PA?-1 welcome to m i d s p i n PA?-2 connected midspins (0:58) PA?-3 corrupt vine (1:19) PA?-4 square beats(1:33) PA?-5 he(double toothpick)(1:49) PA?-6 gamepads (1:51) PA?-7 beanstalk (2:05)
Tbh I'm surprised they didn't use this midspin sound effect for true midspins (the yellow ones) in Neo Cosmos and instead opted to just reuse the default hitsound I suppose it adds subtlety so you can't fumble your way through maps like T2-EX as well based on the borderline auditory smack-in-the-face that is the Fire and Ice tile sound effects on every midspin
PA-1? Overusing Midspin Tiles PA-XC Distance but there's way too many midspins (featuring Midspinz) It's so unfortunate that the original world only has one tutorial level. I also have to comment on how crunchy midspins are to Otto.
Reminds me of a level that was something like "Jungle City but it uses the new mechanics", honestly it was a pretty good level but the midspins looked like this.