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Adventure: Atari Archive Episode 33 

Atari Archive
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Atari's second release of March 1980 wasn't the commercial behemoth that Space Invaders was, but Adventure has proved to be a durable and influential title in its own right. Warren Robinett's final game written at Atari was unusual and groundbreaking much like its cousin Superman, and is a true crown jewel in Atari's original game lineup. Its influences are felt even today.
Note: Due to the flickering used when multiple objects are on screen, its recommended to view this at 720p/60 frames per second if possible.
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26 авг 2024

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Комментарии : 80   
@Dorelaxen
@Dorelaxen 3 года назад
God, the hours I spent on this one. That little square sure did proxy for my active little imagination.
@playlistideale
@playlistideale 4 года назад
In my top 3 of classic 2600 titles if not #1. No way to comprehend how Robinett squeezed this out of a machine built for pong & tank in 78-79. After discovering the dot my friend and I spent many hours goofing around with the game, the tricks I recall discovering were : 1. the top of a castle has a square space that can only be accessed (like the dot area) with the bridge...you have to place it at bottom of a maze, forget where 2. you can evade dragons by wedging yourself in tiny space at either side of an open castle gate (dragon's head will touch gate and it will be forced inside) 3. when you are selecting game option 1-3, if you push down on your joystick the character will appear in the game select room 4. if you choose the option to make dragons afraid of sword, and then get rid of all objects except: sword, red dragon and bat, and then give sword to the bat, it will eventually try to trade with red dragon, who will run away from him at same speed ad infinitum...except for instances when red makes a sloppy turn and bat stabs him. To this day whenever I play a game I inevitably have more fun finding ways to break it, especially when it involves npc's battling each other! *edited #4 to include you have to give sword to bat first
@beedwarf
@beedwarf 4 года назад
Interesting. Goofing around, would place any & every object that can be picked up & moved into 1 screen knowing the system's memory limitations will cause everything to blink uncontrollably. This led to wanting to finding out about the secret credits.
@Murrlin27
@Murrlin27 2 года назад
I've got a couple for you! 1. If you hit reset right as you bring the chalice into the castle, the victory fanfare's tempo is slowed down a lot. Sounds funky! 2. Hold bat, get eaten by a dragon, let the bat grab the dragon. Hilarity ensues! That is, a nice few seconds of superfast bat zooming unidirectionally through multiple screens.
@sandal_thong8631
@sandal_thong8631 Год назад
You have to be on the same screen as the sword and dragon for it to die. The bat can't kill it for you somewhere else.
@deanster300
@deanster300 Год назад
i do too. I do it today with dungeons and dragons online game.
@Jolt7800
@Jolt7800 2 года назад
I still love playing this immersive game that actually had an ending to it unlike most games from that time. We used to make our challenges to Adventure like collecting every item in one room including the dragon carcasses.
@smokinhalf
@smokinhalf 2 года назад
good idea sounds like a retro party quest for vcs nerds
@jonfurgeson5574
@jonfurgeson5574 8 месяцев назад
We did this too! Everything in the Yellow Castle before the Chalice.
@JetScreamer_YT
@JetScreamer_YT 6 месяцев назад
Still my favorite game ever. My parents played CC Adventure. I was 8 or 9, and couldn't get too far with it. But this Adventure I could play!! Playing this cemented my love of gaming. As crude as this game seems, it set a template still used today. Great video!
@JordanHJ
@JordanHJ 4 года назад
Another excellent entry to the archive. Love this series, keep them coming!
@SEGAClownboss
@SEGAClownboss 4 года назад
Good good good good good good, this right here is the peak of the 2600, it will never be as good as this again.
@beedwarf
@beedwarf 4 года назад
'Adventure'_was_THE_very first title on the 2600 I had ever seen in 1980; 'Maze Craze' was another; was invited to a friend's house to see it in action; there was a girl & 2 other guys invited, too; we played for hours & hours; everyone played except me b/c the game seemed too large for me (at that time, of course!), however, thoroughly enjoyed the interaction bwtn all the players involved; 'Adventure' tore down everything I thought I knew abt video games; all I knew was Coleco's version of 'PONG'; much like the narration in this video, I do see 'Adventure' in every single adventure themed game since then; Oh, I also learned abt the secret credits in the game at that time, too & what it took to research & discover them. BRAVO, sir! (*applause!*)
@jonnyd9132
@jonnyd9132 4 года назад
Also in the words of Strongbad "Somebody get this friggin duck away from me!"
@alephproject
@alephproject 3 года назад
As classic as the game itself.
@bradhig
@bradhig 4 года назад
when I was young I found the dot by going in the area in the black castle by using the bridge but I couldn't see it at first and thought the game glitched until my uncle said something about a hidden dot in the black castle allowing you to pass the black bar on the screen southeast of the gold yellow.
@jonnyd9132
@jonnyd9132 4 года назад
These are one of the games I did NOT own until I got older. Funnily this was also a game I didn't remember seeing at KB Toys and Babbage's back in the day. Considering how much praise this game gets you'd think it would have been marketed more. Funny enough this was a hard one for me to get into for some reason but also because I never owned the manual (I got it used) so I didn't know much about the ins and outs of how to play. I greatly appreciate the in-depth look of this game, heck I never knew the dragons had different personalities. I DO remember loosing my temper more than a few times over that stupid bat! DX
@sandal_thong8631
@sandal_thong8631 Год назад
Funny to think that game-players were once unfamiliar with the concept of a game taking place on multiple screens!
@jonnyd9132
@jonnyd9132 Год назад
@@sandal_thong8631 Yep. I think the first 'multiple screens' game for me was probably Berzerk.
@goldenphonautogram6141
@goldenphonautogram6141 4 года назад
I've been looking forward to this for a whilenow
@arkdov
@arkdov 3 года назад
Great video. Thanks for sharing. Adventure is my number 1 game on the Atari 2600.
@briantedford655
@briantedford655 4 года назад
Another excellent video, keep up the incredible work. I think this is the single most underrated gaming channel on the whole site.
@BeyondTheScanlines
@BeyondTheScanlines 4 года назад
Another great job - Adventure isn't one I've spent a massive amount of time with, but as one of the more influential parts of the library, I feel like it's one I should give some time to.
@tracymoon4437
@tracymoon4437 Год назад
I still play this game multiple times per year. It will never not be fun for me.
@Atari2600GamebyGamePodcast
@Atari2600GamebyGamePodcast 4 года назад
Awesome video Kevin, thank you. Adventure was the first game I bought after we got the VCS for Christmas in 1980. I absolutely fell in love with it and played it incessantly. I still play it often, and it's tied with The Legend of Zelda for my favorite game of all time. Worth checking out is Ro Anders' H2H Adventure, in which up to 3 people can play simultaneously to get the chalice home first.
@sandal_thong8631
@sandal_thong8631 Год назад
I liked SNES Legend of Zelda: A link to the Past with regard to finding things that allowed you to go back to places you'd already been in order to do more. Like the hammer that can drive posts out of your way, and a shovel to dig in a couple places.
@sharkofjoy
@sharkofjoy 4 года назад
Bless you for this interesting distraction during our time of need. Edit: shout-out to quest for the ring!
@marccaselle8108
@marccaselle8108 2 года назад
Great video. I loved adventure the first time I played it when I was 5.
@RT55J
@RT55J 4 года назад
excellent video
@thatguy4019
@thatguy4019 3 года назад
I remember that Easter egg from my youth. Yes I’m old.
@3vi1J
@3vi1J 2 года назад
I recall sleeping over at a friends house as a teenager where we walked through that first tutorial to see the easter egg after it was first discovered. It was a magical feeling. It was like you were hacking the game in a way that the programmer wanted, and peering behind the curtain in a way. That was one of the first experiences that cemented me on a path to becoming a programmer.
@adamking6645
@adamking6645 4 года назад
We're truly seeing the VCS/2600 leave its infancy around this time.
@sandal_thong8631
@sandal_thong8631 Год назад
Having multi-colored sprites in Superman (1979) on different horizontal lines, was a major step forward from the original 2K games of 1977-8, like Outlaw, Street Racer and Basketball. Multiple screens where stuff happens that you don't see was an accomplishment for both games, and it's amusing to see them explain this in the manuals to people not seeing it before. Activision games took Atari to another level of pretty graphics starting in 1980, which kept this console alive (which was good and bad).
@sandal_thong8631
@sandal_thong8631 Год назад
Blue Atari Logbook challenge: Play game 3 with the difficulty set as indicated. It doesn't say left or right, so presumably both. Pro (Dragon Bagger): Deliver the Enchanted Chalice to the Gold Castle on B, Master (Dragon Destroyer): Same as above, but on A, Wizard (Dragon Slayer): Find the Magic Dot and enter the Secret Room on A. I thought this was one of my original games, but since it came out after Space Invaders, I probably got it later. I liked to imagine there was an evil wizard in the game, like the manual described as having stolen and hidden the chalice. Sadly, I lost my manual, so had forgotten the name of the dragons and the bat.
@Phediuk
@Phediuk 4 года назад
Another excellent episode. Keep it up.
@d.vaughn8990
@d.vaughn8990 2 года назад
The year was 1982. I borrowed Adventure from a school buddy. By accident, I located the mysterious dot in the black castle. I moved it around a bit - but I figured it insignificant - maybe a programming glitch? Funny, years later, to discover the true significance of the dot!
@Hologhoul
@Hologhoul 2 года назад
Another great video there. Adventure actually created atmosphere, it was a marvellous game for its time. My cousin found the Easter Egg by rapidly switching the VCS on and off, resulting in a amusing letter exchange between me and Atari. "Please do not continue to quickly switch the Atari console on and off. By doing this, it does not allow the console sufficient time to set-up and initialise the game. If you continue to quickly switch your Atari console on and off, you could damage your console, and cartridges too!"
@leftear8010
@leftear8010 Год назад
Really important we have videos like these circulating around thank you!
@jbleichman
@jbleichman 2 года назад
In the immortal words of Strong Bad: Get this freakin’ duck away from me!
@jamesjupin4103
@jamesjupin4103 2 года назад
My Papa also said the dragons looked like ducks
@entheo302
@entheo302 Год назад
Currently working my way through Elden Ring having got my start with video game action rpgs with this one.
@henriqueacabral
@henriqueacabral 3 года назад
Got an Evercade console and was browsing for info on this game, got here. Liked and subscribed!
@absolutezeronow7928
@absolutezeronow7928 3 года назад
I also got an Evercade and will be playing this classic for the first time.
@bmla88
@bmla88 Год назад
This was such a brilliant game all things considered.
@mrwalliceandfriends7300
@mrwalliceandfriends7300 2 года назад
Great video bro thank you i just started playing this game cause of ready player 1 and 2 books and i didnt know about the difficulty settings now i can finally get all the achievements for this game
@alejandroreyna5952
@alejandroreyna5952 3 года назад
My favorite !!!
@ziraprod6090
@ziraprod6090 2 года назад
Awesome - been playing this since it came out.
@TheRbushey1
@TheRbushey1 Год назад
Love your work
@TheRbushey1
@TheRbushey1 Год назад
Got mine at a k mart as a kid thx dad
@GameoftheYear-fx4mq
@GameoftheYear-fx4mq 3 года назад
As a kid I've explored every bit of the game but never understood how to beat it or what ANYTHING meant
@jamessullivan4391
@jamessullivan4391 2 года назад
Then you suck.
@mr.pavone9719
@mr.pavone9719 Год назад
I kinda wonder if the idea of solving a puzzle to find a secret message in this game had any influence on the creation of the Swordquest series?
@sandal_thong8631
@sandal_thong8631 Год назад
If it did then they learned the wrong lesson. All those other text adventure games I played on my VIC-20 and no one could have made a graphical version like Adventure?
@stoneyboyd
@stoneyboyd 3 месяца назад
“SOMEBODY GET THIS FREAKING DUCK AWAY FROM ME!”
@sandal_thong8631
@sandal_thong8631 Год назад
I love this game but there was something that bothered me. I don't consider it a flaw if the keys are mutually locked: gold key in white castle, black key in gold castle, white key in black castle, meaning you can't win. I think it's good for kids to look around and see that it's sometimes unwinnable. I do have a problem with the gold key being locked in the gold castle, which happens like 1/29 times or thereabouts. I read he numbered the inside room of the gold castle room 18, and set it so the key could be in rooms 1-29 with no check other than to see that no more than two items are put in the same room. Had he numbered it 1, then he could have set key to be in 2-29. Or added a line of code to reject the placement if it was room 18. Or since you can get to the top of the outside of the castles using the bridge (sometimes it's a one-way trip) maybe he should have had a secret entrance to the gold castle when the key is inside? The other thing I figured out through trial after trial, (that I could have just searched for online) is that the black key is NEVER in the white castle in game 3. He numbered the insides of the castles subsequently so he could declare that the chalice starts in rooms 19-26 (but not the first room in the black castle). Since he didn't add a line of code to prevent the black key being put in the black castle it's only in rooms 1-18, meaning outside or in the gold castle. Without adding a line of code he would have had to renumber the outside rooms half lower than the black castle and half higher than the white castle to allow it. But then the black key would never be in the gold castle. SIGH. We needed that line of code so the black key could be in the white castle sometimes! I read somewhere he had the room to create a couple more monsters! Imagine a game 4 with two more fierce dragons like the red one, but one only guards the chalice and the other just roams! And how about a second bat that only grabs the chalice and the sword or acts normally but evades you if you don't have either? I was imaginative as a kid and took the manual too seriously, thinking there was an evil wizard (who stole the chalice) living in a secret room in the white castle. I read he planned to make that gap in the bottom go somewhere but changed his mind. Not sure how a warrior would beat him, though. Thanks for reading.
@tracymoon4437
@tracymoon4437 Год назад
I don’t not recall any instances of not being able to find the keys to unlock the castles, and I have been playing this game for pretty much four decades now.
@sandal_thong8631
@sandal_thong8631 Год назад
@@tracymoon4437 I figured out myself that the gold key was sometimes in the gold castle, or all keys locked up after playing game 3 excessively. I found the game matrix online which gave me the numbers; I did the math some time ago, but couldn't find it today so did it again: Gold key is in the gold castle: 1/29 = 3.4% Gold Key is in black castle, Black key is in gold castle, White key is out: 5/29 * 1/18 * 17/22 = 0.7% Gold key is in white castle, Black key is out, White key is in gold castle: 4/29 * 17/18 * 1/22 = 0.6% Gold key is in b/w castle, Black key is in gold castle, White key is in black or gold castle: 9/29 * 1/18 * 5/22 = 0.4% So the odds of keys being set so you can't win the game is 5.1% or 1/20 times. Maybe you didn't play game 3 enough to notice you sometimes couldn't win and had to press game select? Or you didn't play it several times in a row in one day? Or you misremember? Of course you can test it by starting game 3. If you find the gold key outside, then hit game select and try again. Repeat until you find a scenario you can't win.
@bmla88
@bmla88 Год назад
Baffling that the programmers who made the games weren’t considered “high value employees”.
@sandal_thong8631
@sandal_thong8631 Год назад
I think there's an attitude in business that "if you were any good you wouldn't be working for me."
@JustWasted3HoursHere
@JustWasted3HoursHere 2 года назад
Say it with me Adventure fans: "That f##king bat can BURN IN HELL!" But anyways, I had a friend who had mastered the Superman game to a point where he could complete it in less than 30 seconds. He had figured out where the bad guys always start, how each screen connects to every other screen and so on, with LOTS of shortcuts.
@sandal_thong8631
@sandal_thong8631 Год назад
I like to imagine a level 4 or 5, and I can see others do too as they have made various Adventure II games. But imagine if the bat stole your item and dropped it off in a room you couldn't normally go to!
@JustWasted3HoursHere
@JustWasted3HoursHere Год назад
@@sandal_thong8631 In fact, on level 2 or 3 in the original game that can already happen: The bat can take your stuff and put it in a place that makes it impossible to complete the game. For example, put the key for one castle in the other and vice versa. Apparently, Warren Robinett put the bridge and the magnet in there because of that sort of quirk (doesn't always help though!) I forgot to mention in my original comment that Warren Robinett, the author of Adventure, also made Superman for the 2600, or at least the engine for it. I think the overall game was made by someone else at Atari.
@sandal_thong8631
@sandal_thong8631 Год назад
@@JustWasted3HoursHere That would just be temporary. Bat can't go inside a locked castle or the Secret Room, so anywhere it drops something, it can go back for it. But yeah, funny to read about the bat. I expected to hear more about dragon attacks. A few times on A difficulty the dragons would be guarding something like the chalice in a position that you can't do anything about, because you come around the corner and they eat you immediately.
@sandal_thong8631
@sandal_thong8631 Месяц назад
@@JustWasted3HoursHere I think you misremember Superman. I misremembered that I beat it in under 1 minute, 30 seconds as a kid, but just missed that according to the record I found. I finally beat Superman in exactly 1 minute and under 1 minute this year, without using either cheat. I can't see beating it in under 30 seconds because it takes about 14 seconds to assemble all the bridge pieces to repair it and another 14 seconds to walk to the Daily Planet as Clark Kent. If you use the cheat where you don't have to repair the bridge, my best is 48" which is not close to under 30".
@JustWasted3HoursHere
@JustWasted3HoursHere Месяц назад
@@sandal_thong8631 Well, if you hold down and left on joystick number two and tap "C H E A T" in Morse code on the fire button immediately after pressing 'reset' on the main unit you will jump immediately to the end. Just kidding. I no doubt did misremember it because it was over 40 years ago! LOL.
@grahamlonergan8964
@grahamlonergan8964 11 месяцев назад
Hours spent:)
@dnjj1845
@dnjj1845 7 месяцев назад
Was the flickering part of the game properties or just a consequence of limited hardware?
@AtariArchive
@AtariArchive 7 месяцев назад
Both. The VCS hardware can only track two objects, two missiles, and one ball at a given time. There are tricks to get around this based on the game's design, and a common one is to "flicker" so that every frame you shift which things are using those sprites if there are too many on screen at once to just display together.
@sandal_thong8631
@sandal_thong8631 Месяц назад
@@AtariArchive I'm curious why there's no flicker in M-Network's games: Lock-n-Chase and Dark Cavern. Berzerk has no flicker because the enemies are on different rows and never share one. Ms. Pac-Man only flickers when the ghosts are on the same rows.
@tenminutetokyo2643
@tenminutetokyo2643 Месяц назад
Imagine Dragons.
@thejasonknightfiascoband5099
@thejasonknightfiascoband5099 2 года назад
Did Robinette go on to get rich in the industry after he left Atari?
@JoeSiegler
@JoeSiegler Год назад
What a let down. Not this video and game. They're great, but the one that comes after it. :) 18:39
@AtariArchive
@AtariArchive Год назад
Going through games chronologically sometimes drops you in some real whiplash moments!
@sandal_thong8631
@sandal_thong8631 Месяц назад
Too bad they didn't do Basic Programming, MagiCard and a cable from the controller jack to your cassette recorder (to load AND SAVE), and the extra RAM in Starpath Supercharger all together as one thing.
@laerteetrealjunior5100
@laerteetrealjunior5100 4 года назад
Hi, how are you! I paid tribute to Warren Robinett is a re-reading made in voxel art, called "Vox-venture" and can be played on this link etrealjunior.itch.io/
@mavrick45
@mavrick45 4 года назад
13:23 PLAY AIDS...............mmm no, I dont think I will
@GerardPinzone
@GerardPinzone Год назад
A video about Warren Robinett that references Activision, but makes no mention of "The Dumb Shits Club." For shame.
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