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ActorCore AccuRig Character Retargeting in Unreal Engine 5  

Unreal Gems
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If you have an Actor Core AccuRig character and want to get up and running fast in Unreal Engine 5, this is your video. Get an AccuRig character working with the Unreal Engine Mannequin animations, locomotion, and IK. All using the FullBodyIK Retargeter. Learn about obscure retargeting options Epic Games uses in Fortnite characters to get the best results. We will also take a look at Runtime Retargeting. Get characters that do not have the Unreal Skeleton bone hierarchy working with proper foot IK.
Link to ActorCore AccuRig:
actorcore.reallusion.com/auto...
00:00 Intro
00:27 Retargeting Options
03:11 IK Rig
23:48 IK Retargeter
29:10 Runtime Retargeting
33:21 Results
34:00 Other Characters
35:22 Fine-tune Animations
36:27 Outro
This video is part of my Unreal Engine Auto Rigging PLAYLIST:
• Auto Rigging for Unrea...
Check out my other channel if you are looking for tutorials in SPANISH:
/ @joyitasunreal
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#UnrealEngine5 #ActorCore #AccuRig #CharacterRetargeting #UE5Development #CharacterAnimation #GameDev #UE5 #RetargetingTutorial #AccuRigTutorial #CharacterAnimation #DevelopmentTips #UE5Animation

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30 июл 2024

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Комментарии : 35   
@jonreedart
@jonreedart Год назад
I'm a little confused. I rigged my character model with AccuRig and exported for Unreal. When I create the IK rig for my custom mesh there are bones missing. My rig doesn't have cc_base_hip. Also, the structure of your rig is different from mine. Starting from the top yours reads, root, cc_base_hip, cc_base_pelvis, etc. Mine reads, root, pelvis, cc_base_pelvis, etc. Why is this?
@UnrealGems
@UnrealGems Год назад
Hi! It has to do with AccuRig 1.1, now it is way easier to reuse and retarget, when you choose Unreal as the export option, it already has the Unreal skeleton bone names. You can just copy the setup from the Characters>Mannequins>Rigs>IK_Mannequin rig setup, with small differences in the twist bones which you can do from my video, I don't know if it grants making a new one just for this. Let me know if this solves the issue for you.
@Calla-hq9uh
@Calla-hq9uh Год назад
I think you might have the same rig structure as me. I also used Accurig and it's not the same as in the video but I managed to make it work, I put you the link of the images of my skeletons hoping that it helps you. drive.google.com/drive/folders/1yN4GX3-iKW-V4V3GJ5o_HiO7Gb7dxIv6?usp=share_link
@jonreedart
@jonreedart Год назад
@@Calla-hq9uh This is amazing, thank you for your help! I was just about to start working on this again and your pics are super helpful :D
@Calla-hq9uh
@Calla-hq9uh Год назад
@@jonreedart happy to help you
@UnrealGems
@UnrealGems Год назад
@whyace Awesome contribution! Thanks for the images!
@SocialSuicide
@SocialSuicide 5 месяцев назад
Bro this is an amazing tutorial. Your attention to detail and not skipping over stuff to not only set up the character but future proof with clean instructions. i could kiss you!! i WILL kiss you!
@UnrealGems
@UnrealGems 5 месяцев назад
Thanks for the comment! Really glad that the video is being useful! 😁
@bigbasbeardegummiland2756
@bigbasbeardegummiland2756 5 месяцев назад
This is an amazing video and so much good knowledge about retargeting and you explained it very well. I've subscribed, thank you!
@UnrealGems
@UnrealGems 4 месяца назад
Thanks a lot for the comment and subscription! Glad to help!
@krisitak
@krisitak Год назад
Thank you! Great stuff.
@UnrealGems
@UnrealGems Год назад
No problem! Glad to help!
@user-xl9fi4ey6q
@user-xl9fi4ey6q Год назад
it really works! I checked and it's cool, thank you.
@UnrealGems
@UnrealGems Год назад
Awesome! Really glad is working well for everyone!
@stargamesstudio66
@stargamesstudio66 7 месяцев назад
Excellent video! Thank you my friend!
@UnrealGems
@UnrealGems 7 месяцев назад
No problem! Thanks for the comment! Really glad that you like the tutorial! 😁
@LaBonitaSV
@LaBonitaSV Год назад
Amazing! I'm subscribed!!
@UnrealGems
@UnrealGems Год назад
Thanks!
@pedroricojr
@pedroricojr Год назад
Very detailed. Appreciate it
@UnrealGems
@UnrealGems Год назад
Thanks! Glad to hear that you enjoyed the details, sometimes I'm not sure about the detail level of the videos.
@pedroricojr
@pedroricojr Год назад
@Unreal Gems The more details, the better. Basically, it's a free one on one tutoring video, which is what people want. P.S. A lot of the tutorials you have are for mid/advanced users since they're geared towards very specific issues UE developers run into later. If you made videos geared towards learning the basics like navigating the viewport and creating your first AI enemy, I'm positive your channel would blow up.
@UnrealGems
@UnrealGems Год назад
Thanks for the feedback! I was thinking more or less the same thing, based on the stats that I'm seeing. I really appreciate the input, comments like yours help a lot.
@Narbs08
@Narbs08 Год назад
this is my idol i feel alive that what so said from the start and to the end sheesh i cant believe i learn so much to you sir ...
@UnrealGems
@UnrealGems Год назад
Thanks for the comment! Glad that the video is useful!
@yearight1205
@yearight1205 Год назад
I want to say thank you to you for making this. I have been struggling with 5.1, and this video really helped clear a lot of things up for me. Please keep making more things like this, it was incredible to watch!
@UnrealGems
@UnrealGems Год назад
Great to hear! Thanks for your kind comment! Comments like these really make my day and make all the effort worthwhile. I have a lot of tutorials coming, I don't want to spoil the surprise, but I think you'll like an animation series I'm working on.
@yearight1205
@yearight1205 Год назад
@@UnrealGems I'm actually using Unreal Engine for making short films, not video games. So videos like this are hard to come by. Because I need things to look 100% correct. I wish it was easier to find videos for working on the short film side of Unreal Engine. If you could consider from time to time throwing something out there, I'm sure it'd help gamers too since they have to make cutscenes for their games. =)
@UnrealGems
@UnrealGems Год назад
Yeah, no problem in fact for my latest character shading series I was playing with the new anamorphic camera in UE. The oval bokeh and convolution lens flares look amazing. My main problem is time, I do this apart from my full time job. Were you thinking about something in particular?
@yearight1205
@yearight1205 Год назад
@@UnrealGems so a lot of Unreal Engine is structured around making things happen when you turn the game "on." But in sequencer you setting up a blueprint in which let's say an effect goes off, or let's say you want to record a boat on water, or sails flapping in the wind. It's not a very reliable system for that. My question is, how do you get more control of the world when filming? And if that's too much of a project, then I'll settle for a quick and easy way to remove water from the inside of my boat for animation. 😂 I still haven't found a satisfactory way of doing this and I need to do it for a small fishing boat that you see the inside of the boat, but boat is filled with water currently.
@UnrealGems
@UnrealGems Год назад
Got it. It's always good to get ideas. To be honest, haven't thought a lot about the problem, but I think exposing variables in your BPs that you can then control from sequencer I think would be the way to go. You can also simulate physics in-game and record it for use in sequencer. About water, I haven't had that issue, so not sure how to solve it, maybe with chaos vehicles and a correct physics asset or something like that.
@BOSSGFX
@BOSSGFX Год назад
Very Nice Video
@UnrealGems
@UnrealGems Год назад
Thanks a lot for the comment!
@RogerHazelwood
@RogerHazelwood 11 месяцев назад
great tutorial, thanks! one question about the capsule/mesh child mechanic. is this a good way to work for games? or will there be problems for example with replication, collision or other things?
@UnrealGems
@UnrealGems 11 месяцев назад
Hi! I think there should not be any problems. In terms of replication if I remember correctly, animations are in place, so there should be no problem. Collision of the parent skeletal mesh should not be a problem, since it is hidden in game, it should not have collision. The capsule you can adapt to the child skeletal mesh and you should be good to go! 😁
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