😢 I have 120 plus hrs in this fkn game lol
@threedog27
@threedog27 11 месяцев назад
From Soft actually mastered cross controlls. Unlike many shooters where controller users have an unfair advantage over kbm users, from soft managed to give skilled kbm users a slight advantage.
@FoldingScreenMonkey
@FoldingScreenMonkey 10 месяцев назад
This is really interesting. I'll probably stick to hard-lock and a controller while I'm finishing the campaign, and if I get into online play I'll dive into my and soft lock
@stevenboelke6661
@stevenboelke6661 11 месяцев назад
It seems that two stats which previously existed and were quite helpful before but no longer exist: total firepower and FCS aptitude.
@norwardradtke1361
@norwardradtke1361 10 месяцев назад
Sorry this is my third comment and I finally just wanted to mirror what everyone else has been saying; this is by far the most helpful combat video I’ve ever seen on RU-vid.
@whitehuayra
@whitehuayra 8 месяцев назад
I was struggling with the last boss until i realized(thanks to this video) that i was canceling my lock on the entire playthrough. Once i learned to leave the stick alone after im locked onto an enemy and be more patient with when to fire, it made this game so much more fun!( and easier)
@humanstew8866
@humanstew8866 11 месяцев назад
Didn't realize your aim mattered so much in soft lock, very helpful
@tjbach8213
@tjbach8213 11 месяцев назад
Hardlock is incredibly difficult to use on mouse and keyboard as it stands anyways, constantly being oulled away from your lock all the time. It does not offer the functionalities that could be viewed as a benifit given its costs
@machrx5
@machrx5 11 месяцев назад
almost completed ng+, just got to know there is something known as soft lock and hard lock lol. i dont think they covered this in tutorial
@demora714
@demora714 11 месяцев назад
They do
@animeturnMMD
@animeturnMMD 2 месяца назад
This videos is if a veteran first gen augmented human, explaining to youngers pilots how basic shit works. XD
@aPopcap
@aPopcap 11 месяцев назад
wait.. people don't do softlock on controller? or is this just comparing times for mouse and keyboard?
@CynicVash
@CynicVash 10 месяцев назад
Ahhhhhhh that’s why I can keep a lock. I figured there was something to it and now it makes sense. Thank you!🙏🏽
@ccs8847
@ccs8847 5 месяцев назад
hardlock messses with your aiming that much??? man no wonder why im sucking on controller
@d4arken3ds0ul
@d4arken3ds0ul 11 месяцев назад
Wait… I thought recoil was for heavy weapons? Had no idea it was for ALL weapons on arms
@roronoazoro61
@roronoazoro61 2 месяца назад
i finished AC6 without knowing this lock things. i just slash and pew pew my way through lol
@SkellyHertz
@SkellyHertz 10 месяцев назад
I used mouse and keyboard with soft lock, and never realized how useful hard lock could be.
@docboom8451
@docboom8451 11 месяцев назад
I want to play this game so bad but new consoles are expensive and I bills+kids. Just have hold out till tax season😅
@josephkobler9906
@josephkobler9906 11 месяцев назад
...i just realized ive been fighting bosses and ACs on soft lock only...
@EDarien
@EDarien 2 месяца назад
Woah, wait. Soft lock is better than hard lock?! Why!??
@jasongouffray4202
@jasongouffray4202 11 месяцев назад
Killing it son! I love the metrics and math. Thank you! After the dodge video I changed my style. Then the update hit and the world got much better. Now, I need to update builds just a bit. Thanks again.
@MajimaEnjoyer
@MajimaEnjoyer 11 месяцев назад
Everywhere I go, I see your recognizable voice, Blender, Unity, Unreal and now.... Armored core 6
@Versange88
@Versange88 11 месяцев назад
videogram of public utility
@whitewhalo
@whitewhalo 11 месяцев назад
Wow, your content it's what I was looking for! Thanks! But, what about ideal range of the weapons?))
@rcragemoddingenjoyingrcveh417
@rcragemoddingenjoyingrcveh417 11 месяцев назад
My goodness what in awesome presentation? I had no idea thank you for the help. I'm at the last boss of the third play through. So I'm gonna need this, but I've got my little helper coming in second phase.
@brentramsten249
@brentramsten249 11 месяцев назад
note: even when using soft lock if you have achieved 'lock' on your fcs and you fire your weapon (even if the enemy leaves your screen entirely) the weapon you fired will fire in the directly at the enemies predicted location this is only noticeable on weapons at the far end of big windup times (and will often save your bacon)
@runcher977
@runcher977 11 месяцев назад
So in the heat of battle i would still prefer using hardlock to focus more on my movement the difference is not that great
@scottdick296
@scottdick296 11 месяцев назад
Like the video implies, I've found soft lock to be a really good option for midrange fights. At super close range, the extra time and effort trying to follow an opponent usually isn't worth the extra tracking. Except for my superheavy tank build. Then I feel like I can spare the attention to use softlock, since I don't really care about positioning.
@runcher977
@runcher977 11 месяцев назад
@@scottdick296 i came a the same conclusion too
@not_herobrine3752
@not_herobrine3752 11 месяцев назад
me watching this video not realizing that there is a gauge that tells the player about the distance from the target
@DareToWonder
@DareToWonder 11 месяцев назад
What does recoil do?
@BirdyDive
@BirdyDive 11 месяцев назад
You take an accuracy penalty for shooting consistently and recoil control in your arms help mitigate the recoil produced by your weapon.
@TheRoyalSkies
@TheRoyalSkies 11 месяцев назад
The higher your arms "Recoil Control", the less "Bloom" spread your bullets have when firing constantly -
@mike.fig1
@mike.fig1 10 месяцев назад
Enemies will still quick boost to dodge laser rifles almost every single time.
@thetuerk
@thetuerk 4 месяца назад
Remember when people were up in arms about Hard Lock? I remember
@greatestraver
@greatestraver 11 месяцев назад
This is nice....solid, clean, tested data. Allmind would be pleased
@pro_154
@pro_154 11 месяцев назад
I see what you mean at about forty seconds with the intercept radical, when did every shot with a huge been on iguazu yesterday
@TalZadios
@TalZadios 11 месяцев назад
Please dont post stuff like this im enjoying dominating in pvp atm.
@redmm_9315
@redmm_9315 11 месяцев назад
Amazing video! Really helped explain targeting! Just wish we could change the color of the red target for those who don’t have the best vision
@kayabrokenlutestrings6946
@kayabrokenlutestrings6946 11 месяцев назад
I cannot believe I'm in NG++ and am only learning this now🥴
@teancrumpets5685
@teancrumpets5685 10 месяцев назад
listening to you explain mechanics feels like im getting bootcamp training from rusty
@zaleost
@zaleost 11 месяцев назад
Well at least that explains why I seem to hardly ever hit anything....
@mikepanda117
@mikepanda117 11 месяцев назад
I can hit target even when they are on side of my screen. Cqb fcs does this well
@gingersasquatch94
@gingersasquatch94 11 месяцев назад
I now want a mod that makes a visual change in the reticle when in the locked phase.
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