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Adding POWER to Lumbermill! Indie Game Devlog 

BWDev
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Wishlist Lumbermill on Steam here! store.steampow...
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It's been a while! I've added two major systems to the game, bringing power to the mill. Construct and manage an electrical grid underneath your samill, or use steam power for a more old-school approach. The player will start with the steam power system available to them, and have to research the means for electrical power - which allows for more advanced systems to be built.
I've also added underground lakes, or "aquifers", procedurally generated using perlin noise. These act as a source of water for the steam power system, which can in turn be heated and routed to a steam engine for powering machines. This is just the start of these systems, and I'm looking forward to seeing where they go from here!
As always, if you have any ideas, suggestions, or comments - please do leave a comment.
First video: • Procedural Forests! In...
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28 сен 2024

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Комментарии : 437   
@BWDev
@BWDev 4 года назад
Hey everyone 👋 Getting a lot of suggestions I should use marching squares for lakes. I chose not to, as it requires at least 47 tiles (and then the pump would also need to correctly fit a lot of these). The algorithm I’m using here instead uses just 6 shapes, but has a similar appearance!
@pigarian5034
@pigarian5034 4 года назад
make a sawmill that turns the wood into wooden planks(so you sell it for more)
@actorpus
@actorpus 4 года назад
Did you take inspiration from factorio for the power and steam system. They are very similar
@jansalomin
@jansalomin 4 года назад
Add docks or bridges
@pigarian5034
@pigarian5034 4 года назад
@@jansalomin he already has bridge but a dock is a good idea
@bennihaas
@bennihaas 4 года назад
A water powert sawmill in a river
@LumberUniverse
@LumberUniverse 4 года назад
I really enjoy seeing this game develop and I can't wait for it's release!
@gamerguy1686
@gamerguy1686 4 года назад
Same
@antonimisenglish5960
@antonimisenglish5960 4 года назад
When can we download this game?
@harrymc1509
@harrymc1509 4 года назад
I really want it to come out on ps4 but it wont. For 3 - 5 years anyway
@prestonsbookreview4179
@prestonsbookreview4179 2 года назад
You used the word "it's" in the wrong context. The conjunction "it's" means "it is" which is incorrect in the sentence you wrote. If you use the app Grammarly, then you might be able to write properly.
@DecrareOld
@DecrareOld 4 года назад
great devlog ben! I really like the electricity idea
@afrent9296
@afrent9296 4 года назад
I found you DCR
@simonkendall2273
@simonkendall2273 4 года назад
you might be interested in how lumbermills (and most factories in fact) were powered prior to electricity, using belts. each individual moving component in a factory would have to be connected up with belts to a source of rotational energy (steam engines but also windmills and waterwheels). there was some pretty intricate engineering involved to get the friction as low as possible, gear ratios, changing the pace at which the belts moved for different components. perhaps a bit different from electricity and the fairly well-worn gameplay aspects of that
@F100cTomas
@F100cTomas 4 года назад
underrated comment
@zakktl5200
@zakktl5200 4 года назад
maybe you should add charcoal power , windmill power , and watermill power. you can set it up like this... water or wind > to steam > to charcoal > to solar
@Brodie.Colyer
@Brodie.Colyer 4 года назад
while i do think the progression is good, one way to help the game would employ a form of decision making. Where a certain power production could produce more power, but requires more fuel to run. This would be great fun, having to make the decision.
@aleksitjvladica.
@aleksitjvladica. 4 года назад
I do agree with both of them!
@bushyrho1674
@bushyrho1674 4 года назад
You should add different environments with different types of trees. For example, plains, Rocky Mountains (doesn't have to be but something like that would be cool), pine forest, and Redwood Forest. Those are some cool ideas you should consider. Maybe even add unique animals like deer or something according to the biome.
@napoleonbonapartei7245
@napoleonbonapartei7245 4 года назад
Maybe like a desert or something that would be pretty cool.
@AceDice
@AceDice 4 года назад
Maghogany
@aleksitjvladica.
@aleksitjvladica. 4 года назад
Agree with him!
@mrnickhox
@mrnickhox 4 года назад
if the perlin noise from the underground is over a higher threshold there should be a water tile on the surface layer for the eventual addition of a WATER WHEEL, we need a water wheel yeah
@jmbiv_dev
@jmbiv_dev 4 года назад
Awesome work with this, so cool seeing this game progress. Also impressed by the production quality of your devlogs - great work on the animations and info clips you throw in. It's given me some good ideas for ways to make my videos more engaging, on top of Lumbermill just being a cool game to see growing anyway. Keep up the good work!
@gamerguy1686
@gamerguy1686 4 года назад
You should make a watermill to power machinery by the streams
@kecoleo5150
@kecoleo5150 4 года назад
I’d like to see the underground connect a bit more to the surface generation. Granted that probably require a lot more code... that being said having under ground springs connect to above ground lakes, that could connect to water based lumber mills. I’m from the Pacific Northwest in USA and Ive grown up around those types of logging things. Cool to see this industry has inspired someone! I could see a water based expansion being a progression as you progress.
@magnusandre4500
@magnusandre4500 4 года назад
If the conveyor belt only works if it is powered, maby make a hand crank for it - this way you have to sacrifice one of the workers untill you get the power going. Without any conveyor belts moving there can't be any progress to unlock the generators and such. Think manual labour should solve that problem in the early game! On another note, I think it would be lovely to have rocks/mountains, and maby lakes on the surface to add more variety.
@gary-huang
@gary-huang 4 года назад
Power generation from burning charcoal? I don’t know where it would fit on the tech tree but might be useful to integrate the power system with the core system of lumber production.
@BWDev
@BWDev 4 года назад
The plan is for the boiler to attach to conveyor belts to fuel them with logs!
@gary-huang
@gary-huang 4 года назад
BWDev ahhh ok that make sense
@F100cTomas
@F100cTomas 4 года назад
@@BWDev you can still add charcoal, it would be made from logs, but it would be more efficient. A reward for attaching an another machine to the production line.
@TheFlyingEpergne
@TheFlyingEpergne 4 года назад
adding paths/roads might be a good way to both plan and make employees move faster. paths could be faded when you first paint them onto the map but become opaque when a worker has finished digging the path
@3lectr1x
@3lectr1x 4 года назад
He already added paths
@Skeffles
@Skeffles 4 года назад
Those underground lakes are looking fantastic!
@RamHomier
@RamHomier 4 года назад
Added to my wishlist. I don't promise anything cause I don't buy many games anymore but if it helps you I am happy. Nice development.
@totallynotmini4317
@totallynotmini4317 4 года назад
you should add a boat that delivers your highered lumberjacks, e.g. you hire a lumberjack and a boat arrives he walks of and gets to work. Loved the devlog!
@DragonBane508
@DragonBane508 3 года назад
You could add a power storage system, so that if your fuel runs out the storage power kicks in and keeps things running while the player sets up a new source
@danielskomorovsky
@danielskomorovsky 4 года назад
here's an idea: to add more of a challenge to upkeeping solar panels and transformers, etc.. they should get weathered over time and workers can be assigned to clean or fix them, if they are not fixed soon enough they are completely broken and a new one has to be bought.
@IapetusII
@IapetusII 4 года назад
If there is a day/night cycle the electricity could be used to power lights. Along side that, power might be able to be held in batteries. I see a lot of potential on this, and cant wait for the release!
@Mouamle
@Mouamle 4 года назад
I think high voltage for long-distance power lines and low voltage for powering machines would make the power management more fun.
@jacobmcmanus6242
@jacobmcmanus6242 4 года назад
ADD MANY DIFFERENT KINDS OF TREES, THAT WOULD MAKE SO MUCH DIVERSITY AND EMPHASIZE EXPLORATION TO FIND DIFFERENT FORESTS, SOME MORE RARE THAN OTHERS, THAT COULD BE USED TO BUILD DIFFERENT CONTRAPTIONS AND FURNITURE! BELIEVE ME, I WOULD LOVE TO EXPLORE IN A GAME LIKE THAT.
@LawsyDog
@LawsyDog 4 года назад
I am in love with this dev log!
@Wallie358
@Wallie358 4 года назад
Some ideas around power: - rusting pipes or other problems around power system so player needs to handle power outbreaks - batteries - different steam engines on wood or on coal for example - some kind of limitation to power production, it seems to be unlimited right now. I mean once started it will produce all the time
@Macuyiko
@Macuyiko 4 года назад
Nice work, looking forward to the end result already. Small remark, something which I also noticed in the previous devlogs: the perspective of objects on conveyor belts seems a bit off, in the sense that lowering their y-values would look a bit better. I can see how the current system is pixel-perfect, but it looks like objects are a bit too "high" (vertically up) when they're travelling along the belts.
@sptimmer
@sptimmer 4 года назад
How about mechanical power in the very beginning? You can make a river flow through your forest, and place a waterwheel over it to generate mechanical motion, which can power the machines when placed next to it. Second step in the "evolution" would be a windmill, which would be the same idea as the waterwheel except can be placed anywhere on land. Third step would be the steam engine you created. And maybe the fourth step a way to convert mechanical power to electric power? Like a dynamo for example. I think this might introduce some new coding challenges, but also be a great addition to the game. As a side note: have you thought about having to feed your employees? Or doesn't that really matter too much? Just an idea here. If you(any reader of this comment) agree/disagree then please like and leave your opinion on this so BWDev sees.
@sptimmer
@sptimmer 4 года назад
Just for clarification: I'm not a like-"whore" but genuinely very interested in this game, and would like to see Lumbermill become a great succes.
@BWDev
@BWDev 4 года назад
Hi! I like the idea of mechanical power earlier on, logistically though that would require a river to be generated in the starting plot at the beginning of every game, which might make things feel a bit samey. I do want to include water mills for power in some way though, as it's been suggested quite a lot! And yeah feeding employees is something I'm considering 👍
@Daitli
@Daitli 4 года назад
Your pixel art has become pretty good overtime, I can't wait to see what else you come up with for the game. Maybe some forest fires and hazardous environments? :B
@alberttorns
@alberttorns 4 года назад
u should have thoose wheels that gets put in water and creates energy its the basics for making power and also after alot of time the solar panels get dirty and the employees need to clean them like in real life . just my suggestions i love ur dev vlogs im ready to see the game beeing finished keep up the good work man :)
@F100cTomas
@F100cTomas 4 года назад
pump in water to get energy? Like seporate out the hydrogen and use it for thermonuclear fusion?
@payne3156
@payne3156 4 года назад
I like the power aspect of the game as it is, but maybe have an option for the underground layer where you can see the above-ground transformers and generators. this way, you wont have to keep going up and down to see where they are.
@Diamonddrake
@Diamonddrake 4 года назад
Your pixel art is fantastic
@ash7324
@ash7324 4 года назад
Batteries would be good addition, and maybe a furnace to turn wood into charcoal to increase its efficiency. With a downside that it produces soot as a byproduct, making your early game power upgradable, but a bit dirty because you need to store/dispose of waste. Making the player still wants to work to solar power. The soot could be refined into fertiliser through research to get rid of it down the line maybe. Really cool project man I've got it in my Wishlist and will be supporting!
@jamisonstockrahm4549
@jamisonstockrahm4549 4 года назад
Maybe you could have a ghost of the power related things when underground so it is easier to see what you are powering
@F100cTomas
@F100cTomas 4 года назад
Are these 5 exact same comments I see?
@hyperocket3279
@hyperocket3279 4 года назад
The Game is Becoming more beautiful!
@DemonPig666
@DemonPig666 2 года назад
Ooo underground geothermal power would be cool
@kingwo9992
@kingwo9992 4 года назад
I was thinking you could make small geothermal vents, or pools of lava for a heat based power system. Or maybe small green stones which can be collected and used to power a nuclear-like generator for lots of power.
@yellowtreedude
@yellowtreedude 4 года назад
I feel that so late game conveyers arent complete messes you should add underground conveyer belts and conveyers belts that can go over other conveyer belts like bridges
@apr0l
@apr0l 4 года назад
What about adding water in the top layer? Maybe just copy some lakes from the underground layer
@martinzavodny
@martinzavodny 4 года назад
great progress, wishlisted ;-)
@F100cTomas
@F100cTomas 4 года назад
add irrigation system that uses water from underground deposits
@rasmustand
@rasmustand 4 года назад
I think your really creative, and your ideas are consistent, and aesthetic👏🏻👏🏻👏🏻
@tienvantheten8924
@tienvantheten8924 4 года назад
Really good video, you can maybe ad a furnace to the game: so you can make wood into charcoal, charcoal can be converted in to electricity. That's my ideo for one extra thing voor electricity ( above ground)
@relink6833
@relink6833 4 года назад
You should add Post prossessing to your game in the morning and in the night
@actorpus
@actorpus 4 года назад
Looks like you took inspiration from factorio
@kalicliq4365
@kalicliq4365 4 года назад
you need to add water mills. actualy you only use rivers for bridge, lets use it to make electricity or maybe to cool down machinery.
@JarJarBings123
@JarJarBings123 4 года назад
You should have done a % distribution of power. Like T1/(T1+T2)* G if G-(T1+T2)
@benjaminvigil7290
@benjaminvigil7290 4 года назад
you could use the underground to create coal and make coal power or for fuel for the steam power
@MarcusWoodOfficialVideos
@MarcusWoodOfficialVideos 4 года назад
Loving the development, would be happy to work on a soundtrack if you're in need of music :)
@WS-xd4sd
@WS-xd4sd 4 года назад
great offer Marcus - check out Ben on Spotify
@dennisnauta1553
@dennisnauta1553 3 года назад
You should add oil in the ground, for the power
@rapas5104
@rapas5104 4 года назад
You should make windmills and a way to make better fuel for the machines.
@the_void996
@the_void996 4 года назад
Looks great! I can’t wait for the final release!
@musikSkool
@musikSkool 4 года назад
Could you add a cheaper power-line option that is above ground? It could cost one third as much, but later when you have more money you can rebuild it underground.
@cineblazer
@cineblazer 4 года назад
👏THESE 👏 VIDEOS 👏 ARE 👏 GOLD 👏
@Matthewgb204
@Matthewgb204 4 года назад
When your father along and close to release you should put up a part of your website where you can apply to be a beta tester
@robertonome2448
@robertonome2448 4 года назад
Love the old school art style What about making a forest fire mechanic tho? If you do not keep your generators/electric machines in check, theres a chance they'll explode and then start spreading fire to the trees There could be firewatch towers as well, to prevent this kind of situatio s
@alexseguin5245
@alexseguin5245 4 года назад
Are their plans to have relief in terrain, like small hills and such?
@fmvlee
@fmvlee 4 года назад
I just click like before I watch the videos. Keep them coming!
@justingolden21
@justingolden21 4 года назад
That electric animation is awesome :)
@zippycat9
@zippycat9 4 года назад
oh no it's factorio's power.
@TheOfficialPolo
@TheOfficialPolo 4 года назад
I love to watch these devlogs instead of continuing work on my game XD
@GP-kx2wy
@GP-kx2wy 4 года назад
MAKE TRAINS A THING PLS
@MalseMwoan
@MalseMwoan 4 года назад
Nice update. Maybe you can make it so you can have steampipes, waterpipes and wires in the same tile. This wil make underground organanizing easier.
@bagelofenlightenment8291
@bagelofenlightenment8291 4 года назад
i suggest you check out mindustry, a mobile game quite similar to your game. the games are very different but i tihnk there are some thing that woulod fit in your game. love the series
@carllarsen3950
@carllarsen3950 4 года назад
why not make watterwheels for power?
@mr_yakobu
@mr_yakobu 4 года назад
Make fossil wood under ground that is worth a lot?
@marchill4851
@marchill4851 4 года назад
Could the solar panels transmit electricity between each other without needing a cable?
@BWDev
@BWDev 4 года назад
Yeah they do 😊
@marchill4851
@marchill4851 4 года назад
Awesome!
@azureleaf8079
@azureleaf8079 4 года назад
Ayyy! I guessed correctly!!!
@BigMastah79
@BigMastah79 4 года назад
Wind Power? 😳
@optimalbruh7991
@optimalbruh7991 4 года назад
Hmm was not expecting that
@mrpithon
@mrpithon 4 года назад
Loved it!
@edward36272
@edward36272 4 года назад
Looking great so far :)
@whateverwhat4638
@whateverwhat4638 4 года назад
Pretty interesting! I wasn't expecting that...
@OfficialYunas
@OfficialYunas 4 года назад
In 5:15 you mentioned you could not find an algorithm for that online. Have a look at the Gift Wrapping algorithm (Jarvis march). I'm not sure if that's what you want.
@BWDev
@BWDev 4 года назад
Oh that’s a cool algorithm! Wouldn’t work in this case as I can’t generate pixel art procedurally unfortunately, so it needs to be made from tiles
@OfficialYunas
@OfficialYunas 4 года назад
@@BWDev Ahh okay got it. You are right.
@mikkelwanscher1866
@mikkelwanscher1866 4 года назад
You could make a mobile version, but no pressure tho
@awzoms4287
@awzoms4287 4 года назад
Is this unity template 2d or 3D?
@Gringo_amigo
@Gringo_amigo 4 года назад
The game is looking good cant wat to play it when it comes out
@toboterxp8155
@toboterxp8155 4 года назад
I think that electricity needs some kind of balancing force, since it essentially just removes the need for steam. Maybe you could make it so solar panel output varies with weather, daytime or something, so if you use electric, you sometimes need to buy expensive Oil to run a generator - but machines powered by electricity would run faster, so you have an incentive to use electricity over steam. Or advanced machines only work on electricity.
@toboterxp8155
@toboterxp8155 4 года назад
But I really love what you have done so far, it's pretty impressive!
@BWDev
@BWDev 4 года назад
Steam power is intended to become obsolote over time, as it has in reality - will take quite a bit of work to unlock electrical power, and I'm considering a steam electricity generator that sort of bridges the gap 😊
@toboterxp8155
@toboterxp8155 4 года назад
@@BWDev Sounds interesting! I'm looking forward to what you come up with!
@bananaman7537
@bananaman7537 4 года назад
I really like where this is going but there is a question concerning me. What will the price be on steam? Would be really nice to know!
@BWDev
@BWDev 4 года назад
Can't confirm that yet as the game still isn't at an alpha stage - it won't be any more than a typical indie in this genre though
@bananaman7537
@bananaman7537 4 года назад
@@BWDev Ohh he actually responded thanks! When you say typical Indie game you mean about 5 dollars right?
@BWDev
@BWDev 4 года назад
@@bananaman7537 Maybe that price on sale after a while, but it won't be that low on release unfortunately. Probably in the region of $10-$15. Much more content to come though!
@bananaman7537
@bananaman7537 4 года назад
@@BWDev Oh ok thanks for letting me know. And I will pay any amount for this game! Keep coding!
@F100cTomas
@F100cTomas 4 года назад
@@BWDev that's reasonable, I can't wait for the game to be finshed.
@gdragon9338
@gdragon9338 4 года назад
You could add geothermal power which you place on the underground layer.
@rzrx1337
@rzrx1337 4 года назад
Add fire risks and the ability to create ditches with water to carry the logs.
@rotting_spider
@rotting_spider 4 года назад
You should add more life to the forest. It’s very plain and could do with some birds, deer, rabbits, or whatever you’d like to add.
@BWDev
@BWDev 4 года назад
I have plans for this. Gameplay features coming first for now though
@jacksparrow3427
@jacksparrow3427 4 года назад
For some extra challenges you can also take it a step further and make the animals interact with your forest, creating plagues that will stunt the growth of your trees
@noctemcat_
@noctemcat_ 4 года назад
@@jacksparrow3427 This is prime example of feature creep. Let him establish main features first
@antoinetoussaint483
@antoinetoussaint483 4 года назад
@@BWDev niceeee
@aleksitjvladica.
@aleksitjvladica. 4 года назад
Agree with Protagonist.
@psyneur9182
@psyneur9182 4 года назад
I have another way that I think could work for power distribution: Each output node (transformer/engine) calculates how much power it needs to be fully powered. Then, the input nodes (boilers/generators) distribute the same percentage of requested power to each output (e.g., output 1 wants 300 power, output 2 wants 500. there's 400 available power units, so each output gets 50% of the requested power). There could also be an in-game system for the player to select a priority level for each output node, which would be given power first. My vision for that is that each priority level is considered independently, starting with the highest priority level. The power used by each level is subtracted. The benefits that I see from this system is that power draw is more predictable. In the current system, one output could be fully powered while another is not. If the machines powered by these nodes are dependent on each other, than power is wasted/items pile up. In my system, the factory will shutdown when not enough power is produced. Priority levels would add another level of control, allowing the player to ensure some systems stay online even when there isn't enough power. I think there are definitely some advantages the current system has over this one, but my comment is long enough and I don't want to write anymore :P
@NabekenProG87
@NabekenProG87 4 года назад
Building on this: A weight based power distribution system. Outputs can be given a weight based on which their percentage of the available power is calculated. If you want to prioritise something, give it a higher weight
@gamerguy1686
@gamerguy1686 4 года назад
Cool
@rasmusdamgaardnielsen2190
@rasmusdamgaardnielsen2190 4 года назад
This also fixes an apparent problem with the "distribute, redistribute repeat" algorithm: worst case, with N consumers, it could take up to N iterations worst case. With nice even numbers, that wont happen, but it does have bad scaling guarentees
@bagok701
@bagok701 4 года назад
I would like to see waterpower in your power systems. A river runs through the map, (look up watershed analysis) the river is daily variable and yearly variable. A dam is directional, and creates a build up of water upstream, but smooths out the variation. Waterwheels can be placed on a river and produce rotational power. Rotational power can be converted into electrical with a generator, hooked directly to a building, or transferred via axles. Build a dam out of chopped logs. Water can be piped. Use the head pressure (difference between height of water on both side of a pipe) on a waterwheel or a turbine (to directly convert to electric)
@thegreenbit
@thegreenbit 4 года назад
How about wind power? windmills maybe even water mills for the rivers so they have a better purpose than just being in the way
@sossololpipi9633
@sossololpipi9633 4 года назад
maybe windmills would be much less powerful than the alternatives
@TonsOfHunStudios
@TonsOfHunStudios 4 года назад
Wow, you got a ton of progress done! All the power systems look great, and I love that the cables are underground. It's nice to not only have a separate view for them, but also keeps your above ground nice and clean looking. The graphics/animations on showing how the steam/electricity work were really helpful too. Awesome job!
@BWDev
@BWDev 4 года назад
Thank you man!
@AtomixKingg
@AtomixKingg 4 года назад
Vineyards and / or fruit trees would be a very nice addition to the game in my opinion, as a second approach to the game. Using the materials from your woodworks to create machines for wine refinery, etc, would be an interesting direction for end game.
@isaachartogensis9112
@isaachartogensis9112 4 года назад
Maybe you can add a third layer even deeper where you can find oil, for power. And maybe if there is too much pollution produced by the oil-burning stations, the trees will grow slower.
@dustinjames1268
@dustinjames1268 4 года назад
Logicwise, the trees would grow faster with more pollution since their breathing is based on carbon dioxide instead of oxygen It would vastly increase their growth rate and size, but create complications like contamination and the energy cost of removing toxins from the wood
@flamekite1679
@flamekite1679 4 года назад
@@dustinjames1268 yes but that is so complicated and unfun for a game
@dustinjames1268
@dustinjames1268 4 года назад
@@flamekite1679 It could be made interesting with the right mechanics whether it increases or decreases the growth rate Complication isn't always a bad thing, when done right, it creates depth
@jacobvarney160
@jacobvarney160 4 года назад
Dustin James studies are all over the place, but more CO2 doesn’t necessarily mean more growth if the impacts of climate change limit other factors (access to water, sunlight, nutrients, competition, other life forms). I would think it’d be interesting to implement the increased growth rate and gradually change the climate over time to impact the landscape (water starts to dry up, cloud cover increases, soil erodes) to make a long term trade off for power and growth now.
@bennetdomros5300
@bennetdomros5300 4 года назад
How about wind energy?
@kingjdog
@kingjdog 4 года назад
I feel like when a cable / pipe goes up, you should be able to see what it goes into!
@qweekertom
@qweekertom 4 года назад
Yeah gets confusing having to swap veiws 24/7
@3lectr1x
@3lectr1x 4 года назад
In the video, Ben said that if you placed down a transformer/generator, a terminal would automatically be put on the underground layer as well
@agbro1352
@agbro1352 4 года назад
This is actually top tier programming
@Riglen.
@Riglen. 4 года назад
Add a system where you can have batteries to store power and make the pumps also need power
@ERN468.
@ERN468. 4 года назад
A late-game power system could be oil... 6:35
@danielbach1734
@danielbach1734 4 года назад
Maybe you could add oil under ground to electricity? idk just an suggestion :)
@FJLC93
@FJLC93 4 года назад
If you plan on adding animal mobs, you could add a bit of realism to the electricity by introducing “losses”. Aka, if a squirrel mob comes across your wire, it could dig underground and nibble on the wire, shocking itself and sapping a percentage of the electricity from that circuit. This would be a interesting way to add some challenge to maintaining your factories. Maybe you could introduce wooden fences to keep animals away from your equipment. This game looks awesome. I was a huge fan of roller coaster tycoon 1 and 2 when I was a kid and this has me wanting to buy a pc lol.
@xXYourShadowDaniXx
@xXYourShadowDaniXx 4 года назад
2 simple resolutions to the power issue would be preferring high power first or low power first, maybe high power first ONLY if there's enough to fully power it, if it can't draw full power, the power station moves to the next item to power it, like a queue. Or you could have a full blown priority queue you set by default but let the player change?
@Ivan-tv2km
@Ivan-tv2km 4 года назад
@BWDev I have a great idea, you could use the water on in a river or the water round the island to make a water mill to supply energy or something it could be a necessary to supply energy and for more machines you need to upgrade the water mill just an idea let me know what you think
@SirMrMilo
@SirMrMilo 4 года назад
Can you make it so that it randomly snows? It has no purpose, but it adds to the enviroment. And you are also great at pixel art! I think you are the best person at pixel art that i have seen so far!
@galaxydude_6978
@galaxydude_6978 4 года назад
idea 1 :make a small old dirty road and there will be a small truck wait for you put to put wood stuff and the truck will go to a market or little town pick your choice
@matthewe3813
@matthewe3813 4 года назад
You could make coal underground that you can put in the boilers that is better than wood.
@makefaster6251
@makefaster6251 4 года назад
i am going to buy this game so fast
@falx6267
@falx6267 4 года назад
You could make the water a finite source and each spring underground refills every time it rains in game
@hjaltetagmose
@hjaltetagmose 4 года назад
So you have to have a transformer placed near your buildings? Maybe it'd be cool to connect buildings directly with cable, so you don't have to have transformers everywhere.
@F100cTomas
@F100cTomas 4 года назад
possibly above ground connection between a transformer and a machine? it would have bigger range, but it would be limited by the amount of machines it can connect to
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