Тёмный
No video :(

I tried adding physics + procedural animation to my indie game | Devlog 

Barry
Подписаться 107
Просмотров 1,5 тыс.
50% 1

In this devlog, I share my progress on physics-based procedural animations.
Discord: / discord
#indiegame #devlog #sologamedev

Опубликовано:

 

5 сен 2024

Поделиться:

Ссылка:

Скачать:

Готовим ссылку...

Добавить в:

Мой плейлист
Посмотреть позже
Комментарии : 31   
@shawneebushatz1963
@shawneebushatz1963 Месяц назад
Your game is already looking like it'll be fun, i really hope you get more subscribers, maybe you can make the devlogs a little bit longer so they might get recommended to more people, just a suggestion, can't wait to see more
@barrymighty
@barrymighty Месяц назад
thank you :D i'll try to bring more progress on the next one!
@GammlerGameDev
@GammlerGameDev Месяц назад
In terms of technical archievement and visual quality this looks sooooooo good. I also love that your devlogs are short and entertaining from start to finish. I can not imagine yet what the core gameplay will look like but I'll make sure to stick around and see how things turn out :)
@barrymighty
@barrymighty Месяц назад
wow thank youuuuu :D
@Zorfi
@Zorfi 18 дней назад
I LOVE procedural animation, so this game is right up my alley, can't wait for more updates!
@barrymighty
@barrymighty 18 дней назад
thank you! next one is coming very soon!
@jestfulcompany9589
@jestfulcompany9589 15 дней назад
My underrated radar is... Off the charts! I've never seen readings this high!
@jestfulcompany9589
@jestfulcompany9589 15 дней назад
Underratedar GAH I SHOULD HAVE SAID THAT
@barrymighty
@barrymighty 15 дней назад
thanks man! glad you liked it
@CosmicComputer
@CosmicComputer Месяц назад
dude this is lookign great!
@barrymighty
@barrymighty Месяц назад
Thank you!
@sentakatsuki5245
@sentakatsuki5245 Месяц назад
maybe for the legs to look better when moving, make so that if you are not moving forward, you don't change the Y value but the X or Z (it depends on if it goes right or left)? and also a funny thing would be (idk how to call that on unity) use something similar to "ray casting" each time a foot will touch the ground, and check if it does touch, if it dosen't, apply a force from the top of the character to the ground so he falls more naturally (making it look like he tried to actually put his gravity on the foot but fell off). Anyway, great video!
@barrymighty
@barrymighty Месяц назад
Thanks for your advise! I will definitely try to implement it when I work on it again
@murilochayel
@murilochayel Месяц назад
Love your work Barry
@barrymighty
@barrymighty Месяц назад
Thank you~
@DoGameDev
@DoGameDev Месяц назад
Great and fun content
@barrymighty
@barrymighty Месяц назад
thanks!
@themeskimoze
@themeskimoze Месяц назад
i like the content, keep going
@barrymighty
@barrymighty Месяц назад
thanks! :D
@alexis.martin-comte
@alexis.martin-comte 24 дня назад
i tried myself to implement raymarching for creature creation purpose and could get the hang of it... nice video !
@barrymighty
@barrymighty 23 дня назад
wow cool! did you use raymarching for all body parts? these days I'm not so sure...
@FuranA7x
@FuranA7x Месяц назад
Very nice!
@barrymighty
@barrymighty Месяц назад
Thanks!
@monochroma3803
@monochroma3803 Месяц назад
you deserve more more subs! your stuff is amazing
@barrymighty
@barrymighty Месяц назад
thanks! glad you think so!
@glenfoxh
@glenfoxh 11 дней назад
Welcome to the wonderful wacky world of procedural animation development hell. Where you will struggle along the way, and possibly have fun on your quest, than you might, with just playing the wonderful wacky hell of a game Struggling. I see what looks like a bit of a mistake in the walk cycle movement shown at 2:15. The hip drops on the side where the leg lifts up. That does not look right. The side of the hip should go up along with the leg that is lifted also. You try to walk wile trying to make sure your hip drops on the same side you are lifting your leg, and I am sure once you consciously make sure you are doing that, it will feel weird to do. It be hard to do, but would look cool if you added hip and shoulder movement to your dog at 2:25. Otherwise, it looks good. It's better than the other attempt shown at 1:06. That first one looked OK for what it was. It fit the look of that dog looking thing. But the new one is an improvement, indeed. Yeah, I like the head bopping movement of the robot at 3:31. It truly adds to its look when moving. Yes, the bee movement when trying to stand wile being pushed around, does look lifelike. Perhaps not realistic, but definitely lifelike. And it looks cute. What you got started, is nice. And not easy to do. I know, form experience. Have fun with the rest of your game dev journey. ^.^
@barrymighty
@barrymighty 11 дней назад
It's good to meet someone else in the world of procedural animation! Thank you very much for your advice! I didn't think it was strange until you mentioned it! lol I'd better take some time to make it better in the future.
@glenfoxh
@glenfoxh 10 дней назад
@@barrymighty Cool.
@Mr.Glowshroom
@Mr.Glowshroom Месяц назад
will the script every be released? also, remeber me when you hit 10 mil
@barrymighty
@barrymighty Месяц назад
ok haha thanks. once i clean up the code, i will release it :D
@Mr.Glowshroom
@Mr.Glowshroom Месяц назад
Thanks!
Далее
Creating Creature Combat
8:15
Просмотров 361 тыс.
Optimizing my Game so it Runs on a Potato
19:02
Просмотров 564 тыс.
🫢 #tiktok #elsarca
00:11
Просмотров 4,1 млн
Moto Trial vs Moto acrobática 🏁
00:29
Просмотров 2,3 млн
I Programmed My Own Custom DirectX 3D Graphics Engine
26:29
Adding Factory Mechanics to my Indie Game (Devlog)
9:01
No One Can Find This "Creepy Dinosaur" Game...
30:01
Просмотров 454 тыс.
This One Problem Changed My WHOLE Game... (Devlog)
8:31
Rendering Organic Monsters
6:39
Просмотров 440 тыс.
Procedural Generation is Hard - devlog
12:43
Просмотров 37 тыс.
Why Making Mobile Games Sucks
4:56
Просмотров 3,6 тыс.
Making A CRAZY Physics FPS Game In Roblox
6:42
Просмотров 140 тыс.
How 3 Years CHANGED My Game | Devlog
8:08
Просмотров 24 тыс.