This is exactly the video I was looking for, Big Thanks. The ability to directly alter the style json is incredibly powerful and I'm thrilled that you all implemented it.
Amazing video!! I wish I would find it before I struggle myself learning how to do this!! I would love to see a in depth technical talk about the Vector Tile Style specification, including how to use expressions and how to debug them. Thanks for this great video again! 🤩
Great lead in with the Ferris Buehler reference. I have never really got a chance to dive into Arc Pro stuff out side of my own curiosity. Difficult to find time to play when shops you work in are malingering with older systems like Hexagon , Smallworld and Desktop. Great job at easing the anxiety.
I can't guarantee that I'll always have John bugging me; but I'll certainly do my best! Do you prefer these longer varying technical depth exercises? Or do you all like shorter but high level overviews, and then an equally shorter but more specific deep dive as a separate video?
Great video. I love this type of advanced techniques video. Shared it with my whole team at the office. Question for you,Is there any way to edit the font list if I want to add a different one later?
Thanks @Herman! To include additional fonts, you would need a tileset that has the desired font in the glyphs / fontstack. It would then be a matter of referencing that url in the glyphs url in your style. Then for the label layers, you would reference the font name and style you desire. Word of caution with licensed typefaces (like Frutiger). These can get pricy depending on how the foundry charges for its use. It's for this reason that I try to stick with SIL Open Font License (OFL) or similarly "free for commercial use" fonts like google fonts.