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Watch my brothers video of him playing the game!
• Crumble WITH COLORED L...
In this devlog I go over how I added a multiplayer mode to my Minecraft clone. I go over some basics of how the Internet works, and then dive in deep to understand how you can use that when creating a multiplayer game. Next, I talk about how I added colored lights to the Minecraft clone using the same techniques as before. I also go over how I added ambient occlusion and smooth lighting and crafting to the Minecraft clone. Finally, I end the video with a showcase of the game in action.
0:00 Intro
1:02 Implementing Crafting
2:43 Multiplayer
10:01 Lag Compensation
12:13 Ambient Occlusion & Colored Lights
15:05 Different Block Types
16:45 Current State of the Project
18:10 The Game
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Images:
"World Map" by Vemaps.com
Music from Music Vine
“Dominoes” licensed via Music Vine: HQMBKYEAEFOJP188
“Skippy” licensed via Music Vine: FZC0DZD3LIMHB7HR
“Complex World” licensed via Music Vine: B1QPB4LIVF98HJUE
"Morrow by Blomma" licensed via Music Vine
“Look Up” licensed via Music Vine: TDVS4LVTIVO5A0HZ
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Website: ambrosiogabe.github.io/
Github: github.com/ambrosiogabe
Here are some books I recommend if you want to learn about game engine development more thoroughly. I do not profit off any of these sales, these are just some books that have helped me out :)
My Recommended Game Engine Books:
Game Engine Architecture: www.gameenginebook.com/
Game Physics Cookbook (Read this before the next physics book): www.amazon.com/Game-Physics-C...
Game Physics (Ian Millington): www.amazon.com/Game-Physics-E...
Game Programming Patterns (Free): gameprogrammingpatterns.com/
My Recommended Beginning Game Programming Books:
JavaScript Game Design: www.apress.com/gp/book/978143...
My Recommended Java Books:
Data Structures/Algorithms: www.amazon.com/Data-Structure...
LWJGL (Free, but I haven't read this thoroughly): lwjglgamedev.gitbooks.io/3d-g...
2 июл 2024