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Advanced Combat! │(Part 1: Combos) │ Unreal Engine 5 Tutorial 

MrKnowBody
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26 сен 2024

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Комментарии : 194   
@MrKnowBodyUE5
@MrKnowBodyUE5 7 месяцев назад
Stay tuned for part 2 where we go over motion warping and collsions!
@brandonsharp2460
@brandonsharp2460 16 дней назад
This Series needs to be at the top of searches, so much better then the "10 minute" Quick tutorial shit, thanks for the clear explanation!
@3djramiclone
@3djramiclone 5 месяцев назад
Bro, you are my saver. My first language is Spanish, and I'm learning English. Your tutorial is not for beginners, but the way you explain everything is excellent. Keep going. You got my subscription.
@MrKnowBodyUE5
@MrKnowBodyUE5 5 месяцев назад
Glad to hear that
@mzascool6139
@mzascool6139 7 месяцев назад
omg thank you so so much!! after playing sifu I wanted to make a game like that but couldn't find any tutorials but this is exactly what I was looking for
@MrKnowBodyUE5
@MrKnowBodyUE5 7 месяцев назад
No problem!
@Mooskito91
@Mooskito91 7 месяцев назад
Dude do you know you come to the right time for me ? i'm making a game heavily inspired by Sifu and Sekiro, and you poped in my recomandation like a angel !
@MrKnowBodyUE5
@MrKnowBodyUE5 7 месяцев назад
Thanks for the support! Good luck on your game
@AlinNastasa-w5q
@AlinNastasa-w5q 7 месяцев назад
I have been looking for this for months, im glad you put in on, im am forever your fan!
@MrKnowBodyUE5
@MrKnowBodyUE5 7 месяцев назад
That’s awesome to hear thanks!
@Corazon_Saad
@Corazon_Saad 2 месяца назад
Hi, you are doing amazing stuff here I want to give you a little tip that would help 13:00 instead of using "Switch on INT" and repeating the same nodes again and again you can use "select" "Select" and "Switch" are almost the same, but "switch" is useful for different nodes for each integer "Select is useful when you use the same does but with different inputs based on integer In your example you can just grab "select" node out of "Num" input Thanks 👍👍
@MrKnowBodyUE5
@MrKnowBodyUE5 2 месяца назад
Thanks for the tip! This is definitely useful to make the system easier to understand and much smaller. There’s definitely a lot I could have done to improve the system looking back on it.
@Corazon_Saad
@Corazon_Saad 2 месяца назад
@@MrKnowBodyUE5 Good luck 👍👍
@eltwinscodm625
@eltwinscodm625 7 месяцев назад
Finally I found my favourite RU-vidr ❤️❤️❤️❤️❤️❤️❤️
@MrKnowBodyUE5
@MrKnowBodyUE5 7 месяцев назад
I’m appreciate that
@SGD_GO
@SGD_GO Месяц назад
Amazing! I'm setting my fighting game with your coding logic, thats perfect, I've subscribed your channel, appreciate for your videos!!!!
@MrKnowBodyUE5
@MrKnowBodyUE5 Месяц назад
Awesome, thank you!
@taupepigeon2435
@taupepigeon2435 7 месяцев назад
this series is an actual Gem.
@MrKnowBodyUE5
@MrKnowBodyUE5 7 месяцев назад
Glad you like it
@thisismehrab
@thisismehrab 5 месяцев назад
That's exactly what I was looking for! thanks a lot man 🙏🙏
@MrKnowBodyUE5
@MrKnowBodyUE5 5 месяцев назад
Glad to hear that!
@vichax
@vichax 7 месяцев назад
wow..i was looking for a combat system .. waiting for second part
@MrKnowBodyUE5
@MrKnowBodyUE5 7 месяцев назад
Don’t worry I’ll get it out ASAP
@Yggdrasil777
@Yggdrasil777 7 месяцев назад
Hi. Nice interesting system. A couple of details that you may not be aware of: @12:25 you will not want to return out of the For Loop like that. You need to finish the loop or break it. It would be best to use a For Each Loop With Break and put a Sequence on that Return with pin 1 going into Break.
@MrKnowBodyUE5
@MrKnowBodyUE5 7 месяцев назад
Thank you!
@TorQueMoD
@TorQueMoD 4 месяца назад
This is a great topic to cover for such an early point in your channel :) I look forward to watching them!
@MrKnowBodyUE5
@MrKnowBodyUE5 4 месяца назад
Glad you think so!
@daru25able
@daru25able 5 месяцев назад
very useful compared to other combat systems tutorial out there. Thank you
@MrKnowBodyUE5
@MrKnowBodyUE5 5 месяцев назад
Glad it helped!
@udoma8
@udoma8 3 месяца назад
I agree with you. Quite early and such sensitive info is covered. Well done
@JairusC
@JairusC 7 месяцев назад
Highkey, your videos are helping me to understand BP much more. Thank you for these!
@MrKnowBodyUE5
@MrKnowBodyUE5 7 месяцев назад
No problem! Feel free to message me on discord if you have any questions about the engine. mrknowbody_
@JawadAnzour
@JawadAnzour 7 месяцев назад
your litteraly an inspiration for me keep it up !
@MrKnowBodyUE5
@MrKnowBodyUE5 7 месяцев назад
Thank you so much
@LyriaStudio
@LyriaStudio 4 месяца назад
Overall looks great ! @ 7:00 you make structure for one single variable type, you don't need to make that, make map to IntPoint structure on key (index) and animontage on value, if you need more data than animontage in futur, you can use structure, but not for one single variable. And IntPoint for key, because you use 2 integers to define a montage, so use X to combo and Y to num. "Find attack montage" part, by making the changes previously indicated, you just need to do a find on your map, split the intpoint pin and connect combo and num respectively on X and Y, and use montage output pin to return, That's all. (And Append node have Add pin, so you can add more pin, you don't need make append on append) "Finish setting up combo system" part, you don't need a switch int and copy past all same code for all switch case, you can juste use one time the code and use AttackCounter variable directly to "FindActtackMontage" function (with +1 if needed).
@MrKnowBodyUE5
@MrKnowBodyUE5 4 месяца назад
For the structure we add onto it later on with a lot more important information. And the switch part is actually a valid point which I completely overlooked to be honest. Thanks for your feedback on this as I made it a while ago and it no doubt needs a slight upgrade and a few improvements.
@ISpendmyusefultimeonYoutube
@ISpendmyusefultimeonYoutube 7 месяцев назад
this is what i needed for my project, thanks man. keep it up!!
@MrKnowBodyUE5
@MrKnowBodyUE5 7 месяцев назад
Glad I could help!
@grobionstyle1918
@grobionstyle1918 7 месяцев назад
Finally someone who makes a Combat System with hand to hand Combat. Love it 🙂 Absolutely the Tutorial Series i need for my Gameidea 😎 and please make a tutorial about stances and how to switch beetween them i would apreciate that, and please without weapon using.. please stay on the Unarmed Section 😅
@MrKnowBodyUE5
@MrKnowBodyUE5 7 месяцев назад
Could you explain with an example of what you mean by different stances? Thanks for the support!
@grobionstyle1918
@grobionstyle1918 7 месяцев назад
​@@MrKnowBodyUE5 i join your discord and then i explain it to you 😎
@MrKnowBodyUE5
@MrKnowBodyUE5 7 месяцев назад
Cool 👍
@zogzh
@zogzh 6 месяцев назад
Can you help me at 18:38 I don't see the Anim Notify Attack and the Anim Notify ComboEnd I have character from unreal market
@TheMythicDev
@TheMythicDev 3 месяца назад
I also have similar problem I'm using the third person but with a mesh from marketplace and I can't get the anim notify in the animation blueprint either ?
@Mrmagoo-xs7ls
@Mrmagoo-xs7ls 29 дней назад
If anyone still has this issue make sure to use just Notify and not Montage Notify
@Mustang_G
@Mustang_G 7 месяцев назад
I have to watch this once I get home from work
@MrKnowBodyUE5
@MrKnowBodyUE5 7 месяцев назад
Enjoy!
@halall_man_o
@halall_man_o 7 месяцев назад
My Man, You started a Gold Series!🤯🤯
@MrKnowBodyUE5
@MrKnowBodyUE5 7 месяцев назад
Thank you so much!
@halall_man_o
@halall_man_o 7 месяцев назад
@@MrKnowBodyUE5 Hi, if you are free to help I have a question how can I make a weapon switch with that inventory system, I tried to make it myself but it didn't go well, so I was hoping that you could assist me if you have some time to spare.
@MrKnowBodyUE5
@MrKnowBodyUE5 7 месяцев назад
Add me on discord: mrknowbody_
@halall_man_o
@halall_man_o 7 месяцев назад
@@MrKnowBodyUE5 Sent
@grobionstyle1918
@grobionstyle1918 6 месяцев назад
at Minute 23:55 can i change the random integer Note with a normal integer Note and add a second combo with another button? for example i make 1 combo for key E and another combo for Key F ?
@MrKnowBodyUE5
@MrKnowBodyUE5 6 месяцев назад
Yes so you can make E make the integer to 1 for example and k makes the integer 2 then link up both the set variables into the rest of the code
@tie.garcia
@tie.garcia 7 месяцев назад
Nice bro, waiting it❤
@MrKnowBodyUE5
@MrKnowBodyUE5 7 месяцев назад
Thanks 🔥
@shingAMarie
@shingAMarie 7 месяцев назад
Can you make another version of this tutorial where you explain why you are doing things at each step? To me you are just saying what you are doing but no explaining the rationale. I'm not complaining, just asking for more help. Thanks.
@MrKnowBodyUE5
@MrKnowBodyUE5 7 месяцев назад
Yes this is something that I do need to do however I’m not very good at it lol
@MrKnowBodyUE5
@MrKnowBodyUE5 7 месяцев назад
Join the discord and you can ask any questions you need!
@art0ni641
@art0ni641 6 месяцев назад
It kinda makes sense the more you practice but I get what you're saying I wanna know why instead of just what that particular node does sometimes he does explain but you still feel like it's a whole world of information left to learn
@MrKnowBodyUE5
@MrKnowBodyUE5 6 месяцев назад
@@art0ni641 Yeah that's a good point! If you have any questions about what anything does feel free to messge me!
@art0ni641
@art0ni641 6 месяцев назад
@@MrKnowBodyUE5 yeah for now I'm just following along I think I'm learning more as I progress through each video
@Superbug2k
@Superbug2k 6 месяцев назад
Would appreciate some help at 18:00 when at the anim notify stage for some reason nothing shows up when I try to search it is there something extra im supposed to do to be able to see animnotifs
@MrKnowBodyUE5
@MrKnowBodyUE5 6 месяцев назад
Most likely you’re using a different skeleton on the animation and the animation blueprint (ABP_Manny) so you’d want to either retarget the animation to the same skeleton as the animation blueprint or make a new animation blueprint using the same skeleton as the animation. Dm on discord if you want any help with it!
@Superbug2k
@Superbug2k 6 месяцев назад
@@MrKnowBodyUE5 Appreciate the help! That's exactly what it was I managed to change my animbp skeleton and now its working fine keep up the great videos!
@MrKnowBodyUE5
@MrKnowBodyUE5 6 месяцев назад
Thanks! Glad it worked!
@TheMythicDev
@TheMythicDev 3 месяца назад
Amazing had same problem also fixed for me great video too 👍
@withallokayron7383
@withallokayron7383 7 месяцев назад
Bring more of this content I needed, if possible, bring a fighting style from Mortal Kombat Armagedoon
@MrKnowBodyUE5
@MrKnowBodyUE5 7 месяцев назад
Thanks will do! Might do something like mortal kombat
@withallokayron7383
@withallokayron7383 7 месяцев назад
@@MrKnowBodyUE5 Thanks
@theemptyteams
@theemptyteams 2 дня назад
Has issue, if complete combo 1 2 3, when IA Attack execute attack again once it will combo 1 and 2 execute in once click
@cmds.learning7426
@cmds.learning7426 7 месяцев назад
amazing!!!
@MrKnowBodyUE5
@MrKnowBodyUE5 7 месяцев назад
Thank you!!
@yjthegreat188
@yjthegreat188 2 месяца назад
What if I don’t want the combos to be random, but instead I want them to follow up after an attack. Say for ex I have a button that makes you punch once, and another button that makes you kick, what if I want to make it so that the I could press the punch button than another button, and finally the kick button to do a combo? I already set up the combo input action, I just don’t know what to do with the blueprints
@WilliamElvis-ei2oj
@WilliamElvis-ei2oj 6 месяцев назад
Please it would be possible to send me the animation packs on Google drive
@MrKnowBodyUE5
@MrKnowBodyUE5 6 месяцев назад
Sorry I can’t as I bought these from the epic games marketplace and sending you these wouldn’t be right legally and morally. Sorry :/
@WilliamElvis-ei2oj
@WilliamElvis-ei2oj 6 месяцев назад
it doesn't matter thanks anyway
@TeamTheIronSkyBoat
@TeamTheIronSkyBoat 7 месяцев назад
The === equal exactly string is screwing me up i can’t connect it
@MrKnowBodyUE5
@MrKnowBodyUE5 7 месяцев назад
Are they both strings?
@TeamTheIronSkyBoat
@TeamTheIronSkyBoat 7 месяцев назад
@@MrKnowBodyUE5 yes can I send you a screenshot?
@2rproductions438
@2rproductions438 3 месяца назад
Epic tutorial I run into an issue though The first input i put in does two attacks automatically, as if i continued the combo I can't find why Any idea?
@MrKnowBodyUE5
@MrKnowBodyUE5 3 месяца назад
We fix this in part 2.
@2rproductions438
@2rproductions438 3 месяца назад
@@MrKnowBodyUE5 Thanks so much
@liamcuh1376
@liamcuh1376 2 месяца назад
And in execute loop body there’s an error with integer
@virusocyrus
@virusocyrus Месяц назад
The part where you first go to test the punch animation, my character just does the one punch but all the walking and etc anims dont work...pls help because I've redone this tutorial 5 times to every point and i dont get the same results
@MrKnowBodyUE5
@MrKnowBodyUE5 Месяц назад
I’ve never come accross that issue before and I’m not too sure what you mean. Could you join the discord and provide me with a video of your entire project so I can look through it? Thanks!
@ZeliusDev
@ZeliusDev 27 дней назад
when i attack i can only attack once for some reason how do i fix this
@anonymouzdawg11
@anonymouzdawg11 2 месяца назад
hey bro i need help, @18:37 i dont have the character so i cant get or set it, i tried right clicking and searching, but there is nothing as character, what do i connect the attack next and combo end with?
@MrKnowBodyUE5
@MrKnowBodyUE5 2 месяца назад
You just need to cast to your player character. In this example our player character is the “Bp_ThirdPersonCharacter” so we do a cast to Bp_ThirdPersonCharacter. Then there will be a blue pin which is an object reference that in this example says “As Bp_ThirdPersonCharacter” right click that and select “Promote to variable” this will then create the character variable that you connect to “Combo Next” and “Combo End”
@anonymouzdawg11
@anonymouzdawg11 2 месяца назад
@@MrKnowBodyUE5 also i dont have control rig and i also dont have it as an option when i right click to add it even if context sensitive is checked or unchecked, but my everything else is okay except i have the foot issues, will rigidbody work instead of control rig?
@anonymouzdawg11
@anonymouzdawg11 2 месяца назад
btw im following this in ue4.27.2; although everything else is fine, im just stuck here, pls help
@anonymouzdawg11
@anonymouzdawg11 2 месяца назад
@@MrKnowBodyUE5 bro i am having foot ik issues, the more i attack, the more my character is jsut kneeling down, i dont have control rig so maybe the second method won't work for me, but the first method was to delete control rig but i dont have control rig; any solution?
@liamcuh1376
@liamcuh1376 2 месяца назад
On 19:00 it doesn’t shot that box to put the animation in how do I fix?
@mori5676
@mori5676 2 месяца назад
im new to the ue5 . do you have ideas to replace the default mannequin to metahuman with this combat system ? cuz i tried and my feet just froze . ive been looking for a solution .
@MrKnowBodyUE5
@MrKnowBodyUE5 2 месяца назад
I’m not really sure about that, you’ve got to make sure that all parts of the meta human are attached to eachother in the correct way. Try using the template blueprint unreal provide with the meta humans for reference and maybe look up a few tutorials how to replace the third person character with the meta human. Best of luck!
@Canibaloler
@Canibaloler 2 месяца назад
i did this on the new animation sample that came out,, works almost perfect with the animations i have imported but some times it plays some times does not,, its random. I think i screw it at 17:33 because im not on 3rd person shooter project :(
@MrKnowBodyUE5
@MrKnowBodyUE5 2 месяца назад
I’m not really sure on the issue as I haven’t actually played the sample template yet so I don’t know how it’s different from the third person template so I’m afraid I can’t help you out
@Canibaloler
@Canibaloler 2 месяца назад
@@MrKnowBodyUE5 thanks anyway m8 for the tutorial, If you plan to make a tutorial for the animation sample that could be great!!!
@niltrocercud819
@niltrocercud819 5 месяцев назад
Hey man, I'm trying this out with a character i got from Mixamo and I set up the character's BP and AMBP, followed the tutorial and the attack animations aren't playing. the Skeletal Meshes are all correct and everything seems to be compiling properly, the Print String Nodes I place throughout the blueprints fire, so the nodes i think are running correctly. the animation just doesn't occur?
@MrKnowBodyUE5
@MrKnowBodyUE5 5 месяцев назад
Could you join the discord so I can have a further look into this please?
@F0r3v3rT0m0rr0w
@F0r3v3rT0m0rr0w 6 месяцев назад
hey, i think i am missing something, when i add the notification to my animation it doesn't show up in the ABP. is their any possible reason why that could be ?
@MrKnowBodyUE5
@MrKnowBodyUE5 6 месяцев назад
Most likely you’re using a different skeleton on the animation and the animation blueprint (ABP_Manny) so you’d want to either retarget the animation to the same skeleton as the animation blueprint or make a new animation blueprint using the same skeleton as the animation. Dm on discord if you want any help with it!
@Artistry_Malayalam
@Artistry_Malayalam Месяц назад
bro does this method will work on the new game animation sample project ?
@MrKnowBodyUE5
@MrKnowBodyUE5 Месяц назад
It will work yes, but in some cases like for the blocking the method I use will not work.
@Artistry_Malayalam
@Artistry_Malayalam Месяц назад
@@MrKnowBodyUE5 bro but there is no 17:34
@Artistry_Malayalam
@Artistry_Malayalam Месяц назад
in cbp sand box charecter
@Artistry_Malayalam
@Artistry_Malayalam Месяц назад
@@MrKnowBodyUE5 plz do how to do in game animation samples
@TheMythicDev
@TheMythicDev 3 месяца назад
Im at the end 24:58 when i press attack it does the first 2 anims straight away off the first press then the 3rd on second press (I only used 3 in my combo not 5) any ideas why?
@MrKnowBodyUE5
@MrKnowBodyUE5 3 месяца назад
So this is actually a simple bug that we fix at the start of part 2!
@TheMythicDev
@TheMythicDev 29 дней назад
@@MrKnowBodyUE5 amazing thank you
@DVLP-jo9ou
@DVLP-jo9ou 6 месяцев назад
There was a error on event combo end. after playin those animation its never return Attacking value to False if player Intrup the combo by moving Its not possible to attack again.
@MrKnowBodyUE5
@MrKnowBodyUE5 6 месяцев назад
Could you join the discord so I can help assist you with the problem?
@sabzirochannel7502
@sabzirochannel7502 4 месяца назад
Hi bro. How did you immediately import the asset for the unreal engine 5 skeleton? I have exactly the same asset, but when importing, I get a skeleton of version 4
@MrKnowBodyUE5
@MrKnowBodyUE5 4 месяца назад
So I retargeted it before hand, if you’re using the 3rd person template you can just select all animations right click press retarget and then select the one for ue4-ue5
@sabzirochannel7502
@sabzirochannel7502 4 месяца назад
@@MrKnowBodyUE5 Well, how can I not lose the folders at the same time? usually, when retargeting, everything is thrown into one folder. do I need to sort everything manually or is it possible to automate it somehow?
@MrKnowBodyUE5
@MrKnowBodyUE5 4 месяца назад
@@sabzirochannel7502 I honestly don’t think there’s a fast way to sort it. I did it all manually.
@tannersenteney
@tannersenteney Месяц назад
when i use the notify i cant find it on the blueprint please help
@MrKnowBodyUE5
@MrKnowBodyUE5 Месяц назад
Make sure the animation blueprint and the animations are both using the same skeleton.
@victormariano15
@victormariano15 6 месяцев назад
18:14 This minute I type anim notify attack but nothing appears, and I correctly created notify
@MrKnowBodyUE5
@MrKnowBodyUE5 6 месяцев назад
Could you join the discord so we can take a further look?
@victormariano15
@victormariano15 6 месяцев назад
​@@MrKnowBodyUE5 Yes very thx
@kingdomcast1046
@kingdomcast1046 5 месяцев назад
Thanks for the help on combos 🥸😎🤖GMTFT
@MrKnowBodyUE5
@MrKnowBodyUE5 5 месяцев назад
No problem 👍
@HolyTaps28
@HolyTaps28 7 месяцев назад
very niceeeeeeeeeeeeeeeeeeeeee
@MrKnowBodyUE5
@MrKnowBodyUE5 7 месяцев назад
Thanks!
@guybeahmiv932
@guybeahmiv932 2 месяца назад
MY CHARACTER only punches once. any help?
@MrKnowBodyUE5
@MrKnowBodyUE5 2 месяца назад
Make sure your notifies are correct, make sure on the combo next notify you’re calling the combo event and not the attack event. Make sure all of the strings and integers are correct and make sure the code is the same.
@محمدامجد-ص7ص
@محمدامجد-ص7ص 7 месяцев назад
Can you make enemy combo system plz
@MrKnowBodyUE5
@MrKnowBodyUE5 7 месяцев назад
I’m not sure what you mean by that?
@محمدامجد-ص7ص
@محمدامجد-ص7ص 7 месяцев назад
@@MrKnowBodyUE5 just an enemy that do combos I guess when its attacked
@MrKnowBodyUE5
@MrKnowBodyUE5 7 месяцев назад
Oh right, yes we will be doing this
@razanissa2697
@razanissa2697 6 месяцев назад
hey i did exactly like in the vid ,but when i press play the player wont make the attack! i should click on the left mouse so it attacks right?
@razanissa2697
@razanissa2697 6 месяцев назад
So basically what is the button that i should press for the attack to play
@MrKnowBodyUE5
@MrKnowBodyUE5 6 месяцев назад
It will be whatever button you assumed to the input
@art0ni641
@art0ni641 7 месяцев назад
Thanks for this Bro but when im setting up the montage the anim notify doesnt show up in event graph when i try to add it
@MrKnowBodyUE5
@MrKnowBodyUE5 7 месяцев назад
Hmmm I’m not really sure what you mean. As you should create the anim notify then you should be able to use it
@art0ni641
@art0ni641 7 месяцев назад
@@MrKnowBodyUE5 i figured it out the animations didn't match the skeleton so the notify didn't show but it shows when I restarget them to the correct skeleton
@MrKnowBodyUE5
@MrKnowBodyUE5 7 месяцев назад
Ah that makes sense. Good job on figuring it out tho!
@JGGAMESOFFICIAL
@JGGAMESOFFICIAL 7 месяцев назад
Why when I click it only makes the first 2 animations and for it to do the rest I have to keep it?
@MrKnowBodyUE5
@MrKnowBodyUE5 7 месяцев назад
We fix this in episode 2!
@Niconiik
@Niconiik 2 месяца назад
the combos still dont connect do you know why?
@Niconiik
@Niconiik 2 месяца назад
i fixed it for myself
@MrLeafarsatnad
@MrLeafarsatnad 7 месяцев назад
I would like that when pressing the attack button just once, only the first animation would be executed and when pressing the attack button twice the combo num1 and 2 would be displayed, in a responsive way, could you advise me how to implement this?
@MrKnowBodyUE5
@MrKnowBodyUE5 7 месяцев назад
Yeah it’s a bug but we fix it in the next episode… sorry for that one!
@MrKnowBodyUE5
@MrKnowBodyUE5 7 месяцев назад
Just to clarify the system is supposed to work the way you explained it
@MrLeafarsatnad
@MrLeafarsatnad 7 месяцев назад
@@MrKnowBodyUE5 Thanks man, keep the videos coming please, they’re great.
@MrKnowBodyUE5
@MrKnowBodyUE5 7 месяцев назад
Will do! Thanks for the support!
@superdude9299
@superdude9299 7 месяцев назад
From which game is this fighting style inspired from Batman Sifu From which
@MrKnowBodyUE5
@MrKnowBodyUE5 7 месяцев назад
Mainly Sifu! As we will be making a targeting system like that.
@superdude9299
@superdude9299 7 месяцев назад
@@MrKnowBodyUE5 can you please acknowledge me about the difference between sifu fighting style and the rdr 2 fighting style
@MrKnowBodyUE5
@MrKnowBodyUE5 7 месяцев назад
There isn’t much difference except from sifu is a lot more skill based than rdr 2 with parry’s, blocks and different special attacks
@superdude9299
@superdude9299 7 месяцев назад
@@MrKnowBodyUE5 thank you
@MrKnowBodyUE5
@MrKnowBodyUE5 7 месяцев назад
No problem
@Suffi8150
@Suffi8150 7 месяцев назад
will this be system optimized and have vfx.
@MrKnowBodyUE5
@MrKnowBodyUE5 7 месяцев назад
Optimised yes, vfx maybe
@Suffi8150
@Suffi8150 7 месяцев назад
@@MrKnowBodyUE5 also will the advanced combat have a weapon systems and health and dead states.
@MrKnowBodyUE5
@MrKnowBodyUE5 7 месяцев назад
@@Suffi8150 It will have a health and death system for both the player and enemy however we might do a weapon system but it all depends how the series goes.
@Suffi8150
@Suffi8150 7 месяцев назад
@@MrKnowBodyUE5 that great to know l, it would be great to see how stat effects player damages.
@Сма_йлик
@Сма_йлик 7 месяцев назад
😁😁🤔🤔😎😎🤓
@MrKnowBodyUE5
@MrKnowBodyUE5 7 месяцев назад
😃😁😆😆🥸
@Niconiik
@Niconiik 2 месяца назад
animarion wount play :(
@MrKnowBodyUE5
@MrKnowBodyUE5 2 месяца назад
Make sure you have a default slot inside of your anim bp
@Niconiik
@Niconiik 2 месяца назад
@@MrKnowBodyUE5 thx for the awnser btw :)
@Niconiik
@Niconiik 2 месяца назад
@@MrKnowBodyUE5 okay he now punches everytime i click mouse button but he doesnt do the second attack
@Niconiik
@Niconiik 2 месяца назад
@@MrKnowBodyUE5 soo the moves dont connect
@Niconiik
@Niconiik 2 месяца назад
@@MrKnowBodyUE5 i already have a default slot in abp
@leonburgio3540
@leonburgio3540 2 месяца назад
doesnt work😞
@MrKnowBodyUE5
@MrKnowBodyUE5 2 месяца назад
Which part doesn’t work?
@leonburgio3540
@leonburgio3540 2 месяца назад
@@MrKnowBodyUE5 the animation wont play ive done everything like you have in the tutorial
@MrKnowBodyUE5
@MrKnowBodyUE5 2 месяца назад
Are you using a default slot in your animation blueprint?
@leonburgio3540
@leonburgio3540 2 месяца назад
@@MrKnowBodyUE5 whats that?
@MrKnowBodyUE5
@MrKnowBodyUE5 2 месяца назад
Go into your anim bp go to the anim graph then if you don’t already have a default slot put one in just before the output node.
@videogamejosh
@videogamejosh 3 месяца назад
Hi, thanks for the cool tutorial! Unfortunately, however, I have a problem that I just can't understand: my "Attack Counter" Int is not being changed. I've now watched the video at least three times from beginning to end, checked every node, but the "Switch on Int" node never gets to "1" and stays constantly at 0. If I set the default value of "Attack Counter" to 1, it works for one click and then switches back to "0" (and stays there). I would appreciate some help, because this tutorial series is exactly what I need and for now it's very understandable (which makes the problem so much worse, haha, because the logic MAKES sense, but still ..) By the way, I'm not able to join your Discord because the verification page does not work and redirects me to an error message when I try to verify myself. 🫠
@videogamejosh
@videogamejosh 3 месяца назад
nvm, I called the wrong event in the AnimBP. 👀
@MrKnowBodyUE5
@MrKnowBodyUE5 3 месяца назад
For the discord shoot me a Dm and ill verify you, as for the issue are you using the montage notify correctly, you should be calling the attack next notify and in the animation blueprint the event should be linked up to the combo attack event.
@utkarshkumar378
@utkarshkumar378 4 месяца назад
i can't get to know why my character is not attacking movement is fine but it won't attack
@MrKnowBodyUE5
@MrKnowBodyUE5 4 месяца назад
Make sure you watch over the video and do everything correctly. Anymore issues join the discord and post it in the help section for some additional support.
@invasiveone9875
@invasiveone9875 6 месяцев назад
When I try to call on the Notifies in the Animation Blueprint, they simply either don't show up, or don't have the names I've given them. Can someone please help me?
@MrKnowBodyUE5
@MrKnowBodyUE5 6 месяцев назад
Most likely you’re using a different skeleton on the animation and the animation blueprint (ABP_Manny) so you’d want to either retarget the animation to the same skeleton as the animation blueprint or make a new animation blueprint using the same skeleton as the animation. Dm on discord if you want any help with it!
@invasiveone9875
@invasiveone9875 6 месяцев назад
@@MrKnowBodyUE5 Thank you very much for this
@TeeFoles
@TeeFoles 6 месяцев назад
What was the point of the "can attack" var if we default it to true and never set it?
@MrKnowBodyUE5
@MrKnowBodyUE5 6 месяцев назад
So it’s just so you can easily set it, if you want to be able to attack or not. Also if you have a system where you have to unlock attacking. Also we actually end up using it in the last part lol
@TeeFoles
@TeeFoles 6 месяцев назад
@@MrKnowBodyUE5 thanks for the response :) I suspected that might be the case. Another thing I'm noticing that if I spam clicks before my first animation starts, my character will do the first 2 animations even though its not between the 2 AM notify events
@MrKnowBodyUE5
@MrKnowBodyUE5 6 месяцев назад
Fix this in part 2
@Marmar-b5p
@Marmar-b5p 5 месяцев назад
Thanks for the tutorial ❤ If you don't mind can you explain why did you use delay after "do once" , and why did you use do once ❤?❤ Thanks in advance ❤
@MrKnowBodyUE5
@MrKnowBodyUE5 5 месяцев назад
So the do once is because when spam clicking the attack button you only want to do 1 attack until you’re able to do the next and the delay is because I was running into some issues without you might not have these though so you can remove the delay if you wanted to!
@MrLeafarsatnad
@MrLeafarsatnad 6 месяцев назад
Could you teach how to replicate this system? I saw some tutorials but I couldn't implement it
@MrKnowBodyUE5
@MrKnowBodyUE5 6 месяцев назад
Hi sorry honestly I’m not too good with replication myself so I’m unable to do that.
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