@ssxvegeta Honestly, do Abby demons. You can make some money there too. Bring a demon horn necklace, ectoplasmator, spring cleaner, herb bag, gem bag, an enhanced Excalibur, and overloads if you have them. EZ XP.
i did the abbyis from 40-119 HIGHLY recommend tom of um lv2 it auto picks ashes i sold so much that it made over 1.3 billion but that was when ashes were at 1.8-2.1k
whats the thing in you inventory at the bottom right? it looks like a harpie bug swarm lamp almost. also what is the crystal in the top left, to the right of the enhanced excalibur? and is there any signifigance to you bringing the wildy sword with you?
I cant keep alive in abyssal savages... im 99 def and using demon slayer equip as you recommend... is it possible to tank those monster using this equip? Im also using ovl and vamp aura, still cant tank. I get some melee hits and cant AFK for 30 secs or die... any tips?
Great vid, lots of tips this will get me the 99 ty. The anagram Aoe is stupid, not sure why content creators are using this, it has always been known as multi or stacking
@ 12:03 -> According to the wiki for the Scrimshaw of Sacrifice, "During Double XP Live events, bonus experience for slayer experience is not provided by this scrimshaw; only combat experience gain is increased to 250%." Not sure if the wiki is incorrect but I'd assume not?
Funny thing, I remember grinding to get Ghost Hunter equipment, but the monsters kept dropping only the lowest level equipment, which I would drop/destroy 😂😢
Also its worth adding that (at least with abyssal beasts) with 90 necro/95 prayer you can have both deflect melee AND sorrow active at the same time and penance aura will sustain them both
You’re right that’s what I usually do and it helps the kills per hour a lot. Definitely worth doing this. If you have the penance aura active your prayer still won’t drain either and it’s still fully afk
Great tip if you're struggling with staying alive. Blood siphon's 45 second cooldown means you can put it at the front of your action bar and not change the ability rotation too much
When testing, death skills went off about once every 5-10 minutes. Its worth using with the zuk cape but rarely goes off so if you don't have the cape it isn't much of a difference
for blind necromancy xp the best is still rituals imho but doing combat for the sake of it gives invention xp which is good no matter what(either to train invention or sell the xp).
I just came back to RS like a month ago from a 11 year break which i was maxed back then. Being back now im so damn confused man. Cant rly play the game yet as ive been processing all the homework i have to do before i can do anything significant 😂 honest question here, since nobody seem to use actual necro gear to train it what kinda armor should i wear? Doesnt have to be cheap just name what the best and second ones are. And lije when do u actually use necro armor itself? 😂 (im 55 necro)
Search up “necromancy training” in google and the first link will be from the runescape wiki. In it, it recommends the armor to use at each level. Basically, use full hybrid armor (kind of expensive) because it offers better defense. The armors dont provide any offensive value until power armor at 70 necromancy. I didn’t care about the defensive buff and just went with normal necromancy armor and got achievements for making and upgrading it along the way. 1-70 is so fast anyways that optimizing for armor takes more time than just playing imo. Good luck!
Definitely begin necro as soon as you can. It will help you breeze through any combat and can be trained quite fast with rituals and any of these afk methods
@@SilencedRS I seem to be in the same spot but am using my perked out t95s.. could be the overloads. I’m not using any but am floating around 1-1.2m which I’ll take all day. Thanks!
Checkout my guide using the alteration necklace to see some of the best methods for rituals at level 90+ necromancy: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-_ADseWzvIXM.html
I mentioned the slayer levels verbally and yes you would need ectoplasm for the conjures which is factor in the gp/hr. Ghostly trolls, ankou and bound skeletons are available at level 1 slayer. Abyssal Savage level 95 slayer Abyssal beasts 105 slayer Armoured Phantom 113 slayer
I've recently been doing the armoured phantoms method on the grind for 120 necromancy, with t90 weapons. It's worth mentioning that the aggression potion buff actually increases your xp/h here because it causes the phantoms to aggro on you a little faster than they normally would. It put my non-sacrifice xp rates up from ~1.1m xp/h to ~1.35m xp/h. This was done between 112-115 necromancy, with t90 weapons, so rates may vary but I'm confident that it makes a noticeable difference. ALSO, swapping scythe and soul sap (so scythe is 3rd, sap is 4th) on the action bar seems to result in marginally better xp/h also. You get less skulls but more scythes. This one is a little less significant though, and I think the difference is probably 50k xp/h or less, but after several hours of testing both it appeared to be worth the swap. Also, with these improvements in mind, I'm consistently seeing 2-2.1m xp/h over long periods when using scrimshaw of sacrifice.
I was using first necromancer armour since I was conjuring the skeleton and ghost. I think this helps increase kills per hour compared to having deathdealer since conjures will deal 14%-35% more damage with first necromancer gear, depending on how many pieces. Comparing this to full deathdealer with a 10% chance to add deathmark and instakill abyssal beasts at 7800 hp and below. Both armour sets are very similar in kills per hour but the extra conjure damage and necromancy bonus provides a better benefit in my opinion.
Also I got better rates with savages in wildly than I did with beasts. But once I got beasts in dungeon they became alot faster. Abyssal savage in wildy was about 900-950k abyssal beast in wildy was like 850k-900k and beasts in dungeon I got about 1.1mil