This deck is the epitome of absolute and utter mind numbingly boring marvel snap games and is single handedly bringing the worst meta I have played in the two years marvel snap has been out.
" fun decks " yeah fun if you have all the cards needed. And plus this deck has been around for ages and its gotten boring as hell. Honest to god bring back legion and sandman meta, atleast you can play around that.
The temptation to find a spot for shadow king is still tempting (mentioned it during the live recording cause it was on my mind); cursing my sample size before bed because I faced off against destroy conquest decks and they slowly learned to snipe my end game with killmonger 😭 . Tldr; the “what counters/decks to for sure run from” is what I need to be better at with this thing.
I've been using this deck the whole day and it's so much fun. I was going to use my keys next week for misery but now I'm reconsidering spending them for toxin
Bro this is card for card my homebrew! Never created a meta deck before. I'm trying out ironman instead of bishop at the moment and seems to work great too
I love how every creator right now is promoting Venom and leaves Scream alone :D I had the easiest climb in over a year with a Scream/Thena Deck, which is also a great counter to bounce
@@jonasmarques3539 no it does not, I mean if you could guarantee it on 1 every game sure but feels really bad after like turn 2 and then feels terrible to bounce
Yeah tried werewolf for a while. Think it just introduces too many possibilities to run through. If you're able to, the power output is higher but those final turns are a headache and this version can beat out almost everything in points anyway so seems unnecessary
@@paulakroy2635 I just don’t wanna have to rely on drawing Luke cage every game, also nothing in that deck would really benefit from it other than like wasp?
I feel reborn having Bounce be at the top again. It's the moment a lot of the player-base has been waiting for since Kitty Pryde/Hit Monkey got nerfed. It reminds me of Bounce Meta 1.0 when I was beating Shuri/Red Skull stuff by getting a lot of points early and moving them around, except this time it's Hela decks. I really want to put Kitty back in the deck, it just doesn't hit like it used to: RIP to my favorite card. This card will be nerfed by the time Toxin comes along: I'm guessing down to a 2/2 to start and see if it does enough? At least that's my hope. If they make it a 2/3 or 4 and setting all your cards to 3 power, I think it would kill the deck pretty quickly. I'm just enjoying the ride while it lasts, hit infinite last night, laying waste to other decks.
Most likely not. Hit Monkey can be absolutely massive in the right scenario. I was able to get Hit Monkey to 3/19 on turn 6 in a game and that’s not even counting all of the other power I dropped on the board thanks to a Mysterio that was hit with Agent Venom and my 0-cost 1-drops thanks to Black Swan.
Most of my climb was with this deck, switched to clog from 90 to 98 as their were 4 hela players i keep getting paired against, then switched back to this when the hela players switched to destroy. 5 hours to infinite fastest climb ever easy to set up 8 cubes vs bots with bounce.
Makes no sense why they want to inspire this "vomit cards on final turn" bs without any sort of proper counterplay. Bounce is strong af even with sandman, without sandman this sht is out of control.
Hot take: using Twitter and not you tube and Twitter for hot takes is like not owning a 4 banging in the keys shirt…you can do it, however it isn’t recommended
You can also try Hawkeye if you prefer power scaling over disruption. People laugh at this card but you can get it to big numbers pretty consistently in bounce. If you bounce it back, the highlighted area disappears but the ability is still active. Hawkeye will grow in your hand, as long as you play something in the location where you had it on the last turn.
I'm surprised anyone said that. She clearly seemed buffed to me, though I thought she was likely still bad, just less bad. Turns out she's pretty good though.
@@michaelbesser5348 I think she's still a little awkward, but the switch from 'can only be played on turn 5' to 'can only be played on turns 2-4' seems like a clear improvement.
Because with old black swan bounce you could put a bunch of one cost cards down and then play black swan and falcon on turn 5 and have a huge turn 6. But when they made her activate, it made it to where she had to be put out by turn 4 leaving you less time to bounce which was already a little more difficult because of beast becoming a three cost. Which pretty much made it for a second we’re the only way you could play bounce is if you had a wiccon or werewolf by night….Until agents venom came 😊
Ironman a similar idea and was played in this deck when they deck played bast. Kate bishop fills out your curve. Iceman is something you could test as well
There's definitely not a great replacement for her like wearwolf could work but since this is kinda a board hungry deck with Mysterio that might not be optimal so either wolfsbane or just a decent stat stick in collector or Angela
Nah, the points are crazy. For example, rocket raccoon if he gets hit by Agent Venom is a 1/4 that probably will end up being a 1/8 or 1/12 if you are really lucky. Silver Sable is a 1/4 who is a 1/6 that if you prock twice is guaranteed to be a 1/8. While all of this is happening you still have Sage in the background and hit-monkey Mysterio (if you run Bishop he also gets buffed too). Black Swan allows you to play as many one costs as you want on t6. All of this revolves around playing agent Venom however if you don't get him this deck still works even like before
black swan, any decent 1 drop or shadow king, I was messing around with dazzler and it seemed okay too hit monkey... wolfsbane or you could use werewolf but then you would want to swap out bishop and mysterio too, looking at a werewolf bounce list would help
# (1) Nebula # (1) Silver Sable # (1) Spider-Ham # (1) Nico Minoru # (1) Zero # (1) Martyr # (1) Titania # (2) Agent Venom # (3) Marvel Boy # (3) Caiera # (4) Ka-Zar # (5) Blue Marvel # U2x2clNibEIsU3BkckhtOSxOYmw2LEFnbnRWbm1BLE1ydmxCOSxDcjYsS1pyNSxCbE1ydmxBLE1ydHI2LFR0bjcsWnI0LE5jTW5yQQ== # # To use this deck, copy it to your clipboard and paste it from the deck editing menu in MARVEL SNAP.