Here’s a name for the Star destroyer The “Redemption” because it’s no longer being used as a ship of Terror or fear, but instead one for liberation and freedom
Alternatively, name your Star Destroyers after things the Empire has destroyed or people they have killed - "Alderaan", "Bail Organa", "Lasan", "General Kota", "Juno Eclipse", "General Dodana", etc. Remember your lost heroes.
Here's a bit of encouragement for you Shack: Each one of those improved AT-AT's costs the Empire over 5,000 credits. So that battle on Gamorr cost them over 25,000 credits in walkers alone.
Shack ,ALERT : if the empire has the ark hammer it means they have the Death Star 2 you must take Endor Also they get really,op ships such as vengeance ssd and preator. The empire can now skip ground battles and just blow the planet up. Many bothan spies died to bring us this information. P.s : the ark hammer is the ship that ran away , its better than the executor.
Shack, Bakura is a capital ship factory! it's sitting over there unprotected, and unreinforcible, under black sun control when it could be beefing up Luke's command.
No, for him to conquer, it's just sitting there, with no hope of backup, when shack could just build up a fleet of cheap cap ships and T-wings (which are reasonably capable) and have himself a capital shipyard to bolster his defenses around hoth.
Ord Ibanna (north east of Bespin) can build the gas refinery's for 7500 each. The platforms also count as little defensive platforms when attacked. Great investment to make
[Intel] Here are some tips: !!! Please read this!!!!! 1. Use more fighters, don't rely on capital ships. Build bombers and fighters and use them to defend planets. B-wings and X-wings are pretty good but T-wing work aswell. 2. Don't build factories and turbolasers on every planet in danger. 3. Build space stations to max lvl on front line planets. (With tip 1 you can easily defend) 4. Use AA guns when attacking and defending (they are OP you can destroy troops within seconds and they work against armor too. (micromanagement but worth it) 5. Use more commandos. (Build rebel infiltrators, saboteurs and special forces + Leia/Han/Kyle. That will be 10 units and you can take planets without destroying feet.) 6. You should have around 10k + income by this point. Use sympathizers (before you use them first fly 3CP0 or sympathizer to a planet and check its income. You can build more then 4, you just need to use them and then build again) Coruscant, Cato Nemodia, Tatooine, Chandrila, Malastare, Naboo should be good. (around 2-3k) 7. Sell useless turbolasers, factories, shild generators, ion cannons, shipyards to save income. 8. You don't have to click all filters when you want to turn them off. Just click one 2 times. 9. Build up Bespin and Ord Ibanna. Build tibanna gas. (It will be about 2000 credits per week form both planets.) 10. If you built XQ5 platforms on The Whell they eat your income. 11. Take more advantage of faction and planet specific buildings like the warehouses and ground manufacturing facilities to lower cost.
and next best (imho) option is to conquer Dathomir and Mandalore (and Polus). it will shrunk front from two line to one, free wheel fleet and you gain some bonus income as ...bonus. and Minimalizme black sun threat of that area to almost zero plus, Black sun is quite quiet, which mean, they may preparing for greater offensive (or got buttkicked by empire...) Edit: and 5 minutes after i typed this, black sun started that offensive :D
To answer the question about why sending ships into hyperspace and ramming them into other ships isn't a common tactic can be solved with some basic lines of thought. You're throwing a ship the size of a city at FTL speeds and when that ship hits its target there will be a ton of debris flung everywhere. You can even see it in TLJ where all the ships behind Snoke's Ship are absolutely destroyed. The problem is that any remaining debris is going to still fly at FTL speeds through space until it hits something. A ship, asteroid, planet, or something else. "That means, Sir Issac Newton is the deadliest son-of-a-bitch in space!"
I think that I have a way of solving it, isn't hyperspace a different realm or is it just a super fast ship, if when they go into hyperspace you go into a different reality then they could say that the radius was just at the point right before the ship went into hyperspace aka its going super fast and is about to enter hyperspace but is just short on speed, and the ship is going fast enough that the deflector shields arnt powerful enough to stop it. so there is a window of speed between the strength of the shield and entering hyperspace where the ship can destroy another ship, and the window is different for all ships and strengths of deflector shields and holdo was just lucky that she was within the window.
Awakening of the rebellion is using the legends flag ship of thrawn, the canon one the Chimaera is the one with the art work on the under side (thrawns flagship was a tad contradictory in the lore so both were his but it wasn't clear when he changed from one to the other, Disney just came down on giving him the better known chimaera)
Winter Wolf501 the Admonitor was from before he went to the unknown regions and the Chimera was after he came back and in Legends the Chimera never had artwork on it (but it did have a lot of artwork in it) it was just a regular Star Destroyer except the Captain's Quarters were turned into a secondary command station.
Build warehouses to speed up ship production time. Also, make sure not to leaver ground troops in space like on Gamorr @ 46:56. Build a capital shipyard on Sluis Van, so that your can have some better capital ships in the south. Produce a fleet of capital ships and quasars in the south.
Ok Probably should have started this earlier but Key systems to take 1. Hypori ability to take unknown but taking that could greatly help the ground force 2. Sullest Ability to take high with a few sabotuers you can easily lockdown the imp base dont try space though it would be unnecessary death 3. Mandalore Strike their and then the Black sun would be on the run space would be diffucult and land also but it seems the clans are against all sides in the war 4. Naboo can get new units and a mission with ace taking wont be too hard 5. Fondor We need the orbit to stop the black sun in their tracks for those sectors and couple that with geonosis and the southern rim is future rebel territory 6. Coursant my spys are currenty spread too thin with bothwui gone and the new training place is still getting new guys so land and orbit takeabilite is unknown But the capital being taken would be detramental for their moral and blossom ours 7. Coreilia takeing it will be bad but with that new troops and empire will be mad. Sorry for lack of info on last ones spys are getting hard to get on worlds and be their for long
I fully support bringing the pride of the core to the front lines, keeping it at kuat is a luxury, one we can't afford, no matter where it was designed to defend. at the same time though, our fleets cannot just be capital ships and frigates, that's not what got us this far. I recommend investing more in carriers, ones that can deploy more fighters than our capital ships could.
He just should have auto-resolved that battle, as long as there is no fleet in space he would have won it without casulties. It always worked in my own rebel campaign.
You should keep Ord Montel as a buffer to the north, or strike at the empires capital ship yard just past it. You should also just crank out capital ships and quasars to link up with Luke and assemble a death stack of fighters and bombers
Captain Shack, what i would recommend is building a fleet consisting of the Mandator, Admiral Ackbar, and a few quasars for hit-and-runs on the Empire. Hit what you can, warp the Mandator into the fray, and destroy most of the fleet, if not all. It is also a very good strategy against the Pirate factions. Good luck, Captain, and may the Force be with you.
You should save up and build quasars and upgrade them on umbara. Also throw in 5 to 10 dp 20s. Hit and run tactics after your two waves of starfighters are depleted. Attack the hapes and black sun from terephone up to dathomir to not be spread so thin.
You should name the captured Star Destroyer the "Freedom" because that was an SD that joined the rebellion when they got money from Wedge Antilles. :) Either that or "Emancipator" which was one that was captured at Endor by Han Solo
*rebel troop transports drop out of hyperspace over bothawui* Hey guys were here to join the fun...... *looks up and sees imperial fleet* Sweet holy babies! Retreat!
I you look at the medium Shipyard you will see two tabs, click the lower one to see the additional ships you can build, also look at other space and ground facilities, you may be able to build far more than you realise.
Remember Captain, you can always get more of Kota's Militia troops by sending the Liberation to a rebel world, like Kamino. Because I swear I saw you could build them in earlier episodes.
Can’t remember what book tells why, but I’m pretty sure the cannon reason the holdo maneuver worked was because of the advance shield that were on the raddice*. The energy in the shields did the damage not the mass of the ship. *can’t spell worth a damn
The Holdo Maneuver worked mostly because of Raddus' experimental shields, Shack :) I think that Star Wars Explained or Eckhart's Ladder made a video about it
Revan0510 yeah she also had to have some special codes that overruled the navi computer so she could ram the flying Dorito at least I read that somewhere
Revan0510 I haven't heard that info from a non RU-vid official sw source as of yet. it may be true but it may just be more youtuber speculation fluff pieces like the endless "OMG! Rey is *insert name here's* daughter" videos on so many channels before TLJ came out.
This is Skull 9, reporting in with some intel, Admiral ! The Y-wings' secondary weapon, i believe are concussion missiles compared to the usual proton torpedoes. Y-wings using the missiles rather than torpedoes would do ravages against enemy fighters upon initial engagements.
Sgtsmith not unless you go Into the xml files and swap out the string of code. And I think Shack doesn't want to alter the game just to make it easier for him. Though it can be done
Hey Captain Shack love the channel Try to watch you as much as I can when I'm not at work you've overlooked a lot of planet that could build Capital ships ravana can Bill Capital ships there's a couple other ones that can all you have to do is upgrade your space stations if you move forward make sure you build a base behind you.
Thanks for the video Captian, I really enjoyed it. I do think you are spread way to thin though and that's where the trouble is coming from. Push the black sun in the north to allow some breathing room and if possible take another planet so you have some breathing room for Yega minor. Then consolidate the south and keep pushing to build defenses down there. I do think you can't just sit back anymore however what you could do before pulling out of Kuat entirely is use that fleet to harass the local systems and maybe get a few more of those star destroyers pulled back to defend which would allow you to fight them more on your terms. This said be wary, the black sun has got to be thinking of sending another attack on Bespin soon. It produces too many credits away from the empires's domain to ignore. I wouldn't move any more troops there just yet but instead be prepared to as you still need those troops for your offensive. Also that large stack of star destroyers seems to have split up. They may be scouting around for another place to hit. Hopefully it's Sun territory but it may be nearer to Kassyk or above. In any case I wish you the best of luck and hope this was helpful. Your Ally Informant Three
Just some hints that may help you with some problems you have been having in the last few eps. 1) Enemy Fleets can bypass planets that do not have space stations, that is how they keep getting to maw as kessel etc do not have space stations. 2) I have found that if the rebels hold a planet and you do not build a HQ then you actually get a negative planetary cost, this is chewing up your weekly profit by not having a base on each planet you conquor. Also they allow for a multiplier of your trade route income bonus which I have found is now my main income so connecting and adding to the length of your territories is a huge income booster. 3) The reason what troops are so cheap on kessel is because it is corrupted it makes production 20% - 25% cheaper. So if you remove this corruption then the price will go back to normal. 2 notes with this you can tactfully use corruption to make big purchases like capital ships cheaper before removing it. The other thing to note is corruption allows black sun fleets to bypass your fleets and space stations so they can get space and ground fleets behind your lines if you are not careful. I hope this helps you with the next ep as your eps have helped me with my campaign. 2 final notes i think your missing rebel ground specialist is actual in a space fleet and you also have a number of redundant medium vehicle and space factories in your north west territory it might be worth while removing them as you will bolster your weekly income by 600 - 800 credits a week.
Even without the Death Star there, I can totally see Thrawn running a Maw Installation-type place to research advanced technologies. Or perhaps the Installation has already been destroyed by the constant changing of hands between factions, and Thrawn's objective was to acquire advanced technology from its ruins.
Captainshack, if I may suggest, use a small quasar carrier fleet to destroy the plasma burst satellites on Mandalore. Once those boogers are destroyed drop your main fleet on top of them. After the battle is won, just blockade if able. Ground battle looks like it would take more than one A-Team and tanks decorations to take it. Of course, one would have to allocate some funds to the northern sector for this endeavor and probably would have to do it anyway due to the recent attack from Ord Mantell. As for Ord Mantell, scout that sucker before attacking (longprobe). It space build is full and it may have those plasma burst satellites. If it is any encouragement, you have destroyed the plasma burst satellites once before. One moore thing, Ord Mantell could be just as bad as Mandalore but either way the Black Suns would be hurting if you take it. The fight on the ground is probably going to be like the Corporate Sector Theatre.
Oh and also i think the imperials didnt sneak through i think it was one of those events like the one that happened at Dothomir or something like that (the one where only boba survived).
I agree with the Nero's comment about building more lighter units like fighters, bombers, and carriers (build more carriers). I also agree with Nero about using more special forces to take away key strategic "choke points" planets from your enemies without having to spend a lot of credits on big armies/fleets to take them. Play to the rebels strengths of using small lighter units for hit and run attacks and then go in with your major heavy units to clean up. Build another carrier task force to harass the enemy at their weaker locations. Force the enemy to move units and spend credits on rebuilding defenses.
It was at least a very cool moment, I'll never forget seeing the Holdo Maneuver in a movie theater as long as I live. Beyond all the outrage and spectacle, the thing that got me about the Last Jedi more than nearly anything else was how stuff wasn't thought out. Specifically, how things affect other things. Like, 'how will this affect the series and its internal logic and consistency if I do this?' It's never been a hard sci-fi setting. I legitimately don't care that the bombs 'fall down in space', or the First Order cannon shots arc like naval gunfire. The WW2 dogfighting over the Death Star's trenches in A New Hope was no more legitimate scientifically, that's never been the point. What I do care about is introducing a thing that invalidates entire movies of conflict, because 'just ram the buggers at FTL'. People try to defend it, but there is literally no way that a 'ramming cruiser' the same mass as an MC-90 couldn't be made for way cheaper than that actual MC-90, if it didn't need people, guns, supplies, internal spaces and compartments, etc. Same with those Resistance Bombers, which are measurably inferior to Y-Wings, which were outdated junker space-trucks by the time of the REBELLION, much less the Resistance 40~ years on. It doesn't matter that they suck to a degree that doesn't make any sense, because the goal was WW2 Bomber Scene. So forget about what came before, or what makes sense, just get The Big Moment, like hyperspace ramming.
My experience with SSD's is that they're basically pointless in prolonged fights. That ISD fleet is just going to keep throwing ships at it with most of those throwing out fighters like crazy. Meanwhile that SSD, with its small support fleet, is going to get withered down.
My take on the campaign and battle strategy, lore wise, striking the core worlds is smart and effective and can be a spectacular strategy. Game mechanic wise, I recommend the outer rim expansion approach. Reduce the number of places you can get hit and become a shrinking circle or horse shoe i guess. You're getting hit by multiple factions at too many angles. secure everything on one side or section and then pull the troops away to fight where necessary. (btw Star Wars Legends book recommendation, Republic Commando Novels by Karen Traviss. It actually does a decent job of talking about the tactics used by both sides (arguably still canon due to literally just being more descriptive about everything you get to see at the beginning of episode 3)
Shack, definitely get the Mandator into the action. It's the only thing you have that can help you stand up to those massive fleets. Defending Kuat isn't worth squandering your most powerful asset, and you don't need the Mandator to hold Kuat anyway. Just defend Kuat on the ground and turn the Mandator loose.
There actually is a sort of explanation for the Holdo maneuver from TLJ novelization. It's a combination of the size ratio and the experimental shields the Raddus had. For one, it had to have a certain size ratio for it to do any real damage, so like an X-Wing would not have been big enough to do any serious damage to the Death Star doing that. Perhaps an X-Wing into a Star Destroyer would do decent damage, but it'd be very hard to line that up properly, considering ships can only jump into hyperspace along hyperspace lanes, which it just so happened the Supremacy was in the middle of (also, you have to override every computer attempting to stop you from colliding with another object). The shields of the Raddus are the main reason it did so much damage however. Normal shields would've given out with the impact, and the atomized particles of the Raddus would've dispersed, still doing quite a bit of damage to the Supremacy, but probably not cutting through it like it did. It probably would've exploded against the hull of the ship, doing quite a bit of damage along the surface and a bit into the ship, but not spearheading it like it did. However, with the Raddus' shields, instead of going offline on impact like normal shields would, they stayed online for a split second after the collision, which isn't very long, but travelling at that speed gets you very far. The shields held the atomized particles inside of them and kept them in their shape, forming an almost spearlike shape as they traveled, and these superheated particles were able to cut through the Supremacy and ships behind it like a hot knife through butter.
You should probably do a restructuring of the economy, delete defenses you don't need etc I feel like you could be getting a lot more money (btw Ord-Orbana can generate as much credits as Bespin through tybanna gas extraction) Can't wait for the next episode, love the series!
Apparently Kota's Venator was named the "salvation II" named after the "Salvation I" Kota's Nebulon B destroyed at Kamino. Also, she was destroyed at Jakku by the Ravager. Such a cool story for an old ship.
Captain shack I think it would be in your best interest to hold off on the outer rim campaign and focus on getting Mandalore and its surrounding territories. This would mean you could use the fleet currently stationed at Yaga Minor to be a defensive fleet as the black sun would on,y be able to attack you from there. Also you would then be able to use the capital ships at the wheel and distribute them to either the liberation fleet or the Yaga minor fleet. However this is just my opinion. Keep up the great work!
The empire has a large fleet to the south but has not taken control of the intersections, what it looks like what they did was gather all there forces into one large fleet to chase of your main fleet. Send Bothan spies to all empiral planets that have the ability to build capitol ships to determine if that fleet encountered over Bothuwai was recently built or was a collection of all there forces, as well as it gives you the option to complete an objective of a possible attack. They havent separated their forces and since they aren't on the offensive they are there as a deterrent which allows you to attack elsewhere. Recommend building up frigates and combine with the Redemption in the North and sending a new second army of the rebellion to the north. The Black Sun appears a lot weaker then previous engagements this is the time to finish them off in the north and create and staging area at Ord mantell to attack the core as well as a back door to the rest of the Black Sun. For now do not connect your forces from the East to the West it will be to costly and for now appears to be a stalemate if done. If possible can you get a liberator that ship looks pretty cool IMO.
1) Rebels don't have Fleet Officers. 2) To build one of those ground officers, you need a factory with your intel center. 3) Y-Wings will not use their ion cannon turrets unless you switch them to it. 4) Pretty much every Black Sun planet will have Plasma Turret Satellites. :( That's because their ship production facilities are on the ground.
Shack, just thought you'd like to know but the artwork on Thrawn's isn't there for two reasons. One, because the artwork is on "The Chimera", which is actually Pellaeon's ship. Thrawn just outranked him at the time and used it as his own. And two, the art work is on the bottom of the ship, which we never really see.
I'd also assume that the AI at higher difficulties is 'compensated' by getting to spawn additional and free units. So just attacking their production facilities or economy probably isn't going to do much - they quite possibly get units at certain points or every so often depending on how the game/mod is scripted for play balance purposes. So even if you take out that big fleet of ISD's, you likely won't make a huge dent - attritoni favors the Empire above yourself (just like in 'reality'!). Personally I think holding onto Kuat is important for the future - even cut off you can hold it pretty well with the fleet there and can probably fortify it more if you feel it's needed. But, engaging the Empire in a massed battle hurts you a lot more than it hurts them. Waiting for them to split their fleet and engage it piecemeal is better. You can always hold on the ground, if you lose a planet counterattack. But a massive fleet battle deals you losses no matter what and doesn't slow them down much.
I would suggest attacking at this stage, but aim for systems that are also choke point, that way you can take any other systems near it that are protected by said choke point...for example, you could hit the Black Sun world of Ord Mantell and take the systems it protects. For a couple or so episodes, you should do some attacking, then take a minute to reorganize the fleet to prepare for the AI's counter-attack.
Not sure if you know this or if someone's told you shack, but the Black Sun use ground-based ship dealers for the vast majority of their ships instead of shipyards. Just some helpful intel.
Shack, you can also upgrade your HQ's in some planets like Hoth, that will allow you build T4-B heavy tanks, and for wath I ser in this episode, you would need those tanks a lot and many of them, besides I notice than most of the Black Sun and Empire heavy vehicles are weak against the T4-B's
Just letting you know, there are ground units in the main fleet. But to your problem my suggestion is this. Build up your main fleet with big capital ships until it is sufficient enough to take on that fleet of 7 Star Destroyers. You destroyed a fleet of similar size in your previous season with a fleet of similar size to the one you have now. Ackbar's combat bonus will take care of everything for you. Just concentrate your firepower in the right places and you'll be able to take out wave after wave of imperial ships. After that you can concentrate on linking up your two sides of the galaxy. if you keep building medium capital ships for Lukes force you might even be able to capture Sullust and if you build a capital ship facility there then there's no stopping you from linking up.