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Add Drivers To Shape Keys In Blender 2.83 Alpha 

PIXXO 3D
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Learn how to add drivers to shape keys in Blender 2.83 Alpha. This is an update to a tutorial I did a few years back. This is a vital part of the character workflow.
FREE Blendswap Model:
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25 июл 2024

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Комментарии : 81   
@tsentenari4353
@tsentenari4353 3 года назад
What a great tutorial! Just what I was hoping to find, all the relevant information, presented in a way that makes it easy to take in
@Pouk3D
@Pouk3D 2 года назад
Good tutorial. Not only you know what you're talking about and explaining it well, you're also great to listen to, quick on your feet, entertaing and insightful at the same time. Great. :)
@aaronjohnston1
@aaronjohnston1 3 года назад
Thank you for the simple and straightforward tutorial. Thanks for taking the time to make this :)
@thenodecamp
@thenodecamp 2 года назад
You're amazing! This is exactly what I was looking for. Drivers are a must-have for animators!
@BrianLife
@BrianLife 2 года назад
Very well explained. Also very encouraging at the end, for us to not worry, to believe if we try, we can do it! Thanks
@holylightrider9149
@holylightrider9149 3 года назад
Thank you very much for demystifying a feature that remained totally unknown for me. You have no idea how my work will speed up with your tips !
@munandarlutfialfaridzi4002
@munandarlutfialfaridzi4002 Год назад
Currently struggling on shape keys with driver. This tutorial really helps, thank you very much.
@DiggoryJiggory
@DiggoryJiggory 3 года назад
Only tutorial on this topic that worked for me. What a godsend, thank you
@joelsaishler
@joelsaishler 2 года назад
This video helped me big time. Thanks for posting!!
@mubashirhanif9277
@mubashirhanif9277 3 года назад
Thank you so much for such a helpful tutorial.
@dinoclaire1014
@dinoclaire1014 3 года назад
Skip to 9:45 to get to the Adding Drivers part.
@oscarpatatan8133
@oscarpatatan8133 10 месяцев назад
Thanks, I needed this to move the shape keys into the action editor. Very useful and well explained👌👍
@cakesrus3852
@cakesrus3852 2 года назад
This is the best video on how to learn drivers it helped me alot thanks so much !
@dalimodex6406
@dalimodex6406 2 года назад
This one is easy, fast and understandable
@cemkar8782
@cemkar8782 3 года назад
Thank you a lot. this Tutorial helped me very much. take care
@TTWarGames
@TTWarGames Год назад
Nice Tutorial. Thanks
@rendarrockbrok2305
@rendarrockbrok2305 2 года назад
Finally! Drivers clearly explained.
@scumlordart
@scumlordart Год назад
Great tutorial
@Hesause
@Hesause Год назад
So helpful! Thanks!
@UKSteveM100
@UKSteveM100 3 года назад
Thanks for the tutorial
@niasford
@niasford Год назад
great tutorial
@gaston.
@gaston. Год назад
Thank you.. very informative!
@TomCAT_Character_Art
@TomCAT_Character_Art 2 года назад
Thank you!
@henniedevilliers7570
@henniedevilliers7570 3 года назад
This is a very good tutorial and easy to follow up to 8:46 when it becomes quite advanced and difficult to follow while one creates one own drivers. The steps to follow are intricate and moving back and forth from ones' own window makes one lose the thread. I found it best to write the steps onward from 8: 46 down as a list and work from the list, and then catch up afterwards. It is the better choice to download the character used in the tutorial, it is free and very considerately and kindly made available by our tutor. What I would like to see is how to make a one single optional driver that moves both eyes simultaneously. In the comments Michael Holloway has the question; why do we not do the opposite, and move a bone by means of shape keys that has the very convenient slider. Thanks to PIXXO 3D for this exemplary tutorial that is free from the usual irritants such as bad elocution and sordid background "music/noise".
@annamontano6613
@annamontano6613 2 года назад
This video helped me a lot. I followed every step and it wasn't working. The bone moved the area of ​​my character's face without following the shape keys. I clicked in DEFORM (turn off) in bone properties and it worked. If the same thing happens to someone, maybe it will help.
@claystudiofx
@claystudiofx 3 года назад
Great , thanks a lot.
@criMsonRD
@criMsonRD Год назад
Thank you
@jasonjohnson7859
@jasonjohnson7859 Год назад
that worked nice
@nikntac48
@nikntac48 4 месяца назад
Thanks!
@bymutallib
@bymutallib 3 года назад
THANK YOU!!!!!
@chipchav772
@chipchav772 2 года назад
5:33 rigging starts
@NeilMyatt
@NeilMyatt 2 месяца назад
Time to update this for blender 4.1? Thanks for sharing 😊
@garybrashier3796
@garybrashier3796 3 года назад
thank you:)
@maching06
@maching06 2 года назад
It's useful!THANKS
@palavoyz
@palavoyz 3 года назад
thanks for the help but what if you want to move both left and right together as a single driver was it posible?
@anxhelo7383
@anxhelo7383 4 года назад
Love you
@jacobcote1
@jacobcote1 3 года назад
Is there a way I could do this with key frames in the animation panel? Whenever I use shape keys the scales gets messed up and everything goes insane
@fernandohandig3998
@fernandohandig3998 2 года назад
thanks
@binyaminbass
@binyaminbass 2 года назад
My shape key goes from -1 to 1. What do I set in the Driver Graph Editor in order to constrain both the positive and the negative. What if I want -1 of the shape key to be affected by 0 on the bone...meaning, I don't want to drag the bone down to get to -1, rather I want -1 to be happening at the bone's "starting position"
@michaelmuhlen3253
@michaelmuhlen3253 2 года назад
Do you have any idea how shapekeys can be used as driver between two objects? Example: I have a face with shapekeys and a set of teeth as a separate object. I want to use the shapekey opening of the mouth at object A (face) as driver for the movement of the jaw at object B (teeth). I can't figure out if and how this is possible.
@MovieClipper_
@MovieClipper_ 2 года назад
Is there any way to export this type of rig?
@ruelevio1053
@ruelevio1053 3 года назад
"Because this character is perfectly Geometrical" Uhh, you meant "Symmetrical". Just messing with yah. I know how difficult it is to do two things at the same time. Keep it up! More tutorials to come!
@Gaamer_93
@Gaamer_93 Год назад
what if i want to trigger -y . the bone moving down ? :O
@JKTravelsShow
@JKTravelsShow Год назад
9:48 Note: you have to right click over the number specifically or the value field below. I momentarily got stuck on this step because I thought I could just right click anywhere on the highlighted line.
@chereshnya3
@chereshnya3 Год назад
THANK YOU A LOT! IF YOU DIDNT WRITE THIS I WOULD STRUGGLE AT THIS A LONG TIME! THANK YOU!
@scarcify4420
@scarcify4420 4 года назад
Can you rig faces using bendy bones
@kleber1983
@kleber1983 3 года назад
can I add keyboard keys as drivers? thx
@cgdtb
@cgdtb 8 месяцев назад
How to make the driver work in object mode?
@MrWes-xe6cn
@MrWes-xe6cn 4 года назад
Question regarding the shape key. I set the min value to a -1 to achieve a frown and +1 for a smile. Is this a good practice? pros? cons?
@HartmutNoerenberg
@HartmutNoerenberg 4 года назад
you can even set the values in genereal higher. the offset will be multiplied
@spittingame4241
@spittingame4241 10 дней назад
I saw your videos on RU-vid and I'm just starting animation and I have a lot of questions. I rigged all my characters with Auto Rig pro NOT rigify. The characters have shape keys to go with the elevation of the shoes (no shoes, boots, high heels etc). I would like to attach and remove the shoes with the rig of the character and animate them. I don't want to make separate animations for different shoes. Like how they do video games where you can customize your character and give them different clothes and shoes How do I achieve this?
@HaloWolf102
@HaloWolf102 2 года назад
When I right click on the Shape Key, it does not give me an option to 'Add Driver'. (I have the object selected)
@HaloWolf102
@HaloWolf102 2 года назад
Found the solution. You need to right click the 'value' slider, and not the shape key name if you are having a similar problem.
@2000busnack
@2000busnack 2 года назад
how did you made add driver function to appear? I tried a lot of versions and none of them has this option?
@Ivan_Lock
@Ivan_Lock 2 года назад
You need to right click the 'value' slider
@Paranuui
@Paranuui Год назад
I know it's a different version now, but for the life of me I can't get a change of value when I do this in local, only world space.
@HartmutNoerenberg
@HartmutNoerenberg 4 года назад
Very nice way of doing it. Are u working with rigify?
@PIXXO3D
@PIXXO3D 4 года назад
I was not using rigify this time.
@HartmutNoerenberg
@HartmutNoerenberg 4 года назад
@@PIXXO3D was more pointing into to genereal direction.
@scumlordart
@scumlordart Год назад
Are you able to combine 2 shape key dependency into one bone? For example frown and smile. 0 to 100 for smile and 0 to -100 for frown on Y axis.
@mickyr171
@mickyr171 Год назад
Absolutely, just tried that exact thing and it works, just make sure both drivers on the shapekey values are pointing to the same bone
@mickyr171
@mickyr171 Год назад
What you have to do is, instead of just using var as your expression in the driver editor, use "var if var > 0 else 0" or "var if var < 0 else 0" and it will do what you need
@FloridiaPietro
@FloridiaPietro 3 года назад
Is it possible to trigger different shapekeys with the same bone depending of the direction of its movement?
@haggets_
@haggets_ 3 года назад
Yes, it is possible, just add a driver to both and make it so they activate in different positions
@FloridiaPietro
@FloridiaPietro 3 года назад
@@haggets_ Thank you
@subhashchandrabose315
@subhashchandrabose315 4 года назад
Hoe to use both type of bone at once... I mean bendy bone for jiggle poly hair and stick bone for skeleton....
@aaromalvijay5422
@aaromalvijay5422 4 года назад
Im thinking of creating a channel as well.
@michaelholloway2295
@michaelholloway2295 3 года назад
But why? Why do you want to create a driver bone AFTER you've created a shape key? I'm trying to find out how to do the opposite. I have a model with the Rigify face rig and I'm trying to use it to now make shape keys. I'm starting to think that I wasted my time with learning rigging when my goal all along was to make shape keys.
@piotrrywczak7971
@piotrrywczak7971 2 года назад
sometimes driver editor doesn't show any options. Oh. You also NEED to have your object selected. Not just click on the shape key.
@mahdimuhibbi9484
@mahdimuhibbi9484 4 года назад
from the beginning pleaseeeeeee
@PIXXO3D
@PIXXO3D 4 года назад
It was from the beginning
@VitaRussa
@VitaRussa 4 года назад
please put on subtitles. thanks
@aaromalvijay5422
@aaromalvijay5422 4 года назад
Ans that mase animation so damn easy...
@RS-em1ki
@RS-em1ki 6 месяцев назад
@FENomadtrooper
@FENomadtrooper 2 года назад
Tutorial starts at 9:40, and it's out of date for 3.0. There is no "add driver" in the context menu anymore.
@IamRash
@IamRash 2 года назад
Sure about that? I just followed the whole tutorial and it worked, I'm on blender 3.0. You have to rightclick on the numbers/value (or pres ctrl+D), it should appear.
@FENomadtrooper
@FENomadtrooper 2 года назад
@@IamRash Yeah, I found that part out days latter. A lot of tutorials don't say you click on the number itself. I was clicking on the group names, which doesn't bring up most of the options when done.
@doomsdaytuther5095
@doomsdaytuther5095 Год назад
Once you have a Pose library I really do not see the point in making drivers. Once you get used to working with pose libraries adding drivers is an over kill. And making one side of the face smile is also a waste of time if you are new to animations as most of your smiles use both sides of the mouth. The same is true for blinking eyes. 99% of the time you blink with both eyes at the same time. So why waste time making a blink motion for each eye.
@thepolygator3628
@thepolygator3628 Год назад
i dont agree. adding drivers is surely up toto the person but individual shape keys is a must in my opinion if you are going for very customizable and realistic animation. obviously it always depends on what you do but if you want a high set of expressions, you need it. for example a confident smirk is only possible if one mouth corner is higher. same as winking at someone with one eye only. also slightly different blinking speeds also gives a cool touch to some realistic animations. its a small detail but i like it. so yeah its surely not needed in every case but i definitly wouldnt call it waste of time
@ceepert2153
@ceepert2153 Год назад
Drivers as a concept are still good to learn to have supporting shapekeys you dont want to manually change every time. Shoulder are often a spot where certaint positions look weird on the mesh, cause shoulder IRL have more than 2 sticks controlling all of it. So having a shapekey that fixes these issues (for example if the arm is raised up) that automatically applies itself based on the rotation of the upper arm bone sure is usefull. Also have you heared of winking or smirking?
@doomsdaytuther5095
@doomsdaytuther5095 Год назад
@@ceepert2153 Dude I have been learning 3d meshing and animation since 2000. I started with Animation Master, then 3ds Max and I only got into Blender 4 years ago. From my experience if you are forever waiting for the next update or feature then you are never going to create anything that sells. If you are forever trying to get the shoulders to look correct then you will be forever trying to fix things that do not need fixing. The companies that make tools for artiest are only interested in selling their tools even if you do not need them
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