Helpful and not often seen advice for a mod list. You certainly didn't need to make this, so thank you for doing so Biggie. Any further tuts on XEdit, etc, will no doubt be just as useful and educational.
Thank you for taking the time to provide guidance as to how to live in a happier coexistence with mod authors or mod list creators when you decide to break rule eleven. I believe this is an important contribution to provide people with a better perspective of why it is important to understand there is more to the process of adding mods to a mod list you don't own then adding a mod and pressing run. Yes, I break rule eleven quite often in mod list I use but I follow a process very similar to what you've shown, I never ask for support when I break the rule, and it likely helps that I am just shy of having 5,000 hours of using The Elder Scrolls V: Skyrim" under my belt. According to Steam as of this posting it is at 4,932.5 hours. Ha! Also, since I enjoy your first look or when you play other mod list, Alpyne released version 1.0 on Wabbajack. It is a very good list and think it deserves some love for the unique revival of some of the older dark themed mod list no longer available. As always, best to you and yours.
Really helpful and easy to follow. I installed LoreRim yesterday but then tried removing a few things like QuickLight and immediately ran into Missing Master problems. I kind of worked out how to re-run Synthesis (never used it before) which fixed things a bit, but then didn't know what to do about some of the bespoke xEdit patches that you've made. Great tutorial for general modding anyway, looking forward to watching more.
Thank you very much Biggy! I wanted to add some armor and with this explication i will be able to. This is new to me, i never used MO2 or patched my own stuff. This was very helpful!
How serendipitous! I'm reinstalling Lorerim as I type this because I just borked it with Rule 11 antics. Anyway, thank you for this awesome list. I love it.
Awesome, thank you for taking time. What about additional Mihal Mods? I know you got a lot in there, but i love the Mimics & a couple of others not listed in. Do i need to do anything diffrent?
Damn, i really wish people would start discussing the WHYs to the WHAT's being discussed in the demo. For example, at 6:50, "...error, you don't have to worry about this, just...", or at 2:35, "it'll get sent to the bottom, but it is what it is". What? Could you imagine your teacher/professor explaining the lesson in such a manner? Reading an essay on pedagogy wouldn't be a bad idea for people attempting to give instructional videos. I'm sure much of this makes sense to intermediate users, but to an absolute beginner? Imagine going into a history class and hearing, "WWII started with the invasion of Poland, then this, then that. All without a discussion as to WHY. I'd give a more technical example using a music/instrument lesson to illustrate my point, but most are probably not musicians. For those that are, may get my point regarding the importance of addressing WHY with technical instruction. Don't get me wrong, i'm VERY grateful for demo videos, but seriously, i don't care if they're an hour long, i want to know what i'm doing, however, and perhaps most importantly WHY. Explaining the 'why's' is like teaching us how to fish, as opposed to only giving us fish for that very specific task.
Oh man this has saved me such a fucking headache because I added some shit and I didn't know how to get it to work with Requiem thank you Big.. I can actually modify my other lists too 😅
I tried patching a few armor mods and it caused whiterun guards to be different races and wear imperial armors. I guess its best to leave the list alone.
thanks for the advice didn't know about the send to top thing i always drag it that saves a bunch of time! Is replacing combat animations gamebreaking? Or would I just have to re run nemesis and create a new nemesis output? and put it back in the same place.
hey biggie, for removing mods this the way should be the same as you showed on this video right ? letss say for example a big magic mod for example..i know you need to do some xedit master removal and stuff..
Lol how difficult do you think it will be to completely change the npc appearances, player skins and bodies, etc? Mod list looks perfect but I wanna add my own touch.
Thank you for this guide, Biggie. I have a follow up question. In the video, you install a weapons mod, but does this guide also apply to player home mods or the Dragon Born Voice over mod? Should we still run the Reqtificator and Synthesis on those kind of mods? Best regards
Awesome guide, Biggie! Thank you. If i was to remove a mod, say like "Racial Body Morphs" how would i do so? Same way as this? Reqtificator and Synthesis?
For the love of all that is good, please make basic bitch xEdit guides. going over all the basics, and then the method. parse them out into 10 min videos.
Question, once Lorerim is installed fully, are we able to delete the downloads folder? i recall you mentioning it not needed to be on the save drive and i was curious if that means it can be cleared after the modlist is operational?
I can't seem to select items from multiple groups and disable them, it only disables every plugin when I right click for the options. Anyone got a tip for this?
If I want only to replace a game texture with another (not to add an aditional item) do I still need to go through this process ? Or can I just unthick the mod and install the prefered one on top?