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ACTUAL Doors - Doors Game Tutorial #3 

GnomeCode
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27 окт 2024

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Комментарии : 796   
@gemmken
@gemmken 2 года назад
I like how he kept the old start room forever lol
@GnomeCode
@GnomeCode 2 года назад
It's iconic!
@DaRealNoobKing
@DaRealNoobKing 2 года назад
lol
@DaRealNoobKing
@DaRealNoobKing 2 года назад
@@GnomeCode lol
@ultra_9861
@ultra_9861 2 года назад
@@GnomeCode if you ever gonna release this game keep it with a gray cube with a bell on it
@SourceDevv_
@SourceDevv_ 2 года назад
@@GnomeCode It's the best starting room I've ever seen xD
@star80doessdastuff
@star80doessdastuff 2 года назад
If gnomecode and griffpatch got together, they would be unstoppable.
@godzil7
@godzil7 2 года назад
they will be unstoppable
@blockinteractiveroblox
@blockinteractiveroblox 2 года назад
I love this series so far! Keep making new episodes
@alvaro-sf7kg
@alvaro-sf7kg 2 года назад
How did u comment 12 hours ago?
@Lexiplaysroblox
@Lexiplaysroblox 2 года назад
@@alvaro-sf7kg the vid was unlisted
@JustBey
@JustBey 2 года назад
Awesome! You actually gave me a great way on generating rooms in your first video and saw this video on my recommendeds. Cool to see you making a new a project and helping other people GnomeCode =D
@zaydtruck3496
@zaydtruck3496 11 месяцев назад
Yea
@PumpyGT
@PumpyGT 2 года назад
FINALLY ANOTHER TUTORIAL, ONE MORE STEP TOWARDS GREATNESS
@nika1506n0
@nika1506n0 Год назад
WHAT DO YOU MEAN MY DOOR NOT PLAY
@juliusmagnu
@juliusmagnu 2 года назад
Amazing series my friend! Excited to see how the entities are gonna look like. Keep up the good work!
@RealUniCat
@RealUniCat Год назад
Check out: #6 - Hiding in closets: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-EV6Hjp1DcOk.html #7 Making Rush Monster AI: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-fDIIv-XZbVY.html
@Pix_Ule
@Pix_Ule Год назад
Remember that CFrame can really mess you up with door placement, it can get your door in the wrong orientation and you will have to redo all the exits and entrances all over again. so make sure that the door has the SAME orientation as the exits and entrances. but you still have to rotate when its a right or left turn. I hope this helps people
@baconbroreal
@baconbroreal Год назад
i did what you said but it still doesnt work
@Pix_Ule
@Pix_Ule Год назад
ouch
@baconbroreal
@baconbroreal Год назад
so i just welded it all and made it so it teleports the main part thats welded to every other part
@Luminosity_Light
@Luminosity_Light Год назад
nah dude i got the door in the wrong orientation
@1_the1st_1
@1_the1st_1 Год назад
literally got my door in the wrong position and orientation, how to fix pls
@crowthefurry
@crowthefurry 2 года назад
Why was this unlisted?! I’ve been searching for ages! You’re doing amazing!
@devilscripter9265
@devilscripter9265 2 года назад
It was because he was doing something with it
@DavidPlayz1000
@DavidPlayz1000 2 года назад
I like the fact that you're explaining what to do and then you just have gaps lol, also CONGRATS ON 69K SUBS!
@goingbizarre
@goingbizarre Год назад
great..
@bluecheese5791
@bluecheese5791 2 года назад
This series looking good so far! I’m excited to see how the entities work. I’m VERY new to scripting and I’m working on a disaster game. I know the commands and how they work, but that’s it. But not when to start a new line or when to add things like bool and intvalue. Time to watch your roblox studio series!
@caz0gamz
@caz0gamz 2 года назад
YES ITS OUT!! I was so excited for this!
@furiousDevs
@furiousDevs 2 года назад
Same!
@12Duckz
@12Duckz 2 года назад
Amazing video as always! Keep up the great work ❤
@TheMutant_Real
@TheMutant_Real 2 года назад
Please could you cover how to make room events that aren't generated and always happen at a certain time?
@ThePoopleMan
@ThePoopleMan 2 года назад
Im So Exited For The Next Episode, I Hope It's Aboyt Hiding Places
@definitelynot_me9851
@definitelynot_me9851 2 года назад
I absolutely love your videos gnome they've always helped me with a lot of my games keep up the good work
@bennyhurray4891
@bennyhurray4891 2 года назад
I'm looking forward to seeing how the hiding system will be implemented and how it will affect the entities ai's.
@ItzJustTeam
@ItzJustTeam 2 года назад
the hiding system is simple. i dont really know how to script it yet but i know how its made in the orginal game. while hiding a hiding animation will play.. but thats not all. you will be set to a team which makes you so rush's and ambush's hitbox will not kill you. when you go out of the hiding spot.. then you will be set to the normal team.
@ae-co5ue
@ae-co5ue Год назад
@@ItzJustTeam Teams wouldn't be used it's more likely a simple attribute called 'Hiding' or something, then just setting it to true / false and checking that when the monster touches you.
@oldrusty20
@oldrusty20 Год назад
@@ItzJustTeam hmm if you hide and you would be set to another team (which isnt true) then how can you hide behind objects?
@nineleaff
@nineleaff Год назад
on the *Door.Open(doorModel)* function I recommend adding this after you play the tween so that the player doesn't bump into the door *for i, part in pairs(doorModel:GetDescendants()) do* -- Loops through every descendant of the door *if part:IsA("BasePart") then* -- Makes sure that the part we found is a physical object *part.CanCollide = false* -- Disables collision *end* *end*
@austinvue2015
@austinvue2015 Год назад
Na Im fine.
@Luminosity_Light
@Luminosity_Light Год назад
I made it fine by extending the sensor part
@andy-gamer
@andy-gamer 11 месяцев назад
What about disabling cancollide
@nineleaff
@nineleaff 11 месяцев назад
@@andy-gamer thats literally what it does
@andy-gamer
@andy-gamer 8 месяцев назад
@@nineleaffbut why not just disable cancollide on your door model instead of a script
@Ikazuri_Dev
@Ikazuri_Dev 2 года назад
Nice tutorial man! I like how you work so well, making these tutorial videos!!! you deserve 1 Million subscribers
@A_Rookie
@A_Rookie 2 года назад
Never made a game, let alone code one, and here I am watching this for some odd reason. Also I think you should probably do a tutorial on how to make previous rooms despawn if you've already went through them.
@orange_jam_yt
@orange_jam_yt 2 года назад
wait
@theguythatcodes
@theguythatcodes Год назад
continue
@grgroyale
@grgroyale 2 года назад
Maybe make a movement system like Door's a custom one so it feels more realistic and fun
@Autistic2118
@Autistic2118 2 года назад
i have been waiting for this episode THE BEST!
@bezztube-gaming
@bezztube-gaming 2 года назад
Finally i've been waiting for this!!!
@Milk-cx7ec
@Milk-cx7ec 2 года назад
your older videos helped me so much that i was able to add in doors a few days before this video came out
@mrscienceguy5817
@mrscienceguy5817 2 года назад
Hey your back amazing tutorial again im having so much fun making it cant wait for the Ai part for entities
@dodimez
@dodimez 2 года назад
Hey GnomeCode, could you please post more often? I bet that if you did, then everyone would start watching you, since right now there aren't really good doors tutorials yet, and I know that you probably be the only one who will make a good tutorial. ik that you're good at this stuff, but others who don't know you probably aren't. overall, you'd probably get many more subscribers and views if you post more often! hope you get to 69420 subs!!!
@goingbizarre
@goingbizarre Год назад
…nice sub number
@SpiderDevv
@SpiderDevv Год назад
sus
@fire.maniac.
@fire.maniac. 2 года назад
finally part 3! cant wait for part 4 haha!
@quackywhackityphillyb.3005
@quackywhackityphillyb.3005 2 года назад
Another great video by the gnome!
@AmonRusher
@AmonRusher Год назад
i started creating my new game using this series thank u so much
@GreatRamilYT
@GreatRamilYT 2 года назад
thanks! now im waiting 4th video, and rush/ambush system :))) (im subscribed! =)... )
@PersonianOld
@PersonianOld 2 года назад
I think he should do things such as: Proper Starting Room The puzzles and locked doors (because some doors in Doors are locked and you need a key) Those two things, in my opinion is what I would do before implementing hiding or anything like that.
@OMGREALDUMMYFROMDVN
@OMGREALDUMMYFROMDVN Год назад
Me: **Gets the door rotation correctly first try** GnomeCode in the video: 15:57
@caz0gamz
@caz0gamz 2 года назад
Here are my suggestions for future episodes, Dark rooms with the fog effect Rush AI (there are a lot of tutorials but I dunno how it would work with random generation) plus hiding mechanic Specific locations spawning in specific rooms (like room 50 being library and 100 being elevator room) Jumpscares with Death screens
@orange_jam_yt
@orange_jam_yt 2 года назад
prob have parts that show where rush can go in room
@PersonianOld
@PersonianOld 2 года назад
What I think he should do next episode: - Proper Starting Room - Keys and doors that have a chance for being locked. - Some other occasional decorations that can spawn so it doesn't feel like the same thing over and over and over again Then the episode after that: - Implement crouching and the chance for a room that needs you to crouch to get through it - Implement the wardrobe/hiding - Possibly start with the basis of monster AI I think he should just add the monsters and hiding later off in the game rather than NOW.
@devilscripter9265
@devilscripter9265 2 года назад
well, we are in the generation phase so i think it will take a while...
@cat_icon
@cat_icon 2 года назад
@@PersonianOld the proper start room will never exist. its iconic
@caz0gamz
@caz0gamz Год назад
@Animator well some rooms would have them but some wouldn’t
@hallowsrandomstuff
@hallowsrandomstuff Год назад
In the door.New function you could have instead just done: local formattedNumber = string.format("%04d", tonumber(number)) doorModel.Door.Sign.SurfaceGui.TextLabel.Text = formattedNumber
@Boomerlol
@Boomerlol 2 года назад
Done: amazing series
@pazlux
@pazlux 2 года назад
can't wait for part two: "locked doors"
@Antiwall_Dev
@Antiwall_Dev 2 года назад
Wow you are goodest scripter ever i seen you are very cool thank you i appriciate it :D
@ianjosh2
@ianjosh2 2 года назад
Series very good so far
@MarxismOfficial
@MarxismOfficial 2 года назад
finnaly a new good episode
@jacobation69
@jacobation69 Год назад
For some reason when i write the Door ModuleScript it just breaks the entire thing and the rooms don’t load anymore. I decided to delete the entire script and pay attention very closely while rewatching the tutorial, but I got the same result (please help)
@crystyl
@crystyl 2 года назад
How accurate are you planning to go with this? Will things like the exact entities, dark rooms or room 50, 100 and the seek chases be included?
@MaxGamerFun
@MaxGamerFun 2 года назад
Idk if my other reply got sent but basically he'll probably make it exactly the same except he'll make different designs for the entities. In his piggy game tutorial, he made Piggy a teddy bear.
@crystyl
@crystyl 2 года назад
@@MaxGamerFun oh cool!
@PersonianOld
@PersonianOld 2 года назад
I honestly would want a little of both tbh. Maybe add the monsters from the actual game but also add his own monsters.
@godzil7
@godzil7 2 года назад
@@PersonianOld that would be against lsplash
@spngrg99
@spngrg99 Год назад
@@PersonianOld bro you know that, if you take assets from doors, lsplash will smack your ass....
@star_smells6451
@star_smells6451 2 года назад
Yay it’s here!
@kittieKicunya
@kittieKicunya 2 года назад
Finally we have waited for a new tutorial!
@ordinary2482
@ordinary2482 2 года назад
I wanna say that for formatting numbers you could use string.format() function since its easier to use
@GnomeCode
@GnomeCode 2 года назад
I'm not sure how that would avoid using an if statement
@cactuzhead
@cactuzhead 2 года назад
@@GnomeCode just use doorModel.Sign.SurfaceGui.TextLabel.Text = string.format("%0.3i", number)
@ordinary2482
@ordinary2482 2 года назад
good luck with series
@combo366
@combo366 Год назад
how do I make it so instead of all the rooms generating at once it only generates 1 every time u open a door
@purpleskrim6935
@purpleskrim6935 4 месяца назад
(in the for loop halt with and if statement and if door is opened then generate) somet like this
@pizzabro_gaming3092
@pizzabro_gaming3092 2 года назад
I cant wait for the stuff coming in the next episode!
@Quadrilly
@Quadrilly Год назад
Quick question, how can i fix the doors not appearing after i wrote that door.Open function?
@AstroDoge
@AstroDoge 2 года назад
can't wait to see the item system, :D
@LatestOfSpeed
@LatestOfSpeed 2 года назад
Hey Gnome! I was just wondering if you could upload the models as assets even so that I can use them as a reference as I am struggling with CFrames!
@skrubtimer
@skrubtimer 2 года назад
Do you think you can release the rooms you made (no code, just the models) as a sort of pack to speed up testing and dev?
@robertmcbomb7116
@robertmcbomb7116 2 года назад
There's an easier way of doing the leading zeroes: doorModel.Sign.SurfaceGui.TextLabel.Text= string.format("%0.3i", number) (the 3 means there are 3 numbers in total, you can easily change it to your liking)
@goose9955
@goose9955 2 года назад
he made the zeroes
@robertmcbomb7116
@robertmcbomb7116 2 года назад
@@goose9955 This way is both faster and easier though I edited the comment because it was pretty useless before, thanks for pointing it out!
@goose9955
@goose9955 2 года назад
@@robertmcbomb7116 no problem
@spry9014
@spry9014 2 года назад
quick tip, instead of doing "if number < 10 then number = "00" .. number end" you can do string.format("%0.4i", number)
@RammansPizzas
@RammansPizzas 2 года назад
He most likely did this to avoid confusion. Most people who are watching this are VERY new to scripting or are at maximum intermediate. I had no idea what the hecc you just typed and Gnomecode maybe doesn't too.
@apro8723
@apro8723 Год назад
I like how he assumes we are all gnomes even though I'm a corrupted freak lol
@PenguinScript
@PenguinScript 2 года назад
Gnome Code, if you want you can create new map for game called "Teddy". Its Library.
@TGB_RBLX
@TGB_RBLX Год назад
Someone please count how many times he has said 'door' in this episode, or even in the series 😂
@__roblox__
@__roblox__ 2 года назад
Yayyyy, guess who earned another subscriber
@redfire826
@redfire826 2 года назад
Keep it up bro!!
@TheNightmare29813
@TheNightmare29813 Год назад
thank you so much! i was making rooms game with my friend I mean friend make that game and this ep1 to ep7 help me a lot
@Pkygamez7
@Pkygamez7 Год назад
im also making a rooms game!
@lennyface987
@lennyface987 2 года назад
FINALLY HE MADE A PART 3 VIDEO
@emmithanstudios9042
@emmithanstudios9042 2 года назад
Honestly I know how to script most things, my main reason I'm here is for 'Eyes' to learn look vectors. And how to do damage to people looking at certain objects.
@codeninjas-northwestaustin2344
@codeninjas-northwestaustin2344 2 года назад
Why do two rooms spawn on my start room? I have a corner room and a long room and together, they look really weird and make it so I can't progress any further.
@airbendur9546
@airbendur9546 2 года назад
Gnome code is the best
@-Timmy0604
@-Timmy0604 2 года назад
I'm hoping that you will add specific room generation like door 50.
@PersonianOld
@PersonianOld 2 года назад
He probably will. But he is still in the early phases, so we'll just have to see, I guess.
@EngineGamesSFM
@EngineGamesSFM Год назад
GOOD WORK :D
@EngineGamesSFM
@EngineGamesSFM Год назад
YEAH!
@Flip15
@Flip15 Год назад
Great Tutorial!
@Finno776
@Finno776 Месяц назад
I have a problem.. The door is in the wrong rotation when spawning. it spawns in every room just in the wrong orientation.. how do i fix this?
@CR7_Next
@CR7_Next Месяц назад
Instead of putting CFrame.Angles(0, math.rad(100),0) Change this part of code from door.Open() to: CFrame.Angles(0, math.rad(-100),0)
@Kornykk
@Kornykk 29 дней назад
Make sure your door model’s primary part is set to Primary (a part you put in the door)
@jelleplays
@jelleplays 22 дня назад
@@CR7_Next thanks bro, helped me alot
@_catulus
@_catulus 2 года назад
Imagine making a game that gets so popular, a well-known RU-vidr dedicates a series of tutorials showing how to remake it.
@Wertyhappy27
@Wertyhappy27 2 года назад
Are you going to do loading and unloading of rooms, as having 100+ rooms loaded at once isnt the best idea for performance
@PersonianOld
@PersonianOld 2 года назад
Honestly I would have ten rooms loaded at once, and as you go forward, more rooms are generated and rooms behind you are de-generated. Right now it's not causing much lag, but he hasn't even added much of the gameplay yet; which would eventually cause lag
@ca55iel
@ca55iel 2 года назад
i love being gnome
@acai1234abc
@acai1234abc 2 года назад
thanks for the help it help my every thing i need to install
@nineel
@nineel 2 года назад
Gnomecode I am having trouble with opening doors, if you could help me it would be amazing!
@robcorpinc.robloxcoregames6621
@robcorpinc.robloxcoregames6621 2 года назад
Such a helpful video, thanks!! P.S: Will you make this game open source when it’s done so that we can use it for our own purposes?
@RWCYT4525
@RWCYT4525 Год назад
Noice Bro, like i made my own doors game thinks alot
@SC-jl8sv
@SC-jl8sv 2 года назад
Very cool series (im Kit), even tho my pc got hacked and I can't log into my mails I'll definetely work with series when I get everything settled
@YoutubeChanel-qv2ox
@YoutubeChanel-qv2ox 29 дней назад
Guys script: Local door = { } Function door.New(roomModel) Local doorModel = workspace.Door:Clone( ) DoorModel:Piloto (roomModel.Exit.CFrame) DoorModel.Parent = roomModel return doorModel End Return door
@jinxed-truly
@jinxed-truly 2 года назад
It's not a doors game without doors, that's for sure!
@PersonianOld
@PersonianOld 2 года назад
Without doors, the game would be called either Doorless or Door Frames.
@jinxed-truly
@jinxed-truly 2 года назад
@@PersonianOld True
@iguxus97
@iguxus97 Год назад
One thing that i don't like is how on 15:30 you can't see the script. Other than that, i love this series!
@iguxus97
@iguxus97 Год назад
It keep giving me errors when i try to open the door like: Hinge is not a valid member of Model "Workspace.StartRoom.Door" This also happens in the other rooms. is there any way to fix it?
@GnomeCode
@GnomeCode Год назад
You can see the full script at 15:48
@GnomeCode
@GnomeCode Год назад
Do you definitely have a part named "Hinge"
@CodeBoomy
@CodeBoomy Год назад
@@GnomeCode my weldconstraint not working
@1000Jacksons
@1000Jacksons Год назад
@@GnomeCode I get no errors in the output yet the door wont open how do i fix this?
@IRWNum1
@IRWNum1 2 года назад
Gnoem code thank you so much for uploading (0:
@mido_mayadoo
@mido_mayadoo Месяц назад
hey i have a question why does it say ServerScriptService.Server.Room.Door:22: attempt to compare nil < number - Server - Door:22
@Heroboom-i7w
@Heroboom-i7w Месяц назад
Check your missing room name in folder "Rooms". I had the same problem and this is solution for me
@Ash-oj3kn
@Ash-oj3kn 2 года назад
I am going to learn coding but I don't think it will be this advanced so I will try it out after my exams are over.
@JanBlox
@JanBlox 2 года назад
Gnome, thanks for the doors video! I can make this game :D
@AppleAdrian56
@AppleAdrian56 Год назад
in the tween service i cant see the rest of the script pls make your screen bigger
@creeperzitoofc1403
@creeperzitoofc1403 Год назад
I haved this problem too, you just need to go to 16:09 of the video, or just put CFrame = cframe
@DW-fz1lm
@DW-fz1lm Год назад
Please help. When i try to do the number script it wont generate any of the rooms. Idk why no errors so what?
@RichRBLX
@RichRBLX 2 года назад
great tutorial as always. im not making the game, but i still like to tune in. im really excited to see you code some of the monsters like rush, screech, the figure and eyes
@goose9955
@goose9955 2 года назад
eyes would be cool
@RichRBLX
@RichRBLX 2 года назад
bruh i meant seek instead of eyes im so dumb
@Oshien13
@Oshien13 2 года назад
Yay part 3!
@aisonraygaming4397
@aisonraygaming4397 10 дней назад
why do the doors keep spawning in the middle of the room sideways???
@xduskdragon543
@xduskdragon543 2 года назад
when your done with this doors series can you create a video about creating a combat system with morphs?
@HimSoloAim
@HimSoloAim 5 месяцев назад
i have gone trought the doornumberscript about 5 times, and it didnt work, but at the 5. or whatever i spottet something i thought shouldnt be there but had to, plus i found a bug where i for some reason had copy and pasted the generate thing so it Z fights. you are definitly underated!
@Jamsybob
@Jamsybob 2 года назад
Do you do this as you go? Or do you have some sort of script you follow with errors to help teach us?
@GnomeCode
@GnomeCode 2 года назад
I do each episode as I go, so I can read the comments each time
@Jamsybob
@Jamsybob 2 года назад
@@GnomeCode clever
@trev_playz
@trev_playz 2 года назад
@@GnomeCode indeeeeed
@Kyxxio
@Kyxxio 2 года назад
Hi gnomecode i have a question, could you add to your tutorial series with a tutorial on placing models like in your tower defence game but just separate? Please.
@hazelnubs
@hazelnubs 2 года назад
do you mind remaking the TD tutorials? I tried to use it but the enemy would not turn at all. (It would go to the first point, but then just stop.)
@AltF4TheChannel
@AltF4TheChannel 2 года назад
The next video should show how to make certain rooms generate at a certain door.
@owejifjfwejfiowe
@owejifjfwejfiowe 2 года назад
suggestion, In doors, they have a feature where at rooms 50 and 100, the rooms that are not randomized, how do we do that?
@superduper2607
@superduper2607 Год назад
if room.Generate(number) = 50 then local library = workspace.Library room.Generate(library) end
@MoviesEdits.Movies
@MoviesEdits.Movies Год назад
​@SuperDuper2607 but what script i place this
@Finno776
@Finno776 Месяц назад
@@superduper2607 cool! BUT! in which script do i put it in and what area?!
@daddygatzios6064
@daddygatzios6064 Год назад
error saying: Unable to assign property Text. string expected, got nil - Server - Door:19 please help
@clip4er164
@clip4er164 2 года назад
I feel honored to be called a gnome
@InsertusernameREALyes
@InsertusernameREALyes Год назад
2:01 didnt know that
@sillygoober368
@sillygoober368 2 года назад
Are you able to make 5 rooms spawn if the door gets open to avoid lag and if rooms collide with each other it’ll delete the room that it collided with and a entity like glitch will spawn
@PersonianOld
@PersonianOld 2 года назад
I would do ten or fifteen doors at a time
@godzil7
@godzil7 Год назад
@@PersonianOld that would glitch the game very laggy
@deta7914
@deta7914 Год назад
Why is my door spawning sideways? How do I fix it? edit: I remade the whole door and spawn script and now its spawning more to the right, what do I do? edit2: I remade the whole door model and spawn script again and now it works 😌😌😌
@greggreg126
@greggreg126 Год назад
How
@deta7914
@deta7914 Год назад
@@greggreg126 How it didn't work or how I fixed it?
@daleinerplus
@daleinerplus Год назад
@@deta7914 yes, its happening to me lol
@daleinerplus
@daleinerplus Год назад
how do I fix it?
@spngrg99
@spngrg99 Год назад
bruh guys, just put the primaryPart of the Door model as the "Primary" part in the model that he showed
@JExetor
@JExetor 2 месяца назад
Had to do some bug fixing, great tutorial, but my brain just isn't good enough to handle stuff like this lmao
@Strifye
@Strifye 2 года назад
LOVE U MAN
@realcontentgamer
@realcontentgamer 2 года назад
lovely! keep up the great work
@dawt838
@dawt838 2 года назад
I really hope you cover the figure entity because I always wondered how they make it so it can actually hear footsteps
@goose9955
@goose9955 2 года назад
it doesnt.
@EirPlen
@EirPlen 2 года назад
I think they have 2 detectors for players in proximity one checks in a small area so the figure knows where the player is if they are too close and a further one to check if the players are walking
@dawt838
@dawt838 Год назад
@@goose9955 ik it doesn't I just don't know how to word it because I don't know what triggers it to follow the player
@RandomInformation222
@RandomInformation222 Год назад
wait is that you?