Thanks for putting me in the intro, god that part almost made me bust 😨, but thankfully I blocked the hole and held it in 🤩👍. Still here as your professional edger monkey!
Hey there! I really appreciate your dedication to this game, and I genuinely want to see it succeed. However, I'd like to share a perspective on remakes. Although big walls of text are admittedly not the most exciting thing you can be doing with your time, bear with me, as I feel I have some feedback you may find valuable. Remakes can be awesome if done well, they also risk being seen as clones that might not capture players' interest. Consider Black Mesa, a fan remake of Half-Life, as an example. Half-Life was showing its age, prompting fans to recreate it with enhanced graphics, storytelling, and assets - a remake that truly stands out. However, it's essential to bear in mind that being free or a fan project doesn't exempt it from copyright laws or make it inherently a good idea. If you secure permission to remake the game, and it's deemed acceptable, then by all means, dive in and remake it. However, upon release, the community might perceive it as a mere duplicate not worth their time. Even if you have full permission for the entire remake, it doesn't guarantee widespread popularity, especially now that many players likely already own the original. Black Mesa's success lies in its comprehensive redesign - improved lighting, graphics, and more - giving players a compelling reason to invest, despite the narrative closely resembling the original Half-Life from 15 years ago. In short, securing permission is crucial, but success also hinges on delivering a remake that adds substantial value, ensuring it captures the interest of players who may already be familiar with the original content. Considering your progress so far, I strongly advise making the acquisition of permission from the developers of Lethal Company a top priority before dedicating more time and effort to the project. It would be unfortunate to invest additional work only to discover later that the developers of Lethal Company are not on board with your initiative. If you receive permission, that's fantastic! However, if not, don't be disheartened. In the event that you're instructed not to use Lethal Company's intellectual property, dont just call it quits, consider cataloging the distinctive elements that make it special, such as map layouts and art style. Subsequently, brainstorm and implement replacements until all components, excluding the core mechanics as the gameplay loop is ok to be almost identical, and work to make them become entirely unique. For example, maintain the core mechanics of Lethal Company while introducing original elements like new enemies, opponents, and maps. Instead of traveling to moons, consider exploring abandoned military bases, providing the same excitement as Lethal Company's moon approach but with a unique twist. I've also heard about your Discord server, and I would encourage you not to hesitate in seeking input from your community for features that may be challenging to replace. Your community could offer creative ideas that you might not have considered before. I'm not trying to discourage you at all. I'm genuinely looking forward to what you come up with next. If you're set on remaking Lethal Company, that's fantastic. I just want to see your game thrive, and considering potential alternatives might be a smart move to ensure its success. Can't wait to see where you take it!
Probably one of the best comments I’ve received in a while. I appreciate you taking time to give me some suggestions and share your input on the game. Getting permission from Zeekers to release the game is definitely one of my top priorities right now. But even if he doesn’t give me the green-light I have no plans to halt development on the game. I’ll definitely look to change up different aspects and make it more unique, to differentiate itself from other remakes and from the original game itself. The purpose of this series to just document the process of me creating the game and trying to capitalize on the current lethal company hype in my own way. (Not by just playing the game) I again want to say I appreciate you reaching out and sharing your opinions as they’ll definitely be taken into consideration. Have a great rest of your day!
Literal 1:1 copies already exist on roblox and with 3k ccu and growing. It's not going to harm the already successful game and remakes are bound to be created. Obviously the 1:1 remakes should be removed as they can't come up with an ounce of creativity, but it really doesn't harm the main game.
@@miffclick3358 I never said it would harm the main game, Lethal Company already made its cash. Instead I was trying to say to remix it enough where those who own Lethal Company have a reason to actually play it. It would suck to put a lot of time into a game just for it to not be recognized by people who see it as a clone trying to capitalize on the hype of the original.
I was there for the sniff butt raid. Btw it was amazing. If you wasn't there you missed out. (Also their was a huge debate about a telephone pole. Yeah...)
Yo Astro here, if you want everything to highlight with the least amount of highlights just put one in the workspace and one in the terrain. I would’ve said baseplate but I realized that everything was terrain. May not work but just try
Yo The game looks so fire but he can't even work on his scary Roblox but he can work on this oh yeah I'm not fooling you I just want to just to get yo love your channel really good
Is it ok if i ask how did you learn how to script because i am currently trying to make a one piece game and am procrastinating because i dont know how to script certain things.
Hey, I like the progress but you should look into using Attributes and Tags instead of using Instance Values, they're honestly irrelevant. Tags and Attributes are much more efficient
Hey so im making a horror game and i wanted to download the horror asset pack so i went ahead and clicked the link and it seems like it got deleted could you please reupload it.
Logically only scrap would be in the scrap folder, so why give them isScrap instances? If you end up having a lot of scrap thats just more memory. Should move your non scrap stuff under the folder to SSS and RS