I disagree, it would keep track of all points etc but this style keeps it homely like you're playing at home. I like it like this. But you should watch play on if you want that overlay, their production is out of this world!
I've recently fallen into the rabbit hole that is Warhammer, and have just scratched the surface of its complex vastness. One week into following the lore of the Adept Soroitas your content and others have helped me start to understand the strategy and evolution of the different types of gameplay. Especially the fact you have allowed each other to replay turns in order to achieve the best possible outcome of each players units. ♠😎♠"The Emperor Protects!" 👑❤🏆
I'm a simple man i see Sisters i click. Also even if you can't fail a morale test it is good to throw the dice as on a 1 you get a miracle dice. not sure if you forgot a lot of miracle dice as i assumed some might have been rolled off camera.
When Luka said that the two units couldn't fail their morale test, on the first turn, he should've rolled anyways. You get a miracle die for rolling a 1 on a morale test. The brb states that you take the test if you've taken casualties. Doesn't say that you aren't able to take it if you can't fail the test.
Bruh my mortifiers with Heavy Flamers put in serious work. They've always either killed their target with massive overkill or they've absorbed so much fire from my opponent that the rest of my girls are basically unscathed. 10/10 would recommend them
Mortifires are better becouse the have adeptas soraritas keyword and can advance and charge so you can go 9+6 (for miracle dice) and 2D6 charge with smaller board size they can put some good work.
It's surprisingly easy to do a tight conga line while maintaining the new coherency rules! All you need to do is have every model within 2 inches of two other models!
Both were within the rules, something I've noticed though is that sportsmanship and the spirit of the rules are more important to Luka than the rules themselves, and he is averse to giving himself advantages but isn't super insistent about policing his opponents. I definitely relate, and I will say that's my favorite type of person to play games with.
The statement on what is Mortifiers or Penitent engienes done in the army description is wrong. This is correct: Penitent engines: "piloted" by criminals, often from the Ecclesiarchy. Mortifiers: "Piloted" by repentias who has fled from battle. Anchorites are the ones with coffins, and they are "piloted" by repentia who have betrayed the Sororitas.
As far as tailoring with the Cullexus goes, I think there are things in the game like the Cullexus and Icon of Excess that are so specific in their use that you have to tailor with them otherwise they're not worth the risk of taking and being useless.
When the defiler declared a charge vs the Immolator and the Mortifier, you would not be able to fight at all if you don't make it into close combat with all those targets declared... :S
They know that, the issue wasn't distance it was space, so they retroactively said that the charge was only against the Mortifier instead. It's why they said the it was all fine, as the Immolator's heavy bolter did nothing.
With mortifiers it's a risk-reward unit. If you only use one unit of them they will never pay off. When one unit gets into the thick of melee they always trade up for me. Also, they only work if you are playing an aggressive list. if the rest of your list sits back then the opponent will just gun them down as they are the closest threat. I run three units of mortifiers and two units of repentia in rhinos after one or two turns into the game they have gutted my opponent most of my matches. This is also just my opinion after playing against grey knights, thousand sons, Necrons, knights, and Imperial guard tank company. In the end, they are not an "oh I'll play one and see how they do" type unit. They have to be built around.
Thought the casket represented an anchronite. The difference between pentinent and mortifier is that the later only uses sisters and the former other citizens of the imperium, right?
k, looks like mort are for repentia who fled in the face of combat. Pent engines can be just about anyone including sisters. But the tomb is for Anchorite s. normal Mortifiers are exposed. But rule of cool says the tomb is bad ass
Hey miniwargamming love your video Expressly when you post the sisters of battle Battle report. Next time you guys make another bottle report with sisters of battle can you try to include the triumphant of Saint katherine omz really want to see her in action
I actually really like Mortifiers but I've only really experienced using them in smaller games. When you're at 1000pts and below they can make a very good, very cheap distraction carnifex that keeps your opponent occupied while also allowing your troops to take and sit on objectives. I intend to run them in conjunction with 1 or 2 Exorcists to really put pressure on my opponent, but then again I play Valorous Heart so play more static infantry rather than transports.
25:05 touching the stairs with the bases would already be enough to be able to see through the terrain piece. Nit neccessary to stay on top of them. This is not only by the rules, it also makes narrative sense. This altar ia relatively open anyway so advancing to the staris should be sufficient to give you a good look into the ruins
Is there a reason that many Thousand Sons players don’t field Forgefiends? I often see Maulers in army lists, but rarely do I see more ranged support in the form of Helbrutes, Forgefiends, or Defilers (though the latter seems a little more common). I am new to 40K and want to start a 1K Sons army and looking through their stat sheets, the above-named units seem strong in 9th Edition. Apologies in advance for my newbiness and a big shout-out to the channel for such great content and sportsmanship! Thanks, guys! ❤️
Ive played a few sister games in 9th. MY list is: +Bloody Rose+ Stern and her fuk boi melee beast cannoness with blade of admonion and indomniable belief (heroine in the making) Warlord Celestine with her Superia to soak wounds Kathrine (all them faith dice) 4 sister squads each with: 2 bolters, sup with cplasma, sister w/Melta and sister w/ H flame 8 repentia with a vet sup 4 Zephrym and a sup with pendant 4 stormbolter dominions with a vet and a cplas (Blessed bolts squad) 4 seraphim, 2 more with hand flamers, a vet with a pp and a power sword 2 Exorsists with the exo missles. 4 Retributors with heavy bolters and a sup with a cplas then a rhino for the repentia I did tweak my list for the new weapon changed as well but so far ive been extremely satisfied with how they perform. Occationally I take Mortifiers, they are hands down better than pen engis. I get SO MANY faith dice every round.
Time Stamp? I find a lot of people aren't understanding the coherency rules properly. All that's required is to be within 2 inches of two other models, that's still relatively easy to make a conga line with!
Just need to dogbone - little triangle of 3 on either end - and you can technically still conga-line. Hella dangerous if 1 model dies, but still allowed
Spoilers... Would it not have been possible to move the two melta sisters to take the objective at the end of turn 5? They just had to be within 3” of the objective so no trouble being blocked by the cultist. And even if there was they could have just charged the cultist and probably killed it in melee no?
I prefer tzaangors to cultist these days. Especially was a shaman on disc for support. A little more expensive but when they work it’s such a good value trade
@@winniechurchill8402 blades. Because hitting on 2s in melee with rerolls from the shaman is op as fuck. I’ve literally decimated a space marine squad which is a great points trade. There not as good as blood letters but when they work it can be a game changer. Just remember on the end they are there to die and they will
Well it would have been much better if he remembered to apply the +1 to hit, after a model was slain more than once. Especially for the Repentia this would have made a huge impact, rerolling 3+ instead of 4+......
Love the bat rep, thanks guys! Just a small thing - Luka, Mortifiers are a 'she' (they are battle sisters who became repentia who then subsequently ran away from battle).
Imagine if the Defiler got its buff's before this battle rep. It would hit on 2's, rerolling 1's cause of the exalted sorceror and would be rerolling failed wounds in the turn it had presience and daemonforge on it.
Why was he not rolling for moral when he knew he’d get it, he could’ve generated more miracle dice, although he didn’t really use his miracle dice that much to begin with, maybe I’m missing something
I don't feel bad about the Stratagem. I hate Callidus Assassins though. Stratagems are fun, and denying your opponent fun on a 4+ just doesnt sit right with me.
Can someone explain to me why they don't disembark their APCs? Isn't it strategically more advantageous that you have extra pieces on the BF that are able to move and hit your enemy, rather than to have one target for them the enemy can focus on? Seems to be smarter to disembar, and shoot with the APC and the disembarked troops at the same time. Or use the APC for "overwatch"?
Hey everyone! Don't you need to choose if you will be using a miracle dice BEFORE the dice roll? I saw that the guy always did it after the roll. I'm I wrong?
If I was rolling 1k sons against the ladies I’d prolly roll something like this: 20x tzaangors 1x tzaangors shaman on disk 3x exalted with bows on disk 10x rub marines 10 x rub marines 5 x scarab terms Daemon prince with wings 2 x exalted sorcerers on foot 2 x maulerfiends Maybe 3 mauler fiends and scrape the exalted with bows. Amirin on a disk Rush the fiends and tzangors forward with the maulerfiends and use the rubrics to sit on your cap points, drop the scarabs in on wave 2. That gives you 8 casters in the game.
Mortifiers with Heavy bolters is something you could try, so when you move them forward you also shoot a lot of shots. Imho it was a good game but it felt like you need to have double the repentia squads. They do actual work so you had potential to remove much more enemy units if you had them on both flanks.
im pretty sure he brought his commander back to life with 2 wounds then his commander got charged... surely the sorcerer couldn't charge as the commander model should not have been replaced onto the field yet? ..... this is what you get when you do things too early i guess
@@frankcalabretta8710 yeah. I tend to add a small patrol of BR to add some hard punch to my OoML. Love throwing repentia in strategic reserves for that interrupting slam to stop others from getting to close
I only take Mortifiers and I always use them in Strategic Reserves with trying to keep a 5 or a 6 miracle dice to help the 9 inch charge. But run three to four with flails. 15 attacks a piece at str 6, AP -2. Not much can survive a round of combat.
I am asking this not to be rude but because I am still trying to learn. Are you guys using the 9th edition command reroll rules? If so, are you doing it wrong? lol... They limited the situations in which you can use a reroll, but also you're supposed to reroll all the dice, not just one.
Wait individual models can gain the benefits of terrain/cover even if the entire unit isn't within said terrain? S.o.B! I've been playing that wrong lol.
You can do it that way but you have to run wounds seperate so you can only do such as long as they survive enough wounds. Same idea as allocating to a model with a storm shield.
dunno why you don't try do something like gluing the smaller bases on top of the new larger ones and doing some base remodeling, your models will be a little taller admittedly but don't think that will be too big an issue?
Cool rep! Pretty sure the Mortifiers are women, right? They're sisters, I think. Or should we say Iron maiden? :D So they get some extra rules that Penitents dont get.
Dropping the first turn is not a good idea, almost never a good one. And to play to protect units from getting shots by turtling is for the Tau. Good luck in the next game Luka.
I thought on a charge roll you could only use one miracle die, so when he charged with the repentia sisters he shoulda rolled one die. Or am I mistaken on how those work?
No, you can only use an “act of faith” for one roll per phase, but “one or more” miracle dice per act of faith. Since a charge is just one roll using two dice you can replace both dice with miracle dice