Dear Lukasz Jakowski, please add something for gorges and channels to Age Of History 3.Let's be able to close the straits or channels leading to the countries we want whenever we want.I think we need this! Please take this comment into consideration😊
That is amazing Lukas. Game is going at great speed! One thing I noticed that on map not all rivers are present, if you can edit map to have all rivers then it would be awesome(like in Pakistan instead of 6 rivers in North only 2 are there) . Rivers have strategic importance and would improve immersive experience in game. Same with mountains. Just giving suggestions! Game looks awesome! May God bless you with all happiness ❤
@@iwso6585I think it would make the game more interesting because you won't see the same nation become a massive empire every save in like 200 turns or in age of history 3 20 years
Dear Lukasz Jakowski, please add something for gorges and channels to Age Of History 3.Let's be able to close the straits or channels leading to the countries we want whenever we want.I think we need this! Please take this comment into consideration😊
Completely useless management, it's a waste of time, it would be much better to create the mode to close borders/force allies to close borders etc, there are better ways to approach this.
such a question, for example, a country that fought for a long time, for example 5 years, and after the war the country’s economy sank and the people are not happy with the government, the country will have a civil war
It would really depend on the era, the Northern war between Sweden and the Russian empire alongside others lasted over 25 years! Whereas the Reconquista lasted several centuries! That’s hundreds of years of war
A good feature to have is when one country is fighting another country, has most of its land and its capital, the losing country could surrender, and all of its territory will be occupied by the winning country until a peace deal is made.
@dwelldell8715 the difference is in the wars that lasted centuries the people were mainly just saying they were at war while not doing shit. The writer is talking about if you are actually sending troops and going all out for a really long time.
Hi ! I think many players would like to see these features in aoh3. 1) The emergence of resources such as oil , gas , saltpeter , gold ,hurray, diamonds , iron , aluminum and other resources , as well as do not forget about the resources of trees and food (food ) . These resources will be needed to hire various troops, and to support the level of citizens. 2) Oil and fuel will perform such functions, for equipment and other types of troops they will participate for the movement of troops. If the fuel is 0 , then the division of equipment , fleet and aviation will not move . 3) Add functions with mobilization , for example: Voluntary recruitment of troops , partial mobilization , Forced mobilization , total mobilization ( this will help recruit people with whom we can train in the division). 4) Adding culture technologies, you can take the idea from civ 6. Since these technologies will be able to open up new ideologies , the level of global influence , And , for example , World war ( will be able to create extremely close alliances against a common enemy ) 5) By adding a Global market, we will be able to buy resources from other countries with which we have good relations. But not everything is so simple, because for interest you need to add trade routes if they are blocked, then you will not be able to purchase resources. 6) The emergence of new types of troops in technology , special forces , new types of tanks, air defense, etc. 7 ) The addition of advanced types of aviation .For example: fighters (They will carry out the destruction of various troops in the war), attack aircraft ( those that will destroy aircraft), Bombers (destruction of various buildings), etc. Whatever it all seems so sad to the ground forces , we need to add a new type of air defense forces . 8) The addition of battleships, Cruisers, aircraft carriers, cargo ships, and a ship that can transport Infantry and tanks across the sea. It 's true , How can a Tank and infantry swim across the sea and oceans if there are no warships . 9) The naval blockade will block maritime trade , but it will not be able to destroy ports without an attack . 10 ) All troops after mobilization or voluntary mobilization , you can turn troops into any regions . But the construction of aviation , navy and tanks must be done in the region where the tank , aviation or fleet plant is built . 11) The construction of a port , aircraft factories and tanks will require a lot of resources and money , and suitable for the landscape . In order for everything not to be so easy, it is necessary to maintain the building with people, money and resources (how many people will work in certain military and food places ). 12) Add a new type of artillery troops that will demolish tanks , cities, etc. 13) In the editor, players will be able to choose in which places oil and non-military necessary resources will be located. 14) I hope this game will be on android and ios. 15) With all this , it is necessary to improve the supply not only what it is , but those resources at which the supply will take place . Adding factories of weapons , ammunition , projectiles , bombs for different types of troops (each plant requires resources and money to maintain it ), the ability to turn off and turn on factories . 16) As I wrote a little earlier , you need a lot of factories to process and produce Resources and weapons . 17) Adding doctrines, To diversify the game. 18) Additions of functions Morale of soldiers, the maximum number is 100%, the lower the morale, the weaker and slower the divisions become. After each victory, morale rises in its own way, after battle defeats it decreases. If the level of morale is 0% a) Automatic surrender 2 ) Uprising in the country. 19) The ability to create alliances between states. 20) Multiplayer is not bypassed in this game). Lukas, I understand that this is not easy, but this is what is missing most in the game, it catches your eye.But if you add all these features to the game, the game will be amazing. 21) The appearance of Field Marshals, generals. The ability to assign them to several divisions, and not just one as commanders, so that they would raise the morale, the experience of several or hundreds of divisions, the more divisions he has assigned, the weaker their experience in defense and attack. Support me with a like so that Lukash sees this comment, I love you ❤❤❤
Lots of micromanagement, some ideas are good, but there are several that would just be a pointless headache, don't get me wrong it's a good idea, but there are better ones.
Add a feature to make it very easy for your vassals to join your alliance. Without taking into account relationships with your allies and other obstacles other than your personal relationship with your vassal.
Not to disrespect, but why? You then would be able to get the whole game as a vassal. What would you propose does take into consideration when inviting someone to be a vassal? Edit: 8/Jun/2024 I apologize, I had not read your message correctly. I agree, maybe it should be a bit more easy for your vassals to be added into an alliance.. or maybe even forced.
Vassals should automatically join the alliance / leave it with their lords like in hoi4. That would make the most sence because technically the vassals are "part" of the lord nation.
@@ottovonbismarck8913 oh yeah!! I disliked that my vassals would declare war on my allies. But now vassals won't be able to declare war without our permission (I think) so it'll be fine.
You can add a state religion (then provinces with this religion will give more bonuses), or secularism (then religion will not affect the gameplay); the state religion (it can be any religion or secularism and atheism) can be changed, and depends on the ideology (communism cannot be religious, and fascism cannot be atheistic). And you can also add a religion in the province, which can be edited in the editor, and in one province there can be several religions among the people, and the provinces can be assimilated according to the state religion (secularism does not allow this).
@Lukasz Jakowski, could you include Economic Blocks like the European Union, BRICS+, Mercosur, Apec, USMCA, Asean, SADC, and if possible be part of several Military Alliances and Economic Blocks? who agrees like
Lukas, what do you think about adding a parameter that would change the technology tree? Religion/nationality/society, idea. You don't have to implement this in vanilla scenarios, but the very possibility of having different technologies for different countries is fascinating. What do you think about adding a "campaign". A set of missions not within scenarios, but individual battles on the map, limited in time and with a clearly defined goal (capture point "A", kill 20 enemies, etc). Again, the mission editor will save you from having to add them yourself.
Will you be able to create events? like making a country go into civil war on a certain date or time or making one country declare war on another for a certain reason, etc.
could you make more options for vassals? it would be nice if: you can make them a dominion, colony, protectorate etc... change their ideology. control them more (example: you can change their laws, or limit how much army they have)
I absolutely love age of history III, the game I dreamed of both from the mechanical point of view and graphically much improved compared to II. One thing I would like to see is being able to change the King moving forward in time. Obviously choosing whether to follow the line of succession or maybe not. Obviously without complicated mechanics because playing is a pleasure. Thanks in advance if there is this little/big news.
The fun part the game is alot difficult is base real time strategy it make the game alot more on strategy and farm and soldiers technology and some defends strats
It will have building projects? Like special buildings, creation of channels, or unrealistic megaprojects like the dam of Gibraltar or the lake of the Congo
Hey Lukasz, I think there should be real-life Economic unions in AOH3 (European Union, Brics), and the game let us join those unions, and for example, if our country is a member of the European Union, let's borrow interest from the European Union, if we are not a member of any economic union, let's borrow from the United Nations. Let's borrow from strong empires that our relationship was good in ancient times or only from powerful empires.
Please add the possibility of plundering neighboring regions, for example, how in the Middle Ages Tatars raided Zaporizhzhya Sich and looted settlements, but there was no war between the Crimean Khanate and Zaporizhzhya Sich. I wish this option was there back in the days when it was possible and that the player could also be robbed but the player could fight back the robbery attack like in crusader king 2. Pray for Lukasz to see.
hello you can set up a system of political rivalry: for example for each ideology it will have a leader and if an edology does not take on too much importance it can create revolts or civil wars. you do an excellent job I can't wait to play and see the fashions of the comunoter
Łukasz, mam pomysły na stulecie historii 3. 1) Obrona powietrzna (obrona miasta przed artylerią). 2) artyleria (do bombardowania miast, jeśli są tam wojska. Lub po prostu. Ale jeśli miasto ma obronę powietrzną, wówczas wszystkie pociski zostaną zniszczone (jeśli obrona powietrzna ma niski poziom, wówczas połowa pocisków zostanie zniszczona, a druga połowa uderza w miasto i dywizje tracą 500 żołnierzy (jeśli istnieją), a osada traci 100 ludzi, a jeśli nie ma obrony powietrznej, to minus 500 osad i więcej). Mam nadzieję, że Łukasz to zauważy
A good feature to have is when one country is fighting another country, has most of its land and its capital, the losing country could surrender, and all of its territory will be occupied by the winning country until a peace deal is made.
It should be way harder to assimilate but also take way less percentage of your people living their to be stable. Also add a year 1699 scenario and more scenarios between year 5 and year 1200
@@aleksandr.bagdonovichну что-то не ладится. Тут скорее подойдет вкладка «культура», которая вроде как есть. Схожая Культура (возможно) может помочь быстрее улучшать отношения. А для предъявления претензий есть национальные провинции. А еще, Восточные Славяне конфликтуют между собой несмотря на схожесть языков
@@schnitzel4584yeah, like Germany going from democracy to nazism is crazy but it happens, same with Russia transitioning to “democracy” after the fall of the Soviet Union
Такое можно добавить, при условии, что у страны низкая стабильность, потеряны территории из-за войны, и высокие содержания на армию? К тому же если переход от автократии к демократии приведет к войне, это довольно странно. Если наоборот, то логично
I think we should have succession wars and succession system. Basically, you can control 2 states same time when both of they has same ruler or dynasty. Succession wars are wars of a monarchist state's succession. Basically, if that state has no successor, there will be another successor from another country. If there is 2 states wants to put successor in this state without Succession, there will be succession war. If you win a succession war, you will have that state without succession. And you will can manage this state too.
Honestly, it would be very interesting if he added arms trade and production. eg America produces M1 Abrams and sells them on the market for $10,000,000 like in real life. I think it would deepen the game itself, when you are already trying so hard, I think this would be a very interesting part of the game
The game is incredible, what I would like would be for other countries to know how to control their economies well and for there to not be so much war all the time, but the game is very good
Can you make something like a nation group or something? For example like in Victoria 2 there are nationalities, and each nation can have one dominant nationality and some others that they tolerate. What i wish to not see, is uniting Italy or other countries in AOH3 and then having to assimilate conquered Lands cus other country had it, even though they both had the same nationality.
Now that there are religions, communist, capitalist, Nazi, etc. rebel groups would be good and they could function as an independent country as it is hoi4 And that these groups also have their own flag with their symbol And something that would make it realistic is that you can create your own personalized vehicles, planes, tanks, helicopters and that if an enemy of yours captures a vehicle You can explore your rocket technology from that vehicle for example how it works in real life
I think I'm asking a lot but I prefer that it take longer and weigh more but that it be more realistic and fun than the game coming out now and being kind of boring
Hello, I hope that there is a simulation or option in the game for conspiracy, conspiracy theory, or secretly conspiring against countries and destroying them.
Make it so that in the religion map the religion names stretch across the top of the provinces it would look better also make catholic yellow and make orthodox purple and make Islam green.
I understand that the game will take time and you don’t have a hard deadline, but could you give us like an ETA like will it be done this year or next year? It sure would be nice to have even just a window of time.
could you make assimilation less tedious? personally, one of my least favorite parts of aoc2 is spamming the assimalte button. Also I like the new combat system for land units, but I was wondering if you could make something similar for naval units? so you actually have to build ships with set a capacity for how many troops you can carry so you dont just have to build a port and dominate everything in the ocean with a huge army. I think the feature would make the WWII and modern world scenarios much more enjoyable. One other thing that bugged me about aoc2 was the lack of consequences for war, as war usually destabilizes a nation and over time takes a toll on its economy, and the fact there are'nt casus belis in the game is weird to me. I like the ability to declare war without one, but I feel like that should negatively impact relations with your neighbors or something.