@@Animoplex I mean, how do maintain both animations and voice in videos? do you record voice first then create the animation according to what you're saying like that??
Not sure it’s supported. Have you tried in the new CC19 expression engine? Might be worth a look. What are you trying to accomplish with indexOf? There may be an alternative workaround.
@@Animoplex I've been looking for some information and, indeed, it's a unsupported feature. Eventually, I realized I could simplify my expression but it's a bit stupid that this feature is not included. At least in my version.
so i still dont get what array is used for? why we use square brackets not parenthesis or uhh round brackets. i dont get people who knows how to code. they are not very straight forward to udnerstand.
Square brackets surround array indices, and that's part of the ActionScript and JavaScript syntax. Parenthesis and curly brackets are also used for specific purposes. At the end of the day, they are all tools you can use to make coding easier. If you want to learn more about the syntax and why these were chosen, a fundamental JavaScript course might helpful. Hope this helps!
You're welcome! You can create a control layer using a Solid, a Null, or a Shape layer. There's not really a specific Control layer, you can choose how you make one!
Can someone explain to me why if I use a wiggle it breaks my expression(this being a 2d layer). Example Below; wig = wiggle(2,250); [value[0], value[1] + wig] Thanks in advance for any help, just trying to understand why it breaks. I know I can do the following for it to work but not sure why it works. wig = wiggle(2,250); [value[0], wig[1]]
In your example, you'll have to specify the index of wiggle that you'd like to use. Right now, you are creating a variable called wig but not referencing it in your expression. Wiggle also outputs the same number of dimensions as the property it's applied to, so make sure to include [0] or [1] after wig. You'll want to change this line: [value[0], value[1] + wiggle] to this: [value[0], value[1] + wig[1]] Hope this helps!
That is correct, you'll want to add something other than value to affect it, either a Slider Control or reference to another property. Just make sure you reference wig (instead of wiggle) in your expression from earlier and be sure to include the right index [0] or [1] or [2] depending on the wiggle value you want to manipulate.