timestamps For fun: 6:52 The fast pace massacre begins 7:50 That's what you do when you have burgeoning in hand 8:34 Ian Horner, Member of the Assasins Creed 8:54 Really serge? you were a target since burgeoning landed 13:23 First blood 16:33 LRR goes full fight club 19:33 first slight mental breakdown at the hands of cam 19:48 and it kept going 20:26 yeah,Sometimes things can get really wild on edh 20:53 actually I agree with you ben 23:00 come on cam,it was only one life 26:45 the might clamp 36:03 polite way to interact with turn 2 burgeoning player 39:35 cam had a little autismic attack 41:34 because you never have sufficient mana,right? (and the group reaction to it) 44:31 you get to draw,and you get to draw and everyone gets to draw 46:57 exactly that cam 49:36 the book of batlle tactics is own by Ian (the group is confused) 51:00 we all know that wasn't true cam 54:04 perks of having a judge playing (sometimes it's not as good as it sounds) 55:30 cam's autismic attack Vol II 1:02:05 some may say the craziest most fun format 1:07:45 oh poor ben 1:09:40 his genuine reaction makes me happy 1:15:48 I would have done the same, fun is good 1:21:55 a good question indeed 1:32:57 cam is confused (and everyone laughs) 1:35:56 a bomb has landed 1:41:20 partners in tragedy 1:41:32 Good x7 1:48:11 late answer for burgeoning 1:56:53 cam looses it 1:57:26 ian's turns to loose it 1:58:13 ben's life sucks 2:08:22 cam worthless try to concede 2:26:15 counterfest 2:30:43 cam goes full on Joker 2:31:30 Ian's potty mouth 2:31:37 nobody knows that card (also,the table gets freshly cleaned) 2:36:31 another mental breakdown from cam 2:38:59 words of wisdom by ben 2:40:04 even cory needs a drink watching this game 2:41:27 second try by cam to concede 2:46:45 you're right cam,it's even worse that losing agains infect 2:50:27 167 life won.. the game is broken (also the stream gets broken) 2:54:54 2 down,1 more to go (shockingly results) 3:02:01 and the winner arises
For those still a bit confused about what was happening with Frenzied Fugue and Hellkite Tyrant, the official ruling here is that it is a triggered ability on entering the battlefield and when the controler's upkeep occurs. If there are no reactions to the stack, the ability resolves and what is read on the text occurs. When the enchantment entered the battlefield, the enchanted permanent is placed under the enchantment's owner's control until end of turn. The enchanted permanent also gains haste until end of turn. These effects persist until the end of turn regardless of what happens to the enchantment. If the ability were to say "Enchanted permanent has haste" or "You control enchanted permanent" then those would be considered static effects and would no longer be in effect should the enchantment be removed from the battlefield.
This game was a great example of why you should constantly be thinking of what your turn is going to be during the other players turns. Makes your turns go so much quicker. Serge was great at this. You shouldn't be doing all of your thinking and looking at your hand when your turn begins.
I love watching Serge being a judge, he's so informative and neutral in his rulings, like he does his part to be positive even if its bad information for one of the players.
I really like the overlay :) It's way easier for new players (like me) to keep up with what is going on and see what is going on. the big league streams should take note from this :p
To clarify something that was said at around 2:09:00 Serge would NOT win on his upkeep, because when the beginning of his upkeep occurs he does not control Hellkite tyrant. stack looks like Upkeep: Whatever other upkeep stuff serge has - Frenzied fugue control change. Whatever other upkeep stuff serge has - (here he now has control of hellkite tyrant, but triggers have already occurred, so he cant win with its' trigger)
I feel rather ashamed to say that this was pretty similar to my playgroup's first time with Commander 2016. Including the turn 2 Burgeoning. Thankfully, it wasn't a mill victory, but Commander damage from K&T with Rubblehulk +32 lands and Treacherous Terrain to finish off the others.
Is it just me, or starting around 2:03:00 does Serge forget to trigger Consuming Abberation's passive three times because of spell twine and the two copies it makes?
@LoadingReadyLive Hey I love this table and you're set up I was just wondering where I could find a similar table and what do y'all use to hold the camera in place to record with?
I think one of the first things I found with these pre cons was that none of them seem to win very well right out of the box. none of them have super strong win cards
one thing they seem to get consistently wrong on afk is how the extra mana when re-casting commanders works. the actual rule is it costs an extra 2 for every time it has been cast from the command zone, not how many times it has died. a minor detail and one that only really comes up if a commander gets countered but something that is important to note
With the cascade mechanic, you exile cards from the top of your library until you find a card with lower mana cost than the card you are casting from your hand, serge was playing the exiled card onto the field, and putting the rest onto the bottom of his library, am i missing something?
702.84a Cascade is a triggered ability that functions only while the spell with cascade is on the stack. “Cascade” means “When you cast this spell, exile cards from the top of your library until you exile a nonland card whose converted mana cost is less than this spell’s converted mana cost. You may cast that card without paying its mana cost. Then put all cards exiled this way that weren’t cast on the bottom of your library in a random order.”
I know it's kind of a weird situation. That's why I was asking. I don't think it would have any real effect on the game, it was more of a rules question for possible future reference.
Judge Question: Is the Frenzied Fugue / Hellkite Tyrant play that Serge was attempting actually a nonbo? Suppose Serge actually had 20 artifacts at the beginning of his upkeep, and that Hellkite Tyrant was still enchanted with Frenzied Fugue. Then, as far as I understand it, Frenzied Fugue would have put a trigger on the stack that would put the Hellkite under Serge's control. However, is it still the "beginning" of Serge's upkeep when that trigger resolves? And if it isn't then does that mean that the Hellkite's wincon trigger never actually fires because by the time the Hellkite is under Serge's control its past the beginning of his upkeep?
Found the answer to my own question. The play Serge wanted to make wouldn't have worked anyway. From the gatherer rulings: "11/8/2016 You won’t control the enchanted permanent as your upkeep begins. Any “at the beginning of your upkeep” abilities it has won’t trigger during your upkeep (unless you already controlled the permanent). Similarly, if you have an “at the beginning of your upkeep” ability that targets a permanent you control, that ability can’t target it."
isn't it two colorless mana more every time you have to recast your commander? so shouldn't serge be paying more than 8 mana to recast his commander for the third time?
Technical question for Serge, I can't find the answer anywhere. If a player dies while you control some number of their permanents, what happens to those permanents? Also, if I die in a three player game while having cards exiled with Stasis Snare until it leaves the battlefield, does me dying cause Stasis Snare to leave the battlefield and give players their creatures back?
Bobal27 Whenever a player loses the game, all cards he or she owns are exiled, even if they are under control of someone else. All triggers or spells that player owns on the stack are also exiled, so no effects on those cards that trigger off them leaving happen. This also means any spells they were casting as they die just disappear. These exiled cards don't stay in the exile zone, because that player isn't in the game, so yo can't target them in any way. Any cards the dying player controlled but didn't own are put back in their owner's graveyards. All in all, this means you get your guy back from a stasis snare owned by the dying player, but if it was an older card with wording like Oblivion Ring, you don't get anything back because the trigger is removed from the stack when he or she dies. If you have a stasis snare with another person's creature under it, and that player dies, nothing comes back whenever the stasis snare goes away, because the creature under it was removed from exile as he or she lost.
It depends on how you gained control of their cards. Let's say the card in question is Llanowar Elves. You cast Act of Treason to gain control of it for a turn. But in the middle of your attack, your opponent casts Lightning Bolt and puts you to 0 life. Llanowar Elves would then return to your opponent's control. However, let's say you cast Stolen Goods and get the Llanowar Elves from your opponent's library. Then, after the elves hit the field under your control. your opponent then casts Lightning Bolt to put you to 0 life. Llanowar Elves would then be exiled. Long story short: if the card was a permanent before you gained control of it, it goes back to its owner. If not, it's exiled.
Ok, I think I understand both of your answers, but let's just say hypothetically that Serge gained control of Cam's dragon, which let him take control of Cam's artifacts. If they had not died at the exact same time, and Serge had lost first, then you're saying Cam would've gotten back all of his artifacts, even though they were stolen "permanently?"
2:08:22 "o.k., you win." Me walking away from any game after getting my Createrhoof Behemoth countered after casting devout Invocation at the endstep of the persons turn before me with a vadalken orrery.