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Adding movement mechanics to my multiplayer skiing game - Devlog 6 

solomon gumball
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Devlog 6 - This time around we’ll be adding the first 4 movement mechanics to the game. Subscribe for more ✌️
WISHLIST ON STEAM: store.steampowered.com/app/24...
DISCORD: / discord
TWITCH: / solomongumballtv
CHAPTERS:
00:00 Intro
00:31 Menu Updates
01:15 Flags and Towers
02:26 Ice Cavern
03:20 Rocks & Cliffs
03:46 Penguin Missile
04:16 Snow Volumetric Effects
04:58 Adding a tail
06:19 In Game UI
06:50 Boulder sequence updates
07:13 Movement mechanics Intro
08:20 Ability 1 - Boost
10:05 Ability 2 - Bunny Hop
10:55 Ability 3 - Skiing Switch
11:58 Ability 4 - Tuck Position
12:55 Camera control scheme
14:20 Outro
#unrealengine #devlog #gamedev #indiedev
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10 июл 2024

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Комментарии : 475   
@zavierwildtv9502
@zavierwildtv9502 9 месяцев назад
Bro never misses, and he is a good game developer. Dang.
@levdue6310
@levdue6310 9 месяцев назад
Yess, solo gamedev is really hard, but he just keeps going.
@E_Fig05
@E_Fig05 9 месяцев назад
I really like the idea of a carve meter. A ton of racing games have the mechanic of "Drift = Get Boost" Resulting in players Snaking around the track, spamming the drift button. The Carve Meter feels natural in a skiing game, where Carving is actually a thing.
@ranchonbread4905
@ranchonbread4905 9 месяцев назад
For the signpost menu concept, you can have the main signs like 'Play', 'Settings' and so on, and for sub-menus (like server lists and settings menus), you can pan over to the right, and have it be an post board on a wooden ski-lodge or somethin like that. Idk, just an idea (and I think I explained it poorly), but if you still want to go that stylistic route, its an idea! Love the progress, exited to see where it goes.
@samuelsmithart
@samuelsmithart 9 месяцев назад
Makes total sense, it seems like it would look great and be easy to implement
@E_Fig05
@E_Fig05 9 месяцев назад
I think for one of the options it should pan over to a what looks like the sign you see that shows a slope's difficulty.
@claudiusraphael9423
@claudiusraphael9423 9 месяцев назад
Oh, nice! And imagine you find a flyer, for a ski session a day ride afar, in a small special resort (sooo different from the regular levels) ... Oh, what is that on the back of the flyer? A personal note, reading: "! apply for the local crew, the "Avalanches", Tuesday, sunrise - Wilders Slope.
@cdaw9165
@cdaw9165 9 месяцев назад
I love how you actually have to turn around to throw something backwards instead of something like just pulling back a joystick. That's incredibly inventive.
@lucbloom
@lucbloom 9 месяцев назад
This has to be the most technically challenging DevLog I’m following at the moment. What with the physics, netcode, camera controls and player movement and all. Super impressive.
@amacd_
@amacd_ 9 месяцев назад
Man i just love these devlogs, its so satisfying to see the game develope over time!
@MinecraftMarket
@MinecraftMarket 9 месяцев назад
the penguin and skiing switch combo just seems perfect
@PeterOeC
@PeterOeC 9 месяцев назад
Skiing switch and throwing penguins in the face of your friends behind you has got to be the biggest taunt ever 😂 Nice one! I love games that are easy to play, and hard to master. I look very much forward to the release of this game 😄👌 Nice work!
@Egg_Enjoyer
@Egg_Enjoyer 9 месяцев назад
Adding a brake mechanism where u put the ski poles in the floor would be pretty cool. Maybe u could put 1 pole in to brake/quickly turn left, and the other pole to go right.
@lucbloom
@lucbloom 9 месяцев назад
This would be cool. Only 1 or 2 levels could have a section where you have to make some low-speed high angle turns, which require you to break. Ah, who am I kidding, I actually never use breaking in Mario Kart…
@clickism
@clickism 9 месяцев назад
It'd be nice if there was a smoke trail behind you reducing the visibility of other players when you're braking
@jamesdadabo
@jamesdadabo 9 месяцев назад
Imo braking should be done with a gentle hockey stop or side slip to be more true to life.
@Egg_Enjoyer
@Egg_Enjoyer 9 месяцев назад
@@jamesdadabo yeah i dont really mind how its done and i also dont know a lot about skiing but that sounds cool
@chameleonedm
@chameleonedm 9 месяцев назад
Please no, as a skier this would be too much of a break from reality. That isn't how you slow down or turn on skis If there is to be a brake mechanism, it should be a snow plough or a parallel skis
@Mikester4411
@Mikester4411 9 месяцев назад
I think this is my favorite ongoing dev log series, the game has come so far, it always amazes me how much progress you make each episode! Looking forward to seeing how this ends up!
@solomon-gumball
@solomon-gumball 9 месяцев назад
Thanks that means a lot, friend. It's changed a lot but I think that's just part of the journey. Certainly learned a lot along the way. Thanks again for following, excited to share the next one with you
@CillianM.
@CillianM. 9 месяцев назад
So exited to play this when it comes out, love your devlogs soooooooooooooo much
@duidiot644
@duidiot644 9 месяцев назад
I think your first menu UI with the sign post to be very interesting and unique. Regarding the different transitions, maybe you could implement the submenus as text / items on empty ski slopes with some objects around them (e.g., a ski hut) and each submenu transitions to another slope or area of your winter wonderland?
@_Cotton
@_Cotton 9 месяцев назад
8:26 is an interesting shot
@blueboytube
@blueboytube 9 месяцев назад
Here’s an idea: When the player is in tucked position for a while the bunny hop instead becomes an actual jump. This could help you cut corners or maybe even dodge obstacles but also doing this on a ramp could give you a huge boost
@TheStupidGuyWithBlip
@TheStupidGuyWithBlip 9 месяцев назад
For the optional right stick camera controls you could potentially also look at / take some inspiration from how Rocket League does it, where moving the right stick doesn't cause the camera to "start rotating" in a direction, instead the camera angle directly correlates with the stick position (with some smoothing/lag), meaning it also resets when you let go of the stick, and also lets you look behind you by pulling the stick backwards.
@jackrsearle
@jackrsearle 9 месяцев назад
this game has really come into its own in this devlog.. the caring, jump, tuck, switch, and slide mechanics really help set it apart from similar games. using switch to shoot backwards is an awesome idea.
@TravisRayLive
@TravisRayLive 9 месяцев назад
When the boost gauge fills up to max, the player should emit a particle effect (blue ring, something like that) to show that it's full without the player having to take his eyes of that portion of the screen. That plus a small sound effect would be a nice way to let the player know he's got a full boost gauge. Awesome looking game so far.
@ukeman1143
@ukeman1143 9 месяцев назад
I actually think this game has the potential to get a big competitive scene. All these new features definitely look like they’re opening the doors to creative and technical gameplay if you want to. Great job.
@funagengames1177
@funagengames1177 9 месяцев назад
One thing I love about this devlog series is how it shows the “procedural” component to game development, that is, you start with a specific plan or idea in mind, and then as you go through the process of making the game you’re forced to adapt and make changes due to unforeseen challenges, limitations, and accidental discoveries. I think the fact that you roll with these changes as they come up shows that you’re a good game developer. Love seeing the progress of the game, man. Keep it up!
@christofferhamberg3158
@christofferhamberg3158 9 месяцев назад
At 6:10 there are these signs with arrows. they show up again later in the clip. I just felt it would be really cool to go under the sign, between the arrows, and that would be like a shortcut. but maybe you really need to make no mistakes when taking these smaller shortcuts. like, if you hit the sides there would be deep snow between the trees that would slow you down if you are not spot on the track. Or you could crash into a tree and and be reset in some way :) It's a really cool game you're working on. I've been watching your progress for a while but never left a comment before. thanks for for nice content and good luck with this project
@solomon-gumball
@solomon-gumball 9 месяцев назад
Hey glad to hear you've been watching for a while, chris! I like the idea and eventually I do want to add shortcuts. The tricky part is that they have to have some kind of risk, or be hard to execute like you mentioned, otherwise they would be preferable to the main route 100% of the time. I like the idea of a really tight path between some trees, we would just need to figure out how the reset mechanism would work. Would it bring you back to the standard path? or beginning of the hidden forest path? Things like that. I'll definitely be thinking about this as I develop this map abit more
@PeterOeC
@PeterOeC 9 месяцев назад
Also, doing 180 or 360s off jumps for extra boost would be awesome :D (possibly with a ski grab and forming an X with the skiis mid air). There's the bunny hop, which I like. But there could also be a mechanic for "powersliding" while turning. For eg. preparing for sharper turns. Hold a button to powerslide while turning. On regular skis you can also turn your skiis while not breaking much, and you can apply how much you want to break by leaning. However it might be too many mechanics? Just an idea, you can test it out 😊 Love the videos! And looking forward to play your game!
@theeyeofmango
@theeyeofmango 9 месяцев назад
Just learned about this channel and I'm blown away that one guy did this with a little help from non game dev friends.
@eva1777
@eva1777 9 месяцев назад
This is the first thing I see of this game but I'm so excited about the result already! I love skiing, Mario Kart and Crash Bandicoot. It's looking really nice so far. Good devlog!
@casperdecrook2612
@casperdecrook2612 9 месяцев назад
Idea 💡 : you can dodge a penguin by making a sharp turn to hide behind a rock, making the penguin collide with the ice block and therefore ‘escaping’ the penguin
@futuregamedev7
@futuregamedev7 6 месяцев назад
These movement mechanics add so much depth to the gameplay. Also it's incredible how much progress you make in short amounts of time. Keep up the great work!
@FrethKindheart
@FrethKindheart 9 месяцев назад
I've been watching various devlog videos for a while now. Today YT suggested your devlog series, so I started watching it from the beginning. This game is shaping up to be a winner. I'm loving your design choices and attention to detail. I've subscribed and added your game to my wish list.
@ABONKERSCHICKEN
@ABONKERSCHICKEN 9 месяцев назад
These movement mechanics sounds like they're going to add some real depth this is great
@-._OPIUM_1
@-._OPIUM_1 9 месяцев назад
I love finding little gems like these in the corners of youtube
@DaveJuice
@DaveJuice 9 месяцев назад
Best channel ever. I would recommend making the thumbnail photo for this video a lot more engaging, and aesthetically pleasing like a painting composition. Maybe add a Snowy Landscape with a sunset in the background. I think it would be more catching to the eye
@solomon-gumball
@solomon-gumball 9 месяцев назад
Yeah I did end up changing it. Thumbnails and titles are such a pain but so important. Thanks for your advice.
@FreeSki4Life720
@FreeSki4Life720 9 месяцев назад
The jump into turn looks fantastic. As a long-time skier myself I think you got the traction and smoothness spot on. Love the vlog style and commentary too btw. Keep it up, you're killin it!
@RKIOrbMage
@RKIOrbMage 9 месяцев назад
Man these devlogs are awesome! I love seeing them pop up in my recommended. For a cooler name instead of boost: in French, there's a position called "schuss" in ski where you sort of curve up into a ball and that makes you go a lot faster because of areodynamics or whatever. There's also another expression called "tout schuss", that translates to "full schuss", and that's when you just do schuss for a long time. Full schuss could be a cool and accurate name I think :) Edit: nevermind, I just got further in the develop and saw that you already implemented it, apparently it's called tuck in English, lol
@RedzSR
@RedzSR 9 месяцев назад
I love how you can shoot items behind you by doing a 180 and skiing backwards, i can see so many sick moments with that in multiplayer
@cdm8909
@cdm8909 9 месяцев назад
loving these devlogs man, and very excited to play this with my friends when the game comes out, keep up the good work!
@solomon-gumball
@solomon-gumball 9 месяцев назад
Thanks, man. Can't wait for you guys to try it out
@torgeirbull
@torgeirbull 9 месяцев назад
In Norway we have this chocolate that every Norwegian eats while going on a hike or skeeing. It's called Kvikk Lunsj (quick lunch). How about a boost (maybe a chocolate in fairly the same colors) called "quick launch"? 😁
@MrLeyr
@MrLeyr 9 месяцев назад
Having to fully turn 180 to fire things backwards is really smart and such a naturally addition. One thing I think might be worth assessing is the visual language on the carve meter. Right now it looks a lot like a spedometer, so seeing it decrease when you're boosting doesn't come across as very intuitive. When you combine that with the smaller numbers around the curved bar, it looks like you're slowing down when you're actually speeding up. I think it might be better to separate the two, or at least find a way make that clearer to the player, so when someone picks it up for the first time, the mechanic is complimented by the UI and that's communicated to the player.
@arnaucs03
@arnaucs03 9 месяцев назад
When you click play, it would be cool to do like a zoom into the bottom of the mountain instead of the animation of the closing black circle. Also you could see an overall look of the track, before being able to controll the player.
@DocGeraud
@DocGeraud 9 месяцев назад
Really cool devlog, and nice game too!
@eboatwright_
@eboatwright_ 9 месяцев назад
_This looks soo goood!!_ Jumping, sliding and carving looks so satisfying
@ApplPne
@ApplPne 9 месяцев назад
You should add an item where a snow owl picks you up and you go like 5feet or whatever above the ground and you go like 10% faster. This could last for 10 seconds maybe. I love your dev log and game I can’t wait until it comes out!
@Babe
@Babe 9 месяцев назад
This is starting to look fantastic! I've been following since devlog 1, but this is the episode that has really made me want to get my hands on it. Keep it up! :D
@Onur_Yasar
@Onur_Yasar 9 месяцев назад
We all know to best name for the boost abilitie is "FART".
@solomon-gumball
@solomon-gumball 9 месяцев назад
☁➡
@uhhmir
@uhhmir 9 месяцев назад
the visualizations are amazing
@Squidge
@Squidge 9 месяцев назад
You should invert the controls when skiing in switch but allow for a higher top speed, making it really difficult but rewarding at the same time, great video/progress btw!
@johnmanardiii3308
@johnmanardiii3308 9 месяцев назад
yayy! new solomon gumball vid!!
@BenjaminBlodgettDev
@BenjaminBlodgettDev 9 месяцев назад
Awesome stuff. Keep up the good work!
@I-am-literally-a-racoon
@I-am-literally-a-racoon 9 месяцев назад
for the meter should be shown to be increasing by a coloured partical at the snow when you gain it
@PuppyGamerYT
@PuppyGamerYT 9 месяцев назад
Amazing devlog as always! And the game is looking great!
@David-ng9qh
@David-ng9qh 9 месяцев назад
Damn this looks really good so far, keep on going man. I'm definitely going to wishlist this even though I have nothing to play it on.
@roadtobufftoni
@roadtobufftoni 9 месяцев назад
This is coming together super cool! Love ur dev logs keep em coming :)
@evanlane1690
@evanlane1690 9 месяцев назад
Great work!
@ThePascalbriand
@ThePascalbriand 9 месяцев назад
Excellent as always
@kip2389
@kip2389 9 месяцев назад
It's so cool to see things starting to look super clean! Amazing work as always and looking forward to the next one :)
@jamesjohnstone1207
@jamesjohnstone1207 9 месяцев назад
Woah i love the new improved cave! Looks so much better! Good job and keep it up. Loving the videos!!
@joel6376
@joel6376 Месяц назад
irl different skis have different carve radius, just dropping this here in case it is useful down the track. Awesome looking work
@thenimalu
@thenimalu 9 месяцев назад
I have to say this looks really promising. Great job!
@supim
@supim 9 месяцев назад
the game look soo good gg !!!
@Go_Coup
@Go_Coup 9 месяцев назад
I find it hilarious that he showed Halo 3 as an example of a high skill-ceiling game. I was looking forward to Quake bunnyhopping and other interesting movement styles. Tribes: Ascend is my favorite skiing game.
@Tbjbu2
@Tbjbu2 9 месяцев назад
great devlog, always excited when I see a new one from you!
@alexanderlinderson2655
@alexanderlinderson2655 6 месяцев назад
Really impressed by your gamedev journey and the game! Subscribed & wishlisted, really looking forward to more stuff!
@Seancstudiogames
@Seancstudiogames 9 месяцев назад
Really love the progress, that camera control was great!
@87Romez
@87Romez 4 месяца назад
Looks amazing, congrats on this awesome project!
@nazarusstudios
@nazarusstudios 7 месяцев назад
Really Love your approach on your devlogs! Excited to get my hands on this game!
@MatthewRumble
@MatthewRumble 9 месяцев назад
Keep up the great work bro been following since the first dev blog
@pyruvicacid3757
@pyruvicacid3757 9 месяцев назад
The way you explain things is really nice and the presentation keeps improving!
@ColladoG
@ColladoG 9 месяцев назад
This looks amazing omg
@dhanveersolanki1604
@dhanveersolanki1604 9 месяцев назад
Amazing devlog yet again.
@3OHT.
@3OHT. 9 месяцев назад
amazing to see the improvements and additions, great work!
@Buraasen
@Buraasen 9 месяцев назад
Really good work, Solomon! 🥳I am always surprised by the leaps of progress you do in each video! 😎
@solomon-gumball
@solomon-gumball 9 месяцев назад
Thanks buraasen, always happy to see your comments
@Chaogardenx
@Chaogardenx 9 месяцев назад
Damn! this is a huge step-up from the last devlog! Great work, looking really fun to play
@SpikeStudio
@SpikeStudio 9 месяцев назад
The way all the movement works off one another is going to make the "easy to learn, hard to master" quite well, cant wait to see where this goes!
@Brosquini
@Brosquini 9 месяцев назад
This is looking so awesome!
@BrackersProductions1
@BrackersProductions1 9 месяцев назад
My favourite dev log. Given me some great ideas and motivation for my project so thank you! I’ll wish list this on steam it looks great
@JudgeRich
@JudgeRich 9 месяцев назад
Hey Solomon, I just wanted to say what a great Job you are doing: Not only are you developing a (imo) great game, which I believe can reach a significant playerbase, but you are also creating great RU-vid videos. Handling both so elegantly is very inspiring. Thank you for your devlog, and all the best for your future endeavors.
@ChristopherCricketWallace
@ChristopherCricketWallace 9 месяцев назад
You did A LOT of work. Great job!
@3bomb
@3bomb 9 месяцев назад
You are quite good at this. Love the carving mechanics.
@tomkc516
@tomkc516 9 месяцев назад
Great progress!
@luckyankraj
@luckyankraj 9 месяцев назад
Living this so far
@GabrielCodeSWE
@GabrielCodeSWE 9 месяцев назад
This is insane keep working on it i will buy it for sure !
@devinprov3554
@devinprov3554 9 месяцев назад
Wow! What a great video, these changes are awesome. I can see that Carve into Tuck timing allowing interesting competition! Keep up the great work
@henningKO
@henningKO 9 месяцев назад
Wow, this is looking great: lotta progress since last time!
@MarcelE80
@MarcelE80 6 месяцев назад
Game feel looks really good! Nice job
@nikolaszsz
@nikolaszsz 9 месяцев назад
My initial thought was that skiing switch would have inverted controls, thus making it more difficult. Player could be rewarded with faster boost charging or some additional speed. Game looks 300% more awesome with each devlog by the way, can't wait for the release!
@nathanfranck5822
@nathanfranck5822 9 месяцев назад
Beautiful level art! This is inspiring!
@peachenelle
@peachenelle 9 месяцев назад
Holy heck I'm glad I found this! Its like the best components of my favorite games 😭 Looking amazing!
@Zallusions
@Zallusions 9 месяцев назад
when skiing backwards and you reverse the camera to hit people behind you, it be cool if the character looked in that direction, it could let other players know they might be aiming at you.
@TheGeniziz
@TheGeniziz 9 месяцев назад
This is really turning out good!
@protophase
@protophase 8 месяцев назад
Very impressed! This looks fun! The devlogs are also fun to watch
@Shlopen
@Shlopen 9 месяцев назад
This devlog is great. You've been very proactive and organized. The fact that you acomplished all of this in such a short time frame while being new to unreal is trully inspiring.
@martinx9027
@martinx9027 9 месяцев назад
Hey! For the camera problem you could try an aproach such as Fez does. It allows the player a "threshold" of movement to both sides of the screen starting from the middel where you can add the rotation lag, but once the player surpases that threshold it starts moving towards the player again, there is where you could unclip the rotation lag and snap it to the player, so during close turns where the player moves a lot from the center it snaps to it, but during long continuated hills where turns are wider the camera is smoother. If you dont really get what im saying GTMK channel has a video talking about cameras and it shows that fez example, could be worth a try. Really great devlog too! The game is starting to look super nice ^^
@Mgreat
@Mgreat 9 месяцев назад
Looking amazing, very impressive.
@foveal
@foveal 9 месяцев назад
Goddamn this is coming along really well, very inspirational stuff!
@supermroz
@supermroz 9 месяцев назад
Great job, both on the progress and on the devlog itself! Some ideas I had while watching that might be interesting to explore: - Instead of having the jump speed, jump height and various other stats dependant on the character itself, it might be wortwhile to extract it into a "riding style" - this way, people could choose the character they like and the play style they prefer as well. - Instead of having the various top speeds defined statically, maybe it would be cool to have them based on the level, or even the level portion? On a steeper part of the hill, the number could be higher, and so on. Overall, this was really enjoyable to watch, thank you!
@gregory6099
@gregory6099 9 месяцев назад
Amazing, the movement, the speed looks insane!
@zhrake2214
@zhrake2214 8 месяцев назад
This game looks so fun already. This would be epic to play with friends
@jojoviviator9258
@jojoviviator9258 9 месяцев назад
I've followed this since the first episode, and this is the first episode that truly got me excited. You're making consistent improvements and focusing on the right stuff! I love the penguin missile behaviour. I can imagine some insanely skilled shots with those, and they are also charming and silly. I would say that the character models, though still improving, don't seem to be your forté. Perhaps something you could commission? A game like this would benefit from charming and quirky characters, and designing those is an art-form. Anyway, good luck on development. Excited to see what the next devlog brings!
@janilehto5376
@janilehto5376 9 месяцев назад
U are really killing it with these devlogs!! I would like to see a shortcut, that is made from ice shards, and is available when you shoot it with penguins. I feel like clever shortcuts really add more competition and fun in racing games. It also adds little learning curve, that you will have to learn the map fully to utilize it to the fullest. Good luck!!!
@jackchandler4434
@jackchandler4434 9 месяцев назад
This looks incredible! If you are interested or ever get the time, adding different weather and time options somehow would be HUGE. The vibe of skiing at night or during a foggy snowstorm would be unbeatable. Makes me think of Wii Ski, it would have still been great without the day/night cycle but having it adds so much.
@marcomoutinho7611
@marcomoutinho7611 9 месяцев назад
Really really cool updates! Waiting to play it!
@snaker4642
@snaker4642 9 месяцев назад
this dude is a legend, congrats !
@cadensullivan2984
@cadensullivan2984 8 месяцев назад
This game looks incredible keep going bro
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