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Agincourt - Men of Iron / Wargame Session / GMT Games - Episode 2 Playthrough 

Zilla Blitz
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21 окт 2024

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Комментарии : 34   
@robertcook139
@robertcook139 Год назад
Not sure why I've had trouble picking this system up, this seems so straight forward from the playthrough.
@ZillaBlitz
@ZillaBlitz Год назад
I struggled a bit with the variations on the different types of combat, so I think it can take a couple of plays before things start to feel smooth.
@crazy10822
@crazy10822 28 дней назад
Great camera work and sound effects!
@ZillaBlitz
@ZillaBlitz 28 дней назад
Thanks, glad you enjoyed it. :)
@soloboardgaming
@soloboardgaming 3 года назад
This is sooo tight! English line looking real porous. But French can't get the troops up to exploit the gaps. At one point, I thought Edward was caught! Great game, such a good system :)
@ZillaBlitz
@ZillaBlitz 3 года назад
The activations create such shifts. So many times you feel as if one side can deliver a fatal blow but then the activation shifts and it goes the other way. I suspect this next English activation will hurt France, and if they could get two in a row, that might be the end of things. But ... if France could get it back and get a couple of good activations, well, who knows! Thanks for stopping in, SOLO!
@jasbal1737
@jasbal1737 2 года назад
Really enjoying this battle buddy. Many thanks for uploading. By the way, when my wife tells me off for buying yet ANOTHER game, l’m blaming you! 👍😁
@ZillaBlitz
@ZillaBlitz 2 года назад
Haha! Sorry about that, I'm happy to take the blame, though. I do think this package is one of the best deals in wargaming. The amount of quality play for the price is through the roof. I hope you enjoy it if you end up picking it up. :)
@vaele723
@vaele723 3 года назад
Wow! This is becoming an unexpectedly close game, I didn't expect that, though I don't mind; this has been utterly enjoyable so far. Richard Berg truly created an exciting system, it's unfortunate he's not around anymore to expand on it. Thanks for the video! Can't wait to see how the English will manage the situation. Just a single elimination made this battle unpredictable already, though the odds are still against the French; with their unrecoverable disordered units and low activation values. But as always, we'll see.
@ZillaBlitz
@ZillaBlitz 3 года назад
I'm curious to see how the next English activation goes. If they could get two activations, I think they might be able to pour on the damage. I'm thinking I might try to regroup the French forces, pull back the crippled battles and bring up the two fresh ones. We'll see, though, so far all my French ideas have been easier to think up than execute. :)
@FlakeyBwoy
@FlakeyBwoy 3 года назад
Alright, now this is awesome! :) love this! Great tactical game! I just wish I knew bout this games when I had more free time with friends, growing up! :)
@ZillaBlitz
@ZillaBlitz 3 года назад
Thanks Flakey! It's amazing how the hobby has progressed since I last played. The games are better produced and the mechanics have evolved a lot as well. Tons of fun in every box. :)
@Stumptonian1
@Stumptonian1 3 года назад
Really enjoying this. Looking forward to the next one, which should be a key point in the battle. Also looking to see what you do to fix the mis-move of the crossbows in the town.
@ZillaBlitz
@ZillaBlitz 3 года назад
Thanks, Peter! I'm just going to cover that move by retroactively shifting the leader over, as he didn't move on that turn and isn't needed on the other side. So it's a move the French the French CB unit could have easily made anyway. Better than ignoring or unraveling the whole thing, I think.
@pinchizzo
@pinchizzo 2 года назад
Hi, I guess CB cannot use the raining fire.
@ZillaBlitz
@ZillaBlitz 2 года назад
Yes, correct, CBs can't rain fire.
@OldLadyPlays
@OldLadyPlays 3 года назад
If you check the math, I think the French are actually further along their Flight Track than the English are. 5/14 = ~35%. 11/30=~37%.
@ZillaBlitz
@ZillaBlitz 3 года назад
Yes, and if you factor in a French die roll (0-9) they are perhaps even closer to breaking. But the English don't have many troops to hold that line, so from a functional standpoint those English losses are huge.
@wknigth
@wknigth 2 года назад
Hi, I have a question. Since the die is a d10 wouldn’t it make the 0 a 10? Otherwise how do you get the number 10 as a result?
@ZillaBlitz
@ZillaBlitz 2 года назад
Happy to help. I'm going by memory as I don't have the game handy right now, but I think the rules specifically mention that the 0 result is a 0, not a 10. Some games handle this differently. With Die Roll Modifiers for various things, you can end up with a 10+. So if you roll an 8 and have a +2 modifier, you're at 10.
@wknigth
@wknigth 2 года назад
@@ZillaBlitz Oh ok, that makes sense. Thank you for the reply!
@ZillaBlitz
@ZillaBlitz 2 года назад
Sure thing, happy to help! :)
@thecustardprophet8434
@thecustardprophet8434 3 года назад
Seems like the French had a pretty good episode there, but that reactive fire has really hurt them a few times. Not sure which way this is going...
@ZillaBlitz
@ZillaBlitz 3 года назад
Yeah, in retrospect, I don't think we should have the French archers fire at the English longbows, the reaction fire is brutal. I have so many ideas on how we could have done this differently as the French. Still could go either way, a lot depends on how the longbows do this next activation. :)
@duncanrae466
@duncanrae466 3 года назад
I wonder how a second playthrough would go after everything you learned here.
@ZillaBlitz
@ZillaBlitz 3 года назад
Yes! I've been thinking exactly this! I have a handful of notes already for another attempt. I feel like I see some much better French strategies to try. I'd be tempted to pull the first line of French men-at-arms completely out of the way, then bring the archers up to shoot exclusively at the English men-at-arms. They are worth 4 FP, and if you could even knock two of them out, you're halfway to beating the English. And that would avoid exchanging fire with the English longbows, which seems a losing proposition. With the English men-at-arms reduced, you could probably then try a flanking strategy to spread the English line even thinner, then hit it hard right in the middle with the remaining two groups of men-at-arms. I bet I could be a decent general if history allowed someone to fight the same exact battle a half dozen times. :)
@duncanrae466
@duncanrae466 3 года назад
I had thought that if Davids leftmost bowmen started or moved 2 hexes left and the middle bowmen and crossbowmen 1 hex to the left it would leave two holes to advance Jean Is footmen. If the french performed a balanced advance of Charles II and Davids battles Jean I could react when needed.
@ZillaBlitz
@ZillaBlitz 3 года назад
Yes, I needed your help coordinating this. :) I got about 20 minutes in and realized I'd tangled up the French pretty badly. Even now, there is a French men-at-arms plugging the road and blocking Jean's advance. Not sure what I was thinking. :)
@MisterG2323
@MisterG2323 3 года назад
Range of 0? 🙄 Kind of a shame the game can't really communicate the muddy chaos of the battlefield, eh?
@ZillaBlitz
@ZillaBlitz 3 года назад
There are some optional historical rules, mainly restrictions on the French, that bring to light even more the nature of the French forces that day. If you put those in place, you pretty quickly end up with a tangled mass of disordered French forces that more closely resembles the historical battle. The French have zero hope if you do that, however, which makes for an interesting historical view but no tension. :)
@hammer2722
@hammer2722 3 месяца назад
It seems to me this game relies too much on the luck of the die roll. Not much fun if you ask me.
@ZillaBlitz
@ZillaBlitz 3 месяца назад
Thanks for sharing your thoughts.
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