Haha had that baking issue and was gonna ask a question in the Discord but decided to go to bed. Woke up to you asking a question about the same issue. So far I am pretty happy with using the asset, the performance is great and once you learn how to use it, it's pretty straight forward (so far from my experience at least). The documentation isn't great tbh. There could definitely be at least some info on common uses and examples, or even an FAQ. However, the Discord is very active and the dev seems to answer questions daily.
Haha that's funny. I get what you mean about the documentation, it is a bit sparse, but the API reference and sample projects filled in some of those gaps for me
HUGE thanks for the review and kind words! I am super happy that you enjoyed my asset, and I did put lots of effort into it. Actually, I started this algorithm implementation almost 10 years ago but could not finish it back then. So, finishing it felt like vindication for myself. I am looking forward to some exciting projects with this system.
I love this video and the ECS Animation one; thank you. Any chance of an explanation on how to use the two assets Agents Navigation Crowds and GPU ECS Animation Baker together? 🙏
I assume you refer to local obstacles, so this algorithm already has avoidance based on density. So agents tries to avoid high density areas, as result resembling local avoidance behavior.
Pretty much anything DOTS can't be used with webgl mode because of threading like you said. There's not much we can do about it except cross our fingers and hope there's a fix coming.
@@LukeClemens yeah. Somethings do because you can control the threading aspects and say "dont" but the price often makes it not worth it. There are times i feel like im a recipient on the slap competitions. Each time i try to do fun things. Theres a new slap waiting for me. But webgl is where i put things. Its like building a house with only a teaspoon as a tool
For sure you are not going to achieve the same grid map or group count as in desktop. You might just have less options in webgl in terms of game mechanics with this system.
@@dreamcatforgotten8435 I responded to you but it got deleted. It might be because I posted half of a url to a forum post? 😂 Well I don't want to type it all up again so I'll just say that WebGL is supposed to be replaced by a more powerful and faster WebGPU, but it's nowhere near DOTS compatible and it's questionable if it will ever be made DOTS compatible. There is a post about it on the unity forums, but I'm not about to try and give you the link after what happened last time 😂.