Agi and Luk are by far the best stats to level regardless of your build. Your weapon mostly affects your damage in this game. Even with 30-50 extra points it's only about a 10-15% increase in damage. Whereas Agi and Luk are both damage mitigation from dodging/hitting(Agi) and insane amounts of item drops and status effect success rate and crit chance overall(Luk).
Just got further along and think Luck might be one of the strongest stats and worth choosing at the start. Agility you can take baths. Luck helping status effects (and crits) can make very interesting things happen that’s all I’ll say😅. Magic is already strong if you stick to weaknesses, like he says strength barely affects damage compared to weapon stats but maybe way later on it’s useful against tougher enemies, idk.
My tip would be to utilize the job passives only available to the main character. For example,when you're strong enough in a dungeon to clear mobs on the overworld, do that to restore hp and mp. Instead of using items to heal hp or mp. Gunner will restore the parties hp when stunning or killing on the overworld, mage will restore the parties mp from stunning/killing on the overworld. I'd also suggest maxing healer class on all characters ASAP as the lvl 20 ability is a medium autoheal on every turn. Inheriting that on all characters makes tanks super tanky and glass canons self sustaining
One thing to consider when switching/focusing Archetype imo, is the synthesis skill. They are really useful on making grinding long dungeons easier. Like Mage+Healer for all enemies elemental magic, Swordsman+Gunner for stupidly powerful Vorpal Blade, or Healer+Mage+Brawler+Knight lineup for all sorts of offensive/defensive synthesis skills.
"Do you want to get as overpowered as possible as quick as humanly possible?" The delts and traps on David made me think he was about to drop his own workout series.
Your "random" stat seems to balance out on where you put your own stat point into. If you add a lot of Magic, you tend to get more Agi ups, while if you focus on Str you get more random Luk increases. Getting a Phantasma Doll for your MC in the beginning and if you use him with merchant, you can do early high crit dmg. Magic can also miss in this game, so I'd personally do a 2:1 ratio in the mag/agi if you want to be a mage for your main focus. Merchant is also great to make money. At lv20 if you one shot things in the overworld, you will get +375 money extra per instant kill. Farming your Archetypes to max level, can be done really easily in a optional area. Equip everyone with a rank 20 archetype (one being merchant) and run around the forest map over and over. It takes about 2-3 minutes at lv23. You will get 25k gold, 3k+ mag and around 700-800 exp. If you include the 4th party member you will get 4x hero's leafs items for archetype and you can decide who to use it on. The map gives barely any character exp and after lv25 you will barely level up, so you won't be cheesing the game, but you will completely fix your money and mag issues. Mastering Archetypes give you permanent stat boosts. Mage and Brawler should be mastered on every character. Mage gives +20MP and brawler gives +20HP.
I'm surprised you didn't bring up weekly bathroom breaks on idlesday to build up luck. I also see you were one merchant level away from getting that seeker upgrade (I think the level 15 merchant was More's second request...). I'm glad I've saved up my hero items for late game; if you're doing side-quests before story missions, you'll get character 6 in late August/early September, then character 7 in mid-September (which is where I am now). From what I can tell, the game ends in late October, so that's not a lot of time to level up those characters' classes. The hero items will be a godsend for getting them up to speed with the rest of the party.
This game is so good. I literally can't stop play it lol just messing around with the Archetypes and seeing what works and what doesn't is just so fun.
I've been watching soo many of your videos in the past couple months , your lists of RPGs to play , etc. I don't sub to people very often, if at all , but you honestly do a fucking great job , and as you say in the beginning "I do think that it's worth a sub" . Took a couple months but you got it! Keep up the great work can't wait till Dragon Quest hd-2d comes out ! And Mario Brothership should be fun too
Someone else said to make the Hero a Warrior and put all your points in Strength, so I wonder if this will become like “Nocturne” w/ multiple Builds for the MC. I’m enjoying it, but it’s the first JRPG in a looooong time that has actually really challenged me. And maybe I’m a masochist, (I do enjoy the Souls-like games!) but I’m ❤’ing it!!!
You’ll get it I think main difficulty for me at least is I’m on hard and it takes forever for you to get your 4th party member once I got the 4th it’s became much easier imo since hard gives the enemies a extra attack because why not
Merchant is also really good for gold farming. If u grind a dungeon till it’s full of blue enemies, u can use merchant to quick kill them and farm gold. U can also exit and enter dungeons infinitely to make this enemies respawn.
Bruh i am in love with this game. I keep learning fun stuff about it. At toss point if Atlus keeps on with this series I’ll be happy. Imo is better than some Persona and other Atlus Devil games😭❤️
Yep and the MP regain one is super useful since you can stay in the dungeons alot longer. The merchants one is also very nice for farming alot of money.
Mage Spam is actually only really usefull in the early Game. Around Midgame you have plenty of Skills that cost 30+ MP and it takes ages to Refill with Mage. Really wisshed they would increase the Passive on higher Archetypes but regardless if your Mage or Wizard both regain only 1 mp on kill.
I went with magic and am leveling strength and magic equally since the endgame MC class is a hybrid. I will say it is probably not optimal to level either strength or magic in this game though and luck or agility are likely a lot better. This is because the damage formula is different in this game than previous SMT type games. Your weapon accounts for the vast majority of physical and magical damage as well as all of healing. Magic stat does not affect healing at all. You get very marginal gains for increasing magic or strength because of this scaling. Agility would increase hit rate and dodge rate so you could use low hit skills that auto crit or such more easily. Luck I think increases crit rate but not entirely sure. I know luck is helpful for removing status more consistently while walking around and gets you more items. Could also increase endurance I guess but so far I find that the first turn usually decides the battle and the enemy either can't kill you or you lose so don't know how useful extra endurance would actually be.
@@quickpawmaud wow that’s super helpful and basically changes everything about how I usually make builds in megaten games. Super glad I saw this comment before I got too far into the game lol. Cheers mate!
Ok I’m 4 hours in taking my time exploring in the caves and stuff and after seeing this gunna quick restart get my magic starter stats boosted cheers Dave! ( i picked strength first time oops) btw reminds me of smt4 i did the same stick all points in Magic 😅
I've been running the protag with an Agi/Luck build with flex archetypes, but I like running him as Brawler/Seeker depending on if I want more brute force or utility, sometimes Mage if I need some spell power or want to recover MP. For damage/healing, your stats just don't matter near as much as the stats on your weapons. I'm playing on Hard and I'm into August with no issues at all so far. Press Turn System too good.
The stat changes that you get from answering that first question aren't just increases. Other than if you choose last answer, which only increases the Luck stat, the others raise one stat and lower some other.
I'm a fair way into to Metaphor and i recently got the caster focused character (Who will serve as my main healer and such), For my Character i'm going for a mixed attacker build that leans more into the magic side (though i may go full Magic by end game) and i roles for my other party members as well.
I'm really enjoying this game. Is there a disadvantage of doing the main story quest a bit earlier then it's countdown day? Do I lose out on days worth of stat upgrades?
Like every SMT game, I can assume that I will just stack strength, and get some sort of piercing almighty damage thing in late game. The jobs system seems like a more complicated version of the Magatama in SMT Nocturne with Persona relationships mixed in.
Heisenberg might be fast, but he never knows where he is. .... .... Anyway, I appreciate this video. I'm finishing up my current game before I dive into this one, so I'm happy this came out before I start my playthrough (probably next weekend). Also, I'm not sure what's more distracting: your biceps or your game collection.
Lol only 10 minutes? Are you taking advantage of weaknesses? Make sure you read everything carefully and get the basics first because it'll only get harder later 😂
Not sure hes saying the truth or not on magic is OP... for "early game" i tested out with physical and magical.. and the first 2 dungeon using magic is hard.... while my another run with physical, is way moooore smoother then magical team